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Shijima Kuraimaru
WarRavens League of Infamy
220
|
Posted - 2013.06.16 05:49:00 -
[121] - Quote
Eurydice Itzhak wrote:Shijima Kuraimaru wrote:
How you fit a tank is your choice, just because you don't fit two damage mods, doesn't mean you can't. Besides, the top proto sentinel suits only have one high so their bonuse would be halved still giving the rail tank the DPS advantage.
You obviously don't have experience as a heavy FG wielder in an infantry encounter. The majority of the time, the FG wielder dies in a close encounter with infantry. If I ever get to where I can OHK proto fit rail tank, without having to worry about getting OHKed by said tank, then I'll concede that you have a valid point. Till then, while I'm highly vulnerable to every battlefield threat, and my chosen target takes three or more shots to take down, you've got nothing to stand on.
>How you fit a tank is your choice. LOLOLOLOLOLOL. Has never used a tank, or at least not since uprising. You literally get NO say in anything. I ALWAYS drive my LLAV with a militia heavy suit and a militia forge gun. (Dropships are too easy to pass this up). I never have issue taking down my enemy. I almost always play with my best friend too. If we see a tank and im cruising in my LAV, I pick him up, drive up right behind said tank, and pop him easily. Me with militia AV and my friend with ADV. Me and my buddy have a good amount of experience popping tanks (me in militia gear, lololololol. I shouldn't be killing tanks).
So you're implying that there's some fitting nutzi standing over every tanker's shoulder every time they go to fitting to make sure it's fit just so with no variation allowed. Or do you mean to imply that the tanks come pre-fit and no alterations are allowed? It looked to me that it was always the tankers choice how to fit their tanks good or bad.
The Forge is meant to take down heavy armored vehicles. That you and your buddy teamed up on a tank and took it out is great. I'm usually the only FG alternative to AV grenades and swarms in the matches I've played in. So if a Forge, even a militia one, shouldn't be killing tanks, then nothing should kill tanks and the entire match should just be a free fire shooting gallery for tankers. Thankfully, it's not like that. |
Eurydice Itzhak
Militaires Sans Jeux
75
|
Posted - 2013.06.16 08:19:00 -
[122] - Quote
Shijima Kuraimaru wrote:Eurydice Itzhak wrote:Shijima Kuraimaru wrote:
How you fit a tank is your choice, just because you don't fit two damage mods, doesn't mean you can't. Besides, the top proto sentinel suits only have one high so their bonuse would be halved still giving the rail tank the DPS advantage.
You obviously don't have experience as a heavy FG wielder in an infantry encounter. The majority of the time, the FG wielder dies in a close encounter with infantry. If I ever get to where I can OHK proto fit rail tank, without having to worry about getting OHKed by said tank, then I'll concede that you have a valid point. Till then, while I'm highly vulnerable to every battlefield threat, and my chosen target takes three or more shots to take down, you've got nothing to stand on.
>How you fit a tank is your choice. LOLOLOLOLOLOL. Has never used a tank, or at least not since uprising. You literally get NO say in anything. I ALWAYS drive my LLAV with a militia heavy suit and a militia forge gun. (Dropships are too easy to pass this up). I never have issue taking down my enemy. I almost always play with my best friend too. If we see a tank and im cruising in my LAV, I pick him up, drive up right behind said tank, and pop him easily. Me with militia AV and my friend with ADV. Me and my buddy have a good amount of experience popping tanks (me in militia gear, lololololol. I shouldn't be killing tanks). So you're implying that there's some fitting nutzi standing over every tanker's shoulder every time they go to fitting to make sure it's fit just so with no variation allowed. Or do you mean to imply that the tanks come pre-fit and no alterations are allowed? It looked to me that it was always the tankers choice how to fit their tanks good or bad. The Forge is meant to take down heavy armored vehicles. That you and your buddy teamed up on a tank and took it out is great. I'm usually the only FG alternative to AV grenades and swarms in the matches I've played in. So if a Forge, even a militia one, shouldn't be killing tanks, then nothing should kill tanks and the entire match should just be a free fire shooting gallery for tankers. Thankfully, it's not like that.
People shouldn't be SOLOing tanks. Even with 2 people its too easy.
And yes. Tanks had their PG nerfed by 20% reducing fitting variations to almost 0. |
EnglishSnake
Zumari Force Projection Caldari State
1295
|
Posted - 2013.06.16 11:14:00 -
[123] - Quote
Shijima Kuraimaru wrote:EnglishSnake wrote:Shijima Kuraimaru wrote:EnglishSnake wrote:Heavy FG is easy, either run around in a LAV and hop out at a place where you have a clear LOS and the suprise and then pop back in move again or get up high
OHK a tank is unlickly unless its already too a fair amount of damage since FG/SL can easy do 3k damage and a Proto rail should always OHK infantry the problem is hitting you, as for the proto FG they take 3 shots or less to kill any tank atm
Also as a heavy you have a sidearm slot for a reason to defend yourself, its not hard playing as a heavy just moving around is
Plus as a heavy you can add damage mods and tank, a HAV cannot do that ever due to restrictions and compromises and the whole 'How you fit a tank is your choice, just because you don't fit two damage mods, doesn't mean you can't' is pure BS and just shows you know nothing about vehicles, yes we can fit 2 damage mods on but we have to give up tank/resistances so we are weaker to everything else but a heavy suit doesnt have to do **** because damage mods are mid slots and the tank is low where it doesnt effect anything So what you're saying is that because a heavy isn't useless against an HAV, where even the basic large rail turret can OHK, it's over powered. I get it. And that you believe that a sidearm is effective defense against all forms of infantry is evident. And forbid that the heavy do something so OP as to utilize intelligent tactics. And the fact that I watch rail tanks effectively snipe infantry from behind their red line all day with high accuracy then read your complaint shows me that you are a poor tanker, poor gunner, or both. You have given me many smiles and laughs at your apparent belief that the heavy with a FG is a more effective battlefield asset than a well piloted rail tank. I never said it was OP you idiot but it is clearly not as bad as you are making out The FG does more base damage than a proto vehicle mounted railgun which has a massive tank looking shape to shoot at while the HAV pilot can only guess at where the little pixelatedAV guy is which needs a direct hit to kill him since splash got nerfed Sidearm slot ******* use it at least AHAHAHAHAHAHAHAHA where did i say that the FG is a more effective battlefield weapon than a tank? I swear you just see what you want and pull handfulls of **** out of your arse and smear it on the screen Gibberish The discussion was apparently based on the false assumption that a forge gun out damages a large rail turret, not the tactics and fittings of the mercs using them. On a per shot basis, you're right. But on a damage output over time, you're completely wrong.
