Pages: 1 2 3 4 5 [6] 7 8 9 10 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Spkr4theDead
Namtar Elite Gallente Federation
191
|
Posted - 2013.06.19 16:02:00 -
[151] - Quote
Shijima Kuraimaru wrote:EnglishSnake wrote:Shijima Kuraimaru wrote:EnglishSnake wrote:Heavy FG is easy, either run around in a LAV and hop out at a place where you have a clear LOS and the suprise and then pop back in move again or get up high
OHK a tank is unlickly unless its already too a fair amount of damage since FG/SL can easy do 3k damage and a Proto rail should always OHK infantry the problem is hitting you, as for the proto FG they take 3 shots or less to kill any tank atm
Also as a heavy you have a sidearm slot for a reason to defend yourself, its not hard playing as a heavy just moving around is
Plus as a heavy you can add damage mods and tank, a HAV cannot do that ever due to restrictions and compromises and the whole 'How you fit a tank is your choice, just because you don't fit two damage mods, doesn't mean you can't' is pure BS and just shows you know nothing about vehicles, yes we can fit 2 damage mods on but we have to give up tank/resistances so we are weaker to everything else but a heavy suit doesnt have to do **** because damage mods are mid slots and the tank is low where it doesnt effect anything So what you're saying is that because a heavy isn't useless against an HAV, where even the basic large rail turret can OHK, it's over powered. I get it. And that you believe that a sidearm is effective defense against all forms of infantry is evident. And forbid that the heavy do something so OP as to utilize intelligent tactics. And the fact that I watch rail tanks effectively snipe infantry from behind their red line all day with high accuracy then read your complaint shows me that you are a poor tanker, poor gunner, or both. You have given me many smiles and laughs at your apparent belief that the heavy with a FG is a more effective battlefield asset than a well piloted rail tank. I never said it was OP you idiot but it is clearly not as bad as you are making out The FG does more base damage than a proto vehicle mounted railgun which has a massive tank looking shape to shoot at while the HAV pilot can only guess at where the little pixelatedAV guy is which needs a direct hit to kill him since splash got nerfed Sidearm slot ******* use it at least AHAHAHAHAHAHAHAHA where did i say that the FG is a more effective battlefield weapon than a tank? I swear you just see what you want and pull handfulls of **** out of your arse and smear it on the screen Your immaturity and inability to understand your own implications only moves me to more fervent laughter. The fact that you can't comprehend a statistical comparison shows that you have difficulty with comprehension. Either that or you're in the same genetic pool as the "chosen" people with the fallacious belief that science is false, and everything was created six thousand years ago, even though they have mountains of evidence to the contrary put before them. The discussion was apparently based on the false assumption that a forge gun out damages a large rail turret, not the tactics and fittings of the mercs using them. On a per shot basis, you're right. But on a damage output over time, you're completely wrong. You don't understand that a round guy with a glowing blue ball is a more difficult target to hit than a damn tank. I don't think he's the one that's stupid.
Your use of grammar reminds me of pseudo-intellectual high school seniors trying to sound smart and informed. It's not working. |
Spkr4theDead
Namtar Elite Gallente Federation
191
|
Posted - 2013.06.19 16:05:00 -
[152] - Quote
Shijima Kuraimaru wrote:Eurydice Itzhak wrote:Shijima Kuraimaru wrote:
How you fit a tank is your choice, just because you don't fit two damage mods, doesn't mean you can't. Besides, the top proto sentinel suits only have one high so their bonuse would be halved still giving the rail tank the DPS advantage.
You obviously don't have experience as a heavy FG wielder in an infantry encounter. The majority of the time, the FG wielder dies in a close encounter with infantry. If I ever get to where I can OHK proto fit rail tank, without having to worry about getting OHKed by said tank, then I'll concede that you have a valid point. Till then, while I'm highly vulnerable to every battlefield threat, and my chosen target takes three or more shots to take down, you've got nothing to stand on.
>How you fit a tank is your choice. LOLOLOLOLOLOL. Has never used a tank, or at least not since uprising. You literally get NO say in anything. I ALWAYS drive my LLAV with a militia heavy suit and a militia forge gun. (Dropships are too easy to pass this up). I never have issue taking down my enemy. I almost always play with my best friend too. If we see a tank and im cruising in my LAV, I pick him up, drive up right behind said tank, and pop him easily. Me with militia AV and my friend with ADV. Me and my buddy have a good amount of experience popping tanks (me in militia gear, lololololol. I shouldn't be killing tanks). So you're implying that there's some fitting nutzi standing over every tanker's shoulder every time they go to fitting to make sure it's fit just so with no variation allowed. Or do you mean to imply that the tanks come pre-fit and no alterations are allowed? It looked to me that it was always the tankers choice how to fit their tanks good or bad. You didn't get the previous point. We're always trying to decide whether we want more damage output, or more defenses. You can get a heavy with an Ishukone forge, one damage mod, then two plates and two reppers. That's a better, sneakier alternative to a tank. |
Spkr4theDead
Namtar Elite Gallente Federation
191
|
Posted - 2013.06.19 16:09:00 -
[153] - Quote
Shijima Kuraimaru wrote:, Higher accuracy, and able to OHK anyone in their sights makes it underpowered. You're missing that point, too. We one hit kill things with less than 1000 HP, because our rail turrets cause damage at over 1000 HP per shot. I don't see what your problem is with that. |
Karl Koekwaus
Tronhadar Free Guard Minmatar Republic
92
|
Posted - 2013.06.19 16:11:00 -
[154] - Quote
Mortedeamor wrote:R F Gyro wrote:Spkr4theDead wrote:One proto assault scrub should not be able to solo a tank, Why not? Why should one player with one set of kit not be able to solo one player with a different set of kit? Don't come back with "its a tank" because that isn't a valid game-play argument. Also, don't say "because of ISK or SP", because I don't believe those are significant limiting factors for a large portion of the player base any more. Is there a valid argument gameplay argument for "if I spec into this I will be significantly better than if I spec into anything else"? Also, remember I'm not saying one infantry player should be able to solo a HAV whenever they want. I'm saying a 3 man AV team should be able to kill a 3 man tank crew 50% of the time. actually it makes perfect sense that a master av can solo any tank atm...think about it....if you run into a sntd suit in dust..your ina proto suit..they're gun game may even be a bit better...but its just more likely your gunna scrub em up....its called proto stomping beating the crap out of people with lesser gear. tanks have no gear above stnd...ive seen the so called adv havs..and me asa proto av ive quesynced witha friend and hit a adv hav with adv av.....the need a slight buff... once tankers are given they're proto's it will most likely take a combo of heavy av and light av to control the field....caldari proto hav would not be soloable by 1 proto swarm..2-3 man av teams....balance
what is this?
