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741. [Suggestion] - Corp Wallet - in Feedback/Requests [original thread]
Django Quik wrote: These options have existed nearly as long as corporations themselves. You go to your corp info page in-game and you have an option to donate isk. From the corp members list you can select individuals to gift isk to. This ca...
- by RINON114 - at 2013.03.07 14:27:00
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742. [Suggestion] - Skill Queue - in Feedback/Requests [original thread]
Vermaak Doe wrote: Syther Shadows wrote: Vermaak Doe wrote: Nope, waste of ccp's time YOUR FACE ! is a nice feature and you should be proud of it.... And explain to me how this will solve anything? Same to you haha. I think this p...
- by RINON114 - at 2013.03.07 14:21:00
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743. [Suggestion] - Skill Queue - in Feedback/Requests [original thread]
Robert JD Niewiadomski wrote: Have recently found out this was requested half a year ago... [Suggestion] Add Cerfiticates & "Required For" There is possibility these threads become one... Thanks for that, definitely looks like a featur...
- by RINON114 - at 2013.03.07 12:49:00
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744. Outline for a Balanced and Functional Cloak - in Feedback/Requests [original thread]
The Robot Devil wrote: The cloak with speed penalties would only be for entry level cloaks. These cloaks could be used by any suit but the proto would be for scouts or any other suit type that has a role bonus ( a 99% reduction in CPU/ PG) that...
- by RINON114 - at 2013.03.07 11:52:00
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745. [Suggestion] - Corp Wallet - in Feedback/Requests [original thread]
I am the CEO of my own corp and I haven't seen those options, are they new (past two weeks)? The main idea here is to set up jobs for people to do, giving money to those who run more expensive fits etc, kind of like the difference between a surge...
- by RINON114 - at 2013.03.07 11:46:00
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746. Overwhelming new/ casual players possible solution - in Feedback/Requests [original thread]
Chinduko wrote: I would love to see a respec or reallocation of skill points. People will make a ton of mistakes with SP so offering this would help. Good idea! +1 Also I was thinking, when they bring in certificates then players could be pr...
- by RINON114 - at 2013.03.07 10:30:00
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747. Overwhelming new/ casual players possible solution - in Feedback/Requests [original thread]
People are, in general, quite lazy or they don't have the time. I am not one of these people but I do know many of them. Fast track is a good idea.
- by RINON114 - at 2013.03.07 06:51:00
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748. [REQUEST] Dinosaurs and Giant Insects - in Feedback/Requests [original thread]
Buster Friently wrote: Could we get a dev to comment on this very important subject please? Definitely needs to be seen, +1.
- by RINON114 - at 2013.03.07 06:41:00
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749. [Suggestion] - Corp Wallet - in Feedback/Requests [original thread]
Well for one, it doesn't really do much as far as I can tell so my suggestion will hopefully add some interesting functions. How about this: We could pay corp members a percentage of the wallet every so often, or even a certain amount? Players co...
- by RINON114 - at 2013.03.07 06:27:00
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750. SUGGESTION: The (possible) Infinite Battle - in Feedback/Requests [original thread]
Hagintora wrote: The part of this idea that we should be focusing on is what EXACTLY are we expecting Corps to pay for? Paying for clones makes sense, as BioMass is already a commodity in EVE. But everything else is payed for by individual Merc...
- by RINON114 - at 2013.03.07 06:00:00
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751. Outline for a Balanced and Functional Cloak - in Feedback/Requests [original thread]
Tidaen wrote: The Robot Devil wrote: A minimum to two kinds of cloaks are needed. One is the standard cloak- the merc is totally undetectable but can only move at 25% speed, a 30s cool down before recloaking and weapons don't work for 15s. O...
- by RINON114 - at 2013.03.07 05:21:00
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752. [REQUEST] Dinosaurs and Giant Insects - in Feedback/Requests [original thread]
Mithridates VI wrote: Rachoi wrote: ...why the **** would they be dinos? those were only on earth. they would be giant reptiles, cant really be classed as Dinosaurs. besides, who said there wasnt going to be those kinds of things, give CCP t...
- by RINON114 - at 2013.03.06 11:52:00
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753. [Suggestion] - Skill Queue - in Feedback/Requests [original thread]
Canaan Knute wrote: This could be a good way to prevent players from wasting SP. Having points you earn automatically be funneled into skills of your choice would prevent you from leveling up unnecessary skills on a whim. There would still be t...
- by RINON114 - at 2013.03.06 11:47:00
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754. Scout Suit Broke Yo! - in Feedback/Requests [original thread]
I'm only halfway through this thread and almost out of time so I'll just come right out with it: - Cloaking should be on all suits. - Cloaking should get better the longer you stay still, giving a tradeoff between detection and being a sensible ...
- by RINON114 - at 2013.03.06 09:52:00
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755. REQUEST: Logistics information relayed to target - in Feedback/Requests [original thread]
+1 More information is good information. I especially agree with the visual indicators of the repair tool. I run assault with repair tool, kind of soldier medic, and I too am sick of people sprinting away. There's some heavy with no health and I'...
- by RINON114 - at 2013.03.06 07:47:00
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756. [Request] Fix these problems. - in Feedback/Requests [original thread]
Buster Friently wrote: ERIC ALIGHIERI wrote: When driving my tank I often find that driving over rocks hurts and sometimes takes out my tank. Even sometimes just driving open road my shields and and armor will deplete in a matter of second t...
- by RINON114 - at 2013.03.06 07:39:00
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757. [Suggestion] - Skill Queue - in Feedback/Requests [original thread]
Lonnar wrote: I honestly believe there are bigger problems to tackle for the Devs instead of working to ease in some interesting new feature to an already existing system. That said, I really love this idea. This sort of feature would tie in p...
- by RINON114 - at 2013.03.06 07:35:00
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758. [Suggestion] - Range stat? - in Feedback/Requests [original thread]
Why is there no stat for gun range? I am highly puzzled at this and so i suggest it should be a feature: To know the maximum effective range of all guns. I know general ranges and that the AR has a range of around 50m+ but the tactical variant sh...
- by RINON114 - at 2013.03.06 03:23:00
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759. REVIVE Mechanics - in Feedback/Requests [original thread]
Rachoi wrote: you actually only lose the dropsuit when you respawn, reviving actually saves you the cost of the dropsuit. i know this from experience, with my ADV MD i get revived and jsut carry on without worry Yeah but my personal gripe he...
- by RINON114 - at 2013.03.06 03:18:00
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760. [Request] Tractor Beams - in Feedback/Requests [original thread]
Fraceska wrote: I play with mostly blues and I do my best to ensure that I revive those I am able to reach without getting shot myself to often though they respawn to quickly costing us a clone :( Or if you really want to make better team work...
- by RINON114 - at 2013.03.06 03:15:00
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