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THEAMAZING POTHEAD
Not Guilty EoN.
66
|
Posted - 2013.07.21 09:01:00 -
[61] - Quote
That way when things are good you can choose a good SP path w/out the fear of getting sh** on by CCPs "Balancing.*" |
Aythadis Smith
The Generals EoN.
81
|
Posted - 2013.07.21 09:05:00 -
[62] - Quote
Void Echo wrote:THEAMAZING POTHEAD wrote:Oh lookie here, tankers being mad because theyre changing the base stats on something theyve spent all their SP on then complaining about it! HUH sounds a bit like that famous dropsuit nerf HMM... Oh you guys shouldve specced into the shield tank, you always get the best thing nerfed, not the sh**ty thing(shield tanks) buffed. You shouldve known better...
See how ******** that sounds? People need a respec, the tankers should get a respec like everyone, and wait til CCP gets thier sh** together & balanced so you can spec into what you want once the games stable, and stats aren't changing left and right. Seriously. im speced into both shield and armor, both will be useless soon Both are about useless. SOON will be the day, tanks are popped by rocks |
Panther Alpha
DarkWingsss
655
|
Posted - 2013.07.21 09:11:00 -
[63] - Quote
CoD isAIDS wrote:Panther Alpha wrote:CoD isAIDS wrote:Panther Alpha wrote:[quote=Void Echo]
So Infantry is CoD fanboys ? ....OR, FPS fanboys ? ... BIG difference. It's infantry wanting vehicles to be made useless. We don't care when they shoot our tanks with ARs, or try to damage them with flaylocks. We DO care when people cry that tanks are overpowered, constantly, when they're given more than effective enough tools to destroy them. Some tanks are OP, specially the ones that eats Swarms like candy... they just need to fix those, which i believe is what they doing. ................................ what are you talking about?
Ohh, i don't know...20 Swarm missiles hitting a tank simultaneously, and only a quarter of the shields going down.. that is not OP, right ? |
Beld Errmon
D3M3NT3D M1NDZ
743
|
Posted - 2013.07.21 09:28:00 -
[64] - Quote
Dr Allopathy wrote: You have no experience tanking. You hardly know anything
rofl this No Name **** just said that
are you even in the top 1000 Toy? |
Vickers S Grunt
Seraphim Initiative. CRONOS.
153
|
Posted - 2013.07.21 09:42:00 -
[65] - Quote
Recently i acquired the ability to seriously hurt tanks buy skilling in to the proto swarm launcher and have finally been able to start making tanks explode on a regular basis .
I tried all the levels of swarm launcher from milita to proto and i can tell u that until u reach proto your efforts are mostly wasted unless the tank is failfit or just dumb.
Now it is possible for me to solo most tanks if i have a firing solution for long enough with the proto swarms .
Tankers will tell u that one AV should not be able to kill a similar level tank alone but i am calling bullshit on this why should i not be able to take out a tank if i am skilled and fitted in to it ?
Lets look at some of the arguments:
The tank takes millions more skill points than the AV = false Yes while the single weapon takes less than the whole tank this is not the complete picture after all my swarm launcher is not going to fire its self. I need maximum core and fitting skills to ensure i can fit the best weapon for the job i need suit skills to give me the hit points to make it to that perfect firing angle as well as proto sidearm so give me a better chance of getting threw any infantry standing in my way .
I have 17 million skill points and all of those except the few million in other light weapons can be directly of use fighting tanks .
Next argument
Tanks cost millions of isk each they should be able to survive multiple battles and mow down infantry = false Tanks cost a lot of isk true but the benefits from being surrounded buy a metal boxes are large . For a start only a small percentage of infantry can hurt u from range. It might seem to u like every other guy is rocking av but take it from a infantryman there are still a lot more AR's out there than forge guns and swarms and of those guys even less have bothered to train for proto av . Tanks murder regular infantry and are invulnerable to non specialized weapons with the ability to generate staggering amounts of war points and a GTFO ability that most grunts can only dream of .
