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1561. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Spkr4theDead wrote: Pokey Dravon wrote: Spkr4theDead wrote: If you don't tank, I don't want to see you talking about vehicles. Or you'll do what? Flame me to death? *cowers in fear* Like I said, if you're not a pilot and have nev...
- by Pokey Dravon - at 2015.01.19 19:50:00
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1562. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
True Adamance wrote: Pokey Dravon wrote: Spkr4theDead wrote: If you don't tank, I don't want to see you talking about vehicles. Or you'll do what? Flame me to death? *cowers in fear* Arguably Spkr does't tank and hasn't in a lon...
- by Pokey Dravon - at 2015.01.19 19:46:00
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1563. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Spkr4theDead wrote: If you don't tank, I don't want to see you talking about vehicles. Or you'll do what? Flame me to death? *cowers in fear*
- by Pokey Dravon - at 2015.01.19 19:40:00
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1564. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Godin Thekiller wrote: Are you trying to balance vehicle fights to preform like infantry fights? 10-13 seconds (or in some cases even less) isn't a good vehicle fight. As I've said before, when people actually liked vehicle vs. vehicle fights,...
- by Pokey Dravon - at 2015.01.19 18:41:00
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1565. A reason to eliminate or alter "dead" skills - in Feedback/Requests [original thread]
You've basically got 4 factors working against new players 1. General understanding of Gameplay 2. Prototype Suits being able to fit more modules 3. Prototype suits being able to fit better modules 4. Passive Skill Bonuses 1 is just the nature o...
- by Pokey Dravon - at 2015.01.19 01:28:00
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1566. [Request] Modules Should Augment the Appearance of In-Game Models - in Feedback/Requests [original thread]
Its not even Dev resources, its PS3 resources. Considering how Dust already struggles to cope with the PS3's meager 512 MB of memory...
- by Pokey Dravon - at 2015.01.18 20:36:00
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1567. Things commandos need to make them fun and viable. - in Feedback/Requests [original thread]
Vitantur Nothus wrote: @ Minmando Shield Regulator Bonus Quicker recharge delay would be swell if my recovery rate was better than 18 hp/sec. Would have to run regulator + energizer or recharger to get any mileage out of this perk ... that's 5...
- by Pokey Dravon - at 2015.01.18 20:33:00
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1568. Keeping hacked vehicles? - in Feedback/Requests [original thread]
This is kind of a sidebar but it's always annoyed me. If I need the skills trained to fit and deploy a vehicle, then why can just anyone pilot it? It's hardly a piloting skill if anyone can hop into it, especially if it's stolen.
- by Pokey Dravon - at 2015.01.18 20:19:00
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1569. A reason to eliminate or alter "dead" skills - in Feedback/Requests [original thread]
Ku Shala wrote: just make it so the first skill in the tree effects the operation of skill further down the tree. so if dropsuit operation was only at level3 then medium dropsuit operation could only go to level 3 and specialist medium dropsuit...
- by Pokey Dravon - at 2015.01.18 17:30:00
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1570. Base health on dropsuits - in Feedback/Requests [original thread]
Namely because part of the Assault Role involved a more direct style of combat (opposed to the more indirect Logistics) and thus has more HP in order to fulfill this role. Frame suits by design should fill the middle ground between these roles. As...
- by Pokey Dravon - at 2015.01.18 01:27:00
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1571. Loyalty Store Parity. - in Feedback/Requests [original thread]
killertojo42 wrote: Pokey Dravon wrote: KA24DERT wrote: Pokey Dravon wrote: However I don't think HP or defensive modules should be universal, as tanking styles are not universal. Problem with that is that Minmatar will be the on...
- by Pokey Dravon - at 2015.01.17 06:24:00
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1572. Commando colors. - in Feedback/Requests [original thread]
Fox Gaden wrote: Ku Shala wrote: why are roles colour coded? shouldnt each race just have a colour scheme? I want my militia to match..... Because they use the same art assets for more than one role: Sentinels/Commandos, Assault/Logi. Ide...
- by Pokey Dravon - at 2015.01.17 02:01:00
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1573. How should Orbital Cannons work? - in Feedback/Requests [original thread]
Even if you only allowed Dust Mercs to attack people in orbit (which is the only thing that would make sense given the range and directional limitations of what an Orbital Artillery is) the only thing you would be shooting at is a Destroyer, which...
- by Pokey Dravon - at 2015.01.17 01:59:00
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1574. Loyalty Store Parity. - in Feedback/Requests [original thread]
KA24DERT wrote: Pokey Dravon wrote: However I don't think HP or defensive modules should be universal, as tanking styles are not universal. Problem with that is that Minmatar will be the only loyalty store with Armor and Shields. I th...
- by Pokey Dravon - at 2015.01.17 00:23:00
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1575. Super Points - in Feedback/Requests [original thread]
Fox Gaden wrote: Pokey Dravon wrote: Being rewarded for failing to use cover........ With my suggested modification of the proposal you would not live long enough to get points for it, unless you used cover correctly. I get what you'r...
- by Pokey Dravon - at 2015.01.16 22:30:00
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1576. Loyalty Store Parity. - in Feedback/Requests [original thread]
All suit roles and weapons for a faction should be in the LP store. I also think generic utility modules should be in the LP store. However I don't think HP or defensive modules should be universal, as tanking styles are not universal.
- by Pokey Dravon - at 2015.01.16 21:04:00
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1577. Super Points - in Feedback/Requests [original thread]
Being rewarded for failing to use cover........
- by Pokey Dravon - at 2015.01.16 20:54:00
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1578. The Lock-On Vehicle Missile Launcher - in Feedback/Requests [original thread]
Assault Dropships can fly directly above an HAV and the HAV, aside from getting out and shooting the dropship on foot, has no counter. I don't see how this is necessary for Pythons to kills HAVs.
- by Pokey Dravon - at 2015.01.16 16:48:00
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1579. Commando colors. - in Feedback/Requests [original thread]
But I love my Jolly Red Tomato....
- by Pokey Dravon - at 2015.01.16 15:18:00
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1580. Solution to PC District Timers - Because Fixed Timers Suck - in Feedback/Requests [original thread]
IMPAIRS YOUR ABILITY wrote: Scale the timers by the amount of districts you own As an example and before a single comment is posted trying to tear this apart in the details this is just an example come up with a better one rather than just ***...
- by Pokey Dravon - at 2015.01.16 06:16:00
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