DPS over time your maths are wrong
The compressed particle rail cannot fire 4 shots, it can only fire 3 then it overheats so the time it takes to fire 4 shots is even longer unless you use a heat sink if you can fit it on, by the time its stopped overheating the FG has reloaded and is firing again
But lets be honest here, damage per second means nothing at all because you cant take comfort knowing that your tank can spit out more yet you can be dead in 3 shots anyways so that means jack ****
DPS only matters between tanks because we are so weak to each other and we can end up firing 10shots at each other but if proto AV gets involved then someone is ******
Its about how hard it hits, if it takes 3k of your tanks health in a single shot currently all basic vehicles are ****** against proto AV because dun dun dun we dont have advanced/proto vehicles
Your entire stat argument was flawed, you only picked what you wanted and totally ignored the vehicle side of things because you have never skilled up into anything vehicle wise and all you prob use is the milita LAV
|
R F Gyro
Krusual Covert Operators Minmatar Republic
369
|
Posted - 2013.06.16 18:45:00 -
[124] - Quote
Eurydice Itzhak wrote:People shouldn't be SOLOing tanks. People keep saying this, without any justification.
While a tank can be operated solo, I see no valid game balance reason why infantry shouldn't be able to kill them solo.
As I see it, you have three options here:-
- Provide a game balance justification for your statement that people should not be soloing tanks
- Accept that game balance requires 1 player in a tank to be about equal to 1 player not in a tank, and soloing is OK
- Require multiple people to operate a tank, and the same number of people to counter it
Option 3 means infantry can't solo a tank (which is what you want) but we still have a balanced game. It is clearly the best option as far as I'm concerned.
|
Shijima Kuraimaru
WarRavens League of Infamy
221
|
Posted - 2013.06.16 21:11:00 -
[125] - Quote
EnglishSnake wrote:Shijima Kuraimaru wrote:EnglishSnake wrote:Shijima Kuraimaru wrote:EnglishSnake wrote:Heavy FG is easy, either run around in a LAV and hop out at a place where you have a clear LOS and the suprise and then pop back in move again or get up high
OHK a tank is unlickly unless its already too a fair amount of damage since FG/SL can easy do 3k damage and a Proto rail should always OHK infantry the problem is hitting you, as for the proto FG they take 3 shots or less to kill any tank atm
Also as a heavy you have a sidearm slot for a reason to defend yourself, its not hard playing as a heavy just moving around is
Plus as a heavy you can add damage mods and tank, a HAV cannot do that ever due to restrictions and compromises and the whole 'How you fit a tank is your choice, just because you don't fit two damage mods, doesn't mean you can't' is pure BS and just shows you know nothing about vehicles, yes we can fit 2 damage mods on but we have to give up tank/resistances so we are weaker to everything else but a heavy suit doesnt have to do **** because damage mods are mid slots and the tank is low where it doesnt effect anything So what you're saying is that because a heavy isn't useless against an HAV, where even the basic large rail turret can OHK, it's over powered. I get it. And that you believe that a sidearm is effective defense against all forms of infantry is evident. And forbid that the heavy do something so OP as to utilize intelligent tactics. And the fact that I watch rail tanks effectively snipe infantry from behind their red line all day with high accuracy then read your complaint shows me that you are a poor tanker, poor gunner, or both. You have given me many smiles and laughs at your apparent belief that the heavy with a FG is a more effective battlefield asset than a well piloted rail tank. I never said it was OP you idiot but it is clearly not as bad as you are making out The FG does more base damage than a proto vehicle mounted railgun which has a massive tank looking shape to shoot at while the HAV pilot can only guess at where the little pixelatedAV guy is which needs a direct hit to kill him since splash got nerfed Sidearm slot ******* use it at least AHAHAHAHAHAHAHAHA where did i say that the FG is a more effective battlefield weapon than a tank? I swear you just see what you want and pull handfulls of **** out of your arse and smear it on the screen Gibberish The discussion was apparently based on the false assumption that a forge gun out damages a large rail turret, not the tactics and fittings of the mercs using them. On a per shot basis, you're right. But on a damage output over time, you're completely wrong. DPS over time your maths are wrong The compressed particle rail cannot fire 4 shots, it can only fire 3 then it overheats so the time it takes to fire 4 shots is even longer unless you use a heat sink if you can fit it on, by the time its stopped overheating the FG has reloaded and is firing again But lets be honest here, damage per second means nothing at all because you cant take comfort knowing that your tank can spit out more yet you can be dead in 3 shots anyways so that means jack **** DPS only matters between tanks because we are so weak to each other and we can end up firing 10shots at each other but if proto AV gets involved then someone is ****** Its about how hard it hits, if it takes 3k of your tanks health in a single shot currently all basic vehicles are ****** against proto AV because dun dun dun we dont have advanced/proto vehicles Your entire stat argument was flawed, you only picked what you wanted and totally ignored the vehicle side of things because you have never skilled up into anything vehicle wise and all you prob use is the milita LAV