Now these tanks are not just evaporating at the mere sight of my proto swarm with 2x complex damage mods some are even able to fully tank my damage for a limited time and any good tank will take at least 5-8 volleys .
So how much more damage should a tank be able to take ? if i am using proto with 2x complex how much more would it take a militia guy ? 10 volleys 15 ? 20 ! Yeh yeh i hear u say " but that's militia gear against advanced tank " Ok so it should take 4-5 mags of directs hits from a militia AR to down a protobear ??? after all his gear might be 10 times more expensive than the militia guy ( just like a top tank might be 10 times more expensive than my proto AV fit ).In dust u pay a lot to go up in levels for little gain for example a gek costs 7 or 8 times more than a standard for only 5% more damage .Tanks just follow this trend
Arguments like this about the level of gear belong in games like WOW yes being higher level should give u a advantage but it should not make u invulnerable to lower levels ( It never did in eve ).
|
White Mortadela
The Unholy Legion Of DarkStar DARKSTAR ARMY
22
|
Posted - 2013.07.21 10:17:00 -
[66] - Quote
Vickers S Grunt wrote:Recently i acquired the ability to seriously hurt tanks buy skilling in to the proto swarm launcher and have finally been able to start making tanks explode on a regular basis .
I tried all the levels of swarm launcher from milita to proto and i can tell u that until u reach proto your efforts are mostly wasted unless the tank is failfit or just dumb.
Now it is possible for me to solo most tanks if i have a firing solution for long enough with the proto swarms .
Tankers will tell u that one AV should not be able to kill a similar level tank alone but i am calling bullshit on this why should i not be able to take out a tank if i am skilled and fitted in to it ?
Lets look at some of the arguments:
The tank takes millions more skill points than the AV = false Yes while the single weapon takes less than the whole tank this is not the complete picture after all my swarm launcher is not going to fire its self. I need maximum core and fitting skills to ensure i can fit the best weapon for the job i need suit skills to give me the hit points to make it to that perfect firing angle as well as proto sidearm so give me a better chance of getting threw any infantry standing in my way .
I have 17 million skill points and all of those except the few million in other light weapons can be directly of use fighting tanks .
Next argument
Tanks cost millions of isk each they should be able to survive multiple battles and mow down infantry = false Tanks cost a lot of isk true but the benefits from being surrounded buy a metal boxes are large . For a start only a small percentage of infantry can hurt u from range. It might seem to u like every other guy is rocking av but take it from a infantryman there are still a lot more AR's out there than forge guns and swarms and of those guys even less have bothered to train for proto av . Tanks murder regular infantry and are invulnerable to non specialized weapons with the ability to generate staggering amounts of war points and a GTFO ability that most grunts can only dream of .
Now these tanks are not just evaporating at the mere sight of my proto swarm with 2x complex damage mods some are even able to fully tank my damage for a limited time and any good tank will take at least 5-8 volleys .
So how much more damage should a tank be able to take ? if i am using proto with 2x complex how much more would it take a militia guy ? 10 volleys 15 ? 20 ! Yeh yeh i hear u say " but that's militia gear against advanced tank " Ok so it should take 4-5 mags of directs hits from a militia AR to down a protobear ??? after all his gear might be 10 times more expensive than the militia guy ( just like a top tank might be 10 times more expensive than my proto AV fit ).In dust u pay a lot to go up in levels for little gain for example a gek costs 7 or 8 times more than a standard for only 5% more damage .Tanks just follow this trend
Arguments like this about the level of gear belong in games like WOW yes being higher level should give u a advantage but it should not make u invulnerable to lower levels ( It never did in eve ).
Oh how the mighty have fallen , you were once the best player in the game ,now a noob could take you out with a starter fit |
Noc Tempre
Internal Error. Negative-Feedback
2210
|
Posted - 2013.07.21 10:21:00 -
[67] - Quote
Iron Wolf Saber wrote:I was going to post something snarky but realized you don't have access to what I have been seeing.