Sensible posts in a Tank thread? |
Spkr4theDead
Namtar Elite Gallente Federation
191
|
Posted - 2013.06.19 16:11:00 -
[155] - Quote
Shijima Kuraimaru wrote:Eurydice Itzhak wrote:R F Gyro wrote:Eurydice Itzhak wrote:People shouldn't be SOLOing tanks. People keep saying this, without any justification. While a tank can be operated solo, I see no valid game balance reason why infantry shouldn't be able to kill them solo. As I see it, you have three options here:-
- Provide a game balance justification for your statement that people should not be soloing tanks
- Accept that game balance requires 1 player in a tank to be about equal to 1 player not in a tank, and soloing is OK
- Require multiple people to operate a tank, and the same number of people to counter it
Option 3 means infantry can't solo a tank (which is what you want) but we still have a balanced game. It is clearly the best option as far as I'm concerned. You're the reason this is AR 514. Go home. You people think that tanks should be taken solo with ease. This is why tanks suck in PC. This is why everything but ARs suck in PC. So you want it to be Tank 514? I haven't seen any suggestions for an alternate balance, only calls for changes to make all AV useless. How pathetically easy it is to use swarms and AV grenades makes tanks useless. We're calling for balance between those. I don't care if they buff the forge guns at all, they're fine because they require aim. You don't need to aim AV grenades or swarm launchers.
Infantry gets two weapons that home in on vehicles, while vehicle users get remote modules that are difficult to use. Maybe we should get mass driver turrets instead, or something that launches fused locus grenades... |
Mortedeamor
Internal Error. Negative-Feedback
100
|
Posted - 2013.06.19 16:12:00 -
[156] - Quote
R F Gyro wrote:Charlotte O'Dell wrote:Mortedeamor wrote: actually it makes perfect sense that a master av can solo any tank atm...think about it....if you run into a sntd suit in dust..your ina proto suit..they're gun game may even be a bit better...but its just more likely your gunna scrub em up....its called proto stomping beating the crap out of people with lesser gear. tanks have no gear above stnd...ive seen the so called adv havs..and me asa proto av ive quesynced witha friend and hit a adv hav with adv av.....the need a slight buff... once tankers are given they're proto's it will most likely take a combo of heavy av and light av to control the field....caldari proto hav would not be soloable by 1 proto swarm..2-3 man av teams....balance
This^ It's hard to say tanks are UP when we're missing more than half of them. But when we get proto tanks this whole debate will just spring up again. How is it balanced when it takes 3 players (with AV) to kill one player (in a HAV)? How does this not lead to everyone rolling around in tanks? your proto hav is gunna cost you somewhere between 2-8 million isk...my proto av rig costs me 500 k .....of course there will always be the people whining about tanks being op...and when proto tanks come out there will be thousands of scrubs crying because they cant solo one with adv gear...i on the other hand look forward to the day where i might actually need help to kill a tank |
Mortedeamor
Internal Error. Negative-Feedback
100
|
Posted - 2013.06.19 16:13:00 -
[157] - Quote
as a swarm av i can only compare the gallente vehicles vs av...and when using equal gear it is balanced |
Spkr4theDead
Namtar Elite Gallente Federation
191
|
Posted - 2013.06.19 16:16:00 -
[158] - Quote
Commander Tuna wrote:Am I missing something here? The only times I see an av nade take out a tank is on the milltia variants. If your multimillion dollar tanks are getting destroyed by av nades, your doing it wrong. Also lol at av nades being an "exploit". Have you ever been in a tank rolling through a map when two people start spamming Lai Dai AV grenades at you? If you've never experienced having > 6700 armor drop to zero in about 3 seconds, then your opinion simply doesn't count because you lack the experience of being destroying so quickly. |
Spkr4theDead
Namtar Elite Gallente Federation
191
|
Posted - 2013.06.19 16:17:00 -
[159] - Quote
Shijima Kuraimaru wrote:Eurydice Itzhak wrote:Commander Tuna wrote:Am I missing something here? The only times I see an av nade take out a tank is on the milltia variants. If your multimillion dollar tanks are getting destroyed by av nades, your doing it wrong. Also lol at av nades being an "exploit". Packed Lai Dai do insane damage. You are missing something here. AV grenade spam is deadly to pretty much any vehicle that gets within throw range. Especially if the tossers are near a supply depot or nano hives. This is one of the times when I do agree that this type of AV is too effective. Finally something logical from you. |
Spkr4theDead
Namtar Elite Gallente Federation
191
|
Posted - 2013.06.19 16:20:00 -
[160] - Quote
R F Gyro wrote:Charlotte O'Dell wrote:Mortedeamor wrote: actually it makes perfect sense that a master av can solo any tank atm...think about it....if you run into a sntd suit in dust..your ina proto suit..they're gun game may even be a bit better...but its just more likely your gunna scrub em up....its called proto stomping beating the crap out of people with lesser gear. tanks have no gear above stnd...ive seen the so called adv havs..and me asa proto av ive quesynced witha friend and hit a adv hav with adv av.....the need a slight buff... once tankers are given they're proto's it will most likely take a combo of heavy av and light av to control the field....caldari proto hav would not be soloable by 1 proto swarm..2-3 man av teams....balance
This^ It's hard to say tanks are UP when we're missing more than half of them. But when we get proto tanks this whole debate will just spring up again. How is it balanced when it takes 3 players (with AV) to kill one player (in a HAV)? How does this not lead to everyone rolling around in tanks? Maybe you should use more than just the standard free anti-armor suit. Five missiles leaving a tube is more powerful than four. The DAU assault forge is better than the militia forge.