The breach variants are the only Forges capable of getting near, and breaking, 3k. On top of that, the breach variants have the longest charge times and completely immobilize the wielder. If you're dieing to a solo breach then the wielder got into a good position and caught you by surprise. As for my "flawed" argument, I compared on max skills and available mods for both, not what has been accepted as the "Must be fitted this way" ideology. It's not my problem if you can't accept the results of a balanced comparison. And you apparently still feel that a rail tank with twice the range, more mobility (don't confuse it with agility), Higher accuracy, and able to OHK anyone in their sights makes it underpowered. |
Eurydice Itzhak
Militaires Sans Jeux
75
|
Posted - 2013.06.16 21:19:00 -
[126] - Quote
R F Gyro wrote:Eurydice Itzhak wrote:People shouldn't be SOLOing tanks. People keep saying this, without any justification. While a tank can be operated solo, I see no valid game balance reason why infantry shouldn't be able to kill them solo. As I see it, you have three options here:-
- Provide a game balance justification for your statement that people should not be soloing tanks
- Accept that game balance requires 1 player in a tank to be about equal to 1 player not in a tank, and soloing is OK
- Require multiple people to operate a tank, and the same number of people to counter it
Option 3 means infantry can't solo a tank (which is what you want) but we still have a balanced game. It is clearly the best option as far as I'm concerned.
You're the reason this is AR 514. Go home.
You people think that tanks should be taken solo with ease. This is why tanks suck in PC. This is why everything but ARs suck in PC. |
Shijima Kuraimaru
WarRavens League of Infamy
221
|
Posted - 2013.06.16 21:36:00 -
[127] - Quote
Eurydice Itzhak wrote:R F Gyro wrote:Eurydice Itzhak wrote:People shouldn't be SOLOing tanks. People keep saying this, without any justification. While a tank can be operated solo, I see no valid game balance reason why infantry shouldn't be able to kill them solo. As I see it, you have three options here:-
- Provide a game balance justification for your statement that people should not be soloing tanks
- Accept that game balance requires 1 player in a tank to be about equal to 1 player not in a tank, and soloing is OK
- Require multiple people to operate a tank, and the same number of people to counter it
Option 3 means infantry can't solo a tank (which is what you want) but we still have a balanced game. It is clearly the best option as far as I'm concerned. You're the reason this is AR 514. Go home. You people think that tanks should be taken solo with ease. This is why tanks suck in PC. This is why everything but ARs suck in PC.
So you want it to be Tank 514? I haven't seen any suggestions for an alternate balance, only calls for changes to make all AV useless. |
R F Gyro
Krusual Covert Operators Minmatar Republic
369
|
Posted - 2013.06.16 22:30:00 -
[128] - Quote
Eurydice Itzhak wrote:You're the reason this is AR 514. Go home.
You people think that tanks should be taken solo with ease. This is why tanks suck in PC. This is why everything but ARs suck in PC.
"Go home". That's a convincing argument, well done. You must be very proud of yourself.
If you take the time to read my post (the one you are responding to) you will discover that of the three options I listed, I stated a preference for one (option 3) in which I very explicitly state "infantry can't solo a tank".
|
EnglishSnake
Zumari Force Projection Caldari State
1296
|
Posted - 2013.06.16 23:20:00 -
[129] - Quote
Shijima Kuraimaru wrote:
The breach variants are the only Forges capable of getting near, and breaking, 3k. On top of that, the breach variants have the longest charge times and completely immobilize the wielder. If you're dieing to a solo breach then the wielder got into a good position and caught you by surprise. As for my "flawed" argument, I compared on max skills and available mods for both, not what has been accepted as the "Must be fitted this way" ideology. It's not my problem if you can't accept the results of a balanced comparison. And you apparently still feel that a rail tank with twice the range, more mobility (don't confuse it with agility), Higher accuracy, and able to OHK anyone in their sights makes it underpowered.