CCP always says the right words. Then they deliver something entirely different (in DUST's case 99% of the time it's crap). |
Purona
The Vanguardians
24
|
Posted - 2013.07.21 10:54:00 -
[68] - Quote
@vick
weaponry 68,400 light weapon operation 133,800 swarm launcher operation 621,840 swarm launcher proficiency 1,554,600 handheld weapon operation 621,840
3,000,480k sp to max swarm launcher damage with 824040 sp being useful for other weapons
vehicle command 6220 galente lav 273,600 galente hav 49,760
329,580 sp to unlock madrugar and nothing else
24,870 932,760 932,760 1,554,600 621,840
4,066,830 sp to max armor skills
310,920 621,840
932,760 sp just to get the power grid to even fit the tank with the necessary powergrid
310,920 932,760
1,243,680 so just to max turret skills
6572850 sp to max tank
and even then you cant put the best proto turret without sacrificing armor or vice versa |
daishi mk03
Brutor Vanguard Minmatar Republic
18
|
Posted - 2013.07.21 10:57:00 -
[69] - Quote
Vickers S Grunt wrote:Recently i acquired the ability to seriously hurt tanks buy skilling in to the proto swarm launcher and have finally been able to start making tanks explode on a regular basis .
I tried all the levels of swarm launcher from milita to proto and i can tell u that until u reach proto your efforts are mostly wasted unless the tank is failfit or just dumb.
Now it is possible for me to solo most tanks if i have a firing solution for long enough with the proto swarms .
Tankers will tell u that one AV should not be able to kill a similar level tank alone but i am calling bullshit on this why should i not be able to take out a tank if i am skilled and fitted in to it ?
Lets look at some of the arguments:
The tank takes millions more skill points than the AV = false Yes while the single weapon takes less than the whole tank this is not the complete picture after all my swarm launcher is not going to fire its self. I need maximum core and fitting skills to ensure i can fit the best weapon for the job i need suit skills to give me the hit points to make it to that perfect firing angle as well as proto sidearm so give me a better chance of getting threw any infantry standing in my way .
I have 17 million skill points and all of those except the few million in other light weapons can be directly of use fighting tanks .
Next argument
Tanks cost millions of isk each they should be able to survive multiple battles and mow down infantry = false Tanks cost a lot of isk true but the benefits from being surrounded buy a metal boxes are large . For a start only a small percentage of infantry can hurt u from range. It might seem to u like every other guy is rocking av but take it from a infantryman there are still a lot more AR's out there than forge guns and swarms and of those guys even less have bothered to train for proto av . Tanks murder regular infantry and are invulnerable to non specialized weapons with the ability to generate staggering amounts of war points and a GTFO ability that most grunts can only dream of .
Now these tanks are not just evaporating at the mere sight of my proto swarm with 2x complex damage mods some are even able to fully tank my damage for a limited time and any good tank will take at least 5-8 volleys .
So how much more damage should a tank be able to take ? if i am using proto with 2x complex how much more would it take a militia guy ? 10 volleys 15 ? 20 ! Yeh yeh i hear u say " but that's militia gear against advanced tank " Ok so it should take 4-5 mags of directs hits from a militia AR to down a protobear ??? after all his gear might be 10 times more expensive than the militia guy ( just like a top tank might be 10 times more expensive than my proto AV fit ).In dust u pay a lot to go up in levels for little gain for example a gek costs 7 or 8 times more than a standard for only 5% more damage .Tanks just follow this trend
Arguments like this about the level of gear belong in games like WOW yes being higher level should give u a advantage but it should not make u invulnerable to lower levels ( It never did in eve ).
Best post in this thread, change title to "Why tanks are fine" and quote it.
|
Harpyja
DUST University Ivy League
312
|
Posted - 2013.07.21 11:50:00 -
[70] - Quote
As the amount of AV grows, I am left with less and less options. I already fear pushing objectives with my team, because it takes only one person with a proto forge to spawn and kill me. I can't run to safety because I helped the team push into enemy territory. If I do find a spot to hide, it's only a matter of time before someone else with AV spawns.
