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Quil Evrything
DUST University Ivy League
347
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Posted - 2013.11.05 22:44:00 -
[1] - Quote
Hey there CCP,
You still have knives in the game, and patched em, so I figure at least one person over there likes em. Hopefully, this means at least one person there will read this
After watching some video of 1.6 knife performance, I actually think the knifehit mechanic seems somewhat fair. One trouble is that knife fighters dont get a good way to fight a moving target. I think that people gutsy enough to bring a knife to a gun-fight, deserve a little perk. Not a huge perk, but enough of one that I think you would make the knifers complaining, a lot happier.
Right now, there is no use of the ADS button, when knife is equipped. I would like to request that L1 would engage a mini-map-radar zoom. So instead of 1-100m, using it zooms in to be lets say, 1-25m ?
Important note: this needs to be unlike other L1 use, and have no reduction of movement speed.
This new mode will give proper visibility of your opponent's position, for better stabby-stabby. You still need good skill to effectively use this though, so this isnt some crazy OP mod.
This would also mesh really will with the new gallente scout passive scan range. That's just made for stalking people. With that, Gallente scouts will be more likely to equip knives as sidearm, just for the radar zoom feature, even if they never use them to attack!
So... whaddya say?
PS: the other knife problems remaining are; 1. no sprinting+charging. Would be nice to allow this.
but, most importantly:
2. slashing, currently does "stop sprint, then slash". It really needs to be "slash, THEN stop sprinting". If you just changed the order there, then I think you'd make a lot of unhappy knifers, happy. And it would be such a tiny code change! No new feature adds required, and no new "lunge" animations would need to be rendered either!!!
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Lynn Beck
Granite Mercenary Division
195
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Posted - 2013.11.05 22:48:00 -
[2] - Quote
+1, for the record, i'm against any type of lunge, or speed increase whist knife equipped. A non-directly combat related buff would work wonders. Though sprint+charge would be appreciated. Although i would say some sort of stamina consumption hit while charging could make it more balanced.
CCP wants me to specialize? But there's so many weapons!
'Unwise SP spending mode activated'
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Robert JD Niewiadomski
NULLIMPEX INC
682
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Posted - 2013.11.05 23:47:00 -
[3] - Quote
How about ADS for knives enable you to throw them at your victim? You would need to approach the body quickly before it dissolves to retrieve them. Or otherwise they would become disabled until you restock at hive or SD.
F.E.A.R. stands for False Expectations Assumed Real
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Quil Evrything
DUST University Ivy League
349
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Posted - 2013.11.06 00:17:00 -
[4] - Quote
Robert JD Niewiadomski wrote:How about ADS for knives enable you to throw them at your victim? You would need to approach the body quickly before it dissolves to retrieve them. Or otherwise they would become disabled until you restock at hive or SD.
Lets not get all crazy here :)
How about a discussion on what was specifically brought up, in this thread?
For other stuff, best to start a separate thread.
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Robert JD Niewiadomski
NULLIMPEX INC
683
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Posted - 2013.11.06 08:21:00 -
[5] - Quote
Quil Evrything wrote:Robert JD Niewiadomski wrote:How about ADS for knives enable you to throw them at your victim? You would need to approach the body quickly before it dissolves to retrieve them. Or otherwise they would become disabled until you restock at hive or SD. Lets not get all crazy here :) How about a discussion on what was specifically brought up, in this thread? For other stuff, best to start a separate thread. Yeah, i guess you'r right. Sorry. I got carried away a bit
F.E.A.R. stands for False Expectations Assumed Real
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Aseair
Namtar Elite Gallente Federation
49
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Posted - 2013.11.14 14:19:00 -
[6] - Quote
Robert JD Niewiadomski wrote:How about ADS for knives enable you to throw them at your victim? You would need to approach the body quickly before it dissolves to retrieve them. Or otherwise they would become disabled until you restock at hive or SD. If you start a request thread for this, let me know. I shall give my full support. Back on topic, though. While having the minimap zoom may be useful in certain situations, it could also really throw you off on the exact location of the enemy. Personally, I don't think I'd ever use it for that reason.
Memento vos sunt immortales
I am a scout. If you see me, I deserve to get shot.
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Quil Evrything
DUST University Ivy League
383
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Posted - 2013.11.14 15:31:00 -
[7] - Quote
Aseair wrote: Back on topic, though. While having the minimap zoom may be useful in certain situations, it could also really throw you off on the exact location of the enemy. Personally, I don't think I'd ever use it for that reason.
how so? The entire purpose of it, would be to give you a more exact location of the enemy :-} if it confused you, it would just be implemented wrong
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Aseair
Namtar Elite Gallente Federation
49
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Posted - 2013.11.14 15:44:00 -
[8] - Quote
Quil Evrything wrote:how so? The entire purpose of it, would be to give you a more exact location of the enemy :-} if it confused you, it would just be implemented wrong
Well, you would essentially have two different minimaps. I suppose it could be something you could get used to, but at the same time could completely narrow your passive scanning ability (Scouts are now able to get well over 30m without modules). Besides, at that range I am able to get in close within 1-2 seconds, making the window of usefulness very small.
Memento vos sunt immortales
I am a scout. If you see me, I deserve to get shot.
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Quil Evrything
DUST University Ivy League
383
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Posted - 2013.11.14 15:52:00 -
[9] - Quote
Aseair wrote: Besides, at that range I am able to get in close within 1-2 seconds, making the window of usefulness very small.
you're missing the whole point of the request then. It's for when you are within 2 meters of the enemy, and they are not directly in front of you. The current radar is then almost useless. At best, you get a vague idea of which side of you they are on. but you cant see which way they are facing clearly
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Aseair
Namtar Elite Gallente Federation
49
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Posted - 2013.11.14 16:12:00 -
[10] - Quote
Quil Evrything wrote:you're missing the whole point of the request then. It's for when you are within 2 meters of the enemy, and they are not directly in front of you. The current radar is then almost useless. At best, you get a vague idea of which side of you they are on. but you cant see which way they are facing clearly
If you say so. I've never really had any problems with it.
Memento vos sunt immortales
I am a scout. If you see me, I deserve to get shot.
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Joel II X
AHPA
139
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Posted - 2013.11.14 17:09:00 -
[11] - Quote
Why would knives...? How about we get sprint charging instead? |
Quil Evrything
DUST University Ivy League
383
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Posted - 2013.11.14 18:38:00 -
[12] - Quote
Joel II X wrote:Why would knives...? How about we get sprint charging instead?
because its not going to happen so try asking for stuff they might actually give us
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DeadlyAztec11
Gallente Federation
2561
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Posted - 2013.11.14 19:45:00 -
[13] - Quote
Quil Evrything wrote:Joel II X wrote:Why would knives...? How about we get sprint charging instead? because its not going to happen so try asking for stuff they might actually give us Proof its not going to happen: some fool mentioned officially to CCP, "oh hey I found this glitch that lets me sprint charge. Its really useful! how about making it a normal feature?" They removed the glitch instead. They only removed it because they thought that a Sprint charge and better hit detection would be OP. Though, as it turns out, CCP has once again acknowledged that there are still issues in the hit detection code, supposedly they will be fixed in 1.7.
Madness is the emergency exit. You can just step outside, and close the door on all those dreadful things that happened.
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