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Thread Statistics | Show CCP posts - 66 post(s) |
Tebu Gan
Dem Durrty Boyz General Tso's Alliance
1261
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Posted - 2015.02.05 22:07:00 -
[811] - Quote
Pokey Dravon wrote:
However, I'm in a Gallente UHAV. I'm slow, my defenses suck, and my blaster has limited range. Someone engages me from up high with a swarm launcher. Well out of my range so I can't retaliate, my defenses are weak so I have to run, and Im too slow to get away before I get blown up.
I don't exactly see how that's going to be fun for the tanker?
It's not, and unless the damage profile of a swarm launcher is addressed or the lack of an AV weapon as effective as swarms with the same profile against shields, it's not going to change.
Even with proposed numbers for the gallente hull, it won't be even close to as durable as the shield version will. You are going to experience a LOT of this, even if it goes on as proposed. There's a reason why the gunnlogi is so much stronger of a choice atm than the madrudger. And unless that get's addressed, your above scenario is going to still happen.
Tanks - Balancing Turrets
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Harpyja
Legio DXIV
2311
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Posted - 2015.02.05 22:25:00 -
[812] - Quote
Tebu Gan wrote:I wonder, why run a DHAV? UHAV would actually be a better tank killer if fit with all rails AND be extremely effective against infantry. Unless of course DHAV are one shot wonders (exaggerating here), but in that case it just wouldn't be fun. Exactly what I'm thinking. If the update is released as it is currently, I'm just going with a Sagaris (Caldari UHAV), slap on two small railguns and a large missile launcher (if it is still effective and not nerfed into the ground), and watch the tears flow as my gunners kill infantry and I destroy most vehicles out there, even DHAVs.
"By His light, and His will"- The Scriptures, 12:32
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Tebu Gan
Dem Durrty Boyz General Tso's Alliance
1262
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Posted - 2015.02.05 22:28:00 -
[813] - Quote
Harpyja wrote:Tebu Gan wrote:I wonder, why run a DHAV? UHAV would actually be a better tank killer if fit with all rails AND be extremely effective against infantry. Unless of course DHAV are one shot wonders (exaggerating here), but in that case it just wouldn't be fun. Exactly what I'm thinking. If the update is released as it is currently, I'm just going with a Sagaris (Caldari UHAV), slap on two small railguns and a large missile launcher (if it is still effective and not nerfed into the ground), and watch the tears flow as my gunners kill infantry and I destroy most vehicles out there, even DHAVs.
And I'll be sure to gun with you, running proto swarms and AV nades to even further the imbalances presented. Glad I'm not the only one to question the changes.
Tanks - Balancing Turrets
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Pokey Dravon
OSG Planetary Operations Covert Intervention
4764
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Posted - 2015.02.05 22:32:00 -
[814] - Quote
Tebu Gan wrote:A tank built around the idea of slaughtering infantry honestly doesn't need defenses above and beyond what AV can handle. They don't NEED this to get the job done. It's over kill and puts infantry AV at a disadvantage that doesn't need to be there in the first place. I see us going back to the idea that the best way to deal with a tank is another tank, and I thought we were agreed that this isn't right.
Mostly agree. Mostly.
Ideally, a 3-man UHAV should be a lumbering death machine, capable of taking on multiple Infantry AV simultantiously partially because it's fully manned, capable of killing AV infantry due to small turret bonuses, and partially because it has bonuses to specifically resist infantry AV weapons.
It should be exceptionally bad at AV, due to terrible large turret tracking and low speed. Note that the resistance to AV weapons is largely to offset the lower speed when fighting infantry.
Because its defensive bonuses (and thus much of its eHP) is tied to an Infantry AV resistance, it's eHP against vehicles is actually very average against Large Turrets, Small Turrets, Installations, and Orbitals. However because it is also slow, it will falter against enemy vehicles and installations very quickly.