More gibberish
You can jump with the breach
Max skills and mods but really you know nothing about vehicles or AV since your comparing a FG with tank and damage with a HAV with no tank but damage and then saying well its your choice but you have already picked the choices for your 'balanced comparision' which is lol worthy
Balanced lol its anything but
A FG in a LAV has more mobility, as for tank mobility ye if its going straight and on a road and not going over bumpy terrian because ya know enviromental damage lol
Higher accuracy lol, the railgun has to hit dead on and in its a long shot aim slightly above the target because of shell drop and the target has to be stood still because splash is meh and next to nonexistant, it aint the railgun with the higher accuracy its the pilot who using the damn thing
FG gets to aim at a massive target, no shell drop, no overheat, can do more base damage than a vehicle prototype railgun, sometimes i wish i could just put on a FG for my turret |
Commander Tuna
KILL-EM-QUICK RISE of LEGION
59
|
Posted - 2013.06.16 23:27:00 -
[130] - Quote
I think tanks are fine. However the limbus is a mini tank and I wish it never existed. They are the bane of my existance. |
|
Alpha 443-6732
G.R.A.V.E
5
|
Posted - 2013.06.17 00:41:00 -
[131] - Quote
Bump for truth; if we put the investment into tanks we should get the reward. It is what eve in general is all about. Also I think AV grenades are basically on the same level as the TAC AR; an exploit. The small weakness of AV grenades is nullified by the use of LAVs; sneak up to tank when tank is hiding (or waiting for reps to come back, for example), lay down nanohives, then proceed to ~1500 dps (rough estimate) with packed proto nades.
Also, think of this from a serious point of view and not a video game point of view... tanks were designed to dominate infantry, at a high cost. AV users are still infantry, using HANDHELD WEAPONS. They really should prove to be a big challenge to tankers, instead of dominating them. I think its reasonable for a fully decced out solo proto forge gun fit to be an even match for a fully decced out basic tank.
Railguns are AV also, but are mounted on a turret. Why would they make such compromises to the size of the weapon when a forge gun (capable of being handheld) is just as effective? Why don't we have large scale forge guns mounted on our tanks?
In addition to this, having a little experience with tanks in general, I can say that this tank behaves like a heavy tank (not to be confused with heavy assault vehicle HAV). It is slow, massive and cumbersome, but it does not have the defense to back it up.
(Note: an M1 Abrams is a MBT, a main battle tank, which are derived from medium tanks used during WW2. It is not on the same level as a slow and heavy tank like the ones we have here)
Also, why would a single assault AV nader be able to destroy a fully fit tank? The tanker risks 850,000 just for a decent fit and can lose it very quickly (sluggish, difficult to maneuver in general). The assault doesnt have to make any sacrifices to his fit, can die 1 or 2 times yet can still make a decent profit and on top of that (with a nanohive and AV nades), severely wound or destroy a tank entirely.
People also dont like to consider how impossible it is to hit any decent anti vehicle user. They can use cover to become almost invincible, while we can only poorly do so.
A suggestion for the future is to have mobile infantry AV emplacements, moved by hand, that is basically a portable medium mounted AV turret. It could have a low profile (in shape), and protection for the user(s) from sniper fire. A respectable defensive AV tool.
Also I am going to say that I have been a succesful tanker (both shield and armor), since the day open beta started 3-1/2 months, so take from my info what you will. Also I have good experience tanking in "semi" sims like Red Orchestra Ostfront, and playing tank based games like WoT. |
Commander Tuna
KILL-EM-QUICK RISE of LEGION
59
|
Posted - 2013.06.17 00:46:00 -
[132] - Quote
Am I missing something here? The only times I see an av nade take out a tank is on the milltia variants. If your multimillion dollar tanks are getting destroyed by av nades, your doing it wrong. Also lol at av nades being an "exploit". |
Eurydice Itzhak
Militaires Sans Jeux
76
|
Posted - 2013.06.17 03:31:00 -
[133] - Quote
Commander Tuna wrote:Am I missing something here? The only times I see an av nade take out a tank is on the milltia variants. If your multimillion dollar tanks are getting destroyed by av nades, your doing it wrong. Also lol at av nades being an "exploit".
Packed Lai Dai do insane damage.
You are missing something here. |
Shijima Kuraimaru
WarRavens League of Infamy
221
|
Posted - 2013.06.17 05:23:00 -
[134] - Quote
EnglishSnake wrote:Shijima Kuraimaru wrote:
The breach variants are the only Forges capable of getting near, and breaking, 3k. On top of that, the breach variants have the longest charge times and completely immobilize the wielder. If you're dieing to a solo breach then the wielder got into a good position and caught you by surprise. As for my "flawed" argument, I compared on max skills and available mods for both, not what has been accepted as the "Must be fitted this way" ideology. It's not my problem if you can't accept the results of a balanced comparison. And you apparently still feel that a rail tank with twice the range, more mobility (don't confuse it with agility), Higher accuracy, and able to OHK anyone in their sights makes it underpowered.
More gibberish You can jump with the breach Max skills and mods but really you know nothing about vehicles or AV since your comparing a FG with tank and damage with a HAV with no tank but damage and then saying well its your choice but you have already picked the choices for your 'balanced comparision' which is lol worthy Balanced lol its anything but A FG in a LAV has more mobility, as for tank mobility ye if its going straight and on a road and not going over bumpy terrian because ya know enviromental damage lol Higher accuracy lol, the railgun has to hit dead on and in its a long shot aim slightly above the target because of shell drop and the target has to be stood still because splash is meh and next to nonexistant, it aint the railgun with the higher accuracy its the pilot who using the damn thing FG gets to aim at a massive target, no shell drop, no overheat, can do more base damage than a vehicle prototype railgun, sometimes i wish i could just put on a FG for my turret
Yes, yes. I know. The fearsome bunny hopping breach forge. Seriously, you need to stop making me laugh so hard. It's hard to type at times.
A heavy in an LAV I've seen. I do it to get from place to place because I can't run like a scout. At least I don't play murder taxi.
Shell drop is a constant. I see tankers landing shells on people all the time. Same with travel time. Forge does have scatter to their shots. I've experienced it. Times when the HAV, LAV, even an installation is filling a significant portion of my aim box and still, the shot goes high and to the side or hits the ground between the target and myself.