It's not hard to figure out. |
|
EnglishSnake
Zumari Force Projection Caldari State
1317
|
Posted - 2013.06.19 16:48:00 -
[161] - Quote
Mortedeamor wrote:R F Gyro wrote:Charlotte O'Dell wrote:Mortedeamor wrote: actually it makes perfect sense that a master av can solo any tank atm...think about it....if you run into a sntd suit in dust..your ina proto suit..they're gun game may even be a bit better...but its just more likely your gunna scrub em up....its called proto stomping beating the crap out of people with lesser gear. tanks have no gear above stnd...ive seen the so called adv havs..and me asa proto av ive quesynced witha friend and hit a adv hav with adv av.....the need a slight buff... once tankers are given they're proto's it will most likely take a combo of heavy av and light av to control the field....caldari proto hav would not be soloable by 1 proto swarm..2-3 man av teams....balance
This^ It's hard to say tanks are UP when we're missing more than half of them. But when we get proto tanks this whole debate will just spring up again. How is it balanced when it takes 3 players (with AV) to kill one player (in a HAV)? How does this not lead to everyone rolling around in tanks? your proto hav is gunna cost you somewhere between 2-8 million isk...my proto av rig costs me 500 k .....of course there will always be the people whining about tanks being op...and when proto tanks come out there will be thousands of scrubs crying because they cant solo one with adv gear...i on the other hand look forward to the day where i might actually need help to kill a tank
My basic fit with a proto turret is 1.7mil
If i used an enforcer its 2.9mil maybe 3mil due to extra slot
Advanced i can see will push it to 5mil probs and proto getting close to 10mil ISK fully fitted while that proto AV fit is 500k
Not too mention that will be millions of SP needed to use proto vehicles
I will look forward to the day when dumb ass randoms cant dent it with milita AV and it takes at least a couple of proto guys to hurt it |
Spkr4theDead
Namtar Elite Gallente Federation
191
|
Posted - 2013.06.19 17:04:00 -
[162] - Quote
EnglishSnake wrote:Mortedeamor wrote:R F Gyro wrote:Charlotte O'Dell wrote:Mortedeamor wrote: actually it makes perfect sense that a master av can solo any tank atm...think about it....if you run into a sntd suit in dust..your ina proto suit..they're gun game may even be a bit better...but its just more likely your gunna scrub em up....its called proto stomping beating the crap out of people with lesser gear. tanks have no gear above stnd...ive seen the so called adv havs..and me asa proto av ive quesynced witha friend and hit a adv hav with adv av.....the need a slight buff... once tankers are given they're proto's it will most likely take a combo of heavy av and light av to control the field....caldari proto hav would not be soloable by 1 proto swarm..2-3 man av teams....balance
This^ It's hard to say tanks are UP when we're missing more than half of them. But when we get proto tanks this whole debate will just spring up again. How is it balanced when it takes 3 players (with AV) to kill one player (in a HAV)? How does this not lead to everyone rolling around in tanks? your proto hav is gunna cost you somewhere between 2-8 million isk...my proto av rig costs me 500 k .....of course there will always be the people whining about tanks being op...and when proto tanks come out there will be thousands of scrubs crying because they cant solo one with adv gear...i on the other hand look forward to the day where i might actually need help to kill a tank My basic fit with a proto turret is 1.7mil If i used an enforcer its 2.9mil maybe 3mil due to extra slot Advanced i can see will push it to 5mil probs and proto getting close to 10mil ISK fully fitted while that proto AV fit is 500k Not too mention that will be millions of SP needed to use proto vehicles I will look forward to the day when dumb ass randoms cant dent it with milita AV and it takes at least a couple of proto guys to hurt it The tears that will be shed if we get real PRO tanks will be enough to make Niagara Falls look like a water slide in a family pool. |
R F Gyro
Krusual Covert Operators Minmatar Republic
369
|
Posted - 2013.06.19 19:06:00 -
[163] - Quote
EnglishSnake wrote: My basic fit with a proto turret is 1.7mil
If i used an enforcer its 2.9mil maybe 3mil due to extra slot
Advanced i can see will push it to 5mil probs and proto getting close to 10mil ISK fully fitted while that proto AV fit is 500k
Not too mention that will be millions of SP needed to use proto vehicles
I will look forward to the day when dumb ass randoms cant dent it with milita AV and it takes at least a couple of proto guys to hurt it
Don't balance on ISK alone. That approach breaks badly once everyone gets rich.
You are still one guy in your tank. Requiring two guys to take you out is not balanced.
