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KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2013.01.30 03:40:00 -
[1] - Quote
What is wrong with them in your opinion? and how should they be fixed?
I frequently hear people say controls are sluggish, but I have no idea what aspect of the controls they mean.
Is there a delay between controller input and character's actions? Is the maximum sensitivity too low? Is there not enough difference between lowest and maximum sensitivity?
What ever it is, I want you guys to provide constructive feedback here to help the game improve. It has to be more descriptive than "it sucks".
EDIT: Here is a minor problem with controls I have discovered. If you're running and you try to throw a grenade, it doesn't cancel running. Minor annoyance, but still an annoyance. |
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2013.01.30 04:06:00 -
[2] - Quote
The biggest control related issue I have is weapon/gear swap with the DS3, it's far to easy for a selection to "slide" onto either another selection or a blank spot in the wheel causing multiple attempts to be required prior to swapping to the proper weapon/gear.
If the selection wheel were "segmented" slightly so that it was closer to a cycle or a toggle rather than a sweeping arc I believe it would elevate this problem. (also having some way to cycle to the prior/next weapon/equipment without having to open the wheel at all would be wonderful).
0.02 ISK Cross |
Sete Clifton
PSU GHOST SYNDICATE
67
|
Posted - 2013.01.30 04:11:00 -
[3] - Quote
I personally think the aiming on the right analog stick of the DS3 is off, it feels way too twitchy/jittery and not smooth enough, it makes aiming very difficult. Specifically, I'd like a dead zone slider (like the sensitivity one) for the DS3. This way those who want more or less of it can choose. As a note, some have mentioned the setting under the Move controls will effect the DS3, but I've tested it and it doesn't seem to do anything.
We need to be able to make custom control layouts, or at least give us a variety of pre-made layouts, specifically ones that resemble some of the more popular shooters out today.
I find that sometimes I will come out of ADS, even if I'm holding down L1. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2013.01.30 08:47:00 -
[4] - Quote
Remapping controls is coming, they confirmed it
Keep up the feedback. |
Thrain Fireshield
BurgezzE.T.F Orion Empire
2
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Posted - 2013.02.01 03:03:00 -
[5] - Quote
I put in my request for custom load outs
PS3 controls *sprint sometimes doesn't register *the inability to strafe like with keyboards is sad. (personal preference, i enjoy the 70% sensitivity setting for right jog) *turning and running, because they're on the same stick feel down right impossible - need this to get out of fire and duck behind cover. *Custom load outs - so like i could move sprint to another button - or adjust for the type of control someone might like, etc. *The PS3 chat text forms leave much to be desired because of the time it takes to enter a message using a controller - it's easier to hook up a keyboard.
Keyboard Controls *i actually enjoyed this better - much more familiar for a PC shooter fan. *mouse sensitivity needs to be increased - felt like I had to drag the mouse half way across the desk to change view direction. *custom load outs. *Access to Navcom / chat functions while in combat aren't intuitive - custom load out will solve this.
When I first started, i didn't realize that sprint was controlled by your stamina stat, and is part of the health meter HUD. If you don't sprint at all, general movement speed feels very slow compared to other games. (planetside2 for instance). |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2013.02.01 06:05:00 -
[6] - Quote
The two biggest control issues right now, according to me:
1. Deadzone is too large even when turned right down - and for some reason is affected by PSMove settings. Sixaxis deadzone needs to be smaller than the minimum available option right now, and it needs to remain unaffected by PSMove settings because that's just stupid.
2. Custom controls. We've been told they're coming, but it would be nice to see them sooner rather than SOONGäó |
Lt Sprinquello
Moordzaken en Co.
16
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Posted - 2013.02.01 15:22:00 -
[7] - Quote
I wanted to reply but all Im reading is that they are coming with custom controls so that leaves me in good hopes and all I wished for! |
Roel Yento II
Mikramurka Shock Troop Minmatar Republic
0
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Posted - 2013.02.01 16:13:00 -
[8] - Quote
When using keyboard and mouse, my mouse control seems to lag and not move smoothly. Tried messing around with sensitivity and smoothing and had problems with the mouse not responding accurately. This is using laser mouse that is connected by wire. In my characters room and predeployment room it is smooth but in match it runs horrid. |
Iam Krogan
Tuchanka Wrecking Crew
6
|
Posted - 2013.02.01 16:35:00 -
[9] - Quote
KAGEHOSHI Horned Wolf wrote:What ever it is, I want you guys to provide constructive feedback here to help the game improve. It has to be more descriptive than "it sucks".
