Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 40 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 11 post(s) |
Bright Cloud
Namtar Elite Gallente Federation
783
|
Posted - 2015.01.19 16:50:00 -
[1261] - Quote
Lazer Fo Cused wrote:Bright Cloud wrote:True Adamance wrote:Bright Cloud wrote:The fudge is this? Since when grew this thread to over 60 pages? So whats the TL;DR version of this threadnought? Three Different Proposals -Pokey Dravon's Balance -Breaking Stuff's Chromosome Rebalance -Thaddeus Reynold's Balance Also there's a big hullahbaloo about whether or not the current "assault turrets" should exist and if they should be replaced with "Main Battle Cannon". There's also a bit of technical jargon about WW2 tanks here and there and inane arguments about our personal opinions. Is this backed up by CCP in any way or is every twatt just throwing their silly ideas in here to get attention? There are 2 worlds that people seem to live in: 1. That what CCP is actually capable of in doing 2. What people would want in the game but is delusional And i highly question it that Ratatti is going to fill the missing racial parity on the vehicles. Until Ratatti doesnt changes something in his OP nothing of this daydreaming has any revelance. Or some 1 gives me a link where he says something about it. 1. It is not backed up by any CCP dev at all 2. Its everyone doing there own thing and im doing one aswell and so is Spkr i think so it makes 5 in total and im sure ive seen others earlier on but it ranges from vehicles are useful and good to vehicles are nothing more than WP pinatas waiting to be cracked open 3. Minmatar/Amarr vehicles may never happen so im not doing anything about them since they also require turrets 4. Rattati needs to update his spreadsheet so we know how far off we are from CCP vehicle vision As i thought its all based on every 1's ideas that are beeing thrown in here. There is no use of discussing this further until we get a update from CCP.
Bright is the opposite of dark! Who would have thought of that?!
|
Godin Thekiller
The Corporate Raiders
2708
|
Posted - 2015.01.19 17:00:00 -
[1262] - Quote
Stefan Stahl wrote:Hey, some questions here without having read more than two pages (I'm sorry, it's a really long thread):
- What happens when you bring a STD HAV and someone brings proto AV? I'm asking this because the typical response to spotting a STD DS in a public match appears to be deploying a damage modded pro rail tank. When people decide to counter, they tend to go all the way - if they can. Since public matches generally carry several people with proto AV these days this may lead to a very high mortality rate for STD HAVs.
- How many simultaneous STD SLs will it take to dislodge a blaster Marauder and how long will it take? While in competitive matches we'll be looking at marauders vs proto AV, in pubs I expect people to use the most expensive gear to harvest the worst equipped players. Right now two or three STD SLs can drive off an HAV well enough to give your team some breathing room.
- I've recently found logic in having blaster turrets be the thing that ties HAVs into infantry play. Use blaster to kill infantry, use rail to kill blaster. Proceed with rail v rail combat until rail-superiority is achieved and then use this to field blasters. Missiles act as a hybrid AV-AI solution if you don't want to commit either way. As an example this is what currently happens with DS. If you have rail-superiority on your team you can have DS act much more offensively than otherwise. What's your stance on this?
Define "STD HAV"
The turret doesn't decide the fit, so a better question would be how long to do it (generally, min, max) to dislodge a Marauder.
**** no. Large turrets are not machine guns. They should be made for killing big ****, like installations and other vehicles.
click me
Blup Blub Bloop. Translation: Die -_-
|
Godin Thekiller
The Corporate Raiders
2708
|
Posted - 2015.01.19 17:06:00 -
[1263] - Quote
Breakin Stuff wrote:Yeah, I'm not going to push TTK upwards of half a minute to a minute. There's absolutely no point engaging when your opponent can always escape to the safety of the redline before you can destroy him.
The fights will be a bit longer than chrome.
But I'm not dragging them out that much.
Chrome was as long, maybe even shorter than now. People hated it then, and hated it now. When rails and rockets were reduced to blaster TTK's, it was actually fun fighting vehicles.
Running to the redline is a death sentence in a HAV fight.