Make a tank require 3 players to operate it; make it require 3 players to kill it. Make tanks cheaper and AV gear more expensive: 1.5m for a top-end fitted HAV, and 500K for a top-end fitted AV suit.
Now it requires 3 players in proto AV gear to have a reasonable chance of killing your proto tank, but no-one QQs because it is balanced. |
EnglishSnake
Zumari Force Projection Caldari State
1317
|
Posted - 2013.06.19 20:35:00 -
[164] - Quote
EnglishSnake wrote:R F Gyro wrote:
How is it balanced when it takes 3 players (with AV) to kill one player (in a HAV)? How does this not lead to everyone rolling around in tanks?
How many vehicle pilots are ther now who have 90% of ther SP into vehicles? Its not many at all I dont include ambush tankers either because they get stomped everytime in skirmish hence why they in ambush Vehicles are an SP/ISK sink when compared with AV AV is cheap and easy its why more players have adv/proto AV and they can skill it up along with ther suit and main weapon Vehicles have been nerfed what 3-4 builds in a row while AV got buffs and now that the SP required has gone up by a large amount andyou dont see any new tankers to begin with and if anyone does see them in milita tanks or weak fits they are blown up by AV or a more experienced tanker You see packs of AV players more than packs of tanks
R F Gyro wrote:EnglishSnake wrote: My basic fit with a proto turret is 1.7mil
If i used an enforcer its 2.9mil maybe 3mil due to extra slot
Advanced i can see will push it to 5mil probs and proto getting close to 10mil ISK fully fitted while that proto AV fit is 500k
Not too mention that will be millions of SP needed to use proto vehicles
I will look forward to the day when dumb ass randoms cant dent it with milita AV and it takes at least a couple of proto guys to hurt it
Don't balance on ISK alone. That approach breaks badly once everyone gets rich. You are still one guy in your tank. Requiring two guys to take you out is not balanced. Make a tank require 3 players to operate it; make it require 3 players to kill it. Make tanks cheaper and AV gear more expensive: 1.5m for a top-end fitted HAV, and 500K for a top-end fitted AV suit. Now it requires 3 players in proto AV gear to have a reasonable chance of killing your proto tank, but no-one QQs because it is balanced.
Look above
You do not see packs of tanks roaming about, you see packs of AV runing around because it easy
Vehicle are a massive ISK and SP sink, if im not in a vehicle im generally a walking meatbag in which a gust of wind kills me
Having 3 ppl in a HAV means **** all because generally the 2 turrets are useless, the 3man AV group is still fighting the 1 person in that HAV because the 2 small turrets are useless even if they even sat in the damn thing, the HAV doesnt get stronger because its full up so 3v3 is really 3vs 1 anyways so it doesnt fly
Its all down to the driver, the driver has to put everything into a vehicle to make it good, he gives up everything and cannot be on foot without getting wasted, without the driver the HAV is nothing, its easier to go ground pounding and skill up AV as a side hobby
Compare that to an AV guy who can skill up and AV weapon along next to his main weapon while sticking to one suit
You say 3v1 isnt fair, im in a damn tank while they are walking meatbags when compared to it with weapons that are already stronger than my turret and can lock on fire and forget go around corners and pull 270s
If you want 3v3 then i want pilot suits to be worn by all my gunners and have mods which increases the tank/resistances/damage but until then its 3v1 all the way because the gunners do next to **** anyways |
Shijima Kuraimaru
WarRavens League of Infamy
224
|
Posted - 2013.06.19 23:07:00 -
[165] - Quote
Spkr4theDead wrote:Shijima Kuraimaru wrote:
You obviously don't have experience as a heavy FG wielder in an infantry encounter. The majority of the time, the FG wielder dies in a close encounter with infantry. If I ever get to where I can OHK proto fit rail tank, without having to worry about getting OHKed by said tank, then I'll concede that you have a valid point. Till then, while I'm highly vulnerable to every battlefield threat, and my chosen target takes three or more shots to take down, you've got nothing to stand on.
Tell me how you feel when a main weapon is able to lock on to your dropsuit. I'm still winning out some 1 v 1 when I have a militia forge gun. Dunno what you're doing wrong.
Forge guns don't have lock on. That's SWARMS and AV grenades. I pop bad tankers regularly and sometimes I get a good tanker that makes a tactical mistake or just get's caught flat footed. But most of the time, good tankers manage to escape by leaving my field of fire or running for the red line denying them an area until I get run off by snipers, infantry support, or a rail gunner that can actually aim.
Then I notify the squad I'm in that I need support and snipers get hunted, infantry gets countered, and our own tanker, or other AV adds additional support. It's called playing tactically.
