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Author |
Thread Statistics | Show CCP posts - 8 post(s) |
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CCP Nullarbor
C C P C C P Alliance
3387
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Posted - 2013.12.18 12:07:00 -
[1] - Quote
A small PSA since I suspect there may be some questions about this. We updated the matchmaking for faction warfare today and you should notice a couple of things:
- The battles will be full (mostly), we are putting more emphasis on these being a full scale balanced fight of 16v16 - Waiting times will be longer, especially around downtime when there are not a lot of players on. - Waiting times will be different for different factions. - The estimated time shown on the battle finder should be more accurate and takes into account which faction you are queuing for. - Hopefully no more Scotty errors and endless spamming of the join queue button. If you hit queue you will eventually get in, unless there are not a lot of people playing and you've been queued for more than 10 minutes. - We are giving priority to squads because they are generally harder to fit in to public contracts. We also want faction warfare to be pretty competitive so squads should be right at home here.
If you have any feedback on how its working out please leave it in this thread.
Thanks!
CCP Nullarbor // Exotic Dancer // Team True Grit
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Kasote Denzara
A Vulture
1388
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Posted - 2013.12.18 12:07:00 -
[2] - Quote
Thank you for the update.
"Go ahead and dual tank. My Commando dual ganks." -Kasote Denzara
You can find me in Gallente's FW. I smell of freedom.
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GET ATMESON
Dem Durrty Boyz Renegade Alliance
194
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Posted - 2013.12.18 12:10:00 -
[3] - Quote
When I first seen it say it will take 2minutes to get into a FW I pooped my self. Good thing you posted this or there would have been a lot of QQ
Heavys only have 2 heavy guns. Please dont turn the NERF bat on them. Give heavys more suits or guns soonGäó
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CCP Nullarbor
C C P C C P Alliance
3388
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Posted - 2013.12.18 12:13:00 -
[4] - Quote
GET ATMESON wrote:When I first seen it say it will take 2minutes to get into a FW I pooped my self. Good thing you posted this or there would have been a lot of QQ
Since we are right after downtime there will be longer waiting times. During normal PCU which is relatively stable throughout most of the day I expect around a minute wait on average, and less than that for some of the factions.
CCP Nullarbor // Exotic Dancer // Team True Grit
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Regis Blackbird
DUST University Ivy League
48
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Posted - 2013.12.18 12:17:00 -
[5] - Quote
Have the war barge time increased, or is it only the waiting time in quaters? I.e, will we have more time to contact our EVE buddies of where we fight? |
Justicar Karnellia
Ikomari-Onu Enforcement Caldari State
277
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Posted - 2013.12.18 12:30:00 -
[6] - Quote
This means people fighting for the Caldari will have very short wait times! :P
Gallente should be slightly longer... |
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CCP Nullarbor
C C P C C P Alliance
3390
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Posted - 2013.12.18 12:33:00 -
[7] - Quote
Regis Blackbird wrote:Have the war barge time increased, or is it only the waiting time in quaters? I.e, will we have more time to contact our EVE buddies of where we fight?
Warbarge times are the same however you will more likely be getting in to the warbarge right at the start of the countdown so effectively you should get more time to organize the orbital support.
CCP Nullarbor // Exotic Dancer // Team True Grit
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fawkuima juggalo
Eternal Beings
257
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Posted - 2013.12.18 12:46:00 -
[8] - Quote
CCP Nullarbor wrote: - Waiting times will be different for different factions.
will you please elaborate on this?
Dropship auto leveling and THE SOLUTION
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Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
1316
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Posted - 2013.12.18 12:50:00 -
[9] - Quote
CCP Nullarbor wrote:Regis Blackbird wrote:Have the war barge time increased, or is it only the waiting time in quaters? I.e, will we have more time to contact our EVE buddies of where we fight? Warbarge times are the same however you will more likely be getting in to the warbarge right at the start of the countdown so effectively you should get more time to organize the orbital support.
