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Zatara Rought
Fatal Absolution
1849
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Posted - 2013.12.15 15:48:00 -
[1] - Quote
Winmatar = Easy
Gallente = Normal
Amarr = Hard
Caldari = Hope you brought 2 full squads
Discuss.
Master naders: Geniuses at evening the odds.
Favorite
Skype: Zatara.Rought
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
504
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Posted - 2013.12.15 16:01:00 -
[2] - Quote
Zatara Rought wrote:Winmatar = Easy
Gallente = Normal
Amarr = Hard
Caldari = Hope you brought 2 full squads
Discuss.
I pretty much agree. I don't really see Matar and easier than Gallente though.
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Patrick57
Fatal Absolution
2108
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Posted - 2013.12.15 16:02:00 -
[3] - Quote
Amarr = Pointless in every way, shape, and form. Blueberries don't know how to push objectives, or defend them, and sometimes they don't even know how to press "x" when they jump from the MCC, even though it plainly says "Press X to activate Inertia Dampener" in big, shiny letters on their screen.
When I'm depressed, I cut myself......A BIG SLICE OF CHOCOLATE CAKE! nú+
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Zatara Rought
Fatal Absolution
1849
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Posted - 2013.12.15 16:04:00 -
[4] - Quote
Jaysyn Larrisen wrote:
I pretty much agree. I don't really see Matar and easier than Gallente though.
Caldari blueberries somehow feel much more useless than the Amarr clowns.
Master naders: Geniuses at evening the odds.
Favorite
Skype: Zatara.Rought
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Darth-Carbonite GIO
Dust2Dust. Top Men.
296
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Posted - 2013.12.15 16:05:00 -
[5] - Quote
Sad but true. What I want to hear is a logical explanation of why it's as bad as it is.
Preeminent Scrambler Rifle User & Dropship Enthusiast
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Patrick57
Fatal Absolution
2108
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Posted - 2013.12.15 16:06:00 -
[6] - Quote
Zatara Rought wrote:Jaysyn Larrisen wrote:I pretty much agree. I don't really see Matar and easier than Gallente though.
Caldari blueberries somehow feel much more useless than the Amarr clowns. LIES
ALL LIES
When I'm depressed, I cut myself......A BIG SLICE OF CHOCOLATE CAKE! nú+
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Tim Rapp
Granite Mercenary Division Top Men.
38
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Posted - 2013.12.15 16:13:00 -
[7] - Quote
i think i have only won 5 of the 20 FW i have run for Caldari... it needs to be fixed |
Poonmunch
Sanguis Defense Syndicate
687
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Posted - 2013.12.15 16:17:00 -
[8] - Quote
Perhaps it is because Amarr is the first faction on the list of choices and the newberries join it because it is first?
Munch
Dedicated Sniper.
Minmatar Patriot.
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Palatinate
Fatal Absolution
117
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Posted - 2013.12.15 16:22:00 -
[9] - Quote
I agree 100% with this. My squad literally have to go super tryhard mode if we even want to have a chance at winning. Its ridiculous.
Stupid people will never change, you can try but that's just stupid. - Palatinate
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RKKR
The Southern Legion The Umbra Combine
540
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Posted - 2013.12.15 16:22:00 -
[10] - Quote
Does this mean we are going to see more protostompers on the caldari side instead of some stupid words in the warzone-section of this forum? |
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Aisha Ctarl
Scions of Athra
2235
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Posted - 2013.12.15 16:53:00 -
[11] - Quote
Amarr is first on the list therefore most new berries likely just pick it because they're lazy and it's at the top.
"The Wrath of God is Immense. His Justice is Swift and Decisive. His Tolerance is Limited."