So perhaps I'm not doing so bad considering the only weapon skills I have actually put SP into is Forge and SMG. |
Shijima Kuraimaru
WarRavens League of Infamy
224
|
Posted - 2013.06.19 23:15:00 -
[166] - Quote
Spkr4theDead wrote:Shijima Kuraimaru wrote:EnglishSnake wrote:Shijima Kuraimaru wrote:EnglishSnake wrote:Heavy FG is easy, either run around in a LAV and hop out at a place where you have a clear LOS and the suprise and then pop back in move again or get up high
OHK a tank is unlickly unless its already too a fair amount of damage since FG/SL can easy do 3k damage and a Proto rail should always OHK infantry the problem is hitting you, as for the proto FG they take 3 shots or less to kill any tank atm
Also as a heavy you have a sidearm slot for a reason to defend yourself, its not hard playing as a heavy just moving around is
Plus as a heavy you can add damage mods and tank, a HAV cannot do that ever due to restrictions and compromises and the whole 'How you fit a tank is your choice, just because you don't fit two damage mods, doesn't mean you can't' is pure BS and just shows you know nothing about vehicles, yes we can fit 2 damage mods on but we have to give up tank/resistances so we are weaker to everything else but a heavy suit doesnt have to do **** because damage mods are mid slots and the tank is low where it doesnt effect anything So what you're saying is that because a heavy isn't useless against an HAV, where even the basic large rail turret can OHK, it's over powered. I get it. And that you believe that a sidearm is effective defense against all forms of infantry is evident. And forbid that the heavy do something so OP as to utilize intelligent tactics. And the fact that I watch rail tanks effectively snipe infantry from behind their red line all day with high accuracy then read your complaint shows me that you are a poor tanker, poor gunner, or both. You have given me many smiles and laughs at your apparent belief that the heavy with a FG is a more effective battlefield asset than a well piloted rail tank. I never said it was OP you idiot but it is clearly not as bad as you are making out The FG does more base damage than a proto vehicle mounted railgun which has a massive tank looking shape to shoot at while the HAV pilot can only guess at where the little pixelatedAV guy is which needs a direct hit to kill him since splash got nerfed Sidearm slot ******* use it at least AHAHAHAHAHAHAHAHA where did i say that the FG is a more effective battlefield weapon than a tank? I swear you just see what you want and pull handfulls of **** out of your arse and smear it on the screen Your immaturity and inability to understand your own implications only moves me to more fervent laughter. The fact that you can't comprehend a statistical comparison shows that you have difficulty with comprehension. Either that or you're in the same genetic pool as the "chosen" people with the fallacious belief that science is false, and everything was created six thousand years ago, even though they have mountains of evidence to the contrary put before them. The discussion was apparently based on the false assumption that a forge gun out damages a large rail turret, not the tactics and fittings of the mercs using them. On a per shot basis, you're right. But on a damage output over time, you're completely wrong. You don't understand that a round guy with a glowing blue ball is a more difficult target to hit than a damn tank. I don't think he's the one that's stupid. Your use of grammar reminds me of pseudo-intellectual high school seniors trying to sound smart and informed. It's not working.
May be more difficult, but still OHK. I've lost many suits to rail tankers in a fire fight. Damage over time is a calculation based on statistical data of the equipment in question, not one's personal ability to hit the target.
As for my use of grammar, I am actually educated. If you don't like my utilization of the English vocabulary, that's not my problem.
Lastly, I never called him stupid. I simply stated that he seemed to have an issue with comprehension, or just a stubborn refusal, of basic statistical facts. |
Shijima Kuraimaru
WarRavens League of Infamy
224
|
Posted - 2013.06.19 23:23:00 -
[167] - Quote
Spkr4theDead wrote:Shijima Kuraimaru wrote:Eurydice Itzhak wrote:Shijima Kuraimaru wrote:
How you fit a tank is your choice, just because you don't fit two damage mods, doesn't mean you can't. Besides, the top proto sentinel suits only have one high so their bonuse would be halved still giving the rail tank the DPS advantage.
You obviously don't have experience as a heavy FG wielder in an infantry encounter. The majority of the time, the FG wielder dies in a close encounter with infantry. If I ever get to where I can OHK proto fit rail tank, without having to worry about getting OHKed by said tank, then I'll concede that you have a valid point. Till then, while I'm highly vulnerable to every battlefield threat, and my chosen target takes three or more shots to take down, you've got nothing to stand on.
>How you fit a tank is your choice. LOLOLOLOLOLOL. Has never used a tank, or at least not since uprising. You literally get NO say in anything. I ALWAYS drive my LLAV with a militia heavy suit and a militia forge gun. (Dropships are too easy to pass this up). I never have issue taking down my enemy. I almost always play with my best friend too. If we see a tank and im cruising in my LAV, I pick him up, drive up right behind said tank, and pop him easily. Me with militia AV and my friend with ADV. Me and my buddy have a good amount of experience popping tanks (me in militia gear, lololololol. I shouldn't be killing tanks). So you're implying that there's some fitting nutzi standing over every tanker's shoulder every time they go to fitting to make sure it's fit just so with no variation allowed. Or do you mean to imply that the tanks come pre-fit and no alterations are allowed? It looked to me that it was always the tankers choice how to fit their tanks good or bad. You didn't get the previous point. We're always trying to decide whether we want more damage output, or more defenses. You can get a heavy with an Ishukone forge, one damage mod, then two plates and two reppers. That's a better, sneakier alternative to a tank.
Perhaps, minus the superior EHP, minus the speed, minus the unlimited ammunition, minus the superior resistance to small arms fire, minus the superior range (except for blaster turrets), minus the ability to kill infantry by running them over, etc.
Drawbacks for tanks? Bigger and easier to hit than infantry. Can get locked onto by SWARMS and AV Grenades. Cannot be god modded with both high resistance and high damage, must choose between one or the other or a middle ground.
Obviously I don't consider ISK cost or SP investment a factor. |
Shijima Kuraimaru
WarRavens League of Infamy
224
|
Posted - 2013.06.19 23:27:00 -
[168] - Quote
Spkr4theDead wrote:Shijima Kuraimaru wrote:, Higher accuracy, and able to OHK anyone in their sights makes it underpowered. You're missing that point, too. We one hit kill things with less than 1000 HP, because our rail turrets cause damage at over 1000 HP per shot. I don't see what your problem is with that.