I think a major problem with DS3 aim is the lack of momentum (i.e. the aim jerks from still to move to still when going in and out of the dead zone). It's a fine balance issue, too much momentum and the aim feels laggy, too little and it feels jerky. Preferrably it should be player customizable since it's really a personal thing. Kind of like how some people like to use motion filter with mouse aim, and some hate it (or instead do it physically by getting a heavier mouse).
If you need an example of a game where it's done right, look at Mass Effect 3. Even though the frame rate sucks horribly at times, I can still do an aim sweep over the target and hit him by pulling the trigger at the right time. No success with that in DUST so far. |
Cade Orion
Tronhadar Free Guard Minmatar Republic
27
|
Posted - 2013.02.01 18:08:00 -
[10] - Quote
The main thing I hear people say about the controls is that they are sluggish to respond because it doesn't work instantly like that in BF3 and the CoD games. But I really believe that CCP does this on purpose and so it doesn't bug me at all. If it's in the interest of balance then I'm all for it.
This keeps the light armor guys speed able to run around the Heavy's which is what CCP wanted to do to balance the game out. Adding the ability to instantly aim at someone while they are running around you like BF3 and CoD wouldn't have that same balance.
So I'm fine with the aiming, sure it takes time get used to. But I'm good. |
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DeathhtaeD
Dust-Cloud
16
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Posted - 2013.02.14 19:02:00 -
[11] - Quote
Anybody who knows when the remapping possibility is coming? |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2013.02.14 19:18:00 -
[12] - Quote
DeathhtaeD wrote:Anybody who knows when the remapping possibility is coming? Not next build I'm guessing, devs said in an interview that it wasn't a current priority. |
usrevenge2
Subdreddit Test Alliance Please Ignore
64
|
Posted - 2013.02.15 01:43:00 -
[13] - Quote
switching gear is a pain as it is to easy to pick the wrong thing
the biggest issue for controls is the vehicle controlls.. why is every movement on 1 stick??? copy halo vehicle controls please so we can actually go where we are trying to go. |
De- -Zell
Universal Rangers
5
|
Posted - 2013.02.15 01:56:00 -
[14] - Quote
I'd just like the option to be able to chose or create your own custom settings for controls related to on foot, driving and flying. The default settings are less than desirable. |
Bohemian Raven
Hot and Sexy Inc.
7
|
Posted - 2013.02.15 04:13:00 -
[15] - Quote
The wonky reloading gets me killed a lot.
I press the switch weapon button, but my character wants to reload while I'm getting shot at and not change weapons. The button doesn't seem to register, I press again, and it starts reloading again.
Or I reload, then immediately switch weapons taking up more of my precious moments to try and get the kill only to get wasted.
Basically reload needs to take a back seat to all player input.
As an occassional Logi, there should be some fast way to switch to the tools. Maybe for classes in general. Hot key it to a d-pad direction, or something. It seems I have to open the weapon wheel to access it.
Speaking of the weapon wheel, I can't describe what's wrong with it, but the item selection seems... off. Unresponsive. Maybe something like a skyrim favorites menu model could be implimented? It's more direct, I'd say. with a small arsenal on hand pressing up or down once shouldn't take long.
the vehicles could use a more of a racing/open world style of control. And ejector seats for the driver so they can eject dead weight, but the latter is another matter, I suppose. |
Eris Ernaga
Super Smash Bros Friends United Seeking Influence and Notoriety
26
|
Posted - 2013.02.15 06:13:00 -
[16] - Quote
There is no issue with controls there is an issue with very subtle lagg in game throwing off overall performance and unsmoothness caused by lagg or naturally in the game. This can be seen when running on sharp rocks as you glitch up and down very fast or as you shoot and the kick goes crazy or your hand disappears. The game controls are fine maybe a little tweaking but fine its all about the lagg and smoothness of terrain needing to be fixed. |
Fishing Time
Resheph Interstellar Strategy Gallente Federation
0
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Posted - 2013.02.15 06:29:00 -
[17] - Quote
Really can't play without the y axis being inverted. Makes me not want to play it. |
Zin Suddu
DUST University Ivy League
3
|
Posted - 2013.02.15 07:56:00 -
[18] - Quote
I don't have too many issues with the controls, just a few minor things that will probably be fixed when mapping comes through the pipeline, let's see.