AV grenades still suck, even for shield tanks. A single grenade does nothing, but anyone who does throw one will throw all three at you. Every single AV grenade drastically reduces our tanking ability, as our boosters can hardly do anything. Two guys with AV grenades will bring my shields down slightly past halfway, and as I'm running it'll take maybe two forge gun shots to finish me. So yes, AV grenades hurt shield as well.
As I start noticing that my close range support fits keep getting blown up more often, my wallet is feeling the effects. How do I stop losing ISK? Simple. Redline snipe. My glass cannon fit actually has the most amount of EHP from all my fits (thanks to having no shield booster). I park myself somewhere that I can see the battlefield, but where I'm no further than a few meters from retreating down a hill. Nobody can get me. Railguns can no longer deal 5000+ damage so I am very safe.
Yes it's boring, but I suddenly lose a whole lot less tanks. And I love my glass cannon. It almost destroyed a Falchion that got two railgun shots on me first. It can take out an RDV without overheating, which means I can get a lot more WPs with those juicy Bolas. Just tell me what's in 1.3 so I can get proto rails. A Particle Cannon will make things much easier. |
|
Karazantor
Mannar Focused Warfare Gallente Federation
98
|
Posted - 2013.07.21 12:15:00 -
[71] - Quote
Aythadis Smith wrote:Can I haz tank?
Real talk, it isn't being popped that angers me, it is that one pop. I can't make a profit at 200k-450k vs 800k-1.5m
I too question the placement of vehicles. I just doubt the present audience can really handle it. Look at things
Scouts too hard to hit, nerf scouts
Armor was nerfed before it let the drawing board
The common ground was AR. AR is king. It feels to a point that "shields and Ar? No? GTFO NOOB!" And it is honestly wearing thin trying to talk to anyone about. Some days, yes, I do play with randoms. Even join their squads. Ask for a rep? I insulted an humiliated. Who cars I got more WP, dare I wasn't FOTM
Void, never fought as a green dot, but I treasure the few times you were a blue. A few times out killing you, and another, recalling my gear, suicide, rep tool, then sitting inside your luxery vehicle and repping it.
Dont give up home on the game, be weedy of the player base
You mustn't have been here for Beta. At one stage in Beta the tanks were so crazily overpowered that it took half the opposing squad to deal with one, and that of course meant the rest of the allies of the HAV could wipe the floor with them, but I digress.
Perhaps what Iron Wolf Sabre is referring to is that there is different types of tanks being introduced. What we are dealing with is the basic tanks. If we give them all strong repairing systems then the higher tier ones might end up unstoppable crazily overpowered monsters rampaging all over the battlefield destroying all in their path, as they once did.
Give CCP the chance to hotfix this problem, show us the new tanks and then decide. QQ is popular in this game but seriously... |
Musta Tornius
Sinq Laison Gendarmes Gallente Federation
502
|
Posted - 2013.07.21 12:16:00 -
[72] - Quote
/me pats his Ishukone Assault Forge Gun
We'll be waiting for you when you come back, and you will come back, they all do sooner or later :)
Till then, have a nice breather, we all need it to stop us getting so frustrated with this game. |
Banned From Forums
Shining Flame Amarr Empire
180
|
Posted - 2013.07.21 12:22:00 -
[73] - Quote
Best of luck man. As an AV dude that can solo the best of the best tanks and destroy them I say that CCP ****** you tankers over. My militia scout suit with la di das can pretty much obliterate you guys. 2million plus tank goes boom with 10K.
Peace brah |
sixteensixty4
Kang Lo Directorate Gallente Federation
0
|
Posted - 2013.07.21 12:45:00 -
[74] - Quote
dude expects to solo the WHOLE battlefield in his tank
Nout wrong with my tank, still having fun in it, i think your doing it wrong |
Jaqen Morghalis
Abandoned Privilege General Tso's Alliance
190
|
Posted - 2013.07.21 12:46:00 -
[75] - Quote
Oh look, it's... nobody. Never mind. |
Gogo O'Dell
Psygod9 RISE of LEGION
0
|
Posted - 2013.07.21 13:41:00 -
[76] - Quote
Iron Wolf Saber wrote:Void Echo wrote:
yet you have never even skilled into tanks and you think you know everything about them... that makes no sense...but im finished arguing with you anyway... unless you didn't catch that..
