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761. REVIVE Mechanics - in Feedback/Requests [original thread]
It should simply only count as a death when the person respawns. The +50 WP we get for a "kill" is fine as is because you could just say the enemy is presumed dead. How about this too: A kill as we know it doesn't happen unless you finish the job....
- by RINON114 - at 2013.03.05 12:19:00
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762. [Request] Tractor Beams - in Feedback/Requests [original thread]
madd greazy wrote: DeathStalker Synchro wrote: +1 This does sound like a great idea. It'll increase the Logi's capabilities on the battlefield and make them a lot more useful. And it will certainly cut down on the crappy revives some blue d...
- by RINON114 - at 2013.03.05 12:14:00
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763. [Request] Tractor Beams - in Feedback/Requests [original thread]
Robert JD Niewiadomski wrote: +1 It would be nice to take that stiff out of line of fire for rezz jab :) It often ends up with one more dropped dead. One fresh and the other reheated ;) Happenned to me twice today... Should be well ballanced t...
- by RINON114 - at 2013.03.05 04:52:00
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764. [Request] Tractor Beams - in Feedback/Requests [original thread]
Professormohawk wrote: Fraceska wrote: Professormohawk wrote: or we could just bend down and drag the body to cover This is like forty thousand years into the future. I don't want to have to do manual labor like that. I want to drag th...
- by RINON114 - at 2013.03.04 16:21:00
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765. [Request] Tractor Beams - in Feedback/Requests [original thread]
Professormohawk wrote: or we could just bend down and drag the body to cover The problem with this is that coding plus animation and mechanics enabling all people to be able to drag a body would be far too much work. The best solution is clea...
- by RINON114 - at 2013.03.04 03:36:00
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766. Request: Equipment indicators beside friendly player health bars. - in Feedback/Requests [original thread]
I will use Battlefield as an example here because it's much better for squad actions. By pressing the back button (xbox) you can ask certain classes for ammo or call out for other assistance like a ride in a vehicle. The only way we have to do tha...
- by RINON114 - at 2013.03.04 03:33:00
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767. [Feedback collection] Controls: Is there a problem? give your feedback - in Feedback/Requests [original thread]
I don't know if this comes under this topic but I would like the UI to switch to the controller method I'm using, so instead of "press start for neocom" it could say "spacebar" instead. As far as controls are concerned the DS3 is terribly twitchy...
- by RINON114 - at 2013.03.03 14:16:00
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768. SPAWNING - in Feedback/Requests [original thread]
Please GOD yes!
- by RINON114 - at 2013.03.03 14:07:00
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769. [Request] Tractor Beams - in Feedback/Requests [original thread]
Don Von Hulio wrote: lol this sounds more comical that useful. Whats going to be left to revive after you drug his body across a desert smacking anything in his way, or tractor beaming him off a roof and smacking the ground, or repeatedly smash...
- by RINON114 - at 2013.03.03 11:46:00
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770. [Feedback] - Matchmaking and Balancing - in Feedback/Requests [original thread]
Pent'noir wrote: I'd hope that the system takes more into account than just sp. I suck, even when I had 30 mill sp I still sucked and was still usually playing in nothing but 5k isk fits. When I finally reach 30 mill sp again, I'll still be doi...
- by RINON114 - at 2013.03.03 11:40:00
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771. Request Completely remove SP - in Feedback/Requests [original thread]
I think this makes a certain kind of sense but really we should just steal the system straight from EVE to solve all the problems you listed. Instead of playing for SP people could play for a boost in the time it takes to develop skills or even ju...
- by RINON114 - at 2013.03.03 11:37:00
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772. [Request] anti-sniper shields - in Feedback/Requests [original thread]
Don't put it in the sidearm slot, put it in light weapon slot.
- by RINON114 - at 2013.03.03 08:51:00
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773. [Feedback] - Matchmaking and Balancing - in Feedback/Requests [original thread]
J Lav wrote: Problem though, just because someone has SP, doesn't mean they're any good. I accept that people who have played enough to collect a lot of SP should be held responsible to that, but the current discrepancy between the cost of equi...
- by RINON114 - at 2013.03.03 08:33:00
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774. [Feedback] - Matchmaking and Balancing - in Feedback/Requests [original thread]
Natalia Romanov wrote: I like this idea however with one addition. Skills need to be ranked based on how it survivable it makes a player. The forum is rife with posts telling people to skill up "core skills" before doing any specializations. H...
- by RINON114 - at 2013.03.03 08:30:00
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775. Never ending game mode - in Feedback/Requests [original thread]
I like the idea but it needs some hammering out to become something the devs can use or comment on. I like the idea of 24/7 (although it would be 23.5/7 for downtime) as it would be great to really get into a match with some buddies and just play ...
- by RINON114 - at 2013.03.03 07:53:00
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776. [Request] Tractor Beams - in Feedback/Requests [original thread]
Fraceska wrote: ladwar wrote: i think this is just bad.. so no plus i think the act of dragging someone would hurt plus if u can't get to the get to pick him up and get back to safety then the beam would be a dead giveaway to kill you as u d...
- by RINON114 - at 2013.03.03 07:36:00
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777. Request: Equipment indicators beside friendly player health bars. - in Feedback/Requests [original thread]
+1 I love this idea. Could expand it to get bigger in proximity? Or even have some kind of transparent overview (like EVE) where you get a distance to: medic or whatever.
- by RINON114 - at 2013.03.03 07:28:00
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778. [Feedback] - Matchmaking and Balancing - in Feedback/Requests [original thread]
I've heard people talking about how unbalanced things are in this game which leads to discussions of what new players will do in a years time (among other things) and my solution to that problem is simply this: - Matchmaking based on SP totals w...
- by RINON114 - at 2013.03.02 14:50:00
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779. [Feedback] Response to [CCP]FoxFour: On the interface. - in Feedback/Requests [original thread]
I couldn't agree more with entering battles at the wrong time. I would prefer to queue for a short while than be forced into a match that's almost finished.
- by RINON114 - at 2013.03.02 14:44:00
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780. Please do not add PvE. - in Feedback/Requests [original thread]
Stop feeding the troll guys...
- by RINON114 - at 2013.03.02 14:25:00
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