Vehicle controls are definetely a bit wonky. It would be nice to have an accelerator and brake instead of just moving the left analogue to move the vehicle. Feathering the gas pedal makes it easier to control turns in most cases. This also tends to apply to flght mechanics as well, controlled deceleration makes all the difference in banking maneuvers, and especially landing. Mapping will allow us to put pitch and yaw on opposite analogue sticks so we don't have to worry about that. I hope.
I think infantry controls are fine for the most part. I've noticed most issues I've had with them dissappear as I've gotten better at the game and skilling up in a weapon makes a ton of difference to the feel of your aim. I think that was intentional, and if so then somebody knows what there doing. That said, I feel that mouse smoothing isn't quite there yet, but I've a feeling that it will improve with time. The biggest issue I have is with the deadzone, it doesn't seem that bad at first but once you try sniping at range with the controller it screems at you; Makes it really hard to lead a target accuately with a DS3. So maybe a little work there but that might be more of a feel issue than a input issue - I'm not sure.
I definetely agree with the weapon wheel issue though. It's much easier to just tap R2 - which I will be moving to Triangle ASAP - to cycle through your weapon load-outs. If I could I'd reserve R2 for squad commands only, and I'd be a happy man indeed. Something about having to hold R2 to bring up the wheel and then click the right anologue R3 button is just to much and can be a pain in certain situations. I'll also be popping my crouch control over to the Circle button; the only problem with all of this would be figuring out which button to use to initiate, activate, interact with objects - Null Cannons, Turrets and what not - to be honest I don't know why that action has its own input. CCP could just make it a context sensitive operation and assign it to any button they want, i.e. X makes you jump unless you"re standing in front of an objective, turret, etc, in which case the press X to capture prompt comes up and it does that instead. Most of this really just boils down to button mapping and personal preference though.
Last of all - I absolutely agree that reloading should not interrupt any other action. I have suffered several instances where the auto reload has taken presidence over an R2 tap to swap to a sidearm. It gets me killed quite a bit and drives me absolutely friggin bonkers.
Cheers! |
Atikali Havendoorr
HERBGROWERS
4
|
Posted - 2013.03.03 13:10:00 -
[19] - Quote
Sete Clifton wrote:I personally think the aiming on the right analog stick of the DS3 is off, it feels way too twitchy/jittery and not smooth enough, it makes aiming very difficult. Specifically, I'd like a dead zone slider (like the sensitivity one) for the DS3. This way those who want more or less of it can choose. As a note, some have mentioned the setting under the Move controls will effect the DS3, but I've tested it and it doesn't seem to do anything. ...
Garrett Blacknova wrote:The two biggest control issues right now, according to me:
1. Deadzone is too large even when turned right down - and for some reason is affected by PSMove settings. Sixaxis deadzone needs to be smaller than the minimum available option right now, and it needs to remain unaffected by PSMove settings because that's just stupid. ...
Iam Krogan wrote:I think a major problem with DS3 aim is the lack of momentum (i.e. the aim jerks from still to move to still when going in and out of the dead zone). It's a fine balance issue, too much momentum and the aim feels laggy, too little and it feels jerky. Preferrably it should be player customizable since it's really a personal thing. Kind of like how some people like to use motion filter with mouse aim, and some hate it (or instead do it physically by getting a heavier mouse). This.
And...
Grenade does not throw while sprinting. I would like the grenade button to abort sprinting and take out a grenade. I experience the grenade throw is awfully slow when just fired a weapon. Switching weapons is awfully slow. Weapon/equipment circle is inaccurate and hard to get right. There should be an option to toggle through the weapons and equipment as a complement to the ring if they cannot make the ring better.