Well it seems you have such a hard time keeping one alive you had to resort to using a bug to further your max game edge. Sica for life yo.
You are not one of us, nor are you Cubs, Severance Pay, or D S 10. As far as vehicle balance is concerned, you should have no say. |
LudiKure ninda
Trans Worlds Operations League of Infamy
2
|
Posted - 2013.07.21 13:56:00 -
[77] - Quote
In my opinion CCP needs to buff tanks speed/torqe and bring back skill 5% PG per lvl. AV should stay the same,bechause they are here to deal with tanks. Yes AV is powerfull,but that is why it is in game. Special weapons against tanks,..only thing AV should be expencive almoust as tanks.Bechause is not fair that (dont know the price) that 10k AV granades kill 1,5 mil tank with fu...n 3 granades!
Also they should make that tank needs at least 2 players to operate it.
If not that then at least do something CCP Bechause now when a one guy with any form of AV is there on the field,especial a whole group of 4,5 guys go on some tower and spaming forguns and swarms,(that is BIG problem) I need to go behind the red line...and that is boring like hell,and I prefer not to go behind a red line,but when Im low os ISK i will.
Do something...
PS Sry for my bad english |
golddust freeman
SpaceGrass inc.
2
|
Posted - 2013.07.21 14:20:00 -
[78] - Quote
Vickers S Grunt wrote:Recently i acquired the ability to seriously hurt tanks buy skilling in to the proto swarm launcher and have finally been able to start making tanks explode on a regular basis .
I tried all the levels of swarm launcher from milita to proto and i can tell u that until u reach proto your efforts are mostly wasted unless the tank is failfit or just dumb.
Now it is possible for me to solo most tanks if i have a firing solution for long enough with the proto swarms .
Tankers will tell u that one AV should not be able to kill a similar level tank alone but i am calling bullshit on this why should i not be able to take out a tank if i am skilled and fitted in to it ?
Lets look at some of the arguments:
The tank takes millions more skill points than the AV = false Yes while the single weapon takes less than the whole tank this is not the complete picture after all my swarm launcher is not going to fire its self. I need maximum core and fitting skills to ensure i can fit the best weapon for the job i need suit skills to give me the hit points to make it to that perfect firing angle as well as proto sidearm so give me a better chance of getting threw any infantry standing in my way .
I have 17 million skill points and all of those except the few million in other light weapons can be directly of use fighting tanks .
Next argument
Tanks cost millions of isk each they should be able to survive multiple battles and mow down infantry = false Tanks cost a lot of isk true but the benefits from being surrounded buy a metal boxes are large . For a start only a small percentage of infantry can hurt u from range. It might seem to u like every other guy is rocking av but take it from a infantryman there are still a lot more AR's out there than forge guns and swarms and of those guys even less have bothered to train for proto av . Tanks murder regular infantry and are invulnerable to non specialized weapons with the ability to generate staggering amounts of war points and a GTFO ability that most grunts can only dream of .
Now these tanks are not just evaporating at the mere sight of my proto swarm with 2x complex damage mods some are even able to fully tank my damage for a limited time and any good tank will take at least 5-8 volleys .
So how much more damage should a tank be able to take ? if i am using proto with 2x complex how much more would it take a militia guy ? 10 volleys 15 ? 20 ! Yeh yeh i hear u say " but that's militia gear against advanced tank " Ok so it should take 4-5 mags of directs hits from a militia AR to down a protobear ??? after all his gear might be 10 times more expensive than the militia guy ( just like a top tank might be 10 times more expensive than my proto AV fit ).In dust u pay a lot to go up in levels for little gain for example a gek costs 7 or 8 times more than a standard for only 5% more damage .Tanks just follow this trend
Arguments like this about the level of gear belong in games like WOW yes being higher level should give u a advantage but it should not make u invulnerable to lower levels ( It never did in eve ).
pfff....
