Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
1541. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
Lazer Fo Cused wrote: 2. 8-16 so if you have 5 districts you need 40ppl on playing for fuel? people have lives and **** to do 3a. So 8ppl on but 5 districts stacked so you would have to 5times the fuel so instead of 40ppl you need 200ppl, i ...
- by Pokey Dravon - at 2015.01.20 19:30:00
|
1542. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
Lazer Fo Cused wrote: 1. If the timer is at 8 and you can fuel at 9 which is past 8 how does that work? does it work for the next 8 timer? 2. Why should they? It is there district to do as they please 2a. You stated that its only going to be ...
- by Pokey Dravon - at 2015.01.20 19:07:00
|
1543. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
Lazer Fo Cused wrote: 1a. At 2100 its one hour past the 2000 so why bother? 2. Why shouldn't corps be allowed to whack timers into no play zones? you get no passive isk anyways since that is gone and either way if they play pubs all day the...
- by Pokey Dravon - at 2015.01.20 18:41:00
|
1544. Sticky:[Feedback] Planetary Conquest - Minimum Attack Threshold - in Feedback/Requests [original thread]
Attack and Defense capabilities should be heavily based around player activity within the corp. Missions are an easy metric but unfortunately since some of the literally require AUR to do, this is problematic. Find a metric that tracks player acti...
- by Pokey Dravon - at 2015.01.20 18:28:00
|
1545. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
Lazer Fo Cused wrote: 1. So 1 match keeps it to a 1hour window of attack? 1a. If you make 3hr window then again it means you need to have 16 ready for 3hrs 2./3 If a small corp is good enough to maintain a number of districts by pure skill...
- by Pokey Dravon - at 2015.01.20 18:14:00
|
1546. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
Brush Master wrote: Going with a simple approach. What if you go with timers that shift on a certain time frame, say every week. Disable current ability to change a timer
Implement a script that time shifts every district on the wee...
- by Pokey Dravon - at 2015.01.20 17:57:00
|
1547. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
Lazer Fo Cused wrote: Pokey Dravon wrote: Lazer Fo Cused wrote: Pokey Dravon wrote: Lazer Fo Cused wrote: 1. Dont blame me blame the system 2. We can move timers to our advantage now anyways and really none of these propsals for...
- by Pokey Dravon - at 2015.01.20 16:53:00
|
1548. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
Lazer Fo Cused wrote: Pokey Dravon wrote: Lazer Fo Cused wrote: 1. Dont blame me blame the system 2. We can move timers to our advantage now anyways and really none of these propsals for PC even seem to work at all I would love to ...
- by Pokey Dravon - at 2015.01.20 16:32:00
|
1549. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
Ghostt Shadoww wrote: Your stupid.... You're*
- by Pokey Dravon - at 2015.01.20 16:26:00
|
1550. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
Lazer Fo Cused wrote: 1. Dont blame me blame the system 2. We can move timers to our advantage now anyways and really none of these propsals for PC even seem to work at all I would love to hear your thoughts on the my proposal that Kane ...
- by Pokey Dravon - at 2015.01.20 16:15:00
|
1551. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
Lazer Fo Cused wrote: Pokey Dravon wrote: Ghostt Shadoww wrote: You can't wake up and defend. Then that's your problem ... For me its more like, I'm not going to leave my job to do a PC match. If my corp is working and we always get ...
- by Pokey Dravon - at 2015.01.20 16:08:00
|
1552. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
Ghostt Shadoww wrote: You can't wake up and defend. Then that's your problem ... For me its more like, I'm not going to leave my job to do a PC match. If my corp is working and we always get attacked while we're all at work, are we just sc...
- by Pokey Dravon - at 2015.01.20 15:49:00
|
1553. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
Kain Spero wrote: Many ideas have been put on the table to address the issue including Pokey's expanding timers related to activity here: https://forums.dust514.com/default.aspx?g=posts&t=187670 Damnit beat me to it
- by Pokey Dravon - at 2015.01.20 15:18:00
|
1554. Calling in vehicles - in Feedback/Requests [original thread]
Wouldn't people just use cheap LAVs to spawn anywhere they wanted, and severely devalue holding CRUs, uplinks, ect? Spawning in a vehicle near where you normally spawn in the redline? Sure, that's be cool. But doing it basically anywhere on the m...
- by Pokey Dravon - at 2015.01.20 15:11:00
|
1555. Logi Buff Proposal - in Feedback/Requests [original thread]
If Logi's are to lose their main weapon and stripped down the bare minimum in offensive combat, they better get a repair tool that rivals that of Remote Reps in EVE. As in, more than capable of completely negating incoming DPS on whatever they're ...
- by Pokey Dravon - at 2015.01.20 07:45:00
|
1556. Major Issues with Commandos. - in Feedback/Requests [original thread]
Diablos Prime wrote: I guess I would be the first one to disagree with everyone on here. I would just like the other side of the opinion to be heard. I think the Commandos are OP as is. Granted this is not other games but every other game I hav...
- by Pokey Dravon - at 2015.01.20 07:20:00
|
1557. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
I dont think it ever took 30 seconds of sustained fire to kill a vehicle with a railgun... unless I'm misunderstanding what you're saying
- by Pokey Dravon - at 2015.01.20 00:21:00
|
1558. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Godin Thekiller wrote: Pokey Dravon wrote: Godin Thekiller wrote: Are you trying to balance vehicle fights to preform like infantry fights? 10-13 seconds (or in some cases even less) isn't a good vehicle fight. As I've said before, when ...
- by Pokey Dravon - at 2015.01.19 22:25:00
|
1559. Major Issues with Commandos. - in Feedback/Requests [original thread]
Having only 2 slots at STD and 4 at PRO is simply absurd. Match Commando slots to Sentinels (Effectively one more slot at each tier) Slight increase to mobility (Probably more Stamina) Push scanning abilities closer to than of an Assault (they ...
- by Pokey Dravon - at 2015.01.19 21:26:00
|
1560. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Spkr4theDead wrote: Your ideas for vehicles are garbage. You also make the pilot suits worthless, with any bonuses having direct disadvantages to that bonus. You're essentially trying to achieve a 1.7 with 1.8 nerfs thrown in. So we have a ...
- by Pokey Dravon - at 2015.01.19 19:56:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
First page | Previous page | Next page | Last page |