We need to be able to see the District we're fighting on in the warbarge. Or let us link our location with a chatcommand like /loc to the Eve players. |
Yagihige
Crux Special Tasks Group Gallente Federation
489
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Posted - 2013.12.18 13:12:00 -
[10] - Quote
I don't think this does anything to change the fact that FW matchmaking by default makes one faction inevitably control 100% of the territory.
I'd like that to be looked at too.
em ta kool t'nod
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CCP Nullarbor
C C P C C P Alliance
3394
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Posted - 2013.12.18 13:21:00 -
[11] - Quote
Yagihige wrote:I don't think this does anything to change the fact that FW matchmaking by default makes one faction inevitably control 100% of the territory.
I'd like that to be looked at too.
There are some subtle changes to the way it constructs matches which I expect will fix this problem too. That is unless 1 faction is just better all of the time in which case they deserve full control.
CCP Nullarbor // Exotic Dancer // Team True Grit
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Vrain Matari
ZionTCD Public Disorder.
1372
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Posted - 2013.12.18 13:30:00 -
[12] - Quote
Aikuchi Tomaru wrote:CCP Nullarbor wrote:Regis Blackbird wrote:Have the war barge time increased, or is it only the waiting time in quaters? I.e, will we have more time to contact our EVE buddies of where we fight? Warbarge times are the same however you will more likely be getting in to the warbarge right at the start of the countdown so effectively you should get more time to organize the orbital support. We need to be able to see the District we're fighting on in the warbarge. Or let us link our location with a chatcommand like /loc to the Eve players. +1 Great idea.
I support SP rollover.
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Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
6407
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Posted - 2013.12.18 13:33:00 -
[13] - Quote
Yagihige wrote:I don't think this does anything to change the fact that FW matchmaking by default makes one faction inevitably control 100% of the territory.
I'd like that to be looked at too.
It doesn't do that by default.
Fixing the scotty errors? At last? <3 you Nullarbor.
Level 6 Forum Warrior
Lenin of the glorious armoured revolution
Gallente FW - 'Turalyon'
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steadyhand amarr
Scions of Athra
2107
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Posted - 2013.12.18 13:38:00 -
[14] - Quote
CCP Nullarbor wrote:Yagihige wrote:I don't think this does anything to change the fact that FW matchmaking by default makes one faction inevitably control 100% of the territory.
I'd like that to be looked at too. There are some subtle changes to the way it constructs matches which I expect will fix this problem too. That is unless 1 faction is just better all of the time in which case they deserve full control. Any idea on when i know aero and true will want to test this their both sick to death of winning loads of battles only for it to mean jack
"i dont care about you or your goals, just show me the dam isk"
winner of EU squad cup
GOGO power rangers
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CCP Nullarbor
C C P C C P Alliance
3398
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Posted - 2013.12.18 13:40:00 -
[15] - Quote
steadyhand amarr wrote:CCP Nullarbor wrote:Yagihige wrote:I don't think this does anything to change the fact that FW matchmaking by default makes one faction inevitably control 100% of the territory.
I'd like that to be looked at too. There are some subtle changes to the way it constructs matches which I expect will fix this problem too. That is unless 1 faction is just better all of the time in which case they deserve full control. Any idea on when i know aero and true will want to test this their both sick to death of winning loads of battles only for it to mean jack
These changes were deployed at downtime today.
CCP Nullarbor // Exotic Dancer // Team True Grit
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SponkSponkSponk
The Southern Legion The Umbra Combine
589
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Posted - 2013.12.18 13:48:00 -
[16] - Quote
I'm really happy with these changes.
Why, I even killed someone with proximity mines today without getting kicked.
"Pulvis et umbra sumus. (We are but dust and shadow.)"
GÇò Horace, The Odes of Horace
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Yagihige
Crux Special Tasks Group Gallente Federation
490
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Posted - 2013.12.18 13:50:00 -
[17] - Quote
Arkena Wyrnspire wrote:Yagihige wrote:I don't think this does anything to change the fact that FW matchmaking by default makes one faction inevitably control 100% of the territory.
I'd like that to be looked at too. It doesn't do that by default. Fixing the scotty errors? At last? <3 you Nullarbor.
Up until now, it's just a game of numbers.