-The Code of Demeanor
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Patrick57
Fatal Absolution
2111
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Posted - 2013.12.15 20:18:00 -
[12] - Quote
Aisha Ctarl wrote:Amarr is first on the list therefore most new berries likely just pick it because they're lazy and it's at the top. It's because the game hates the Amarr and wants to extinguish all remaining loyalists. It's working too. I ragequit just about every FW match because the dumbass blueberries don't know how to push, or do anything else
When I'm depressed, I cut myself......A BIG SLICE OF CHOCOLATE CAKE! nú+
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Chunky Munkey
Amarr Templars Amarr Empire
2645
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Posted - 2013.12.15 20:30:00 -
[13] - Quote
Zatara Rought wrote:Winmatar = Easy
Gallente = Normal
Amarr = Hard
Caldari = Hope you brought 2 full squads
Discuss.
How can Minmatar be the easiest if Amarr isn't the hardest?
The maths doesn't work.
No.
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XxWarlordxX97
Ancient Exiles. Renegade Alliance
4079
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Posted - 2013.12.15 20:36:00 -
[14] - Quote
Zatara Rought wrote:Winmatar = Easy
Gallente = Normal
Amarr = Hard
Caldari = Hope you brought 2 full squads
Discuss. I will ring for Amar for 20 million isk
Level 5 forum warrior
A Solo heavy Boss
I support tanks not being OP
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
687
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Posted - 2013.12.15 20:40:00 -
[15] - Quote
Aisha Ctarl wrote:Amarr is first on the list therefore most new berries likely just pick it because they're lazy and it's at the top.
I thought that for a while, and I'm sure it does contribute, but when really looking at the board at the end of each battle I'm starting to reconsider. I mean, even in a hardcore pubstomping you rarely see 5 players with 0 kills and WP. Also way too many people dying out of the MCC like Patrick said. It's gotta be griefers.
"The line between disorder and order lies in logistics" -Sun Tzu
Amarr victor!
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Suanar Daranaus
Seykal Expeditionary Group Minmatar Republic
92
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Posted - 2013.12.15 20:43:00 -
[16] - Quote
Patrick57 wrote:Amarr = Pointless in every way, shape, and form. Blueberries don't know how to push objectives, or defend them, and sometimes they don't even know how to press "x" when they jump from the MCC, even though it plainly says "Press X to activate Inertia Dampener" in big, shiny letters on their screen.
And this seems odd to me. During that last FW event, (can't remember which, it was the last one before 1.7), the Amarr couldn't lose |
Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
660
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Posted - 2013.12.15 21:03:00 -
[17] - Quote
Tim Rapp wrote:i think i have only won 5 of the 20 FW i have run for Caldari... it needs to be fixed
Can't fix player skill bro, the problem is that there are a lot more people playing for the Gallente, which means a larger talent pool to draw from. *srugs* Dims da brakes.
{:)}{3GÇó>
HTFU: adapt or die
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True Adamance
Scions of Athra
4901
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Posted - 2013.12.15 21:04:00 -
[18] - Quote
Zatara Rought wrote:Winmatar = Easy
Gallente = Normal
Amarr = Hard
Caldari = Hope you brought 2 full squads
Discuss.
Yeah I'm still getting the occasional win....but most of the time I'm seeing blue dots fumbling around in the deployment zones starter corps......its abominable, I have taken to commissarial duties on an alt, sending messages of encouragement to get into the fight, to try to win, if they continue to **** around I take the pepperoni and I punch it through their heads.
"Shudder. Again another smart idea from an Amarr..."- Forlorn Destrier (11/12/13) LAWL
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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
660
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Posted - 2013.12.15 21:07:00 -
[19] - Quote
XxWarlordxX97 wrote:Zatara Rought wrote:Winmatar = Easy
Gallente = Normal
Amarr = Hard
Caldari = Hope you brought 2 full squads
Discuss. I will ring for Amar for 20 million isk
Hahah, so will I.
{:)}{3GÇó>
HTFU: adapt or die
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General John Ripper
Pradox One Proficiency V.
