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321. Weapons that I consider 'perfect' - in General Discussions [original thread]
Pandora Mars wrote: Scrambler rifle is a lovely weapon and I think it is balanced... But I would DEFINITELY change the Scrambler Rifle Operation bonus into either Cooldown or Damage bonus. The current bonus (reload speed) is a joke, all the ot...
- by Protected Void - at 2013.07.20 13:11:00
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322. LAV Changes - in General Discussions [original thread]
DS 10 wrote: Son Down wrote: As if any of the current maps involve distances that actually require transportation. LAV's came about after build #2 a little over a year ago, during the "rolling map" that has not been seen since. THAT actually...
- by Protected Void - at 2013.07.18 11:49:00
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323. Enough with the MD QQ. - in General Discussions [original thread]
Cosgar wrote: Protected Void wrote: Altina McAlterson wrote: People QQ because unlike AR's when you get caught by a MD user it's usually impossible to escape so they get sad and whine about it instead of focusing on not getting themselves...
- by Protected Void - at 2013.07.18 08:56:00
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324. Enough with the MD QQ. - in General Discussions [original thread]
Altina McAlterson wrote: People QQ because unlike AR's when you get caught by a MD user it's usually impossible to escape so they get sad and whine about it instead of focusing on not getting themselves into compromised positions. Scrubs QQ. ...
- by Protected Void - at 2013.07.18 08:44:00
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325. [b] Dont nerf flaylocks into oblivion. the perfect balance it here. [/b] - in General Discussions [original thread]
I support the OP here. I'm not sure it would really need a splash radius buff, but lower RoF and longer reload time would be the far superior way to balance the Flaylock.
- by Protected Void - at 2013.07.17 09:10:00
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326. Actual Data for OP weapon use and OPness - in General Discussions [original thread]
ZDub 303 wrote: In the end the TTK on that gun is too low... it take 1.5s to fire all three shots.. and with 2.5m splash a skilled player can land all three no problem. That's a 1.5s TTK on any proto suit... that's too powerful... its almost i...
- by Protected Void - at 2013.07.16 11:45:00
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327. I found out whats wrong with the Plasma Cannon - in General Discussions [original thread]
I've seen this exact behavior several times with the flaylock, too.
- by Protected Void - at 2013.07.15 15:09:00
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328. So, about those passive scanners - in General Discussions [original thread]
Has CCP acknowledged there is something wrong with them? I've been searching, but haven't found any official confirmation that they're not working properly. It's been mentioned in numerous threads, but just as a recap of the problem I'm talking a...
- by Protected Void - at 2013.07.14 13:48:00
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329. Are Flux Grenades designed to kill or just disrupt shielding? - in General Discussions [original thread]
I regularly run with flux grenades, and I noticed after the last patch was deployed that I could actually kill with it. I've only had case of OHK - against a scout - but it's actually capable of decimating someone's armor, too. I get the impressi...
- by Protected Void - at 2013.07.14 12:51:00
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330. You know the flaylock is OP when... - in General Discussions [original thread]
Oso Peresoso wrote: First Prophet wrote: Most good MD players will try to soften another player before using their MD. It's usually a flux grenade but sidearms can do it too. this would make sense if they had a scrambler pistol or smg as...
- by Protected Void - at 2013.07.11 15:32:00
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331. You know the flaylock is OP when... - in General Discussions [original thread]
achiever wrote: omg they op last night I ran in too a whole squad use flaylocks not fun bty its bad with just one guy running with 2 core flaylock pop off 6 shots but with 6 all running with 2 each and 2 hmg it a I win button the aoe of the fla...
- by Protected Void - at 2013.07.11 12:03:00
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332. You know the flaylock is OP when... - in General Discussions [original thread]
By the way: I play as a scout. If one flaylock round lands near me, splash or direct damage generally doesn't matter. I die anyway. Also, the splash radius makes it harder for me to use my primary strength - ie. speed/evasion - to survive. Even s...
- by Protected Void - at 2013.07.11 12:02:00
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333. You know the flaylock is OP when... - in General Discussions [original thread]
DJINN leukoplast wrote: Sloth9230 wrote: I didn't deny that it was OP, just that you're making **** up. I might be biased, but that doesn't change the numbers So tell us, how many hits did they land on you? Enough within a single fl...
- by Protected Void - at 2013.07.11 10:58:00
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334. You know the flaylock is OP when... - in General Discussions [original thread]
AnALogginS wrote: Worst wepon in the game. The only wepon i really dont care if they nerf till its usless. Because who could even have a pair of balls that uses one? Yeah...also, who could even have a pair of balls when: - having +1000 EHP?...
- by Protected Void - at 2013.07.11 10:56:00
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335. Flaylocks & Mass drivers - in General Discussions [original thread]
I use flaylocks, and sure, they could use a reduction in splash damage. IF - and this is a big if - they could actually be relied upon to, you know, do damage with direct hits. About half the time I score direct hits with them, they either just p...
- by Protected Void - at 2013.07.09 09:24:00
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336. "After Triple SP, The long hard grind continues." - in General Discussions [original thread]
Took the opportunity to finally take my Gallente scout from advanced level to...almost proto :-o Kind of feels like a bit of an anticlimax to pour that many SP into upgrades and be left with one completed level-up in a suit that most people would...
- by Protected Void - at 2013.07.09 09:14:00
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337. A Channel for Scouts! - in General Discussions [original thread]
Not logged on at the moment, but I'll have to remember joining the channel. A full ninja squad sounds like great fun
- by Protected Void - at 2013.07.05 12:16:00
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338. How would you fix Scout? - in General Discussions [original thread]
- 5% increase in PG/CPU for the advanced level suit (I currently have the Core Dropsuit Skills at level 3, Electronics at level 5 and Engineering at level 5, but I still can't use all my slots if I equip a Complex KinCat, a Complex Armor Rep, one ...
- by Protected Void - at 2013.07.05 12:03:00
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339. HMG still needs more damage in its optimal range. - in General Discussions [original thread]
I've had a couple of Scrambler rifle play time after the update, so I'm going to wait a little before I say anything definite. The general feeling, though, is that I struggle a lot more landing shots. I know the optimal range is supposed to have b...
- by Protected Void - at 2013.07.04 09:32:00
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340. Announcement:Dev Blog: Uprising 2 and Beyond - in Announcement and Events [original thread]
CCP Eterne wrote: Master Jaraiya wrote: Nothing about the missing Racial Variants for existing classes and roles? For the most part, we want to focus on getting things like aiming and movement right and fun before we turn back to fillin...
- by Protected Void - at 2013.06.25 20:01:00
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