If you had a turret equivalent to the forge, you'd QQ about the way it shakes while it's charging/charged, then you'd QQ about it not being very accurate when you try to shoot infantry. You might also QQ about the time between shots and the max effective range of 300 meters.
What this finally comes down to is that neither one of us will change our minds so this conversation, that you've been treating like a personal affront to your ego, is at a stalemate. |
Shijima Kuraimaru
WarRavens League of Infamy
221
|
Posted - 2013.06.17 05:29:00 -
[135] - Quote
Eurydice Itzhak wrote:Commander Tuna wrote:Am I missing something here? The only times I see an av nade take out a tank is on the milltia variants. If your multimillion dollar tanks are getting destroyed by av nades, your doing it wrong. Also lol at av nades being an "exploit". Packed Lai Dai do insane damage. You are missing something here.
AV grenade spam is deadly to pretty much any vehicle that gets within throw range. Especially if the tossers are near a supply depot or nano hives. This is one of the times when I do agree that this type of AV is too effective. |
Alpha 443-6732
G.R.A.V.E
7
|
Posted - 2013.06.18 02:35:00 -
[136] - Quote
Bump for life |
Eurydice Itzhak
Militaires Sans Jeux
80
|
Posted - 2013.06.18 03:09:00 -
[137] - Quote
CCP doesn't care Alpha, also it's always a weird feeling when I see someone from dustbros on here haha. |
EnglishSnake
Zumari Force Projection Caldari State
1299
|
Posted - 2013.06.18 10:54:00 -
[138] - Quote
Shijima Kuraimaru wrote:EnglishSnake wrote:Shijima Kuraimaru wrote:
The breach variants are the only Forges capable of getting near, and breaking, 3k. On top of that, the breach variants have the longest charge times and completely immobilize the wielder. If you're dieing to a solo breach then the wielder got into a good position and caught you by surprise. As for my "flawed" argument, I compared on max skills and available mods for both, not what has been accepted as the "Must be fitted this way" ideology. It's not my problem if you can't accept the results of a balanced comparison. And you apparently still feel that a rail tank with twice the range, more mobility (don't confuse it with agility), Higher accuracy, and able to OHK anyone in their sights makes it underpowered.
More gibberish You can jump with the breach Max skills and mods but really you know nothing about vehicles or AV since your comparing a FG with tank and damage with a HAV with no tank but damage and then saying well its your choice but you have already picked the choices for your 'balanced comparision' which is lol worthy Balanced lol its anything but A FG in a LAV has more mobility, as for tank mobility ye if its going straight and on a road and not going over bumpy terrian because ya know enviromental damage lol Higher accuracy lol, the railgun has to hit dead on and in its a long shot aim slightly above the target because of shell drop and the target has to be stood still because splash is meh and next to nonexistant, it aint the railgun with the higher accuracy its the pilot who using the damn thing FG gets to aim at a massive target, no shell drop, no overheat, can do more base damage than a vehicle prototype railgun, sometimes i wish i could just put on a FG for my turret Yes, yes. I know. The fearsome bunny hopping breach forge. Seriously, you need to stop making me laugh so hard. It's hard to type at times. A heavy in an LAV I've seen. I do it to get from place to place because I can't run like a scout. At least I don't play murder taxi. Shell drop is a constant. I see tankers landing shells on people all the time. Same with travel time. Forge does have scatter to their shots. I've experienced it. Times when the HAV, LAV, even an installation is filling a significant portion of my aim box and still, the shot goes high and to the side or hits the ground between the target and myself. If you had a turret equivalent to the forge, you'd QQ about the way it shakes while it's charging/charged, then you'd QQ about it not being very accurate when you try to shoot infantry. You might also QQ about the time between shots and the max effective range of 300 meters. What this finally comes down to is that neither one of us will change our minds so this conversation, that you've been treating like a personal affront to your ego, is at a stalemate.
