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501. Cricket - in General Discussions [original thread]
The locker room
- by R F Gyro - at 2013.12.19 12:42:00
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502. collecting WP how do you do it and in what fashion? - in General Discussions [original thread]
Hacking, repping, reviving, resupplying and very occasionally killing.
- by R F Gyro - at 2013.12.19 12:02:00
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503. The AV problem - in General Discussions [original thread]
Ghosts Chance wrote: so far i have had almost no serious attempts on my tanks life, just a guy in an open field stairing me down standing still, shooting a swarm launcher or forge, completly in the open stairing me down like they are magically ...
- by R F Gyro - at 2013.12.19 12:00:00
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504. Caldari Fraction FW - in General Discussions [original thread]
This will balance out. Stronger players & corps will start to fight for the losing faction to get more of a challenge. Everyone else will rally around that, and they'll start to win matches. The previously strong factions will then start to lo...
- by R F Gyro - at 2013.12.19 11:57:00
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505. How is this possible? - in General Discussions [original thread]
CCP Nullarbor wrote: R F Gyro wrote: If a player has all 4 factions selected, what algorithm is used to decide which faction they will fight for? Is it alphabetical at all (ie. Amarr first, then Caldari)? There is no bias towards any parti...
- by R F Gyro - at 2013.12.19 11:46:00
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506. Faction Warfare Queueing - in General Discussions [original thread]
CCP Nullarbor wrote: R F Gyro wrote: If a player has all 4 factions selected, what algorithm is used to decide which faction they will fight for? Is it alphabetical at all (ie. Amarr first, then Caldari)? There is no bias towards any part...
- by R F Gyro - at 2013.12.19 11:43:00
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507. Only Thing currently that merits my opinion. - in General Discussions [original thread]
Six 7 wrote: R F Gyro wrote: Best I've been able to come up with so far is that HAVs should be basically quite weak, but the owner can switch them into "crew mode" in which it takes 3 people to operate them, at which point they become beasts...
- by R F Gyro - at 2013.12.19 11:38:00
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508. Faction Warfare Queueing - in General Discussions [original thread]
If a player has all 4 factions selected, what algorithm is used to decide which faction they will fight for? Is it alphabetical at all (ie. Amarr first, then Caldari)?
- by R F Gyro - at 2013.12.19 11:30:00
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509. Tank Survey - in General Discussions [original thread]
93% of Dust players believe tanks should be nerfed* * Based on a vague memory of a drunken conversation with my friends in which I presented the options in a biassed manner. The other 7% are clearly idiots.
- by R F Gyro - at 2013.12.19 11:26:00
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510. Leadership boards some more love CCP - in General Discussions [original thread]
It is great to be able to see other player's contact lists though (which happens a lot when viewing monthly/weekly contact list leaderboards).
- by R F Gyro - at 2013.12.19 11:22:00
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511. Only Thing currently that merits my opinion. - in General Discussions [original thread]
Six 7 wrote: Tanks shouldn't be paper, nor should AV KO a smart tanker. Things are simply imbalanced. Proto AV can barely scratch militia tanks, making every level below pointless. Since both true tankers and AV have had their asses nerved to h...
- by R F Gyro - at 2013.12.19 11:18:00
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512. How is this possible? - in General Discussions [original thread]
Interesting theory. Well worth keeping on the front page in the hope that someone from CCP sees it. I personally think the faction selection should start off with only the character's own faction (race) selected, but of course that just moves the...
- by R F Gyro - at 2013.12.19 11:11:00
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513. So... why DOES this game's character movement resemble stop animation? - in General Discussions [original thread]
I suspect the original dev team rushed things too much and built up a mountain of technical debt that almost ruined them. However, I think CCP senior management in Iceland recognised the problem earlier this year and have taken steps to sort it ...
- by R F Gyro - at 2013.12.19 10:32:00
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514. The new combat rifle and the assault rifle are almost exactly the same thing..So... - in General Discussions [original thread]
Cornell 77 wrote: So, the new combat rifle is a tube with a stock and a scope. Where, clearly, the assault rifle is a stock with a tube and sometimes a scope. Obviously, if you've spent about 2 million skill points on the assault rifle and that...
- by R F Gyro - at 2013.12.19 10:23:00
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515. A Call to Arms to the True Tankers of Dust - in General Discussions [original thread]
I find it very simple actually... 1. Try to bring in a Soma; if quota already reached then revert to infantry 2. Run Soma for a while, generally as part of a random scrub pack, killing infantry with reckless abandon 3. Kill any scrub tanks on the...
- by R F Gyro - at 2013.12.19 10:20:00
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516. Tankers - in General Discussions [original thread]
I'm logi by choice, I run tanks for 1.7 'cos I'm not an idiot.
- by R F Gyro - at 2013.12.18 20:57:00
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517. Tanks - in General Discussions [original thread]
True Adamance wrote: Killing a tank this build isn't hard, it just requires patience and timing. Something you obviously don't have. I've got no tank skills and I run a militia Soma. In 1.7 I've never been killed by anything other than anothe...
- by R F Gyro - at 2013.12.18 10:40:00
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518. It Should Take Three - Four AVers To Take Out One Tank - in General Discussions [original thread]
BMSTUBBY wrote: I like your approach only issue I see is the whole Tank skill tree issue. Mind you forcing three persons in a tank in order to use highly priced tank skills can also be an issue. Crew mode I like that. It would require yet a...
- by R F Gyro - at 2013.12.17 23:52:00
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519. So let's have you explain this one. - in General Discussions [original thread]
Himiko Kuronaga wrote: Tanks are pretty helpless against AV in the city. The problem boils down to most people choosing one style or the other. They are either a tanker, or infantry. This means that on most maps, one style is completely gimp...
- by R F Gyro - at 2013.12.17 23:40:00
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520. It Should Take Three - Four AVers To Take Out One Tank - in General Discussions [original thread]
BMSTUBBY wrote: It should also take three persons in side the tank in order for the tank to move, aim / fire, and reload its weapon. This kind of thing has been suggested fairly often, but solo tankers want to solo tank, and solo tankers fe...
- by R F Gyro - at 2013.12.17 23:33:00
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