Pages: 1 2 3 4 5 6 7 8 9 10 20 |
281. Has ISK payouts decreased, or... - in General Discussions [original thread]
...are people using less proto gear now that they get killed more easily? I'm guessing the latter. My payouts prior to 1.4 were typically 230000 to 240000, when I ended up in the top five. Now, they're rarely above 200000, even if I'm in the top 3.
- by Protected Void - at 2013.09.06 13:13:00
|
282. new collision system - in Feedback/Requests [original thread]
T8R Raid wrote: I took 18M damage from a murdertaxi once, thank you CCP for the LAV bumber damage BALANCE. a heavy should get stuck on the hood, get pissed, pull a sidearm and pop that dumb@ss driver for dragging him along. a smart driver is go...
- by Protected Void - at 2013.09.05 15:09:00
|
283. Soooo......When was the last time you got stuck on something? - in General Discussions [original thread]
Far less, it seems, although it still happens a few times each game for me. I'm a very mobile scout, though, so I tend to move a lot of places where many don't bother.
- by Protected Void - at 2013.09.05 13:59:00
|
284. people who are skilled at dust do not enjoy the game anymore - in General Discussions [original thread]
Exmaple Core wrote: Aikuchi Tomaru wrote: I am skilled at Dust and still enjoy it, because the aimbot is by far not as bad as many people think it is. it is extreemly crutched. so crutched, in fact, scouts can not even play the game. They...
- by Protected Void - at 2013.09.05 13:52:00
|
285. I am a bitter jaded ass. And 1.4 is the best DUST has ever been. - in General Discussions [original thread]
Disturbingly Bored wrote: One last thing I'm going to gush about, because it just occurred to me, and then back to being a jaded ass full time. Fixed turret placement on the new maps. My god, they're actually useful. I don't think I've seen a...
- by Protected Void - at 2013.09.05 13:37:00
|
286. scout balancing petition , please sign SCOUT BROTHERS, ccp please respond and read - in General Discussions [original thread]
Signed
- by Protected Void - at 2013.09.05 13:15:00
|
287. Good changes in 1.4 - in General Discussions [original thread]
I like that uplinks etc. are no longer visible on the radar across the map. And shared team vision being off is great! Although the latter has forced me to completely change my play style. I'm a full time scout, and while it never felt very sturd...
- by Protected Void - at 2013.09.05 13:04:00
|
288. The Scout Suit + 1.4 Paradox - in General Discussions [original thread]
Your Absolut End wrote: However prototype scanners NEED to counter scouts, otherwise scouts would be OP for theres no effective way in countering you. Uh, no, that's wrong: If there was no way for us to beat the proto scanners, our ent...
- by Protected Void - at 2013.09.05 09:41:00
|
289. [Bug] 'undefined' salvage in Battle->Last battle - in Technical Support/Bugs [original thread]
When watching the stats for last battle, I get the correct image for the salvage I acquired, but the name has been replaced with the text 'undefined'.
- by Protected Void - at 2013.09.03 16:32:00
|
290. Scanners, minimap and pulsing - in General Discussions [original thread]
Vin Mora wrote: Monkey MAC wrote: Protected Void wrote: Monkey MAC wrote: Protected Void wrote: From the 1.4 patch notes: "Active Scanner now causes detected objects to pulse on the HUD/minimap/overview map so that you can more easi...
- by Protected Void - at 2013.08.29 18:33:00
|
291. Scanners, minimap and pulsing - in General Discussions [original thread]
Monkey MAC wrote: Protected Void wrote: Monkey MAC wrote: Protected Void wrote: From the 1.4 patch notes: "Active Scanner now causes detected objects to pulse on the HUD/minimap/overview map so that you can more easily identify scan re...
- by Protected Void - at 2013.08.29 11:53:00
|
292. Scanners, minimap and pulsing - in General Discussions [original thread]
Lurchasaurus wrote: btw.....passive scanning is 10 meters.......have fun with that. I know, the base range is pretty lame. Although, with my Gallente scout dropsuit skills, it's at 15 meters for me. Still pretty useless in most circumstances...
- by Protected Void - at 2013.08.29 11:47:00
|
293. Scanners, minimap and pulsing - in General Discussions [original thread]
Monkey MAC wrote: Protected Void wrote: From the 1.4 patch notes: "Active Scanner now causes detected objects to pulse on the HUD/minimap/overview map so that you can more easily identify scan results" Any chance this also applies to object...
- by Protected Void - at 2013.08.29 11:43:00
|
294. Scanners, minimap and pulsing - in General Discussions [original thread]
From the 1.4 patch notes: "Active Scanner now causes detected objects to pulse on the HUD/minimap/overview map so that you can more easily identify scan results" Any chance this also applies to objects detected by the passive scanner? It would ma...
- by Protected Void - at 2013.08.29 11:38:00
|
295. Results of active scanners - in General Discussions [original thread]
Keeriam Miray wrote: Is enemy equipment will be more stealthy (harder to detect, invisible in map mode) in 1.4? I'd also like to know this. Unless I put my uplinks in very hard-to-reach places, they almost always get destroyed long before th...
- by Protected Void - at 2013.08.29 11:34:00
|
296. The Scout Chronicles - in General Discussions [original thread]
Niuvo wrote: Impressive! You get a Tank Thief Medal! Why, thank you. Much obliged :-D
- by Protected Void - at 2013.08.28 17:20:00
|
297. The Scout Chronicles - in General Discussions [original thread]
I think my favorite moment has to be when I sneaked my way round a compound, entering it from the back, finding a heavy and two of his mates there. His mates were guarding the front entrance, while the heavy was busy calling in a missile tank. I ...
- by Protected Void - at 2013.08.28 09:11:00
|
298. 1.4........ - in General Discussions [original thread]
Key statement: Aesiron Kor-Azor wrote: I was expecting them to fill the remaining missing dropsuit and weapon slots and perhaps finally open the market. Did they actually promise you these things in 1.4?
- by Protected Void - at 2013.08.28 08:43:00
|
299. What would you rather have? - in General Discussions [original thread]
The latter, definitely. Depending on how slow, of course. I'd be willing to wait several minutes extra per match to reduce the occurrence of total pubstomps. Redlining just isn't any fun, no matter which side I'm on.
- by Protected Void - at 2013.08.27 16:17:00
|
300. weird mercs - in Technical Support/Bugs [original thread]
Not sure if this is related, but I've had a couple of instances where the player models were bent forward at the hip at about 90 degrees, face pointing forward, arms raised like they were about to take flight. Two of them were Nova Knifers, it was...
- by Protected Void - at 2013.08.26 14:57:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 |
First page | Previous page | Next page | Last page |