Also, again, 20-30% adds a couple seconds onto the TTK. That does what exactly?
click me
Blup Blub Bloop. Translation: Die -_-
|
Breakin Stuff
Internal Error. Negative-Feedback
6602
|
Posted - 2015.01.19 17:14:00 -
[1264] - Quote
Godin Thekiller wrote:Breakin Stuff wrote:Yeah, I'm not going to push TTK upwards of half a minute to a minute. There's absolutely no point engaging when your opponent can always escape to the safety of the redline before you can destroy him.
The fights will be a bit longer than chrome.
But I'm not dragging them out that much. Chrome was as long, maybe even shorter than now. People hated it then, and hated it now. When rails and rockets were reduced to blaster TTK's, it was actually fun fighting vehicles. Running to the redline is a death sentence in a HAV fight. Also, again, 20-30% adds a couple seconds onto the TTK. That does what exactly?
adds a few seconds to the kill time. the only fastball killers should be when you get into CQC with a blaster. The others should be a bit more sane.
But then I intended for knife fights to be bloody and brutal.
Also, found the logi tourist! Please cry directly into the bucket. -Ripley Riley
|
Lazer Fo Cused
Shining Flame Amarr Empire
533
|
Posted - 2015.01.19 17:48:00 -
[1265] - Quote
Godin Thekiller wrote:Breakin Stuff wrote:Yeah, I'm not going to push TTK upwards of half a minute to a minute. There's absolutely no point engaging when your opponent can always escape to the safety of the redline before you can destroy him.
The fights will be a bit longer than chrome.
But I'm not dragging them out that much. Chrome was as long, maybe even shorter than now. People hated it then, and hated it now. When rails and rockets were reduced to blaster TTK's, it was actually fun fighting vehicles. Running to the redline is a death sentence in a HAV fight. Also, again, 20-30% adds a couple seconds onto the TTK. That does what exactly?
1. Pre Chrome i think was 2 shots with a proto rail and 3 dmg mods
2. Uprising was longer and better having some good long fights where your skill/experience/fit all played a part
3. What we have now is 5seconds and its dead which also means smaller vehicles die quicker so a 30% increase will do literally nothing |
Godin Thekiller
The Corporate Raiders
2708
|
Posted - 2015.01.19 17:51:00 -
[1266] - Quote
Breakin Stuff wrote:Godin Thekiller wrote:Breakin Stuff wrote:Yeah, I'm not going to push TTK upwards of half a minute to a minute. There's absolutely no point engaging when your opponent can always escape to the safety of the redline before you can destroy him.
The fights will be a bit longer than chrome.
But I'm not dragging them out that much. Chrome was as long, maybe even shorter than now. People hated it then, and hated it now. When rails and rockets were reduced to blaster TTK's, it was actually fun fighting vehicles. Running to the redline is a death sentence in a HAV fight. Also, again, 20-30% adds a couple seconds onto the TTK. That does what exactly? adds a few seconds to the kill time. the only fastball killers should be when you get into CQC with a blaster. The others should be a bit more sane. But then I intended for knife fights to be bloody and brutal.
Are you trying to balance vehicle fights to preform like infantry fights? 10-13 seconds (or in some cases even less) isn't a good vehicle fight. As I've said before, when people actually liked vehicle vs. vehicle fights, they lasted 30 seconds or more, not this short time thing.
A few seconds doesn't change the outcome of a fight at all. That's why people liked it before. Equally skilled players could have enough time to change the tide of a fight. That is why it worked, and that is also why larger ships in EVE has much longer fights than smaller ships. Larger scale combat just works better that way.
click me
Blup Blub Bloop. Translation: Die -_-
|
Breakin Stuff
Internal Error. Negative-Feedback
6606
|
Posted - 2015.01.19 17:54:00 -
[1267] - Quote
That's nice godin. I'm not balancing for pre chrome. I didn't play then.
What I have heard about it from everyone except a few HAV drivers doesn't make me want to try, either.
If you want minute long tank engagements do your own balance sheet.
Also, found the logi tourist! Please cry directly into the bucket. -Ripley Riley
|
Spkr4theDead
Red Star.
2797
|
Posted - 2015.01.19 17:58:00 -
[1268] - Quote
Breakin Stuff wrote:Between 20-30% increade in TTK from chrome.
AV TTK will remain the same but we shouldn't see anymoye two shot kills or instablaps on the AV side.
Unless you're max skill and shooting at militia tanks or enforcers.
Enforcers are intended to hit like a truck.