I think the UHAV should not be impossible to kill by infantry, but a well manned and fit UHAV should be very tough to crack. Additionally, because it is *specifically* designed to fight infantry and terrible at fighting vehicles. making its hard counter be the DHAV, MBT, ADS, Orbitals, Installations, ect. does not seem unreasonable. UHAVs should feel confident in fighting infantry, but terrified of other vehicles. Similarly, the DHAV should be confident in fighting other vehicles, but terrified of fighting infantry.
As for going too extreme with the eHP differences...I agree. As I've said before the loss of slots and base HP on the DHAV is going too far, and the UHAV having like...double the eHP is also too extreme. Similar levels of base HP is more reasonable...let the reduction in slots and bonuses dictate how the vehicles operate.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Pokey Dravon
OSG Planetary Operations Covert Intervention
4764
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Posted - 2015.02.05 22:34:00 -
[815] - Quote
Tebu Gan wrote:Pokey Dravon wrote:
However, I'm in a Gallente UHAV. I'm slow, my defenses suck, and my blaster has limited range. Someone engages me from up high with a swarm launcher. Well out of my range so I can't retaliate, my defenses are weak so I have to run, and Im too slow to get away before I get blown up.
I don't exactly see how that's going to be fun for the tanker?
It's not, and unless the damage profile of a swarm launcher is addressed or the lack of an AV weapon as effective as swarms with the same profile against shields, it's not going to change. Even with proposed numbers for the gallente hull, it won't be even close to as durable as the shield version will. You are going to experience a LOT of this, even if it goes on as proposed. There's a reason why the gunnlogi is so much stronger of a choice atm than the madrudger. And unless that get's addressed, your above scenario is going to still happen.
That's not even close to my point. My point is that if you're slow, weak, and outranged by infantry, you are going to die in a fire every time with no way to escape it. Damage profiles is an entirely different issue.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Thaddeus Reynolds
Facepunch Security
189
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Posted - 2015.02.05 22:50:00 -
[816] - Quote
Tebu Gan wrote:Harpyja wrote:Tebu Gan wrote:I wonder, why run a DHAV? UHAV would actually be a better tank killer if fit with all rails AND be extremely effective against infantry. Unless of course DHAV are one shot wonders (exaggerating here), but in that case it just wouldn't be fun. Exactly what I'm thinking. If the update is released as it is currently, I'm just going with a Sagaris (Caldari UHAV), slap on two small railguns and a large missile launcher (if it is still effective and not nerfed into the ground), and watch the tears flow as my gunners kill infantry and I destroy most vehicles out there, even DHAVs. And I'll be sure to gun with you, running proto swarms and AV nades to even further the imbalances presented. Glad I'm not the only one to question the changes.
Numbers do need to be played with some more to come to a good, balanced system
also, I almost had you, but I screwed up and didn't commit...dammit all, so close
just trying to get my daily challenges done XD...still need to blow up 3 installations...stupid challenge making me farm points off turrets...
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
Vehicle Re-vamp Proposal
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Pokey Dravon
OSG Planetary Operations Covert Intervention
4764
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Posted - 2015.02.05 23:06:00 -
[817] - Quote
Random thought
Destroyer HAV Less Slots Low Base HP Fast Movement Fast Large Turret Tracking No Smalls +% Resist to Turrets +% Bonus to Large Turret
Ultra HAV Less Slots Low Base HP Slower Movement Fast Small Turret Tracking Slow Large Turret Tracking +% Resist to Infantry AV +% Bonus to Small Turrets
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Tebu Gan
Dem Durrty Boyz General Tso's Alliance
1262
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Posted - 2015.02.06 00:05:00 -
[818] - Quote
Thaddeus Reynolds wrote:Tebu Gan wrote:Harpyja wrote:Tebu Gan wrote:I wonder, why run a DHAV? UHAV would actually be a better tank killer if fit with all rails AND be extremely effective against infantry. Unless of course DHAV are one shot wonders (exaggerating here), but in that case it just wouldn't be fun. Exactly what I'm thinking. If the update is released as it is currently, I'm just going with a Sagaris (Caldari UHAV), slap on two small railguns and a large missile launcher (if it is still effective and not nerfed into the ground), and watch the tears flow as my gunners kill infantry and I destroy most vehicles out there, even DHAVs. And I'll be sure to gun with you, running proto swarms and AV nades to even further the imbalances presented. Glad I'm not the only one to question the changes. Numbers do need to be played with some more to come to a good, balanced system also, I almost had you, but I screwed up and didn't commit...dammit all, so close just trying to get my daily challenges done XD...still need to blow up 3 installations...stupid challenge making me farm points off turrets...
