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Author |
Thread Statistics | Show CCP posts - 0 post(s) |
madd greazy
OSG Planetary Operations Covert Intervention
31
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Posted - 2013.03.05 08:58:00 -
[31] - Quote
my bad on the messed up quote lol. |
RINON114
B.S.A.A.
25
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Posted - 2013.03.05 12:14:00 -
[32] - Quote
madd greazy wrote:DeathStalker Synchro wrote:+1
This does sound like a great idea. It'll increase the Logi's capabilities on the battlefield and make them a lot more useful. And it will certainly cut down on the crappy revives some blue dots are giving. lol what awesome game are you playing where bluedots revive people? Oh wait you must have played with me, I'm pretty sure I'm the only blue dot who revives allies. hahaha I currently play as a mix between logi and assault, using armour rep and shield defense modules as well as the repair gun and the assault suit. I can't tell you how much I would love to be able to move dead bodies so we get no more of these crappy revives (and so my merc has just one more use). |
Fraceska
Opus Arcana Orion Empire
47
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Posted - 2013.03.05 20:50:00 -
[33] - Quote
I play with mostly blues and I do my best to ensure that I revive those I am able to reach without getting shot myself to often though they respawn to quickly costing us a clone :(
Or if you really want to make better team work put the grapple points on the armor as an infantry item. No CPU and a minimal power requirement so that the tractor beam as something to lock onto. Combine with skills to become truly proficient with it squad tactics would just add one more layer in my opinion. |
Skihids
Tritan-Industries Legacy Rising
996
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Posted - 2013.03.05 21:45:00 -
[34] - Quote
As a logi I approve of this idea! |
RINON114
B.S.A.A.
26
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Posted - 2013.03.06 03:15:00 -
[35] - Quote
Fraceska wrote:I play with mostly blues and I do my best to ensure that I revive those I am able to reach without getting shot myself to often though they respawn to quickly costing us a clone :(
Or if you really want to make better team work put the grapple points on the armor as an infantry item. No CPU and a minimal power requirement so that the tractor beam as something to lock onto. Combine with skills to become truly proficient with it squad tactics would just add one more layer in my opinion. I like the idea would make for some interesting tactics, the first one that comes to mind would be a couple of heavies going to get their fallen brother, or even calling a vehicle to use as cover |
Professormohawk
Stasis Military Support
32
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Posted - 2013.03.07 04:43:00 -
[36] - Quote
RINON114 wrote:Professormohawk wrote:or we could just bend down and drag the body to cover The problem with this is that coding plus animation and mechanics enabling all people to be able to drag a body would be far too much work. The best solution is clearly to add either an alt fire to the repair gun or, better yet, a new re-skinned tool with which to drag people, plus the relevant skills. if anyone can do it, CPP can |
Ghesh Tkall
DUST University Ivy League
5
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Posted - 2013.03.07 05:23:00 -
[37] - Quote
+1. Great idea. Maybe tack a limit to range or # of times able to be moved? |
RINON114
B.S.A.A.
30
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Posted - 2013.03.07 15:03:00 -
[38] - Quote
Professormohawk wrote:RINON114 wrote:Professormohawk wrote:or we could just bend down and drag the body to cover The problem with this is that coding plus animation and mechanics enabling all people to be able to drag a body would be far too much work. The best solution is clearly to add either an alt fire to the repair gun or, better yet, a new re-skinned tool with which to drag people, plus the relevant skills. if anyone can do it, CPP can Really? I don't think it's ever a case of "can" with CCP it's either "if" or "when". Of course they can make animations and pretty graphics but let's be realistic here: CCP have a lot to do and a lot in planning and a lot of works in progress. By making a suggestion as simple as possible without compromising the idea, then the higher chance we should have of seeing these features in game. |
Professormohawk
Stasis Military Support
32
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Posted - 2013.03.10 03:57:00 -
[39] - Quote
RINON114 wrote:Professormohawk wrote:RINON114 wrote:Professormohawk wrote:or we could just bend down and drag the body to cover The problem with this is that coding plus animation and mechanics enabling all people to be able to drag a body would be far too much work. The best solution is clearly to add either an alt fire to the repair gun or, better yet, a new re-skinned tool with which to drag people, plus the relevant skills. if anyone can do it, CPP can Really? I don't think it's ever a case of "can" with CCP it's either "if" or "when". Of course they can make animations and pretty graphics but let's be realistic here: CCP have a lot to do and a lot in planning and a lot of works in progress. By making a suggestion as simple as possible without compromising the idea, then the higher chance we should have of seeing these features in game. its not impossible. Arama has it in it. so, yes CCP can do it. its not too hard. the models dont need to line up perfectly |
Achooga Blooga
RED COLONIAL MARINES Covert Intervention
0
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Posted - 2013.03.10 11:20:00 -
[40] - Quote
What if you could use the tractor beam on enemies as well? A higher tier Tractor Beam could be paired up with a Nova Knife to make for a deadly combination.