They are also intended to pay for that power with fragility. Got annihilated by a forum scrublette in just 5 volleys from a Minmando, with the 6th already on the way by the time I died. How much was that? 7000 damage in literally 5 seconds. Of course, you think that's fair.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
Lazer Fo Cused
Shining Flame Amarr Empire
537
|
Posted - 2015.01.19 18:08:00 -
[1269] - Quote
Breakin Stuff wrote:That's nice godin. I'm not balancing for pre chrome. I didn't play then.
What I have heard about it from everyone except a few HAV drivers doesn't make me want to try, either.
If you want minute long tank engagements do your own balance sheet.
Besides I prefer frigate fights, the talos, oracle, naga and tornado.
I like a fight in which a resolution is reached, not dragged out like a torture session.
1. Frigate fights - Proceeds to name battlecruisers which do not die in 5seconds flat in 1v1
2. I have had frigate fights in EVE last longer than HAV battles do now |
Spkr4theDead
Red Star.
2798
|
Posted - 2015.01.19 18:30:00 -
[1270] - Quote
Godin Thekiller wrote:
Also, again, 20-30% adds a couple seconds onto the TTK. That does what exactly?
He doesn't know and won't tell you because he's not a pilot.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
|
Pokey Dravon
OSG Planetary Operations Covert Intervention
4421
|
Posted - 2015.01.19 18:41:00 -
[1271] - Quote
Godin Thekiller wrote: Are you trying to balance vehicle fights to preform like infantry fights? 10-13 seconds (or in some cases even less) isn't a good vehicle fight. As I've said before, when people actually liked vehicle vs. vehicle fights, they lasted 30 seconds or more, not this short time thing.
A few seconds doesn't change the outcome of a fight at all. That's why people liked it before. Equally skilled players could have enough time to change the tide of a fight. That is why it worked, and that is also why larger ships in EVE has much longer fights than smaller ships. Larger scale combat just works better that way.
Vehicle battles should feel like a game of chess. Moving around, trying to get optimal positioning, baiting your opponent to move where you want them to. But when you go head on, victory should be decisive and quick. The key thing to note however is you don't want to make TTK so short that the tactics of movement and position are obsolete (ie Railguns that kill in 2 hits don't need to have positioning, they just need to shoot first).
You also don't want TTK to be so long that you're just sitting shooting at each other for 30 seconds waiting for each others' harderners to give out. Large turrets need to be powerful so you don't just sit there and take it, and instead keep moving and tracking...but also not too strong so that movement doesn't matter because you're already dead.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
|
Lazer Fo Cused
Shining Flame Amarr Empire
540
|
Posted - 2015.01.19 19:17:00 -
[1272] - Quote
Pokey Dravon wrote:Godin Thekiller wrote: Are you trying to balance vehicle fights to preform like infantry fights? 10-13 seconds (or in some cases even less) isn't a good vehicle fight. As I've said before, when people actually liked vehicle vs. vehicle fights, they lasted 30 seconds or more, not this short time thing.
A few seconds doesn't change the outcome of a fight at all. That's why people liked it before. Equally skilled players could have enough time to change the tide of a fight. That is why it worked, and that is also why larger ships in EVE has much longer fights than smaller ships. Larger scale combat just works better that way.
Vehicle battles should feel like a game of chess. Moving around, trying to get optimal positioning, baiting your opponent to move where you want them to. But when you go head on, victory should be decisive and quick. The key thing to note however is you don't want to make TTK so short that the tactics of movement and position are obsolete (ie Railguns that kill in 2 hits don't need to have positioning, they just need to shoot first). You also don't want TTK to be so long that you're just sitting shooting at each other for 30 seconds waiting for each others' harderners to give out. Large turrets need to be powerful so you don't just sit there and take it, and instead keep moving and tracking...but also not too strong so that movement doesn't matter because you're already dead.
1. Uprising was a game of chess
2. Low TTK does not make it a game of chess, it makes it a game of twitch and who sees who 1st with the modules to go but other than that you might aswell not have modules
3. With Uprising Skills/experience & fit all played a role - It may have took 30sec-1min in a contested HAV fight but it was fun trying to work out there fit, when there modules were on and off and how far through the cycle they were - You baited and switched with each other until it was in your favour but your experience and skill could get you through - It was a true tank vs tank battle, it felt like you were trying to kill an armored fortress
4. If TTK is too low then smaller vehicles like a DS go back to being 1 shotted |
Breakin Stuff
Internal Error. Negative-Feedback
6606
|
Posted - 2015.01.19 19:22:00 -
[1273] - Quote
Spkr4theDead wrote:Breakin Stuff wrote:Between 20-30% increade in TTK from chrome.