I actually don't have a problem with that. It's just something a lot of the QQing tank jocks can't remember. Take me out with a rail turret I say "Good shot", go back out in another forge suit, and try again to get you before you, your snipers, and your infantry get me. But I don't do it alone. Alliance squads I'm in usually supply pretty good support for my efforts while I try to cover theirs. |
Shijima Kuraimaru
WarRavens League of Infamy
224
|
Posted - 2013.06.19 23:35:00 -
[169] - Quote
Spkr4theDead wrote:Shijima Kuraimaru wrote:Eurydice Itzhak wrote:R F Gyro wrote:Eurydice Itzhak wrote:People shouldn't be SOLOing tanks. People keep saying this, without any justification. While a tank can be operated solo, I see no valid game balance reason why infantry shouldn't be able to kill them solo. As I see it, you have three options here:-
- Provide a game balance justification for your statement that people should not be soloing tanks
- Accept that game balance requires 1 player in a tank to be about equal to 1 player not in a tank, and soloing is OK
- Require multiple people to operate a tank, and the same number of people to counter it
Option 3 means infantry can't solo a tank (which is what you want) but we still have a balanced game. It is clearly the best option as far as I'm concerned. You're the reason this is AR 514. Go home. You people think that tanks should be taken solo with ease. This is why tanks suck in PC. This is why everything but ARs suck in PC. So you want it to be Tank 514? I haven't seen any suggestions for an alternate balance, only calls for changes to make all AV useless. How pathetically easy it is to use swarms and AV grenades makes tanks useless. We're calling for balance between those. I don't care if they buff the forge guns at all, they're fine because they require aim. You don't need to aim AV grenades or swarm launchers. Infantry gets two weapons that home in on vehicles, while vehicle users get remote modules that are difficult to use. Maybe we should get mass driver turrets instead, or something that launches fused locus grenades...
Well as a dedicated FG wielder... 99% of the time I'm not in range to use AV grenades. I don't use SWARMS. That's why my counter statements are focused on heavy w/forge performance. I've had experience with many things through beta, including rail tanks, until they announced the last SP respec in which I went dedicated Forge, because I like the challenge of going against armor. So if you don't have a problem with Forge Guns, then we have nothing to butt heads about. So see you on the battlefield. And if you manage to nail me down with your rail tank... GOOD SHOT SIR!!! |
Shijima Kuraimaru
WarRavens League of Infamy
224
|
Posted - 2013.06.19 23:42:00 -
[170] - Quote
Spkr4theDead wrote:Shijima Kuraimaru wrote:Eurydice Itzhak wrote:Commander Tuna wrote:Am I missing something here? The only times I see an av nade take out a tank is on the milltia variants. If your multimillion dollar tanks are getting destroyed by av nades, your doing it wrong. Also lol at av nades being an "exploit". Packed Lai Dai do insane damage. You are missing something here. AV grenade spam is deadly to pretty much any vehicle that gets within throw range. Especially if the tossers are near a supply depot or nano hives. This is one of the times when I do agree that this type of AV is too effective. Finally something logical from you.
Just because I disagree with those who believe the Heavy with a Forge Gun is OP, doesn't mean I disagree that all AV is OP. If you've read my posts, you'll see that I never argued in favor of SWARMS on the basis that I don't use them. And my statement for AV grenades being to effective vs HAVs is based on my experience using those. AVG vs LAV is fine IMO. But I feel that they should be a deterrent to HAVs, not a solution unless the HAV is just going to sit there while AVGs rain down on them. Leave that to the Forge, SWARM, and maybe proximity mines. |
|
Gallente Mercenary 08551380
Intrepidus XI Omega Commission
2
|
Posted - 2013.06.20 00:21:00 -
[171] - Quote
Quote:Forge Guns - Stats - Comparison with Proto Railguns GÇó Breach FG - 2772 Damage, 277.2 Splash damage, 1.5m Blast radius, 6sec charge time GÇó Compressed particle cannon - 1798.7 Damage, 292.5 Splash damage, 2.5m splash radius, 2.2sec fire interval, 0.3 charge time GÇó Assault FG - 1663.2 Damage, 277.2 Splash damage, 3m Blast radius, 2.5sec charge time GÇó Particle cannon - 1438.9 Damage, 234 Splash damage, 2.5 Blast radius, 1.8sec fire interval, 0.3sec charge time
Add in skills that FG get a 25% reduction to charge time and 15% damage increase where as turrets get 15% damage also but nothing else, but the base value the FG are consistently stronger than the railguns all through from basic to proto and also fire faster with max skills when using the assault FG
Sorry to tell you that your stats are wrong But they're wrong. |
Alpha 443-6732
G.R.A.V.E
8
|
Posted - 2013.06.20 01:16:00 -
[172] - Quote
Truly, I think that forge guns are ok for the most part other than the assault being a tad too strong.
However, swarms and AV grenades are too easy to use, unavoidable for the most part, high damage, and low skill weapons.
The AV grenades should have half their damage taken away and have a slowing effect instead (25% engine power loss for 4 seconds, additional grenades remove power at an exponential rate and reset the timer)
e.g. bill has an LAV that is accelerating at 5 m/s/s with a top speed of 20 m/s. After 3 seconds, an AV grenade is thrown at him, making his speed (15(0.75)^1 = 11.25 m/s) and his acceleration rate (5(0.75)^1 = 3.75m/s/s ).
1 second later (11.25 + 3.75 = 15m/s) , he gets hit with another grenade, making his speed (15(0.75)^1 = 11.25 m/s) and his acceleration rate (5(0.75)^2 =2.81m/s/s).