X faction has more players playing for it, X faction continuously reaches closer to 100%.
When CCP launched that special FW event where Caldari and Amarr had the most sought after rewards, we saw the same pattern. More people played for those 2 factions, the result was both Caldari and Amarr reached very close to 100% throughout the event.
When the event finished, everyone went back to play for their favorite faction and soon enough Gallente and Minmatar were once again closing to 100% control.
So to me it seems that by default the system results in complete domination by one side with just one factor deciding which faction it is: the number of players.
So far that's what is happening. Take a look at the graphic shown at the end of a FW battle. I'm Gallente and every system i fight on, the graphic shows a straight line at 100% with spikes going down to 80% or maybe a bit more if it's a planet with few districts and then shooting back up to 100% pretty much straight away. The faction that is being dominated stand no chance of coming back through skill on the battlefield, only through a mass transfer of players from the opposite faction, such as in the FW event.
Anyway, i hope the slight changes will produce some results.
em ta kool t'nod
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BursegSardaukar
Sardaukar Merc Guild General Tso's Alliance
274
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Posted - 2013.12.18 14:09:00 -
[18] - Quote
CCP Nullarbor wrote:Regis Blackbird wrote:Have the war barge time increased, or is it only the waiting time in quaters? I.e, will we have more time to contact our EVE buddies of where we fight? Warbarge times are the same however you will more likely be getting in to the warbarge right at the start of the countdown so effectively you should get more time to organize the orbital support.
W00t w00t, I won't have to dodge bullets and gatecamps at the same time anymore!
CEO of General Tso's Alliance.
Winner of Hulkageddon IV.
Contact me on my EVE character: Burseg Sardaukar
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Jadd Hatchen
Psygod9 D.E.F.I.A.N.C.E
252
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Posted - 2013.12.18 14:51:00 -
[19] - Quote
Aikuchi Tomaru wrote:We need to be able to see the District we're fighting on in the warbarge. Or let us link our location with a chatcommand like /loc to the Eve players.
THIS! THIS! THIS! I cannot say it enough times, THIS!
Right now in DUST our LOCAL Chat channel NEVER changes. That is because, effectively, our mercs NEVER leave their quarters even when doing matches. So from the moment you created your toon, whatever NPC starting corp you were in determines where you spend the rest of your existence... forever.
Now if the mercs could at least change have a change in Local Chat when deploying (on the warbarge) or deployed (on the planet) then it would be possible to not only show up on the local for the EVE guys to see (thus cluing them in on DUST battles going on) but it would also mean the DUST guys could SEE the pilots in space in the local chat, recognize if one of them is a FW support pilot that happens to be hanging out there, and then request them to support the ground fight!
Common CCP, this is a logical next step and it NEEDS to happen to further bridge the gap between the two games!
EDIT: While the one guy on the match selection screen gets to see the district location (for all of 2 seconds) prior to the match start, no one else does. While on the warbarge there is NOTHING ANYWHERE telling where you are about to fight, so this "extra time" to call for OS support is not really there. If you changed our local we could at least tell pilot what system we were in. If you displayed the region, constellation, solar system, planet, and district on the player list while on the warbarge, that would be even more helpful. Little common sense things like this being missing really hurt the process of play more than you can imagine. |
Jadd Hatchen
Psygod9 D.E.F.I.A.N.C.E
252
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Posted - 2013.12.18 14:54:00 -
[20] - Quote
Yagihige wrote:Arkena Wyrnspire wrote:Yagihige wrote:I don't think this does anything to change the fact that FW matchmaking by default makes one faction inevitably control 100% of the territory.
I'd like that to be looked at too. It doesn't do that by default. Fixing the scotty errors? At last? <3 you Nullarbor. Up until now, it's just a game of numbers. X faction has more players playing for it, X faction continuously reaches closer to 100%. When CCP launched that special FW event where Caldari and Amarr had the most sought after rewards, we saw the same pattern. More people played for those 2 factions, the result was both Caldari and Amarr reached very close to 100% throughout the event. When the event finished, everyone went back to play for their favorite faction and soon enough Gallente and Minmatar were once again closing to 100% control. So to me it seems that by default the system results in complete domination by one side with just one factor deciding which faction it is: the number of players. So far that's what is happening. Take a look at the graphic shown at the end of a FW battle. I'm Gallente and every system i fight on, the graphic shows a straight line at 100% with spikes going down to 80% or maybe a bit more if it's a planet with few districts and then shooting back up to 100% pretty much straight away. The faction that is being dominated stand no chance of coming back through skill on the battlefield, only through a mass transfer of players from the opposite faction, such as in the FW event. Anyway, i hope the slight changes will produce some results.
