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541. Invulnerability module for drop suits - in General Discussions [original thread]
Hi CCP Could we have a dropsuit module that temporarily increases our HP by a massive amount, making us almost invulnerable? It should only last a short time. Could we also have our dropsuit speed increased so that we can get out to safety when ...
- by R F Gyro - at 2013.12.15 21:21:00
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542. Risk vs Reward - in General Discussions [original thread]
DUST Fiend wrote: Roger Cordill wrote: message from Godin: pilots don't use MLT vehicles, we use the Tech 1 or 2 vehicles. Our fits cost anywhere from 280-600k, instead of 790-2.6 mil. Deal with it. So that's why I don't see any militia ta...
- by R F Gyro - at 2013.12.15 21:18:00
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543. Poll about gameplay tactics - in General Discussions [original thread]
General John Ripper wrote: How many skirmishes or fw games have you played where your team has 8 tanks on the field and you have half a team of blue berries barely holding 1 point. Then the second the infantry pushes to a second point, they beg...
- by R F Gyro - at 2013.12.15 21:14:00
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544. Faction Warfare difficulty level assessment - in General Discussions [original thread]
This will balance itself eventually, as better players join the weaker side for the challenge. It will then swing the other way after which the cycle will repeat.
- by R F Gyro - at 2013.12.15 21:12:00
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545. what the hell is with all them tanks?? - in General Discussions [original thread]
Maciej Szambelan wrote: Is ccp going to do something about cheap tanks turning game into war of tanks? I Of course they are. They can see what is happening, not just here in the forums but through the numbers in their own database (which we ...
- by R F Gyro - at 2013.12.15 20:16:00
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546. How to Balance Tanks and AV - in General Discussions [original thread]
stlcarlos989 wrote: Since tankers want to it to take a coordinated 3-man team of AV to take destroy their tank, Then it should take a coordinated 3-man team to operate a tank to its fullest potential. +1 I've been saying this for months , b...
- by R F Gyro - at 2013.12.14 22:01:00
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547. MY GIRLFRIEND FLUX KICKED. - in General Discussions [original thread]
I thought this was a post about indigestion
- by R F Gyro - at 2013.12.14 21:42:00
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548. can't we all just get along? - in General Discussions [original thread]
TheBLAZZED wrote: But one tanker and one av guy were able to destroy an entire team of tank spammers. If I didn't have my av buddy, I would have been toast. If any av guys want to team up, I for one am offering the olive branch of teamwork and...
- by R F Gyro - at 2013.12.14 21:11:00
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549. CCP: Could we have a dev blog from the QA department? - in General Discussions [original thread]
CCP Cognac wrote: we know of some instances where damage dealt is much greater then the actual health of the player. we have some fixes in the works for this and expect to see them live soon(tm). As this effects the functions of the game where ...
- by R F Gyro - at 2013.12.14 21:04:00
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550. Give CCP a break. - in General Discussions [original thread]
RKKR wrote: Abron Garr wrote: In real life you don't get a gold star just for participating. Actually that's how the new generation is growing up with. On a ski holiday a year or two ago my daughter got upset and refused to even take pa...
- by R F Gyro - at 2013.12.14 18:19:00
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551. What exactly is lag? - in General Discussions [original thread]
"Lag" is the pause between you doing something with your controller and seeing the effects in-game. It is caused by the need to send the information about what you did from your PS3 to the CCP servers, for those servers to figure out what it means...
- by R F Gyro - at 2013.12.14 18:13:00
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552. Wow how can you say tanks ARENT OP? - in General Discussions [original thread]
Justin Tymes wrote: R F Gyro wrote: I don't like the term "overpowered", and we haven't had enough time to see how things shake out. Maybe new AV tactics will emerge and be widely adopted (I don't count the Jihad taxi as it is a stupid mecha...
- by R F Gyro - at 2013.12.14 17:56:00
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553. Now that i'm getting used to 1.7 - in General Discussions [original thread]
BobThe 844-1 CakeMan wrote: Also don't give me this ISK crap. u infantry were the same ones to say isk does not balance the game so STFU. I've got to pick up on this, so pardon the selective quoting. When we said "you can't balance on ISK" w...
- by R F Gyro - at 2013.12.14 00:26:00
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554. Where have we seen this before? - in General Discussions [original thread]
If your team hasn't maxed out its quota of tanks, call another in quick or you are going to lose.
- by R F Gyro - at 2013.12.14 00:22:00
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555. My new tank fit - in General Discussions [original thread]
Quote: Timmy, why don't you play with the trigger while I see what is happening in the barrel?
- by R F Gyro - at 2013.12.14 00:20:00
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556. Wow how can you say tanks ARENT OP? - in General Discussions [original thread]
Patrick57 wrote: R F Gyro wrote: I have 13 mill SP in infantry gear and 130K SP in vehicles. I've spent a year as infantry, and before 1.7 had used maybe 10 tanks. But now I call in a Soma in almost every battle. So, are you agreeing with...
- by R F Gyro - at 2013.12.14 00:14:00
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557. Wow how can you say tanks ARENT OP? - in General Discussions [original thread]
I have 13 mill SP in infantry gear and 130K SP in vehicles. I've spent a year as infantry, and before 1.7 had used maybe 10 tanks. But now I call in a Soma in almost every battle.
- by R F Gyro - at 2013.12.13 23:52:00
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558. Yeah, this is getting ridiculous.... - in General Discussions [original thread]
There's only one reason to not call in a tank now, and that is if your team already has its quota.
- by R F Gyro - at 2013.12.13 23:49:00
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559. So many Soma scrubs so little time, - in General Discussions [original thread]
My Soma is significantly cheaper than my decent dropsuits, and you'd kill those even faster than you kill the Soma.
- by R F Gyro - at 2013.12.13 23:47:00
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560. free roam mode(s) - in General Discussions [original thread]
This isn't a "unlimited CCP resources" wish list, more a view on something realistic to use as a starting point:- * Roaming squads move from battlefield to battlefield ** Each squad gets a fixed number of clones for the roam * On each battlefield...
- by R F Gyro - at 2013.12.13 20:52:00
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