1 second later (11.25 + 2.81 = 14.06 m/s), he gets hit with a final grenade making his speed (14.06(0.75)^1 = 10.46 m/s) and his acceleration rate (5(0.75)^3) = 2.11m/s/s)
and so on and so on. Although I think the slow effect would be balanced more around the 30-35% mark. |
Spkr4theDead
Namtar Elite Gallente Federation
192
|
Posted - 2013.06.20 05:35:00 -
[173] - Quote
Shijima Kuraimaru wrote:Spkr4theDead wrote:Shijima Kuraimaru wrote:
You obviously don't have experience as a heavy FG wielder in an infantry encounter. The majority of the time, the FG wielder dies in a close encounter with infantry. If I ever get to where I can OHK proto fit rail tank, without having to worry about getting OHKed by said tank, then I'll concede that you have a valid point. Till then, while I'm highly vulnerable to every battlefield threat, and my chosen target takes three or more shots to take down, you've got nothing to stand on.
Tell me how you feel when a main weapon is able to lock on to your dropsuit. I'm still winning out some 1 v 1 when I have a militia forge gun. Dunno what you're doing wrong. Forge guns don't have lock on. That's SWARMS and AV grenades. I pop bad tankers regularly and sometimes I get a good tanker that makes a tactical mistake or just get's caught flat footed. But most of the time, good tankers manage to escape by leaving my field of fire or running for the red line denying them an area until I get run off by snipers, infantry support, or a rail gunner that can actually aim. Then I notify the squad I'm in that I need support and snipers get hunted, infantry gets countered, and our own tanker, or other AV adds additional support. It's called playing tactically. So perhaps I'm not doing so bad considering the only weapon skills I have actually put SP into is Forge and SMG. Thank you for telling me something I figured out a long time ago, why I've forgotten it until now.
The only AV I can respect is a forge gun because those require significant investment for the suit as well, plus they actually require aim to hit. You don't see me saying to nerf forge guns, because I respect the hell out of them. My beef is with AV grenades and swarm launchers. Never used swarms the previous build because they were too damn easy. |
Spkr4theDead
Namtar Elite Gallente Federation
192
|
Posted - 2013.06.20 05:39:00 -
[174] - Quote
Shijima Kuraimaru wrote:
May be more difficult, but still OHK. I've lost many suits to rail tankers in a fire fight. Damage over time is a calculation based on statistical data of the equipment in question, not one's personal ability to hit the target.
As for my use of grammar, I am actually educated. If you don't like my utilization of the English vocabulary, that's not my problem.
Lastly, I never called him stupid. I simply stated that he seemed to have an issue with comprehension, or just a stubborn refusal, of basic statistical facts.
Lol with the quality of even an Ivy League education failing, that really just doesn't mean much. If you went to MIT, that's great. If Harvard, well, have fun paying back your loans. Not that you won't be able to, but we have enough lawyers in the world. More than enough, really. |
Shijima Kuraimaru
WarRavens League of Infamy
224
|
Posted - 2013.06.20 07:51:00 -
[175] - Quote
Spkr4theDead wrote:Shijima Kuraimaru wrote:
May be more difficult, but still OHK. I've lost many suits to rail tankers in a fire fight. Damage over time is a calculation based on statistical data of the equipment in question, not one's personal ability to hit the target.
As for my use of grammar, I am actually educated. If you don't like my utilization of the English vocabulary, that's not my problem.
Lastly, I never called him stupid. I simply stated that he seemed to have an issue with comprehension, or just a stubborn refusal, of basic statistical facts.
Lol with the quality of even an Ivy League education failing, that really just doesn't mean much. If you went to MIT, that's great. If Harvard, well, have fun paying back your loans. Not that you won't be able to, but we have enough lawyers in the world. More than enough, really.
Ick. Lawyers. I've actually spoken with a few that were more interested in their win/loss ratio, and wallet, rather than truth or justice. Foul parasites. They give a bad name to the whole lot of them. |
Shijima Kuraimaru
WarRavens League of Infamy
224
|
Posted - 2013.06.20 07:56:00 -
[176] - Quote
Spkr4theDead wrote:Shijima Kuraimaru wrote:Spkr4theDead wrote:Shijima Kuraimaru wrote:
You obviously don't have experience as a heavy FG wielder in an infantry encounter. The majority of the time, the FG wielder dies in a close encounter with infantry. If I ever get to where I can OHK proto fit rail tank, without having to worry about getting OHKed by said tank, then I'll concede that you have a valid point. Till then, while I'm highly vulnerable to every battlefield threat, and my chosen target takes three or more shots to take down, you've got nothing to stand on.
Tell me how you feel when a main weapon is able to lock on to your dropsuit. I'm still winning out some 1 v 1 when I have a militia forge gun. Dunno what you're doing wrong. Forge guns don't have lock on. That's SWARMS and AV grenades. I pop bad tankers regularly and sometimes I get a good tanker that makes a tactical mistake or just get's caught flat footed. But most of the time, good tankers manage to escape by leaving my field of fire or running for the red line denying them an area until I get run off by snipers, infantry support, or a rail gunner that can actually aim. Then I notify the squad I'm in that I need support and snipers get hunted, infantry gets countered, and our own tanker, or other AV adds additional support. It's called playing tactically. So perhaps I'm not doing so bad considering the only weapon skills I have actually put SP into is Forge and SMG. Thank you for telling me something I figured out a long time ago, why I've forgotten it until now. The only AV I can respect is a forge gun because those require significant investment for the suit as well, plus they actually require aim to hit. You don't see me saying to nerf forge guns, because I respect the hell out of them. My beef is with AV grenades and swarm launchers. Never used swarms the previous build because they were too damn easy.