Just wait until the players figure out the vehicle rewards disparity between the four races. Then both the Amarr and the Minmatar will be QQ'ing and screaming about how unfair it is that Caldari and Gallente have vehicles and thus better vehicle supporting players for their FW matches while the Amarr and Minmatar will be luck to get any.
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steadyhand amarr
Scions of Athra
2110
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Posted - 2013.12.18 15:25:00 -
[21] - Quote
CCP Nullarbor wrote:steadyhand amarr wrote:CCP Nullarbor wrote:Yagihige wrote:I don't think this does anything to change the fact that FW matchmaking by default makes one faction inevitably control 100% of the territory.
I'd like that to be looked at too. There are some subtle changes to the way it constructs matches which I expect will fix this problem too. That is unless 1 faction is just better all of the time in which case they deserve full control. Any idea on when i know aero and true will want to test this their both sick to death of winning loads of battles only for it to mean jack These changes were deployed at downtime today.
Thank you for the reponse will poke aero and true to get a squad together and start testing :-) really do hope u managed to fix it
"i dont care about you or your goals, just show me the dam isk"
winner of EU squad cup
GOGO power rangers
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Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
1322
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Posted - 2013.12.18 19:46:00 -
[22] - Quote
CCP Nullarbor wrote:A small PSA since I suspect there may be some questions about this. We updated the matchmaking for faction warfare today and you should notice a couple of things:
- The battles will be full (mostly), we are putting more emphasis on these being a full scale balanced fight of 16v16 - Waiting times will be longer, especially around downtime when there are not a lot of players on. - Waiting times will be different for different factions. - The estimated time shown on the battle finder should be more accurate and takes into account which faction you are queuing for. - Hopefully no more Scotty errors and endless spamming of the join queue button. If you hit queue you will eventually get in, unless there are not a lot of people playing and you've been queued for more than 10 minutes. - We are giving priority to squads because they are generally harder to fit in to public contracts. We also want faction warfare to be pretty competitive so squads should be right at home here.
If you have any feedback on how its working out please leave it in this thread.
Thanks!
Does this mean squads are more often teamed up against other squads? |
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CCP Nullarbor
C C P C C P Alliance
3420
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Posted - 2013.12.18 20:05:00 -
[23] - Quote
Aikuchi Tomaru wrote:CCP Nullarbor wrote:A small PSA since I suspect there may be some questions about this. We updated the matchmaking for faction warfare today and you should notice a couple of things:
- The battles will be full (mostly), we are putting more emphasis on these being a full scale balanced fight of 16v16 - Waiting times will be longer, especially around downtime when there are not a lot of players on. - Waiting times will be different for different factions. - The estimated time shown on the battle finder should be more accurate and takes into account which faction you are queuing for. - Hopefully no more Scotty errors and endless spamming of the join queue button. If you hit queue you will eventually get in, unless there are not a lot of people playing and you've been queued for more than 10 minutes. - We are giving priority to squads because they are generally harder to fit in to public contracts. We also want faction warfare to be pretty competitive so squads should be right at home here.
If you have any feedback on how its working out please leave it in this thread.
Thanks! Does this mean squads are more often teamed up against other squads?
In faction warfare yes, squads seem to be balancing out a whole lot better.
