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1221. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
A large part of why the Sentinel Damage Resistance is limited to specific damage types is because a blanket damage resist is because resisting all types of weapons would make them too powerful in all situations. The idea was to create situations w...
- by Pokey Dravon - at 2015.02.06 16:06:00
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1222. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
CCP Rattati wrote: Breakin Stuff wrote: The way it breaks down: one has to be the hammer, the other the anvil. If you make DHAVs tankier with bigger hits then you obviate the need for a main battle tank. This is bad. Also UHAV being resist...
- by Pokey Dravon - at 2015.02.06 07:07:00
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1223. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
duster 35000 wrote: Pokey Dravon wrote: duster 35000 wrote: Pokey Dravon wrote: So.....whats the point of the DHAV if it can't kill a UHAV? It kills everything faster. it's faster. and better tracking. No, it wont, given the liste...
- by Pokey Dravon - at 2015.02.06 06:21:00
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1224. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
duster 35000 wrote: Pokey Dravon wrote: So.....whats the point of the DHAV if it can't kill a UHAV? It kills everything faster. it's faster. and better tracking. No, it wont, given the listed stats. Given what the sheet is currently sho...
- by Pokey Dravon - at 2015.02.06 05:04:00
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1225. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
So.....whats the point of the DHAV if it can't kill a UHAV?
- by Pokey Dravon - at 2015.02.06 03:32:00
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1226. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Doc DDD wrote: As for the proper damage to defense ratio between the two, they should nearly offset each other. The DHAV is goingto be driving circles around the UHAV unleashing insane damage while the UHAV will have a difficult time tracking a...
- by Pokey Dravon - at 2015.02.06 03:15:00
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1227. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Doc DDD wrote: Destroyers with resists to large turrets is not a good idea. They should be glass canons vs other tanks. AV is going to have a field day with low ehp tanks, every uhav will have 3 proto swarmers poised to fire 6000 damage each i...
- by Pokey Dravon - at 2015.02.06 02:12:00
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1228. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Passive regeneration in general needs a nerf, and active reppers/boosters need to make a return.
- by Pokey Dravon - at 2015.02.06 01:44:00
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1229. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Yeah the lower raw HP is important as it makes the vehicle innately weaker to AV and Turrets, but then then the bonus makes it very strong against one or the other. I think something along this line would firmly establish what each variant is we...
- by Pokey Dravon - at 2015.02.06 01:30:00
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1230. [Feedback] AURLords 1.0 - Why players despise the warbarge - in Feedback/Requests [original thread]
Like honestly, while Warframe has its problems and I hate a lot its cash shop model, the way it did crafting was nice and simple, and would work for Dust. Various Components drop during missions. Components can also be generated passively but hav...
- by Pokey Dravon - at 2015.02.06 01:27:00
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1231. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
duster 35000 wrote: ueah, that's the problem, it shouldn't have lower base hp than an MBT. If its effective HP is higher, why does it matter? The idea is to make it stronger against infantry than the MBT, and weaker against Turrets than th...
- by Pokey Dravon - at 2015.02.06 01:15:00
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1232. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
duster 35000 wrote: Pokey Dravon wrote: Random thought Destroyer HAV Less Slots Low Base HP Fast Movement Fast Large Turret Tracking No Smalls +% Resist to Turrets +% Bonus to Large Turret Ultra HAV Less Slots Low Base HP Slower Movement F...
- by Pokey Dravon - at 2015.02.06 01:10:00
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1233. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
CCP Rattati wrote: what is your feeling on blaster ROF, not DPS, just feeling. do you generally like the dum dum dum dum dum (current) or you prefer dum...dum...dum...dum more like an APC turret from other fpss or dum.....dum......dum like...
- by Pokey Dravon - at 2015.02.05 23:27:00
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1234. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Random thought Destroyer HAV Less Slots Low Base HP Fast Movement Fast Large Turret Tracking No Smalls +% Resist to Turrets +% Bonus to Large Turret Ultra HAV Less Slots Low Base HP Slower Movement Fast Small Turret Tracking Slow Large Turret Tr...
- by Pokey Dravon - at 2015.02.05 23:06:00
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1235. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Tebu Gan wrote: Pokey Dravon wrote: However, I'm in a Gallente UHAV. I'm slow, my defenses suck, and my blaster has limited range. Someone engages me from up high with a swarm launcher. Well out of my range so I can't retaliate, my defense...
- by Pokey Dravon - at 2015.02.05 22:34:00
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1236. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Tebu Gan wrote: A tank built around the idea of slaughtering infantry honestly doesn't need defenses above and beyond what AV can handle. They don't NEED this to get the job done. It's over kill and puts infantry AV at a disadvantage that doesn...
- by Pokey Dravon - at 2015.02.05 22:32:00
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1237. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Harpyja wrote: What if the turret bonuses on the UHAV weren't restricted to the small turrets only? Blaster dispersion decrease, missile splash radius increase, and railgun splash radius increase will all provide infantry fighting bonuses witho...
- by Pokey Dravon - at 2015.02.05 21:14:00
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1238. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
I guess I don't feel like any amount of small turret bonuses will make up for a weakened defense of the UHAV under your proposal. I also dislike that if the DHAV has the highest defense and the highest damage output, that you're edging closer to a...
- by Pokey Dravon - at 2015.02.05 20:47:00
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1239. Flaylock: more splash and damage than the large missile. - in Feedback/Requests [original thread]
Spkr4theDead wrote: Adipem Nothi wrote: Spkr4theDead wrote: Adipem Nothi wrote: Low Velocity, Anti-Personnel vs High Velocity, Armor-Piercing If they were armor piercing, they would be more like railgun rounds rather than explosi...
- by Pokey Dravon - at 2015.02.05 20:41:00
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1240. [Feedback] Random Number Generators - in Feedback/Requests [original thread]
Production Factory should feel like a factory, not a slot machine. Honestly I don't have an issue with RNG if its used sparingly and in the right places. Officer stuff randomly dropping at end of battle? Totally fine with that. My factory randoml...
- by Pokey Dravon - at 2015.02.05 20:34:00
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