Me or harpy, I know I've screwed up a couple times today already!
Tanks - Balancing Turrets
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duster 35000
Algintal Core Gallente Federation
191
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Posted - 2015.02.06 00:26:00 -
[819] - Quote
Tebu Gan wrote:Lot of interesting conversation going around.
I like harpyj idea, as it was the very first thought that came to mind when I first read of the proposals. I am just a little confused on why some assume that it HAS to have higher defenses to deal with infantry.
There are instances now, where I have no gunners running with me where yes a high defense (which is offered by the gunnlogi) is essential in surviving infantry AV. But when I run a good set of gunners (which is the idea surrounding the UHAV), defenses are of lesser concern. AV can't do their work if they can't live long enough to see it through to the end.
This is how this plays out now, and I run a very tough tank WITH the gunners. I liken my current tank setup with gunners to the proposed UHAV. Ridiculously OP in the right hands against infantry. I honestly just don't see these proposed changes panning out how people expect. Back to tank spammin!
A tank built around the idea of slaughtering infantry honestly doesn't need defenses above and beyond what AV can handle. They don't NEED this to get the job done. It's over kill and puts infantry AV at a disadvantage that doesn't need to be there in the first place. I see us going back to the idea that the best way to deal with a tank is another tank, and I thought we were agreed that this isn't right.
I personally don't think that we need such separation between tanks. I do say that yes a tank not built for AI should have the best time against infantry AV while a tank built around AI should be more on par with the enemy infantry they are designed to fight, not above and beyond them.
But I also wonder why we need such a large separation between the two tank types to begin with. What happens when we
Make their base HP more or less equal, and emphasize the differences through role bonuses
Your UHAV is slower, but has bonuses to small turrets and makes better use of modules that help the large turret kill infantry. Base Hp could sit around 2500, still tough but not over the top.
On the other hand your DHAV is slightly faster, with bonuses to their large turrets, and unable to use small guns. Base HP sits around 3000, current proposed for the UHAV. They are slightly tougher than their counterpart, able to more easily survive AV they will struggle to kill.
In this way the 2 tank types will still be distinctively different but stat wise there won't be a huge outright difference. Differences come from skills ( as it should be ) and bonuses associated with those skills.
Imagine a UHAV versus a DHAV.
>The DHAV is faster, slightly more HP, and bonuses to their large main turret. >The UHAV is slower, slightly less HP, and bonuses to their small turrets.
DHAV has an outright advantage over the UHAV when the main gun is considered, but small rails or missiles can play a HUGE part to keeping the UHAV on more even ground against the DHAV. Sure the DHAV seems to have an advantage, but I think it will more or less struggle against a UHAV running rails or missiles, not to mention if it runs anything other than a blaster for the main gun.
I think this is something else people don't seem to notice, what happens when you have a UHAV with double the base HP of the counterpart designed to kill it, with small guns that can effectively double DPS against them.
I wonder, why run a DHAV? UHAV would actually be a better tank killer if fit with all rails AND be extremely effective against infantry. Unless of course DHAV are one shot wonders (exaggerating here), but in that case it just wouldn't be fun. Pfft hahaha. a tank that has more tank, is faster, and has bonus to large bonus. UHAV would never be used vs tanks.