The first time I used SWARMS, I felt sort of let down. It just doesn't fit my play style. I still run AVGs to try to hard counter murder taxis. |
R F Gyro
Krusual Covert Operators Minmatar Republic
369
|
Posted - 2013.06.20 10:07:00 -
[177] - Quote
EnglishSnake wrote:Look above
You do not see packs of tanks roaming about, you see packs of AV runing around because it easy
Vehicle are a massive ISK and SP sink, if im not in a vehicle im generally a walking meatbag in which a gust of wind kills me
Having 3 ppl in a HAV means **** all because generally the 2 turrets are useless, the 3man AV group is still fighting the 1 person in that HAV because the 2 small turrets are useless even if they even sat in the damn thing, the HAV doesnt get stronger because its full up so 3v3 is really 3vs 1 anyways so it doesnt fly
Its all down to the driver, the driver has to put everything into a vehicle to make it good, he gives up everything and cannot be on foot without getting wasted, without the driver the HAV is nothing, its easier to go ground pounding and skill up AV as a side hobby
Compare that to an AV guy who can skill up and AV weapon along next to his main weapon while sticking to one suit
You say 3v1 isnt fair, im in a damn tank while they are walking meatbags when compared to it with weapons that are already stronger than my turret and can lock on fire and forget go around corners and pull 270s
If you want 3v3 then i want pilot suits to be worn by all my gunners and have mods which increases the tank/resistances/damage but until then its 3v1 all the way because the gunners do next to **** anyways
I'm not talking about packs of tanks. I'm talking about one tank with 3 people in it.
I understand that HAVs cost of lot of ISK and SP. I'd like to balance that more, so HAVs cost less, and AV costs more.
I understand that - right now - 2 of the players in a HAV are almost useless. I'd like to change that. I'd like small turrets on a HAV to be more effective. I want to separate the driver & main gun. I want the HAV to get significant defensive bonuses if the top turret is occupied.
I understand that it is all down to the driver at the moment. I'd like to change that, so the driver is just one part of a team that is operating the HAV.
I understand that one guy can be effective in AV at the moment. I'd like to change that so that it takes 3 people working together to take down a tank.
"I'm a tank" is not a valid game balance argument in my view.
I'm very happy with the idea of specialist suits for vehicle crew.
My core argument is very, very simple: if you ignore number of players when trying to balance HAVs vs AV, you will fail. |
EnglishSnake
Zumari Force Projection Caldari State
1318
|
Posted - 2013.06.20 12:13:00 -
[178] - Quote
R F Gyro wrote:EnglishSnake wrote:Look above
You do not see packs of tanks roaming about, you see packs of AV runing around because it easy
Vehicle are a massive ISK and SP sink, if im not in a vehicle im generally a walking meatbag in which a gust of wind kills me
Having 3 ppl in a HAV means **** all because generally the 2 turrets are useless, the 3man AV group is still fighting the 1 person in that HAV because the 2 small turrets are useless even if they even sat in the damn thing, the HAV doesnt get stronger because its full up so 3v3 is really 3vs 1 anyways so it doesnt fly
Its all down to the driver, the driver has to put everything into a vehicle to make it good, he gives up everything and cannot be on foot without getting wasted, without the driver the HAV is nothing, its easier to go ground pounding and skill up AV as a side hobby
Compare that to an AV guy who can skill up and AV weapon along next to his main weapon while sticking to one suit
You say 3v1 isnt fair, im in a damn tank while they are walking meatbags when compared to it with weapons that are already stronger than my turret and can lock on fire and forget go around corners and pull 270s
If you want 3v3 then i want pilot suits to be worn by all my gunners and have mods which increases the tank/resistances/damage but until then its 3v1 all the way because the gunners do next to **** anyways I'm not talking about packs of tanks. I'm talking about one tank with 3 people in it. I understand that HAVs cost of lot of ISK and SP. I'd like to balance that more, so HAVs cost less, and AV costs more. I understand that - right now - 2 of the players in a HAV are almost useless. I'd like to change that. I'd like small turrets on a HAV to be more effective. I want to separate the driver & main gun. I want the HAV to get significant defensive bonuses if the top turret is occupied. I understand that it is all down to the driver at the moment. I'd like to change that, so the driver is just one part of a team that is operating the HAV. I understand that one guy can be effective in AV at the moment. I'd like to change that so that it takes 3 people working together to take down a tank. "I'm a tank" is not a valid game balance argument in my view. I'm very happy with the idea of specialist suits for vehicle crew. My core argument is very, very simple: if you ignore number of players when trying to balance HAVs vs AV, you will fail.
With your own words
How is it balanced when it takes 3 players (with AV) to kill one player (in a HAV)? How does this not lead to everyone rolling around in tanks?
You assume that everyone would run to tanks if it takes 3 ppl to take it down, considering it takes millions of SP to get a fully fitted HAV you can skill up AV in half the time instead and kill them
If you make a 4man HAV then should it take 4 AV to take it down? maybe even more AV because it gets defensive bonuses
You cant balance it with players when a 3man HAV is the same when its just the driver
The balance is currently 2-3 std to take down a std tank and it will continue to be this way until we get adv/proto vehicles and also some basic changes done
We need everything in before we can change what we have
|
Harry Hendersons
Royal Uhlans Amarr Empire
0
|
Posted - 2013.06.20 18:55:00 -
[179] - Quote
once proto tanks emerge the balance will be there |
Spkr4theDead
Namtar Elite Gallente Federation
192
|
Posted - 2013.06.20 20:18:00 -
[180] - Quote
Harry Hendersons wrote:once proto tanks emerge the balance will be there I doubt they'll give us real PRO tanks, because everyone will complain that they're too hard to solo. |
|
|
|
|
Pages: 1 2 3 4 5 [6] 7 8 9 10 :: one page |
First page | Previous page | Next page | Last page |