You're right you should be able to 1v1 a tank. They just need to make your gear 800-1.4 mil to fit out then |
Mary Sedillo
BetaMax. CRONOS.
159
|
Posted - 2013.07.21 14:50:00 -
[79] - Quote
Dr Allopathy wrote:No one cares.
Yes, Allopathy. You are a crap player.
Moving on.
I feel your pain fellow tanker. I've held onto this game for a long time but if this 'fix' is implemented, I'm out as well. |
Xero The Mishima
Vherokior Combat Logistics Minmatar Republic
220
|
Posted - 2013.07.21 14:54:00 -
[80] - Quote
Void Echo wrote:When i 1st played this game during the E3 build in closed beta i had no idea what it was... at 1st i thouhgt it would be playstation's version of halo. After further playing the game i got more into it and saw the oportunity to mak a change to how i play games, when i saw that i could spec into vehicles i was excited because i thought i finally found something different from the same old boring FPS games like CoD and BF etc etc and decided to go into tanking because i wanted to be the biggest weapon on the battlefield and i wanted a change from boring assault riffles and i was for quite some time... i had a good time during closed beta regardless of the AV/Vehicle balance issue.
When i got into the forums, i didnt have a warm welcome (i guess nobody has a warm welcome in game forums) and i wasnt sure about what i was doing there.. but after getting myself involved in the varius discussions i found myself with a common group.
As time progressed i skilled more into tanks and became the tanker i am now over the entire duration of playing Dust 514. the biggest issue i have ever had was with the infantry of this game, it seems as though all the infantry of this game wants this to be a CoD clone or BF clone where vehicles are basically useless and have no reason to be in the game to begin with.... i have tried my best to stand between them and total CoDization of Dust 514 and iv had people stand with me in the matter as well as against me.
Throughout my time playing this game i had high hopes for it thinking to myself "when this game gets out its going to change the history of gaming istelf and define the future of all MMO FPS games to come" and "im glad that im apart of this game's history, now i have something i can say "yeah i was there when this was 1st starting out and i was there during all the old times when things were getting good and epic strugles were making history"".
But i have come to reality that this game's future is bleak and very uncertain if it will survive to the end of this year, all the balancing that CCP has been trying to do is continuously breaking this game more and more, i believe that Chromosome was when the vehicle/av balance was near perfection but CCP has thrown that all away for the infantry players that constantly cry "nerf" when they cant one shot something and they get killed by something thats meant to kill them... if you dont believe me then look through this game's history and the forums, youl find countless examples if this..
Throughout the forums and history of this game, CCP has always donw what the infantry had wanted them to do, CCP has never once listened to the people who have actually skilled into and used the items and equipment that CCP is nerfing, instead they always listen the infantry whinners that have never even tried to use the stuff themselves, nerfing everything into the ground and thus the result is the state of the game we are in now..
The funny thing is that you infantry call tankers QQers when we get nerfed and want compensation for something that weve lost and tell us to adapt or die, yet when you get nerfed (your logi suit is going to become what a logi suit should be, a logi suit, the difference between logi and assault is that assault is meant for attacking and logi is basically support) you believe that your entitled to a respec because you speced into the FOTM OP suit and now your getting nerfed for once.. well now its time for me to say: HTFU its time that you adapt to something for once..
I dont see any hop for the vehicles with the way CCP is hadling them....
I know this goodbye is going to be flamed by CoD fanboys telling me to htfu and adapt to their wishes and bend over to them like CCP has, but whatever.. it doesnt matter anymore. Infantry doesn't know anything about driving tanks yet CCP only listens to them when we are the topic. I don't even understand why they even play this game, if they don't like vehicles then they could just go to another game that doesn't have them, not try to make the vehicles here completely useless.
Il be watching this games progression and looking for any glimer of hope i can find that tells me that its time to come back.
