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521. Invulnerability module for drop suits - in General Discussions [original thread]
Pvt Numnutz wrote: This is a cute post. Tank QQ with a mustache. Just to let you know, hardeners don't give a lot of HP, they increase resistance to damage for a short time giving the vehicle more EHP or effective hit points. Sorry, I meant ...
- by R F Gyro - at 2013.12.17 20:35:00
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522. [Inquiry] How is salvage calculated? (Team True Grit?) - in General Discussions [original thread]
In the absence of a blue tag response (keep hoping for that, btw) I'd suggest that each suit or module "killed" has a 25% chance of "dropping" into the loot pool. That's purely based on Eve loot drop mechanics though, and there's no reason why Dus...
- by R F Gyro - at 2013.12.17 20:29:00
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523. if a tank should only be killed by a tank..... - in General Discussions [original thread]
No, the basic problem is that solo tankers believe a solo tank should be fundamentally *better* than solo infantry: solo tank should kill infantry easily, solo infantry should not be able to kill tanks. In other words, a game of "scissors vs paper...
- by R F Gyro - at 2013.12.17 20:25:00
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524. if a tank should only be killed by a tank..... - in General Discussions [original thread]
From a game balance perspective I'd support this, but it would look a bit strange. You're strolling along and an enemy tank rolls round the corner. You yawn and continue sauntering past.
- by R F Gyro - at 2013.12.17 18:18:00
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525. LP store.... - in General Discussions [original thread]
I believe there was a dev post somewhere saying that they simply ran out of time before they could get all the other CRs into the LP store. Look for them in an upcoming release.
- by R F Gyro - at 2013.12.17 18:08:00
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526. let's talk dust: tank cost for effectiveness. - in General Discussions [original thread]
Cosgar wrote: I agree with Shion though. Balancing based on ISK is a terrible idea since we don't have the industrial background EVE has. Balancing primarily on ISK is a terrible idea anyway. Even in Eve, with its massive industrial and mark...
- by R F Gyro - at 2013.12.17 08:58:00
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527. Why are Active scanners in the game? New outlook on active scanning... - in General Discussions [original thread]
Smooth Assassin wrote: I wonder how someone can throw a grenade 200m away... Throw it in the air then melee it with your rifle to see how far you can hit it.
- by R F Gyro - at 2013.12.16 23:48:00
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528. let's talk dust: tank cost for effectiveness. - in General Discussions [original thread]
Tanks (+fittings) should cost the same amount as an AV suit (+fittings) that can solo them.
- by R F Gyro - at 2013.12.16 23:41:00
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529. Invulnerability module for drop suits - in General Discussions [original thread]
ZeHealingHurts HurtingHeals wrote: Pokey Dravon wrote: ZeHealingHurts HurtingHeals wrote: We'd have to nerf them first to be in line with Swarm Launcher's effects on vehicles. Im sorry your light anti vehicle weapons isn't very effec...
- by R F Gyro - at 2013.12.16 20:29:00
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530. tanks - the solution - in General Discussions [original thread]
Our Deepest Regret wrote: Better solution: Introduce multi-man tanks that are more powerful than single-user tanks. Sweeps the field clean of Soma piloting scalp hunters. This is the only solution I can see that ends with any kind of agreemen...
- by R F Gyro - at 2013.12.16 20:23:00
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531. Invulnerability module for drop suits - in General Discussions [original thread]
Avinash Decker wrote: R F Gyro wrote: jenza aranda wrote: As for an invulnerability module? No. Why not? Would such a mechanic unbalance the game or something? How many FPS games have you played? Anyway because if a person has it ...
- by R F Gyro - at 2013.12.16 19:24:00
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532. Invulnerability module for drop suits - in General Discussions [original thread]
ZeHealingHurts HurtingHeals wrote: Pokey Dravon wrote: Dear CCP, please give my Large Missile turrets the ability to lock onto infantry and track them around corners when they take cover. We'd have to nerf them first to be in line with S...
- by R F Gyro - at 2013.12.15 23:26:00
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533. I just wanted to say something....... - in General Discussions [original thread]
* Seeing everyone's health bars when I've got a repair tool in my hands. * Lower-case names sorted properly in lists. * Mark all mail read. Quality of life stuff. Love it.
- by R F Gyro - at 2013.12.15 23:22:00
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534. Invulnerability module for drop suits - in General Discussions [original thread]
R F Gyro wrote: Is no one able to give a good reason why this shouldn't be implemented? I'll take the silence as evidence that the Dust player community overwhelmingly supports this idea.
- by R F Gyro - at 2013.12.15 22:46:00
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535. Invulnerability module for drop suits - in General Discussions [original thread]
Is no one able to give a good reason why this shouldn't be implemented?
- by R F Gyro - at 2013.12.15 22:17:00
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536. Suicide Squads for Faction Warfare - Search XERg in Chat - in General Discussions [original thread]
Call it the Judean People's Front ?
- by R F Gyro - at 2013.12.15 21:56:00
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537. Invulnerability module for drop suits - in General Discussions [original thread]
Tectonic Fusion wrote: I think it would actually help the game, because people could increase their KDR. How would KDR increase? Everyone would get less kills, 'cos we'd all be really hard to kill.
- by R F Gyro - at 2013.12.15 21:54:00
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538. Invulnerability module for drop suits - in General Discussions [original thread]
jenza aranda wrote: As for an invulnerability module? No. Why not? Would such a mechanic unbalance the game or something?
- by R F Gyro - at 2013.12.15 21:48:00
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539. Tank Warfare - in General Discussions [original thread]
Drifter MAGGOT wrote: How would you feel about tanks being changed to a two man team....meaning a driver and a gunner? IMO it would help out non tank users. If one side brings in 3 tanks that would mean 6 players aren't battling over objectives...
- by R F Gyro - at 2013.12.15 21:46:00
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540. Invulnerability module for drop suits - in General Discussions [original thread]
Pokey Dravon wrote: Dear CCP, please give my Large Missile turrets the ability to lock onto infantry and track them around corners when they take cover. Good idea. Or maybe small turrets in addition to your large one.
- by R F Gyro - at 2013.12.15 21:39:00
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