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Django Quik
R.I.f.t
1124
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Posted - 2013.07.28 11:27:00 -
[31] - Quote
Heligg wrote:Tech Ohm Eaven wrote:I hear: "CCP we are doing a balance pass" What I got was a 60% HP buff to LAVs.
I really do not get where the balance is in giving any weapon, suit, mod or vehicle a 60% buff to a stat.
What we got was GTA 514.
What was the CCP reasoning on that??
Please do not shoot the messenger.
Just wondering whats up with this issue??
Thanks for reading. At the time they buffed vehicules, it made sense because they were underused. And not all LAVs received that buff. With the new collision tweaks, LAVs will finnaly have a good role wich is moving people quickly and not die instantly. It made sense to buff them a little but 60% is extreme and all LAVs did receive a buff, even the starter ones we all used to have. In fact the charybdis got a 70% buff, which is just insane! |
STABBEY
WarRavens League of Infamy
90
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Posted - 2013.07.28 11:31:00 -
[32] - Quote
Tech Ohm Eaven wrote:I hear: "CCP we are doing a balance pass" What I got was a 60% HP buff to LAVs.
I really do not get where the balance is in giving any weapon, suit, mod or vehicle a 60% buff to a stat.
What we got was GTA 514.
What was the CCP reasoning on that??
Please do not shoot the messenger.
Just wondering whats up with this issue??
Thanks for reading.
ugm, isnt this old news?? or did i miss somthing |
THE TRAINSPOTTER
ROMANIA Renegades C0VEN
51
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Posted - 2013.07.28 13:07:00 -
[33] - Quote
Another Heavy SOB wrote:THE TRAINSPOTTER wrote:Django Quik wrote:CoD isAIDS wrote:Tech Ohm Eaven wrote:I hear: "CCP we are doing a balance pass" What I got was a 60% HP buff to LAVs.
I really do not get where the balance is in giving any weapon, suit, mod or vehicle a 60% buff to a stat.
What we got was GTA 514.
What was the CCP reasoning on that??
Please do not shoot the messenger.
Just wondering whats up with this issue??
Thanks for reading. PRO AV 514 vs STD vehicles. Any point you were trying to make is invalid. When PRO AV can't take out an LAV but can decimate a tank, that's a valid issue that needs addressing. LAV is smaller and has speed tanks are bigger and that makes them slower therefor target practice on a sitting duck ofc its hard to take down a good LAV driver, you get to throw one grenade and if he see it hear the pin go or feel it hes out of there just because its a proto av that doesnt make it insta win you dont know what modules is the enemy using on his LAV to aid his LAV against damage That doesn't change the fact that LLAV's can tank better than a TANK. Do you speak from experience on either side of the spectrum or simply conjecture? I can tell you from experience that even a militia fit Chary can tank a Couple wykromi's and laugh, and I speak from using both. Where did he say insta win? It's a fact that most Chary LLAV's can take 3 proto nades while most tank's cannot. So are you trolling or just a nublet trying to pretend like you have seen it all?
Charry are shield based and Limbus are armor based
i run ONLY LLAV Limbus with every module i use the best i can get with ISK so i know
its easy to avoid grenades because you hear the pin go off and you see them and you feel them if you in a LLAV
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Django Quik
R.I.f.t
1130
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Posted - 2013.07.28 14:16:00 -
[34] - Quote
THE TRAINSPOTTER wrote:Charry are shield based and Limbus are armor based
i run ONLY LLAV Limbus with every module i use the best i can get with ISK so i know
its easy to avoid grenades because you hear the pin go off and you see them and you feel them if you in a LLAV and in the heat of the battle with a LLAV swarming around you its not always precise where you drop your grenade as with a tank you cant miss
small fast-harder to hit
big heavy-easier to hit
whats so hard to understand What I don't understand is that you appear to be saying that there's no problem with the hp buff on LAVs and then you list reasons why they don't actually need it anyway
Tanks are easier to hit, so need more hp. LAVs are harder to hit but also have loads of hp. What sense does that make? |
Purona
The Vanguardians
26
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Posted - 2013.07.28 14:35:00 -
[35] - Quote
lavs without hp turn into easily destroyable death contraptions
all CCP need to do is make it so LAVS cant kill when they hit a dropsuit amd take damage when hitting a dropsuit depending on the type of dropsuit
Heavies deserve to not die when getting hit by a LAV since we cant move fast or jump or get across some obstacles especially since Heavys with HMGS lost the ability to easily take out LAVs with there HP buff |
Cass Caul
Namtar Elite Gallente Federation
12
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Posted - 2013.07.28 14:35:00 -
[36] - Quote
Tech Ohm Eaven wrote:Kane Fyea wrote:Tech Ohm Eaven wrote:I hear: "CCP we are doing a balance pass" What I got was a 60% HP buff to LAVs.
I really do not get where the balance is in giving any weapon, suit, mod or vehicle a 60% buff to a stat.
What we got was GTA 514.
What was the CCP reasoning on that??
Please do not shoot the messenger.
Just wondering whats up with this issue??
Thanks for reading. Don't worry they're going to be fixed. Yeah but only after several weeks. Imagine the outcry if CCP decided to buff by 60 percent!! the damage sniper rifles do?? 350 plus proficiency and damage mods gets over 600 damage now imagine if that were buffed by 60%. 600 goes to over 960 damage so a OHK on just about anything?? Or if HMG got a 60% buff to damage and 60% buff to clipsize
My Kaalakiota Tactical Sniper Rifle used to be able to kill Prototype Assault Suits. It was my weapon of choice from January 20th to May 5th. It was awesome. I could get a kill from a headshot! now, I'm lucky if I can kill someone with a headshot from my Thale's TAR-07 Sniper Rifle. I'm a Gallente Scout, the Kaalakiota can't even take out my gk.0 Scout with a full clip.
Oh, thanks to z-fighting every time you're up there on top of the communications building you've got perfect cover.
60% buff to snipers would return them to how they were in all previous builds |
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