To my fellow tankers that are remaining (few that i know and dont know), it was fun going against you, destroying your tanks and being destroyed you, the only real thrill iv ever had in this game has been fighting alond side you and against you.. im glad that im part of the best tankers that have been here and gone and im proud to call myself a Tanker to begin with.. thank you for the good times and the funny frustration.
Perhaps il be back one day... until then i say for certain Goodbye and Good luck to the classes that are fighting against the infantry classes over nerfs and buffs, the HAVs are at an end, (we stood against the infantry as long and hard as we could (id say about 2 more nerfs and even new tankers and new guys will never want to skill into tanking)), youl need it.
Another pout thread.... See you at the tournament...
|
|
Soldiersaint
Deepspace Digital
233
|
Posted - 2013.07.21 15:06:00 -
[81] - Quote
I am no tank commander... but i agree with this post....i miss the good old days when i could look at a tank commander and know that if i was pinned down by the enemy he would come to my aid and dispatch them swiftly....now they cant even get out of the deployment area because they will just be torn to shreds....the only thing that should be able to do that to them is proto av with maxed damage...they are tanks for crying out loud...they are supposed to be the kings of the battlefield.....but all the competitive sport tryhards got there wish.....now the tanks are not worth much.....hey man dont quit this game just yet....who knows the tanks might get there rightful place on the throne again.....As kings! |
Canari Elphus
Pro Hic Immortalis League of Infamy
192
|
Posted - 2013.07.21 15:19:00 -
[82] - Quote
Yes, its a pout thread but its not like Void is only part of a handful of people that have hung up the sticks on DUST.
Many top tier players have burnt out on the grind and lack of anything new this year. More and more people are migrating away from this game every day. Dont believe me? Check out - http://eve-offline.net/?server=dust
When Uprising hit, there were 8-9k people playing this game every day. Then, about a month or so later it was down to around 6k per day. Now? We are at 4-5k max. Skirmish matches now dont fill up until you are actually in the match.
1.4 will be the deciding patch for this game. If it holds to true to the cycle, it will be out in late August to early September. It has to be a game-changer (new maps, filling out the suits, new vehicles) or people will give up. Why? Because that would mean that the next big content update would probably not be until 1.6 (considering 1.5 will probably be another balance/adjustment patch) which would not be out until late October/November. By that time, the top clans will just be waiting for the release titles for PS4.
Apathy reigns supreme in this game right now. I have 3.5mil unallocated SP because I refuse to invest in anything because it might be the next nerf target. Im one of the guys who are waiting for jets to hit and I probably wont invest in anything until they get here or I quit. I will be happy if they even announce when jets are coming in the next three months but I doubt that will even happen given CCPs superb communication skills.
1.4 or BUSTGäó |
TunRa
The Vanguardians
11
|
Posted - 2013.07.21 16:07:00 -
[83] - Quote
TL;DR Go do what I did and make a alt. I don't use my tanks right now because they are so ****** up so I speced into heavys and I'm killing everyone. Otherwise goodbye no one care. |
Pvt Numnutz
BetaMax Beta CRONOS.
84
|
Posted - 2013.07.21 17:05:00 -
[84] - Quote
Got a good lol when he said "they just cry nerf when they can't one shot something that is designed to kill them" AV is designed to take out tanks :P To adapt one must look to other tactics to survive if your current tactics are getting you killed. Try working with infantry instead of just wanting to slaughter them. That's what tanks are designed for, they are the ultimate pushers |
ZDub 303
TeamPlayers EoN.
1102
|
Posted - 2013.07.21 17:07:00 -
[85] - Quote
Pvt Numnutz wrote:Got a good lol when he said "they just cry nerf when they can't one shot something that is designed to kill them" AV is designed to take out tanks :P To adapt one must look to other tactics to survive if your current tactics are getting you killed. Try working with infantry instead of just wanting to slaughter them. That's what tanks are designed for, they are the ultimate pushers
You talk like infantry matters.. dude with swarms just has to lock on and fire... the fact that there is infantry between the tank and the AVers is irrelevant. |
The Attorney General
ZionTCD
455
|
Posted - 2013.07.21 17:13:00 -
[86] - Quote
Pvt Numnutz wrote: That's what tanks are designed for, they are the ultimate pushers
Clearly never played in a PC battle.