CCP Nullarbor // Exotic Dancer // Team True Grit
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crazy space 1
GunFall Mobilization Covert Intervention
2115
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Posted - 2013.12.18 23:24:00 -
[24] - Quote
it would be nice if squads and solo players were thrown in separate pools, but if the new matchmaking works well and makes most matches have at least 2 squads on both sides that works
btw this is huge thank you! |
crazy space
GunFall Mobilization Covert Intervention
2116
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Posted - 2013.12.18 23:24:00 -
[25] - Quote
it would be nice if squads and solo players were thrown in separate pools, but if the new matchmaking works well and makes most matches have at least 2 squads on both sides that works
btw this is huge thank you! |
crazy space 2100046106
GunFall Mobilization Covert Intervention
2116
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Posted - 2013.12.18 23:24:00 -
[26] - Quote
it would be nice if squads and solo players were thrown in separate pools, but if the new matchmaking works well and makes most matches have at least 2 squads on both sides that works
btw this is huge thank you! |
Needless Sacermendor
Red Fox Brigade
625
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Posted - 2013.12.19 00:22:00 -
[27] - Quote
Jadd Hatchen wrote:Aikuchi Tomaru wrote:We need to be able to see the District we're fighting on in the warbarge. Or let us link our location with a chatcommand like /loc to the Eve players. THIS! THIS! THIS! I cannot say it enough times, THIS! Right now in DUST our LOCAL Chat channel NEVER changes. That is because, effectively, our mercs NEVER leave their quarters even when doing matches. So from the moment you created your toon, whatever NPC starting corp you were in determines where you spend the rest of your existence... forever. Now if the mercs could at least change their Local Chat when deploying (on the warbarge) or deployed (on the planet) then it would be possible to not only show up on the local for the EVE guys to see (thus cluing them in on DUST battles going on) but it would also mean the DUST guys could SEE the pilots in space in the local chat, recognize if one of them is a FW support pilot that happens to be hanging out there, and then request them to support the ground fight! Common CCP, this is a logical next step and it NEEDS to happen to further bridge the gap between the two games! EDIT: While the one guy on the match selection screen gets to see the district location (for all of 2 seconds) prior to the match start, no one else does. While on the warbarge there is NOTHING ANYWHERE telling where you are about to fight, so this "extra time" to call for OS support is not really there. If you changed our local we could at least tell pilot what system we were in. If you displayed the region, constellation, solar system, planet, and district on the player list while on the warbarge, that would be even more helpful. Little common sense things like this being missing really hurt the process of play more than you can imagine. This could be simplified a little ... Just open a new channel when you join a battle ... call it 'Conflict Local' (or just the system name or whatever) ... that way you don't lose connection to your regular local channel and you get all the benefits you're asking for above.
No messing about coding a way to remove one channel and add a different one ... just the same system that adds the Team channel also adds the systems local channel aswell ... job done ! |
Patrick57
Fatal Absolution
2207
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Posted - 2013.12.19 03:09:00 -
[28] - Quote
CCP Nullarbor wrote:A small PSA since I suspect there may be some questions about this. We updated the matchmaking for faction warfare today and you should notice a couple of things:
- The battles will be full (mostly), we are putting more emphasis on these being a full scale balanced fight of 16v16 - Waiting times will be longer, especially around downtime when there are not a lot of players on. - Waiting times will be different for different factions. - The estimated time shown on the battle finder should be more accurate and takes into account which faction you are queuing for. - Hopefully no more Scotty errors and endless spamming of the join queue button. If you hit queue you will eventually get in, unless there are not a lot of people playing and you've been queued for more than 10 minutes. - We are giving priority to squads because they are generally harder to fit in to public contracts. We also want faction warfare to be pretty competitive so squads should be right at home here.
If you have any feedback on how its working out please leave it in this thread.
Thanks! I don't think anyone would wait 10 minutes anyway, but thanks!!
When I'm depressed, I cut myself......A BIG SLICE OF CHOCOLATE CAKE! nú+
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crazy space 1
GunFall Mobilization Covert Intervention
2115
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Posted - 2013.12.19 05:53:00 -
[29] - Quote
yeah we need to be added to local ASAP, how else will eve pilots know we are there? |
crazy space
GunFall Mobilization Covert Intervention
2116
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Posted - 2013.12.19 05:53:00 -
[30] - Quote
yeah we need to be added to local ASAP, how else will eve pilots know we are there? |
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