AV TTK will remain the same but we shouldn't see anymoye two shot kills or instablaps on the AV side.
Unless you're max skill and shooting at militia tanks or enforcers.
Enforcers are intended to hit like a truck.
They are also intended to pay for that power with fragility. Got annihilated by a forum scrublette in just 5 volleys from a Minmando, with the 6th already on the way by the time I died. How much was that? 7000 damage in literally 5 seconds. Of course, you think that's fair. cry harder. My tear bucket still has room.
Also, found the logi tourist! Please cry directly into the bucket. -Ripley Riley
|
Thaddeus Reynolds
Facepunch Security
164
|
Posted - 2015.01.19 19:33:00 -
[1274] - Quote
Spkr4theDead wrote:Breakin Stuff wrote:Between 20-30% increade in TTK from chrome.
AV TTK will remain the same but we shouldn't see anymoye two shot kills or instablaps on the AV side.
Unless you're max skill and shooting at militia tanks or enforcers.
Enforcers are intended to hit like a truck.
They are also intended to pay for that power with fragility. Got annihilated by a forum scrublette in just 5 volleys from a Minmando, with the 6th already on the way by the time I died. How much was that? 7000 damage in literally 5 seconds. Of course, you think that's fair.
7802.04 base Damage with an Explosive Damage Type in 8.1225 seconds assuming they where in a proto minmando with dual complex damage mods (only counting the first 5 volleys)....and had absolutely perfect timing with their locks
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
I believe all these roles are support for front line soldiers.
|
Lazer Fo Cused
Shining Flame Amarr Empire
541
|
Posted - 2015.01.19 19:36:00 -
[1275] - Quote
1. https://docs.google.com/spreadsheets/d/1m7G9wnM6gcnNM6oP6mw5oYgHQZF6XYelYh0PTgk72iM/pubhtml
2. Tweeked a few more numbers and fiddled with skill bonuses
3. Rigs next on the agenda which basically will be taken from EVE and also a few modules converted for the pilot suits use which has slot layout and basic shield/armor values, no CPU/PG values yet |
Spkr4theDead
Red Star.
2799
|
Posted - 2015.01.19 19:38:00 -
[1276] - Quote
Pokey Dravon wrote:Godin Thekiller wrote: Are you trying to balance vehicle fights to preform like infantry fights? 10-13 seconds (or in some cases even less) isn't a good vehicle fight. As I've said before, when people actually liked vehicle vs. vehicle fights, they lasted 30 seconds or more, not this short time thing.
A few seconds doesn't change the outcome of a fight at all. That's why people liked it before. Equally skilled players could have enough time to change the tide of a fight. That is why it worked, and that is also why larger ships in EVE has much longer fights than smaller ships. Larger scale combat just works better that way.
Vehicle battles should feel like a game of chess. Moving around, trying to get optimal positioning, baiting your opponent to move where you want them to. But when you go head on, victory should be decisive and quick. The key thing to note however is you don't want to make TTK so short that the tactics of movement and position are obsolete (ie Railguns that kill in 2 hits don't need to have positioning, they just need to shoot first). You also don't want TTK to be so long that you're just sitting shooting at each other for 30 seconds waiting for each others' harderners to give out. Large turrets need to be powerful so you don't just sit there and take it, and instead keep moving and tracking...but also not too strong so that movement doesn't matter because you're already dead. If you don't tank, I don't want to see you talking about vehicles.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16676
|
Posted - 2015.01.19 19:39:00 -
[1277] - Quote
Spkr4theDead wrote:Breakin Stuff wrote:Between 20-30% increade in TTK from chrome.
AV TTK will remain the same but we shouldn't see anymoye two shot kills or instablaps on the AV side.
Unless you're max skill and shooting at militia tanks or enforcers.
Enforcers are intended to hit like a truck.
They are also intended to pay for that power with fragility. Got annihilated by a forum scrublette in just 5 volleys from a Minmando, with the 6th already on the way by the time I died. How much was that? 7000 damage in literally 5 seconds. Of course, you think that's fair.
