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Pokey Dravon
OSG Planetary Operations Covert Intervention
4399
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Posted - 2015.01.15 15:54:00 -
[31] - Quote
Jonny D Buelle wrote:I like the idea, but let's say Corp B can only be active at a certain time due to work and family and other RL stuff. And on top of that lived in a time zone that made it very rare for them to be able to attack during these windows.
What would you do/suggest to make it easier for this corp to be able to actively participate?
Well typically speaking a corporation attacks other corporations that have a window that is convenient for them, so they would simply be attacking corps that are also active during those times.
I guess I'm not clear on what your concern is. Are you worried that if a corp has weird hours of activity that they wont be able to find a defender corp with a timer that is convenient for them?
EDIT: Jonny D Buelle wrote:Pay No Attention, I dun goofed and I apologize. I kinda had a feeling you did ^_^ no worries.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Fox Gaden
Immortal Guides Learning Alliance
5863
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Posted - 2015.01.15 20:09:00 -
[32] - Quote
Here is the Fox proposal for Timers:
My Proposal is clearly a compromise between the Soraya Xel position and the Jaysyn Larrisen position.
-4 hour vulnerability window for Raids, and the first phase of an Attack.
-Ability to open defense up to the public if there are not enough people on for a live battle. *
-Not have losing a Raid or Phase 1 of the attack be devastating. It should simply be a missed opportunity.
-Have a 24 hour lead time before Phase 2, so the defenders can setup an organized defence.
-Have the exact time of the Phase 2 and 3 battles be determined by the time the initial attack was launched, insuring that Attackers have some control over the time table.
-Have the ability to coordinate attacks, so that the defenders have to deal with more than one attack at the same time, necessitating the use of more than one PC team.
-Yet have 24 hour notice, so if the defenders donGÇÖt have enough people to run multiple defence teams, they can arrange for Ringers. (Not being able to field a full team and having to scramble for Ringers is one part of PC I do have experience with.)
-Organizing Ringers is difficult to maintain in the long term, so Corps that canGÇÖt field multiple PC teams at the same time would have difficulty holding large numbers of districts. So small elite Corps would not have a problem holding 1 district, or even 2 districts, but would have a lot of problems holding a large number of districts.
- Large Corps could use Zerg tactics by having their A, B, and C PC team attack the same Corp at the same time. The Defenders would likely successfully defend the District that they use their A team to defend, but might loose their other districts, as they will not know which district the Attackers will put their A team up against in the next phase. If there are 3 attacks on a Corp at the same time, and 1 District is successfully defended in Phase 2, that leaves 2 Districts to defend in Phase 3.
* I am thinking now of just have the queues for the Defence in live matches open to the public in the last 5 minutes of the Queue time (after 10 minutes for anyone on in Corp to queue up) and have a get what you kill Salvage system to encourage members of the Public to queue up for Defence in the public Queue. (I would rather face 8 Nyan San in a District Defence and get some Proto gear out of it than face them in a Pub Ambush.)
** Having a fuel mechanic effect the size of the vulnerability window, is still compatible with my proposal.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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IMPAIRS YOUR ABILITY
Forty-Nine Fedayeen Minmatar Republic
344
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Posted - 2015.01.15 23:30:00 -
[33] - Quote
Scale the timers by the amount of districts you own
As an example and before a single comment is posted trying to tear this apart in the details this is just an example come up with a better one rather than just **** posting
You own 1 district you set your timers for 24 hours You own 2 districts you set your timers for 12 hours You own 3 districts you set your timers for 8 hours You own 4 districts you set your timers for 6 hours Etc etc in the end a 16 man corp can hold districts but they amount they can hold will be dependent on their ability to field teams or use freinds
RED LIGHT
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Pokey Dravon
OSG Planetary Operations Covert Intervention
4400
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Posted - 2015.01.16 06:16:00 -
[34] - Quote
IMPAIRS YOUR ABILITY wrote:Scale the timers by the amount of districts you own
As an example and before a single comment is posted trying to tear this apart in the details this is just an example come up with a better one rather than just **** posting
You own 1 district you set your timers for 24 hours You own 2 districts you set your timers for 12 hours You own 3 districts you set your timers for 8 hours You own 4 districts you set your timers for 6 hours Etc etc in the end a 16 man corp can hold districts but they amount they can hold will be dependent on their ability to field teams or use freinds
This really won't solve anything, as it could easily be avoided by creating alt corporations to ensure that each dummy corp holds only 1 district in order to maintain the 24 hour timer.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Kain Spero
Negative-Feedback
4261
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Posted - 2015.01.18 03:51:00 -
[35] - Quote
Something I think that might make this more interesting would be to limit the timers you can attack with a district within a certain range of your own timer. This would help alleviate a group hoarding clones/MCC in an off timer for the purpose of gaining a clone advantage in a war. This also means as your timer expands you become more vulnerable but your available targets widen as well.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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