Quickly suck them in and finish them off with Melee or a Shotgun.
Could also be cool if eventually Dropships had tractor beams like the ones used when deploying LAV's. You could transport jeeps out of tight spots or if an LAV gets stuck on something you now have a way to move it.
+1 for an awesome suggestion! |
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RINON114
B.S.A.A.
63
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Posted - 2013.03.13 09:51:00 -
[41] - Quote
Professormohawk wrote:RINON114 wrote:Professormohawk wrote:RINON114 wrote:Professormohawk wrote:or we could just bend down and drag the body to cover The problem with this is that coding plus animation and mechanics enabling all people to be able to drag a body would be far too much work. The best solution is clearly to add either an alt fire to the repair gun or, better yet, a new re-skinned tool with which to drag people, plus the relevant skills. if anyone can do it, CPP can Really? I don't think it's ever a case of "can" with CCP it's either "if" or "when". Of course they can make animations and pretty graphics but let's be realistic here: CCP have a lot to do and a lot in planning and a lot of works in progress. By making a suggestion as simple as possible without compromising the idea, then the higher chance we should have of seeing these features in game. its not impossible. Arama has it in it. so, yes CCP can do it. its not too hard. the models dont need to line up perfectly Like I said, it's always a case of if or when. CCP can obviously put this in, it's simply a case of whether they will or not and then it becomes a case of when will it happen.
This is a great idea, it needs some more support! |
Robert JD Niewiadomski
Edimmu Warfighters Gallente Federation
23
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Posted - 2013.03.22 08:31:00 -
[42] - Quote
How about using O button on fallen teammates to drag them? From my observation of falling to the ground upon death in DUST, this looks as implemented with "ragdolls". When you fall down your position is automatically calculated and rendered by Un Real. No extra work needed by Devs to animate that "show".
Why not "join" fallen clone with an alive clone by hand upon pressing (or holding) O button? Then all you have to do is move (slower than usual and draining stamina) out of harms way dragging your patient along. All the animation is already here imho by Un Real.
When you are safe you press again (or release) O button. The "ragdolls" detach and you can rezrep the clone.
A tractor beam mode for repper when used on dead bodies (and accompanying skill as in EVE for tractor) would be awesome too |
RINON114
B.S.A.A.
65
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Posted - 2013.03.22 11:48:00 -
[43] - Quote
Robert JD Niewiadomski wrote:How about using O button on fallen teammates to drag them? From my observation of falling to the ground upon death in DUST, this looks as implemented with "ragdolls". When you fall down your position is automatically calculated and rendered by Un Real. No extra work needed by Devs to animate that "show". Why not "join" fallen clone with an alive clone by hand upon pressing (or holding) O button? Then all you have to do is move (slower than usual and draining stamina) out of harms way dragging your patient along. All the animation is already here imho by Un Real. (Same for animation of "FiremanGÇÖs Carry") When you are safe you press again (or release) O button. The "ragdolls" detach and you can rezrep the clone. A tractor beam mode for repper when used on dead bodies (and accompanying skill as in EVE for tractor) would be awesome too The third person animation might be there (although I don't think unreal comes with pre built animations) but the first person animations and graphics are not there at all. You still have to show your avatar grabbing the guy and dragging him along. This also would need sound effects, particles for dust on the ground etc and will take far too long. The secondary fire for the repair gun was suggested as a countermeasure to these points and wouls fit perfectly in this game IMO. |
Daedric Lothar
Onslaught Inc
12
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Posted - 2013.03.22 12:04:00 -
[44] - Quote
This is a very cool idea, tractor beaming allies to cover sounds great, why should your logi be exposed to danger? If people complain its overpowered, well thats what grenades are for, clearing cover.
I would also like to see a ranged hack tool, some of the bases are very exposed and it would be cool to have equipment to hack from cover. |
RINON114
B.S.A.A.
66
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Posted - 2013.03.22 14:53:00 -
[45] - Quote
Daedric Lothar wrote:This is a very cool idea, tractor beaming allies to cover sounds great, why should your logi be exposed to danger? If people complain its overpowered, well thats what grenades are for, clearing cover.