Hmmmm is there a fire rate delay between shots?
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
|
Spkr4theDead
Red Star.
2799
|
Posted - 2015.01.19 19:39:00 -
[1278] - Quote
Breakin Stuff wrote:Spkr4theDead wrote:Breakin Stuff wrote:Between 20-30% increade in TTK from chrome.
AV TTK will remain the same but we shouldn't see anymoye two shot kills or instablaps on the AV side.
Unless you're max skill and shooting at militia tanks or enforcers.
Enforcers are intended to hit like a truck.
They are also intended to pay for that power with fragility. Got annihilated by a forum scrublette in just 5 volleys from a Minmando, with the 6th already on the way by the time I died. How much was that? 7000 damage in literally 5 seconds. Of course, you think that's fair. cry harder. My tear bucket still has room. I'm crying tears.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
Spkr4theDead
Red Star.
2799
|
Posted - 2015.01.19 19:40:00 -
[1279] - Quote
Thaddeus Reynolds wrote:Spkr4theDead wrote:Breakin Stuff wrote:Between 20-30% increade in TTK from chrome.
AV TTK will remain the same but we shouldn't see anymoye two shot kills or instablaps on the AV side.
Unless you're max skill and shooting at militia tanks or enforcers.
Enforcers are intended to hit like a truck.
They are also intended to pay for that power with fragility. Got annihilated by a forum scrublette in just 5 volleys from a Minmando, with the 6th already on the way by the time I died. How much was that? 7000 damage in literally 5 seconds. Of course, you think that's fair. 7802.04 base Damage with an Explosive Damage Type in 8.1225 seconds assuming they where in a proto minmando with dual complex damage mods (only counting the first 5 volleys)....and had absolutely perfect timing with their locks Dual swarms, so not that long.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
Pokey Dravon
OSG Planetary Operations Covert Intervention
4424
|
Posted - 2015.01.19 19:40:00 -
[1280] - Quote
Spkr4theDead wrote: If you don't tank, I don't want to see you talking about vehicles.
Or you'll do what? Flame me to death? *cowers in fear*
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
|
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16676
|
Posted - 2015.01.19 19:44:00 -
[1281] - Quote
Pokey Dravon wrote:Spkr4theDead wrote: If you don't tank, I don't want to see you talking about vehicles.
Or you'll do what? Flame me to death? *cowers in fear*
Arguably Spkr does't tank and hasn't in a long time according to himself..... I tanked yesterday and therefore only my opinion is valid.
Quiet peasants!
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
|
Pokey Dravon
OSG Planetary Operations Covert Intervention
4424
|
Posted - 2015.01.19 19:46:00 -
[1282] - Quote
True Adamance wrote:Pokey Dravon wrote:Spkr4theDead wrote: If you don't tank, I don't want to see you talking about vehicles.
Or you'll do what? Flame me to death? *cowers in fear* Arguably Spkr does't tank and hasn't in a long time according to himself..... I tanked yesterday and therefore only my opinion is valid. Quiet peasants!
He just falls into the common fallacy that if someone doesn't agree with him, then they must not know what they're talking about.
I think what makes him so adorable is how he makes demands like he assumes I actually care what he thinks.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
|
Spkr4theDead
Red Star.
2799
|
Posted - 2015.01.19 19:47:00 -
[1283] - Quote
Pokey Dravon wrote:Spkr4theDead wrote: If you don't tank, I don't want to see you talking about vehicles.
Or you'll do what? Flame me to death? *cowers in fear* Like I said, if you're not a pilot and have never been one, closed beta doesn't count, open beta doesn't count, every single build and major patch up to 1.7, and have lived through the abomination that was 1.8, vehicles getting nerfed yet again, then your opinion literally doesn't count because you don't have all that experience.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
Spkr4theDead
Red Star.
2799
|
Posted - 2015.01.19 19:49:00 -
[1284] - Quote
True Adamance wrote:Pokey Dravon wrote:Spkr4theDead wrote: If you don't tank, I don't want to see you talking about vehicles.