You said breach FG makes you immobile, immobile means you cannot move at all but you can jump when using the breach FG which is movement - That is a fact
Shell drop can be inconsistant, i can aim at someone and they not move and sometimes it misses, thats if the railgun doesnt misfire or even move slightly to the right after each shot
FG barely shakes, its accurate whenever ive used it
A stalemate lol ive took apart all of statements including the one with stats |
Mortedeamor
Internal Error. Negative-Feedback
75
|
Posted - 2013.06.18 11:16:00 -
[139] - Quote
R F Gyro wrote:Spkr4theDead wrote:One proto assault scrub should not be able to solo a tank, Why not? Why should one player with one set of kit not be able to solo one player with a different set of kit? Don't come back with "its a tank" because that isn't a valid game-play argument. Also, don't say "because of ISK or SP", because I don't believe those are significant limiting factors for a large portion of the player base any more. Is there a valid argument gameplay argument for "if I spec into this I will be significantly better than if I spec into anything else"? Also, remember I'm not saying one infantry player should be able to solo a HAV whenever they want. I'm saying a 3 man AV team should be able to kill a 3 man tank crew 50% of the time. actually it makes perfect sense that a master av can solo any tank atm...think about it....if you run into a sntd suit in dust..your ina proto suit..they're gun game may even be a bit better...but its just more likely your gunna scrub em up....its called proto stomping beating the crap out of people with lesser gear. tank have no gear above stnd...ive seen the so called adv havs..and me asa proto av ive quesynced and hit a adv hav with adv av.....the need a slight buff... once tankers are given they'e proto's it will most likely take a combo of heavy av and light av to control the field....caldari proto hav would not be soloable by 1 proto swarm.. |
Charlotte O'Dell
Molon Labe. League of Infamy
533
|
Posted - 2013.06.18 12:30:00 -
[140] - Quote
Mortedeamor wrote:R F Gyro wrote:Spkr4theDead wrote:One proto assault scrub should not be able to solo a tank, Why not? Why should one player with one set of kit not be able to solo one player with a different set of kit? Don't come back with "its a tank" because that isn't a valid game-play argument. Also, don't say "because of ISK or SP", because I don't believe those are significant limiting factors for a large portion of the player base any more. Is there a valid argument gameplay argument for "if I spec into this I will be significantly better than if I spec into anything else"? Also, remember I'm not saying one infantry player should be able to solo a HAV whenever they want. I'm saying a 3 man AV team should be able to kill a 3 man tank crew 50% of the time. actually it makes perfect sense that a master av can solo any tank atm...think about it....if you run into a sntd suit in dust..your ina proto suit..they're gun game may even be a bit better...but its just more likely your gunna scrub em up....its called proto stomping beating the crap out of people with lesser gear. tanks have no gear above stnd...ive seen the so called adv havs..and me asa proto av ive quesynced witha friend and hit a adv hav with adv av.....the need a slight buff... once tankers are given they're proto's it will most likely take a combo of heavy av and light av to control the field....caldari proto hav would not be soloable by 1 proto swarm..2-3 man av teams....balance
This^
It's hard to say tanks are UP when we're missing more than half of them. |
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iceyburnz
Crux Special Tasks Group Gallente Federation
794
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Posted - 2013.06.18 12:48:00 -
[141] - Quote
I diagree with the OP vehicles are about balanced right now.
With the exception of free murdertaxi kills.
Other than that, I think the scissor/paper/stone anaolgy you rather artfully used is about right. |
R F Gyro
Krusual Covert Operators Minmatar Republic
369
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Posted - 2013.06.18 18:40:00 -
[142] - Quote
Charlotte O'Dell wrote:Mortedeamor wrote: actually it makes perfect sense that a master av can solo any tank atm...think about it....if you run into a sntd suit in dust..your ina proto suit..they're gun game may even be a bit better...but its just more likely your gunna scrub em up....its called proto stomping beating the crap out of people with lesser gear. tanks have no gear above stnd...ive seen the so called adv havs..and me asa proto av ive quesynced witha friend and hit a adv hav with adv av.....the need a slight buff... once tankers are given they're proto's it will most likely take a combo of heavy av and light av to control the field....caldari proto hav would not be soloable by 1 proto swarm..2-3 man av teams....balance
This^ It's hard to say tanks are UP when we're missing more than half of them.
But when we get proto tanks this whole debate will just spring up again.
How is it balanced when it takes 3 players (with AV) to kill one player (in a HAV)? How does this not lead to everyone rolling around in tanks? |
DeathwindRising
ROGUE SPADES EoN.
28
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Posted - 2013.06.18 18:50:00 -
[143] - Quote
EnglishSnake wrote:Generally we have the rock/paper and scissor scenario
Rock - Vehicles - Made to generally tank small arms fire and be fine from scissors
Paper - AV - Hurts Rock but is weak to scissors
Scissors - Infantry - Cuts a path through everything except rock
Problem is everyone hates each other and doesnt want to use paper to destroy rock and think they should be able to do it with scissors while rock thinks it should take a group of paper to kill it while paper wants to do it solo.
CCP have really messed up the balancing by generally hitting everything or one side with a nerf bat while buffing the other side but also it doesnt help when one side has advanced/proto and the otherside has basic.
This has lead to massive imbalance between the 2 sides and whats even worse is that the balance between the 2 types of tanking (shield/armor) is just as unbalanced and vehicle users feel that they are forced to go into armor tanking whether they like it or not while pilots are completely screwed with each patch and build and are effectively flying a coffin.
Not to mention the whole argument about teamwork how it only takes 1 HAV driver to annoy a whole team yet the same HAV driver is asking for AV to use teamwork to kill his HAV instead of a solo monkey which whacks his 1.5mil HAV in 3shots while he sunk 10mil into vehicle skills and the AV guy barely did a quarter of it. You can see why the HAV guy gets pissed off and i don't blame him but also the AV guy is like 'well i should be able to if he's stupid enough' which is valid for stupid pilots anyways and then add in the real world argument that a RPG can disable and destroy a mulit million dollar tank/helicopter.
Both sides get pissed off and think they are right and it becomes a **** throwing forum match and i have taken part in a fair few and nothing ever comes of it and it eventually gets lost in the forums and forgotten about.
The balance is one which will never truly happen but the only way to get it about right is if both sides can agree on a number of issues and for that to happen we need all the AV equipment which is going to be added and all the vehicles aswell but until that happens the next best step we can do is balance what we have and hopefully this thread can address a few issues and also solve a few too while hopefully adding some good ideas but expect bad ones aswell.
At this current time i have 14mil SP invested into vehicles, i have both sets of HAVs (excluding useless Enforcers), armor/shield DS, armor Logi DS and a Logi LAV but i have a tried out all vehicles and destroyed all vehicles with everything the game has to offer at one point or another through the varying builds and take part in all game modes including PC where basic vehicles go against proto AV.