18498
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Posted - 2013.12.15 21:09:00 -
[20] - Quote
Suanar Daranaus wrote:Patrick57 wrote:Amarr = Pointless in every way, shape, and form. Blueberries don't know how to push objectives, or defend them, and sometimes they don't even know how to press "x" when they jump from the MCC, even though it plainly says "Press X to activate Inertia Dampener" in big, shiny letters on their screen. And this seems odd to me. During that last FW event, (can't remember which, it was the last one before 1.7), the Amarr couldn't lose It was becausethey were giving proto scramble rifles
My alts: DeadlyAztec11, Draxus Prime, MoonEagle A, Long Evity, CCP Rarara
And this is why I am the #1 forum warrior.
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
688
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Posted - 2013.12.15 21:10:00 -
[21] - Quote
Suanar Daranaus wrote:Patrick57 wrote:Amarr = Pointless in every way, shape, and form. Blueberries don't know how to push objectives, or defend them, and sometimes they don't even know how to press "x" when they jump from the MCC, even though it plainly says "Press X to activate Inertia Dampener" in big, shiny letters on their screen. And this seems odd to me. During that last FW event, (can't remember which, it was the last one before 1.7), the Amarr couldn't lose
Indeed, though that changed once the elite players capped out and left. People like me who can't play enough to cap in a few days were left with the crap you have now. In that event I went 20-2 in my first few battles then lost about 12 straight when there were fewer people to squad with. Plus, that event probably started a backlash and incited a lot of the awox we see now.
"The line between disorder and order lies in logistics" -Sun Tzu
Amarr victor!
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Roy Ventus
Foxhound Corporation General Tso's Alliance
711
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Posted - 2013.12.15 21:12:00 -
[22] - Quote
Blueberries **** up stuff all around, I don't think one side has it worst in that aspect... Now... I do wonder why Amarr players aren't pushing well enough. The Minmatar groups I played in weren't that good. Caldari? Pfft. They just lack organized squads when I play. Two squads on the Caldari side would make for an excellent competition, since the Big G usually has about 1-2 organized squads up.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
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R F Gyro
Clones 4u
821
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Posted - 2013.12.15 21:12:00 -
[23] - Quote
This will balance itself eventually, as better players join the weaker side for the challenge. It will then swing the other way after which the cycle will repeat.
RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus
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Patrick57
Fatal Absolution
2115
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Posted - 2013.12.16 01:22:00 -
[24] - Quote
R F Gyro wrote:This will balance itself eventually, as better players join the weaker side for the challenge. It will then swing the other way after which the cycle will repeat. You're lying.
More people played Amarr FW when they gave away rewards than now, even though they can get an unlimited amount of stuff with the way it works now.
When I'm depressed, I cut myself......A BIG SLICE OF CHOCOLATE CAKE! nú+
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Zatara Rought
Fatal Absolution
1855
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Posted - 2013.12.16 01:22:00 -
[25] - Quote
Chunky Munkey wrote:Zatara Rought wrote:Winmatar = Easy
Gallente = Normal
Amarr = Hard
Caldari = Hope you brought 2 full squads
Discuss. How can Minmatar be the easiest if Amarr isn't the hardest? The maths doesn't work.
I ranked it like that because gallente don't often have squads, it's just that the caldari are so baaaaaaaad. The mini's always seem to have squads. The amarr have some squads but their squads suck compared to the mini's.
Master naders: Geniuses at evening the odds.
Favorite
Skype: Zatara.Rought
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
695
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Posted - 2013.12.16 12:46:00 -
[26] - Quote
Patrick57 wrote:R F Gyro wrote:This will balance itself eventually, as better players join the weaker side for the challenge. It will then swing the other way after which the cycle will repeat. You're lying. More people played Amarr FW when they gave away rewards than now, even though they can get an unlimited amount of stuff with the way it works now.
My hope is that it will even out over time slightly as the awoxers get bored.
"The line between disorder and order lies in logistics" -Sun Tzu
Amarr victor!
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Vanell Sin
Dust2Dust. Top Men.
22
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Posted - 2013.12.16 13:08:00 -
[27] - Quote
Its because of the absent of the players driven market.