Tanks cannot push anything when everyone can have proto AV nades. Roll up to within 50 metres, 4 guys throw Lai Dais, tank is dead.
As it stands right now, tanks need to stay way the hell away from infantry in PC, because getting into nade range is pretty much an instakill. |
Justin Tymes
Raymond James Corp
234
|
Posted - 2013.07.21 17:14:00 -
[87] - Quote
ZDub 303 wrote:Pvt Numnutz wrote:Got a good lol when he said "they just cry nerf when they can't one shot something that is designed to kill them" AV is designed to take out tanks :P To adapt one must look to other tactics to survive if your current tactics are getting you killed. Try working with infantry instead of just wanting to slaughter them. That's what tanks are designed for, they are the ultimate pushers You talk like infantry matters.. dude with swarms just has to lock on and fire... the fact that there is infantry between the tank and the AVers is irrelevant.
Yes, it's not like those Infantry units are keeping you alive from enemy AV. Oh wait, I forgot you just want to solo with your tank. |
The Attorney General
ZionTCD
455
|
Posted - 2013.07.21 17:29:00 -
[88] - Quote
Justin Tymes wrote:
Yes, it's not like those Infantry units are keeping you alive from enemy AV. Oh wait, I forgot you just want to solo with your tank.
Pretty much any infantry I have ever squaded up with couldn't give a rats ass about protecting my tank.
I have seen blues run away from people with swarm launchers.
I have observed as a squad of infantry allows someone to run through them throwing AV grenades.
I have been almost directly in front of friendly snipers who absolutely refuse to shoot at the guys launching swarms or the FG up high.
I have seen all of these and more, so often, that I have learned that infantry doesn't care at all about a blue tank. The only time they give a crap is when they need you to drop an enemy tank, but as soon as it goes down, you are immediately forgotten about. |
ZDub 303
TeamPlayers EoN.
1102
|
Posted - 2013.07.21 17:29:00 -
[89] - Quote
Justin Tymes wrote:ZDub 303 wrote:Pvt Numnutz wrote:Got a good lol when he said "they just cry nerf when they can't one shot something that is designed to kill them" AV is designed to take out tanks :P To adapt one must look to other tactics to survive if your current tactics are getting you killed. Try working with infantry instead of just wanting to slaughter them. That's what tanks are designed for, they are the ultimate pushers You talk like infantry matters.. dude with swarms just has to lock on and fire... the fact that there is infantry between the tank and the AVers is irrelevant. Yes, it's not like those Infantry units are keeping you alive from enemy AV. Oh wait, I forgot you just want to solo with your tank.
I don't even have a tank (200k SP or so total in vehicles), I'm speaking from AV perspective. |
Justin Tymes
Raymond James Corp
235
|
Posted - 2013.07.21 17:34:00 -
[90] - Quote
The Attorney General wrote:Justin Tymes wrote:
Yes, it's not like those Infantry units are keeping you alive from enemy AV. Oh wait, I forgot you just want to solo with your tank.
Pretty much any infantry I have ever squaded up with couldn't give a rats ass about protecting my tank. I have seen blues run away from people with swarm launchers. I have observed as a squad of infantry allows someone to run through them throwing AV grenades. I have been almost directly in front of friendly snipers who absolutely refuse to shoot at the guys launching swarms or the FG up high. I have seen all of these and more, so often, that I have learned that infantry doesn't care at all about a blue tank. The only time they give a crap is when they need you to drop an enemy tank, but as soon as it goes down, you are immediately forgotten about.
Then get a good squad. I'm always repping tanks, even though I get nothing out of it because I know that tank is helping us win, I'm sure plenty of good squad make a priority to protect a well-fit tank from enemy AV. |
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