I dont know it all but i know quite a bit and i know what pisses me off as vehicle pilot so if im slightly bias i can't help it but i try to be on the level with what i say and i try not to repeat myself but sometimes its needed because one thing can effect something else and so on until you come full circle.
Essentially dont turn this into a **** throwing thread, disagree yes but put why and in some detail and dont have posts like 'learn to fly' which are useless because in the end both sides dont get what they want and end up in a worse position from where they started from.
Its a long thread and there is no TLDR
i see no problem with 1 HAV annoying an entire team, but requiring a group to counter it. after all, i dont see battleship pilots in EVE getting solo'd by frigates with civilian guns. HAVs are the same thing, the back bone of the assault force |
DeathwindRising
ROGUE SPADES EoN.
28
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Posted - 2013.06.18 18:58:00 -
[144] - Quote
[quote=EnglishSnake] Not to mention the whole argument about teamwork how it only takes 1 HAV driver to annoy a whole team yet the same HAV driver is asking for AV to use teamwork to kill his HAV instead of a solo monkey which whacks his 1.5mil HAV in 3shots while he sunk 10mil into vehicle skills and the AV guy barely did a quarter of it. You can see why the HAV guy gets pissed off and i don't blame him but also the AV guy is like 'well i should be able to if he's stupid enough' which is valid for stupid pilots anyways and then add in the real world argument that a RPG can disable and destroy a mulit million dollar tank/helicopter. /quote]
HAV's dont have any countermeasures to av weapons like tanks do in real life. where are our smoke grenades, flares, and chaff? We need smoke to conceal ourselves from forge guns, chaff or flares to defend against swarm launchers. I'd even go so far as to make smoke grenades keep swarm launchers from locking onto vehicles concealed by smoke. |
DeathwindRising
ROGUE SPADES EoN.
28
|
Posted - 2013.06.18 19:27:00 -
[145] - Quote
EnglishSnake wrote:Gold Zapa wrote:EnglishSnake wrote:Balancing
Basic problems
Militia AV - It's too good, alot of players do use them against basic vehicles, you want players to try them out sure but you also want players to specialize into AV if they like it. Reduce militia AV by 50% damage
Militia Vehicles - The LAV is generally too good now since the HP buff, even the HAV got a HP buff which wasn't needed, so remove the buff to militia vehicles, dropship stays the same. This would generally stop militia LAV as murder taxis since they would be more like paper so easier to take out
AV nades - Many assault/logis use this as their main source of AV because they are skilled mostly into their primary and dropsuit/mods, problem is they are very good for knocking out a HAV on its own, the nades should be more of a deterrent and not as a standalone AV weapon to be put next to the SL/FG/PL, it should be used with the AV weapons. I would reduce the damage by 25-50%, also it would help if we could see how much damage they do to begin with
. Realize the fact that AV nades useful to many people just the way it is,yes the Militia are a bit powerful and should fix that. However if if you were to reduce the damage of all the other AV Nades we might as well just throw rocks at the vehicles Like i said we dont even know the damage values of AV nades to begin with Packed AV does what 1200 or so, what the hell does proto do? I put down 25-50% as a really rough estimate but until we get exact damage numbers then we cant really say but they are not legitimate AV, they are ther a deterent for infantry to carry and also to help out as they defend ther AV guys from infantry They can kill a LAV fine and put some hurt and maybe even get to kill the MAVs we get but to outright kill a HAV with just AV nades? only if the pilot stays there for too long with nothing running, shouldnt be 3nades and less than half health but once again can be proto AV nades against our basic vehicles so we need our advanced/proto vehicles or temp remove proto AV
I got hit with 3 Ex-11 av grenades for a lil over 13k damage. they cost 8k isk lol where my adv turret costs 200k isk. can i just open the hatch on my tank and throw av grenades out of it, and skip the turrets all together? |
Shijima Kuraimaru
WarRavens League of Infamy
222
|
Posted - 2013.06.18 21:42:00 -
[146] - Quote
EnglishSnake wrote:Shijima Kuraimaru wrote:EnglishSnake wrote:Shijima Kuraimaru wrote:
The breach variants are the only Forges capable of getting near, and breaking, 3k. On top of that, the breach variants have the longest charge times and completely immobilize the wielder. If you're dieing to a solo breach then the wielder got into a good position and caught you by surprise. As for my "flawed" argument, I compared on max skills and available mods for both, not what has been accepted as the "Must be fitted this way" ideology. It's not my problem if you can't accept the results of a balanced comparison. And you apparently still feel that a rail tank with twice the range, more mobility (don't confuse it with agility), Higher accuracy, and able to OHK anyone in their sights makes it underpowered.
