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301. Invincible Hackers - in Technical Support/Bugs [original thread]
I've experienced this a couple of times at objectives. Once I emptied a whole SMG clip into the hacker's head; no damage. That was from right outside the objective, about 1 meter away, with an absolutely clear view. I've also experienced it when I...
- by Protected Void - at 2013.08.26 14:49:00
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302. I'm curious about glitching/exploting being called 'cheating' - in General Discussions [original thread]
One more vote for the exploitation of the melee glitch being cheating from me. Also, it completely deprives anyone doing it of bragging rights. You may have won the match technically, but you've lost in every other sense.
- by Protected Void - at 2013.08.26 14:39:00
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303. I'm curious about glitching/exploting being called 'cheating' - in General Discussions [original thread]
Chances Ghost wrote: SoTah Pawp wrote: HowDidThatTaste wrote: Well im pretty sure using a LAV to run people over is glitch as well. mainly because even ccp has posted patch notes to the effect that they are changing it. so to continue to ...
- by Protected Void - at 2013.08.26 14:35:00
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304. Announcement:Uprising 1.4 Patch Notes - in General Discussions [original thread]
Sjem'Tolk wrote: CCP Logibro wrote: * Shared passive scanner vision for squads disabled (results of active scanners are still shared with squads) Looks like this is already being tested, as I have Range Amplification at Lvl 5 and am usi...
- by Protected Void - at 2013.08.25 18:28:00
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305. Announcement:Dev Blog: Uprising 1.4 and Beyond - in Announcement and Events [original thread]
Good stuff, thumbs up :-)
- by Protected Void - at 2013.08.22 19:03:00
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306. Stop B******* about PROTO - in General Discussions [original thread]
Doc Noah wrote: If CCP wants Dust population to grow and survive, they're better off giving proto users the shaft. I find it funny when they talk about nerfs cause the death of Dust when in fact they themselves probably causing it by making pe...
- by Protected Void - at 2013.08.19 08:34:00
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307. The "invisible man" glitch is still around & exploitable. - in Technical Support/Bugs [original thread]
I just had a match where I turned invisible without trying to and without knowing until I got hatemail when it ended. I spawned in and got a black screen, but could still hear action noises around me. I mashed a lot of buttons in frustration, and...
- by Protected Void - at 2013.08.14 01:36:00
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308. Scout Registry / Killboard - in General Discussions [original thread]
Niuvo wrote: Congrats on your 49 page thread, you have something cool here. So I'm in a gal crisis, I don't know what to tank, what can I do with my suit since scanning is fudged. Any good combos for adv and bsc fittings. Maybe focus on hacking...
- by Protected Void - at 2013.08.13 21:25:00
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309. I "got" Dust over the weekend, and here's how I did. - in General Discussions [original thread]
My Dust is "hard mode", ie. scout suits. I love zipping around at high speeds, outmaneuvering and outflanking the enemy, all the while being very aware that if I let anyone rest their sights on me for more than a fraction of a second, I'm dead as...
- by Protected Void - at 2013.08.13 12:24:00
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310. Scout Registry / Killboard - in General Discussions [original thread]
Haerr wrote: I am very intrested in how other Gallente Scouts are fitting their suits. Feel free to give me any pointers or tips - all suggestions are very welcome! :) I have quite a few variations, but (from memory) advanced fitting I use t...
- by Protected Void - at 2013.08.05 10:07:00
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311. Why nerf battle academy? - in General Discussions [original thread]
Dunk Mujunk wrote: As an extremely new player (I've been playing for a day now) i'm kinda disappointed with the game so far. I used to play MAG, so I can kinda see what the overall idea of the more advanced game modes may be, and i'm excited st...
- by Protected Void - at 2013.07.31 10:37:00
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312. (feedback)scout based gear/mods cost too much cpu/pg - in Feedback/Requests [original thread]
Yes indeed. The complex KinCat specifically is outrageously PG hungry. Even with Dropsuit Core Skills, Electronics and Engineering maxed out, fitting more than 4 or 5 modules at complex/proto level on the proto scout suit is a stretch, if one of t...
- by Protected Void - at 2013.07.31 10:09:00
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313. change the aiming tint for the scrambler rifle - in Feedback/Requests [original thread]
darkiller240 wrote: Ageed but also fix the wierd strafing bug were the dot mover around the sight..... Is that a bug? I always thought it was intended behavior to make aiming a little less precise when you're moving.
- by Protected Void - at 2013.07.30 13:26:00
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314. So, the active scanner... - in General Discussions [original thread]
Anything that would facilitate an increase of the scout's base passive scan range is good in my book, be it reduction of clutter or other things. And it would definitely be a good thing if we could differentiate between things showing up due to pa...
- by Protected Void - at 2013.07.30 12:22:00
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315. DUST sounds awesome with headset - in General Discussions [original thread]
I absolutely agree - I never play FPSs without a headset, the situational awareness is just so much better with them than without. This is particularly valuable when I'm playing a fragile scout, which is 99.7% of the time. As for Dust in particul...
- by Protected Void - at 2013.07.30 11:34:00
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316. DUST sounds awesome with headset - in General Discussions [original thread]
Rynoceros wrote: It'd be a lot better if that ***** would shut up about the NULL Cannons. I've got my speech audio turned down to 4 because of her incessant chatter.
- by Protected Void - at 2013.07.30 11:24:00
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317. My opinion about the GN-13 Flaylock - in General Discussions [original thread]
Gogo O'Dell wrote: DUST Fiend wrote: Keep in mind that most GN-13s will have a splash of around 1.72 where as the Core will have a splash of 2.5, thanks to +5% splash radius per level (3 for GN, 5 for Core) That's better than a tank's fra...
- by Protected Void - at 2013.07.23 09:41:00
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318. My opinion about the GN-13 Flaylock - in General Discussions [original thread]
calvin b wrote: Simple reduce the spash damage by half for all levels, take away the 5% bonus for each level, and two rounds per clip max. This would solve the insanity. That's a nerf hammer solution. All of those things in one go would ren...
- by Protected Void - at 2013.07.23 09:38:00
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319. Scout Hitbox Increase - Proof its not the Map! - in General Discussions [original thread]
This fits in with my experience - most moderately competent players seem to have an easier time hitting me now when I'm running/weaving for cover than before. Also, getting stuck on the terrain is a constant annoyance, and leads to at least 40% o...
- by Protected Void - at 2013.07.22 11:48:00
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320. What happened to Shotguns, CCP? (Uprising 1.2) - in General Discussions [original thread]
My limited forays into shotguns have made me give it up in frustration, precisely due to hit detection issues. On the other hand, as noted by other posters in this thread, the problem isn't limited exclusively to the shotgun. As an example, I've h...
- by Protected Void - at 2013.07.22 09:24:00
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