Cars/LAVs are some of the most ******** thing control wise I-¦ve encountered in a game. It-¦s like they-¦ve turned the stick into button on/off mode. Either you speed at maximum, or turn at maximum. Not both, and hardly anything in between. Holy crap! How could you fail on this? Moreover, LAVs are prone to spin around like crazy. At walking speed you can do a full 360 turn. Driving on bumpy ground is a lottery. The physics are so off that it-¦s pure luck if you get through straight. Tank controls are okay, since they-¦re slow. I think they-¦re better in Battlefield 1943. They are supposed to be slow and that in Dust I guess, but it could still be improved. Have never flown, so can-¦t say anything about that.
And so the aim... I have a hard time aiming with the stick. Firstly, the difference between the smallest and largest movement is too small. And there is no acceleration either. Secondly, stick reaction area is way too small! The inner third part from the center of the stick virtually does nothing. The outer third area of the stick doesn-¦t do much. So there is just one third of the sticks movement area/circle which has a real effect on the aim. And even there it is quite rough! So you can-¦t get any smoothness at all. You just jerk the stick and hope you get it right. It actual got harder to aim after upgrading the weapon skills, since the bullets got more focused.
I-¦ve heard about this "Move" controller dead zone adjustment would effect the DS3. Sounded ridiculous, but I tried after one told me to. And it certainly improved things! Holy hell! It became playable after that. But this whole controller stick thing needs a thorough overhaul.
I never had any problems with all this in Halo. In fact, it was very smooth and exact. I cannot recall that I had so much problems even with Chronicles of Riddick. |
Panther Alpha
Blueberries United
74
|
Posted - 2013.03.03 13:37:00 -
[20] - Quote
If we talking about the DS3, i'll say the biggest problem in the sensitivity, and the dead zone. It seems to be "pause" when you initiate a movement, significant enough to be noticeable.
The dead zone needs to be a "bit" tighter, and the sensitivity a "bit" sharper. |
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RINON114
B.S.A.A.
20
|
Posted - 2013.03.03 14:16:00 -
[21] - Quote
I don't know if this comes under this topic but I would like the UI to switch to the controller method I'm using, so instead of "press start for neocom" it could say "spacebar" instead.
As far as controls are concerned the DS3 is terribly twitchy on the right stick. For some reason it's better amd easier to strafe with your left stick than try and "aim right".
The dead zone thing is another issue I've had, where there is not enough movement between minimum input and minimum movement. The thing is too, that the DS3 is very good in this regard as I first noticed the difference when I played borderlands on PS3. The aiming is so much smoother and quicker to respond than the 360 pad and so I'm wondering how it can be so bad here.
In regards to what someone mentioned above about the spped of turning, that is intentional but has nothing to do with the minimum input not translating well into the game. |
Kazio De Vihura
Ostrakon Agency Gallente Federation
9
|
Posted - 2013.03.03 15:44:00 -
[22] - Quote
I'm generally happy with mouse and keyboard, only add some more mouse sensitivity, now you have to roll mouse across desk to turn. |
Riya Von
Team Venture Bros
0
|
Posted - 2013.03.15 13:07:00 -
[23] - Quote
KAGEHOSHI Horned Wolf wrote:
EDIT: Here is a minor problem with controls I have discovered. If you're running and you try to throw a grenade, it doesn't cancel running. Minor annoyance, but still an annoyance.
That is my main problem with the controls. Otherwise I haven't noticed anything.
I would love to see a customizable control scheme. Most other games I play I move one or two buttons here or there for personal comfort. |
Andrea de'Crux
Sanmatar Kelkoons Minmatar Republic
0
|
Posted - 2013.03.15 15:13:00 -
[24] - Quote
I find that using the left analog stick t run is a bit 'clunky': sometimes I don't keep enough pressure on the stick and I stop runnign without realizing it for several seconds, and other times it feels like I'm going to break the stick with too much pressure. |
DusterBuster
DUST University Ivy League
12
|
Posted - 2013.03.15 19:05:00 -
[25] - Quote
I myself have heard many complaints about the controls in Dust, and made a thread about these complaints and possible solutions awhile ago. (Shameless plug, that thread is located here if anyone wants to read it over and provide feedback.)
Besides that, I have had a bit of a problem playing Dust. I am getting more used to it now, and do not know what the problem was. Like others have said, I found it to be a little twitchy or something.
I have also had times where I was hacking an objective, and I almost got to the end. Then, I just randomly stop hacking, and have to start over again. I do not release pressure of the button, and don't know if it is caused by lag spikes or what, but it can get pretty annoying at times. |
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