I would also like to see a ranged hack tool, some of the bases are very exposed and it would be cool to have equipment to hack from cover. I love anything extra to give us more options, maybe remote hacking could take longer, you know, for balance. |
Robert JD Niewiadomski
Edimmu Warfighters Gallente Federation
24
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Posted - 2013.03.22 15:05:00 -
[46] - Quote
RINON114 wrote:Daedric Lothar wrote:This is a very cool idea, tractor beaming allies to cover sounds great, why should your logi be exposed to danger? If people complain its overpowered, well thats what grenades are for, clearing cover.
I would also like to see a ranged hack tool, some of the bases are very exposed and it would be cool to have equipment to hack from cover. I love anything extra to give us more options, maybe remote hacking could take longer, you know, for balance.
And should increase scan profile radius temporally. Oopsh. Wrong thread...
This one is on tractor beams for dragging fallen team mates to cover |
RINON114
B.S.A.A.
67
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Posted - 2013.03.22 15:10:00 -
[47] - Quote
Robert JD Niewiadomski wrote:RINON114 wrote:Daedric Lothar wrote:This is a very cool idea, tractor beaming allies to cover sounds great, why should your logi be exposed to danger? If people complain its overpowered, well thats what grenades are for, clearing cover.
I would also like to see a ranged hack tool, some of the bases are very exposed and it would be cool to have equipment to hack from cover. I love anything extra to give us more options, maybe remote hacking could take longer, you know, for balance. And should increase scan profile radius temporally. Oopsh. Wrong thread... This one is on tractor beams for dragging fallen team mates to cover Too true! So make a post on the topic maybe?
Anyway, that's given me an idea. Perhaps using the repair tool to drag a downed friendly could make you appear on the map as though you were firing a weapon. |
Daedric Lothar
Onslaught Inc
14
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Posted - 2013.03.22 15:15:00 -
[48] - Quote
Lol its alright, I don't mind the remote hack tool not being developed. Honestly there are so many great ideas on the boards that I wish CCP would just ignore all of them and focus solely on Making the game less clunky and more smooth and prettier. Then add all our nifty doodads after that.
Tractor beam definately +1 though |
Adstellarum
G I A N T
14
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Posted - 2013.03.23 00:44:00 -
[49] - Quote
Professormohawk wrote:Fraceska wrote:Professormohawk wrote:or we could just bend down and drag the body to cover This is like forty thousand years into the future. I don't want to have to do manual labor like that. I want to drag the bodies with a fancy gadget. Make it like 10m for range on the same plane so you cannot be higher or lower than your intended target and put it deeper into the skill tree so that only dedicated logistics operatives are using it and not being pulled randomly by someone when your down. Give it a higher CPU so that it functions really well on Logistics suits but not on others. It would go a long way to seeing improved squad tactics on maps because then it would also become a fight for good medic locations and revive spots. how about this: everyone can spec to the dragging bodies, and logy get the tractor beam. though i have a logy, in a scout suit, so it shouldnt be a logy only. actually i buy that it is a built in feature of the logy suit. hmm
it would probably have to be one of the specialized logi suits that the dropsuit command skill hints at |
RINON114
B.S.A.A.
67
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Posted - 2013.03.23 03:12:00 -
[50] - Quote
Adstellarum wrote:Professormohawk wrote:Fraceska wrote:Professormohawk wrote:or we could just bend down and drag the body to cover This is like forty thousand years into the future. I don't want to have to do manual labor like that. I want to drag the bodies with a fancy gadget. Make it like 10m for range on the same plane so you cannot be higher or lower than your intended target and put it deeper into the skill tree so that only dedicated logistics operatives are using it and not being pulled randomly by someone when your down. Give it a higher CPU so that it functions really well on Logistics suits but not on others. It would go a long way to seeing improved squad tactics on maps because then it would also become a fight for good medic locations and revive spots. how about this: everyone can spec to the dragging bodies, and logy get the tractor beam. though i have a logy, in a scout suit, so it shouldnt be a logy only. actually i buy that it is a built in feature of the logy suit. hmm it would probably have to be one of the specialized logi suits that the dropsuit command skill hints at Perhaps but that kind of just gives logis even more functions. I'd prefer that the skill is available to all classes in the form of an alt fire for the repair gun as you could have a tanked up assault go out and get the guy instead of your paper thin logi. |
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Aderek
HavoK Core
5
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Posted - 2013.03.28 08:27:00 -
[51] - Quote
+1 :) |
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