More gibberish You can jump with the breach Max skills and mods but really you know nothing about vehicles or AV since your comparing a FG with tank and damage with a HAV with no tank but damage and then saying well its your choice but you have already picked the choices for your 'balanced comparision' which is lol worthy Balanced lol its anything but A FG in a LAV has more mobility, as for tank mobility ye if its going straight and on a road and not going over bumpy terrian because ya know enviromental damage lol Higher accuracy lol, the railgun has to hit dead on and in its a long shot aim slightly above the target because of shell drop and the target has to be stood still because splash is meh and next to nonexistant, it aint the railgun with the higher accuracy its the pilot who using the damn thing FG gets to aim at a massive target, no shell drop, no overheat, can do more base damage than a vehicle prototype railgun, sometimes i wish i could just put on a FG for my turret Yes, yes. I know. The fearsome bunny hopping breach forge. Seriously, you need to stop making me laugh so hard. It's hard to type at times. A heavy in an LAV I've seen. I do it to get from place to place because I can't run like a scout. At least I don't play murder taxi. Shell drop is a constant. I see tankers landing shells on people all the time. Same with travel time. Forge does have scatter to their shots. I've experienced it. Times when the HAV, LAV, even an installation is filling a significant portion of my aim box and still, the shot goes high and to the side or hits the ground between the target and myself. If you had a turret equivalent to the forge, you'd QQ about the way it shakes while it's charging/charged, then you'd QQ about it not being very accurate when you try to shoot infantry. You might also QQ about the time between shots and the max effective range of 300 meters. What this finally comes down to is that neither one of us will change our minds so this conversation, that you've been treating like a personal affront to your ego, is at a stalemate. You said breach FG makes you immobile, immobile means you cannot move at all but you can jump when using the breach FG which is movement - That is a fact Shell drop can be inconsistant, i can aim at someone and they not move and sometimes it misses, thats if the railgun doesnt misfire or even move slightly to the right after each shot FG barely shakes, its accurate whenever ive used it A stalemate lol ive took apart all of statements including the one with stats
You didn't take anything apart. You merely cherry picked points to intentionally misconstrue, misrepresent, and manipulate to make the veracity of your erroneous points appear more valid. If you'd had been better at concealing your attempted manipulations I'd recommend you for political office or religious ordainment. |
EnglishSnake
Zumari Force Projection Caldari State
1309
|
Posted - 2013.06.18 23:08:00 -
[147] - Quote
R F Gyro wrote:Charlotte O'Dell wrote:Mortedeamor wrote: actually it makes perfect sense that a master av can solo any tank atm...think about it....if you run into a sntd suit in dust..your ina proto suit..they're gun game may even be a bit better...but its just more likely your gunna scrub em up....its called proto stomping beating the crap out of people with lesser gear. tanks have no gear above stnd...ive seen the so called adv havs..and me asa proto av ive quesynced witha friend and hit a adv hav with adv av.....the need a slight buff... once tankers are given they're proto's it will most likely take a combo of heavy av and light av to control the field....caldari proto hav would not be soloable by 1 proto swarm..2-3 man av teams....balance
This^ It's hard to say tanks are UP when we're missing more than half of them. But when we get proto tanks this whole debate will just spring up again. How is it balanced when it takes 3 players (with AV) to kill one player (in a HAV)? How does this not lead to everyone rolling around in tanks?
How many vehicle pilots are ther now who have 90% of ther SP into vehicles?
Its not many at all
I dont include ambush tankers either because they get stomped everytime in skirmish hence why they in ambush
Vehicles are an SP/ISK sink when compared with AV
AV is cheap and easy its why more players have adv/proto AV and they can skill it up along with ther suit and main weapon
Vehicles have been nerfed what 3-4 builds in a row while AV got buffs and now that the SP required has gone up by a large amount andyou dont see any new tankers to begin with and if anyone does see them in milita tanks or weak fits they are blown up by AV or a more experienced tanker
You see packs of AV players more than packs of tanks |
Alpha 443-6732
G.R.A.V.E
8
|
Posted - 2013.06.19 00:08:00 -
[148] - Quote
bump because yolo swaggins |
EnglishSnake
Zumari Force Projection Caldari State
1310
|
Posted - 2013.06.19 11:11:00 -
[149] - Quote
DeathwindRising wrote:EnglishSnake wrote: Not to mention the whole argument about teamwork how it only takes 1 HAV driver to annoy a whole team yet the same HAV driver is asking for AV to use teamwork to kill his HAV instead of a solo monkey which whacks his 1.5mil HAV in 3shots while he sunk 10mil into vehicle skills and the AV guy barely did a quarter of it. You can see why the HAV guy gets pissed off and i don't blame him but also the AV guy is like 'well i should be able to if he's stupid enough' which is valid for stupid pilots anyways and then add in the real world argument that a RPG can disable and destroy a mulit million dollar tank/helicopter.
HAV's dont have any countermeasures to av weapons like tanks do in real life. where are our smoke grenades, flares, and chaff? We need smoke to conceal ourselves from forge guns, chaff or flares to defend against swarm launchers. I'd even go so far as to make smoke grenades keep swarm launchers from locking onto vehicles concealed by smoke.
Dropships defo need them so they can stay in the sky for longer than 30secs
FG i cant think of a countermeasure
Also tho would the countermeasure be included in the vehicle like the MCRU/infantry repper is for logi vehicles or would it be a module which takes up a slot
Vehicles also need rigs because that would free up slot for other modules so if countermeasure are modules then we can use rigs and free up the slots |
Spkr4theDead
Namtar Elite Gallente Federation
191
|
Posted - 2013.06.19 15:43:00 -
[150] - Quote
Shijima Kuraimaru wrote:
You obviously don't have experience as a heavy FG wielder in an infantry encounter. The majority of the time, the FG wielder dies in a close encounter with infantry. If I ever get to where I can OHK proto fit rail tank, without having to worry about getting OHKed by said tank, then I'll concede that you have a valid point. Till then, while I'm highly vulnerable to every battlefield threat, and my chosen target takes three or more shots to take down, you've got nothing to stand on.
Tell me how you feel when a main weapon is able to lock on to your dropsuit. I'm still winning out some 1 v 1 when I have a militia forge gun. Dunno what you're doing wrong. |
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