Choo Choo
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duster 35000
Algintal Core Gallente Federation
191
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Posted - 2015.02.06 00:32:00 -
[820] - Quote
Harpyja wrote:Tebu Gan wrote:I wonder, why run a DHAV? UHAV would actually be a better tank killer if fit with all rails AND be extremely effective against infantry. Unless of course DHAV are one shot wonders (exaggerating here), but in that case it just wouldn't be fun. Exactly what I'm thinking. If the update is released as it is currently, I'm just going with a Sagaris (Caldari UHAV), slap on two small railguns and a large missile launcher (if it is still effective and not nerfed into the ground), and watch the tears flow as my gunners kill infantry and I destroy most vehicles out there, even DHAVs. Maddies have constant regen and have shorter cooldown hardeners, and they last longer. and a shield to cover the armor.
Choo Choo
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duster 35000
Algintal Core Gallente Federation
191
|
Posted - 2015.02.06 00:36:00 -
[821] - Quote
Pokey Dravon wrote:Random thought
Destroyer HAV Less Slots Low Base HP Fast Movement Fast Large Turret Tracking No Smalls +% Resist to Turrets +% Bonus to Large Turret
Ultra HAV Less Slots Low Base HP Slower Movement Fast Small Turret Tracking Slow Large Turret Tracking +% Resist to Infantry AV +% Bonus to Small Turrets
Destroyer can easily resist the UHAV's turrets, but infantry AV ignores its resistance and kills its low base HP. Ultra can easily resist infantry AV, but DHAV's turrets ignore its resistance and kills its low base HP. .....no. Of the UHAV has less base hp than current tanks, then no.
Choo Choo
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Harpyja
Legio DXIV
2311
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Posted - 2015.02.06 00:43:00 -
[822] - Quote
Pokey Dravon wrote:Random thought
Destroyer HAV Less Slots Low Base HP Fast Movement Fast Large Turret Tracking No Smalls +% Resist to Turrets +% Bonus to Large Turret
Ultra HAV Less Slots Low Base HP Slower Movement Fast Small Turret Tracking Slow Large Turret Tracking +% Resist to Infantry AV +% Bonus to Small Turrets
Destroyer can easily resist the UHAV's turrets, but infantry AV ignores its resistance and kills its low base HP. Ultra can easily resist infantry AV, but DHAV's turrets ignore its resistance and kills its low base HP. I agree with this. Plus it balances out nicely with the MBTs. DHAVs will have the same amount of EHP as MBTs, against other vehicles, but give up survivability against infantry AV for a bonus towards fighting other vehicles. Same thing with UHAVs: same EHP as an MBT against infantry AV, but give up survivability against vehicles for a bonus towards fighting infantry. MBTs sit nicely in the middle, with 'equal' EHP against infantry and vehicles but without any bonuses towards fighting either vehicles or infantry.
I also feel like the MBT should also get some general bonus to make it worthwhile to skill up its respective skill. I'm not a big fan of having basic vehicles and dropsuits have no bonus tied to their respective skills.
"By His light, and His will"- The Scriptures, 12:32
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Pokey Dravon
OSG Planetary Operations Covert Intervention
4769
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Posted - 2015.02.06 01:10:00 -
[823] - Quote
duster 35000 wrote:Pokey Dravon wrote:Random thought
Destroyer HAV Less Slots Low Base HP Fast Movement Fast Large Turret Tracking No Smalls +% Resist to Turrets +% Bonus to Large Turret
Ultra HAV Less Slots Low Base HP Slower Movement Fast Small Turret Tracking Slow Large Turret Tracking +% Resist to Infantry AV +% Bonus to Small Turrets
Destroyer can easily resist the UHAV's turrets, but infantry AV ignores its resistance and kills its low base HP. Ultra can easily resist infantry AV, but DHAV's turrets ignore its resistance and kills its low base HP. .....no. Of the UHAV has less base hp than current tanks, then no.
You misunderstand, the resistance bonus versus infantry AV would push its eHP (against infantry) well above the MBT, but its defense against enemy turrets would be lower than the MBT. Inversely, the DHAV's eHP against turrets would be higher than the MBT, but its defense against infantry AV would be lower than the MBT.