People tend to change Faction all the time accordings to the prices of the equipment.
For example if an imperial rifle worth more that the rest equivalent the player base tend to run for Amarr and then the market rebalances the whole thing
Im playing since Uprising 1.0 and still have 8m SP.Im I doing something wrong?
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Grease Spillett
Ancient Exiles. Renegade Alliance
221
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Posted - 2013.12.16 13:11:00 -
[28] - Quote
Goin in any game mode without a squad can be the most rewarding and penalizing decision of your day. So I say any faction your buddies don't want to play with you. Cuz going in alone is no fun.
Next time you see me, bring more friends.
http://www.youtube.com/watch?v=gBM5hM5LdDw
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Azri Sarum
BurgezzE.T.F Public Disorder.
212
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Posted - 2013.12.16 13:51:00 -
[29] - Quote
I thought things were probably bad until i started tracking my FW stats. Little did i realize it was far worse than i was expecting. Over the 35 FW games i played this weekend Minmatar won 87%, with Amarr winning the remaining 13%... I was lone wolfing, and it seemed like each side had comparable numbers of squads.
I don't have a clue what's causing such a dramatic performance gap between the two sides, but its a very real thing. I feel for the amarr / caldari right now. Not getting anything on a loss is BS, and something CCP really should consider fixing asap.
The only idea I have heard that might be contributory is that amarr / caldari are getting all of the new players who havent yet filtered the factions they wish to fight for. If the amarr / caldari populations are small enough the new players might be enough to dilute things... I dunno.
Feels more like grasping at straws than a real answer.
EVE - Victor Maximus
DUST - Azri Sarum
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Kristoff Atruin
Subdreddit Test Alliance Please Ignore
1442
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Posted - 2013.12.16 13:53:00 -
[30] - Quote
The explanation I read that made the most sense was that most of the experienced vets are going Gallente and Minmatar because they want to be the good guys, and now with 1.7 because they have some of the best store items. So those guys have their FW option filters selected. But the newberries getting into FW for the first time have all the factions selected by default, which I can believe because I see tons of people who are surprised to find out you can choose which faction you fight for.
This combines with the current warzone control mechanics to make a broken metagame. If one faction has a population advantage right now it will inevitably control every district, because they can attack more often than anyone else. When you queue up for a FW match it seems to look for a friendly district for you to defend, and then if none are under attack it picks an enemy district for you to attack. This is why Gallente and Minmatar get so many scotty errors - there's nobody for them to fight. Then when the clueless newberries stumble into FW the system dumps them on the faction that is currently the losing side, the dinner bell rings and the starving dogs of war from the winning side tear them to shreds because these guys have no idea what they're doing yet.
What makes this worse is that if you get some experienced squads in on the losing faction's side flipping districts it's like pissing into the wind. They'll take the district, and then it'll get attacked again before that team makes it back to their MQ. The defending team...will be the clueless newberries. So it doesn't matter if you've got a bunch of really solid teams on your side, you'll never hold anything for more than 15 minutes.
I'm not entirely sure what the best way to fix this would be. I would suggest some kind of LP bonus for fighting for the losing side, but this seems backwards and counter-intuitive to wanting your faction to win. In Eve FW you get extra LP when you're the one controlling most of the warzone, but that wouldn't help us with the current state of the FW metagame. The problem lies elsewhere. Somehow the flipping of districts needs to be slowed down, but without locking out too many districts from the battle finder. Maybe if your faction is on the losing side and you attack / take a district, it becomes locked for a short period of time. This could help the system make it harder and harder to get 100% control the closer you get to it without introducing perverse payment incentives. Maybe the locked time could scale with warzone control, to represent the military power of the other side being concentrated into smaller and smaller areas. So if you're at 51% control the other side's districts might only be locked for 10 minutes, but if you're at 99% it's an hour or more.
It would also help if the default selection for factions in the battle finder was none, and some kind of tutorial explaining to people how and why they should choose a faction to fight for. |
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