Or you'll do what? Flame me to death? *cowers in fear* Arguably Spkr does't tank and hasn't in a long time according to himself..... I tanked yesterday and therefore only my opinion is valid. Quiet peasants! lolwut
I took a tank out practically every match I played last night. I may have lost 3-4, including one match where the enemy team most likely know who I am, and took out 3 shield-rail tanks to combat my armor-rail tank. Have you ever seen me in a match?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
Spkr4theDead
Red Star.
2799
|
Posted - 2015.01.19 19:50:00 -
[1285] - Quote
Pokey Dravon wrote: He just falls into the common fallacy that if someone doesn't agree with him, then they must not know what they're talking about.
I don't care if people don't agree with me. If they don't have the experience, then their opinion means next to nothing.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16677
|
Posted - 2015.01.19 19:50:00 -
[1286] - Quote
Spkr4theDead wrote:True Adamance wrote:Pokey Dravon wrote:Spkr4theDead wrote: If you don't tank, I don't want to see you talking about vehicles.
Or you'll do what? Flame me to death? *cowers in fear* Arguably Spkr does't tank and hasn't in a long time according to himself..... I tanked yesterday and therefore only my opinion is valid. Quiet peasants! lolwut I took a tank out practically every match I played last night. I may have lost 3-4, including one match where the enemy team most likely know who I am, and took out 3 shield-rail tanks to combat my armor-rail tank. Have you ever seen me in a match?
Nope which is why I take everything you say with two grains of salt.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
|
Pokey Dravon
OSG Planetary Operations Covert Intervention
4427
|
Posted - 2015.01.19 19:50:00 -
[1287] - Quote
Spkr4theDead wrote:Pokey Dravon wrote:Spkr4theDead wrote: If you don't tank, I don't want to see you talking about vehicles.
Or you'll do what? Flame me to death? *cowers in fear* Like I said, if you're not a pilot and have never been one, closed beta doesn't count, open beta doesn't count, every single build and major patch up to 1.7, and have lived through the abomination that was 1.8, vehicles getting nerfed yet again, then your opinion literally doesn't count because you don't have all that experience.
I've speced and played tanks in every single build since the start of this game. Every single one. I've experienced every single build, as a tanker, for all types of tanks, every single time.
Is that clear enough enough for you?
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
|
Spkr4theDead
Red Star.
2799
|
Posted - 2015.01.19 19:52:00 -
[1288] - Quote
Pokey Dravon wrote:Spkr4theDead wrote:Pokey Dravon wrote:Spkr4theDead wrote: If you don't tank, I don't want to see you talking about vehicles.
Or you'll do what? Flame me to death? *cowers in fear* Like I said, if you're not a pilot and have never been one, closed beta doesn't count, open beta doesn't count, every single build and major patch up to 1.7, and have lived through the abomination that was 1.8, vehicles getting nerfed yet again, then your opinion literally doesn't count because you don't have all that experience. I've speced and played tanks in every single build since the start of this game. Every single one. I've experienced every single build, as a tanker, for all types of tanks, every single time. Is that clear enough enough for you? Your ideas for vehicles are garbage. You also make the pilot suits worthless, with any bonuses having direct disadvantages to that bonus. You're essentially trying to achieve a 1.7 with 1.8 nerfs thrown in.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16677
|
Posted - 2015.01.19 19:53:00 -
[1289] - Quote
Spkr4theDead wrote: Your ideas for vehicles are garbage. You also make the pilot suits worthless, with any bonuses having direct disadvantages to that bonus. You're essentially trying to achieve a 1.7 with 1.8 nerfs thrown in.
Meh at least Pokey seems to comprehend balance......
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
|
Pokey Dravon
OSG Planetary Operations Covert Intervention
4427
|
Posted - 2015.01.19 19:56:00 -
[1290] - Quote
Spkr4theDead wrote: Your ideas for vehicles are garbage. You also make the pilot suits worthless, with any bonuses having direct disadvantages to that bonus. You're essentially trying to achieve a 1.7 with 1.8 nerfs thrown in.
So we have a difference of opinion, that's fine. But that doesn't mean that I'm not a tanker or that I don't know what I'm talking about.
People disagree. That's ok. You would do well to accept that and move on.
I really don't know why you're so aggressive about it. Do you feel threatened? Are you worried that my ideas will be taken more seriously than your own? Like I honestly don't have an issue with your difference of opinion, I just wonder why you feel the need to be such a douche about it.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
|
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 40 :: one page |
First page | Previous page | Next page | Last page |