Also since AV is being changed to match these new vehicles, I don't consider "current tanks" even a factor, as their performance is irrelevant under the new design.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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duster 35000
Algintal Core Gallente Federation
191
|
Posted - 2015.02.06 01:12:00 -
[824] - Quote
Pokey Dravon wrote:duster 35000 wrote:Pokey Dravon wrote:Random thought
Destroyer HAV Less Slots Low Base HP Fast Movement Fast Large Turret Tracking No Smalls +% Resist to Turrets +% Bonus to Large Turret
Ultra HAV Less Slots Low Base HP Slower Movement Fast Small Turret Tracking Slow Large Turret Tracking +% Resist to Infantry AV +% Bonus to Small Turrets
Destroyer can easily resist the UHAV's turrets, but infantry AV ignores its resistance and kills its low base HP. Ultra can easily resist infantry AV, but DHAV's turrets ignore its resistance and kills its low base HP. .....no. Of the UHAV has less base hp than current tanks, then no. You misunderstand, the resistance bonus versus infantry AV would push its eHP (against infantry) well above the MBT, but its defense against enemy turrets would be lower than the MBT. Inversely, the DHAV's eHP against turrets would be higher than the MBT, but its defense against infantry AV would be lower than the MBT. Also since AV is being changed to match these new vehicles, I don't consider "current tanks" even a factor, as their performance is irrelevant under the new design. ueah, that's the problem, it shouldn't have lower base hp than an MBT. And the DHAV should NOT have higjer ehp to large turrets, they shouldn't be any tankier to other vehicles than the UHAV. UHAV= pure defense. DHAV= lowish hp and high damage.
Choo Choo
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Pokey Dravon
OSG Planetary Operations Covert Intervention
4769
|
Posted - 2015.02.06 01:15:00 -
[825] - Quote
duster 35000 wrote: ueah, that's the problem, it shouldn't have lower base hp than an MBT.
If its effective HP is higher, why does it matter? The idea is to make it stronger against infantry than the MBT, and weaker against Turrets than the MBT. Incidentally the Hull's base HP would likely be the same, but the reduced slots would yield a lower raw HP.
Harpyja wrote: I also feel like the MBT should also get some general bonus to make it worthwhile to skill up its respective skill. I'm not a big fan of having basic vehicles and dropsuits have no bonus tied to their respective skills.
Indeed, I actually made a few suggestions for this a few pages back. Personally I'd like to see the basic skills for both dropsuits and vehicles, reflect a mix of the racial tanking style as well as frame size. What I came up with off the top of my head was
Amarr - Decreased Penalty from Armor Plates Caldari - Increased Bonus from Shield Regulators Gallente - Increased Rate from Armor Repairers Minmatar - Increased Rate from Shield Rechargers/Boosters
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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duster 35000
Algintal Core Gallente Federation
191
|
Posted - 2015.02.06 01:24:00 -
[826] - Quote
Pokey Dravon wrote:duster 35000 wrote: ueah, that's the problem, it shouldn't have lower base hp than an MBT.
If its effective HP is higher, why does it matter? The idea is to make it stronger against infantry than the MBT, and weaker against Turrets than the MBT. Incidentally the Hull's base HP would likely be the same, but the reduced slots would yield a lower raw HP. Harpyja wrote: I also feel like the MBT should also get some general bonus to make it worthwhile to skill up its respective skill. I'm not a big fan of having basic vehicles and dropsuits have no bonus tied to their respective skills.
Indeed, I actually made a few suggestions for this a few pages back. Personally I'd like to see the basic skills for both dropsuits and vehicles, reflect a mix of the racial tanking style as well as frame size. What I came up with off the top of my head was Amarr - Decreased Penalty from Armor Plates Caldari - Increased Bonus from Shield Regulators Gallente - Increased Rate from Armor Repairers Minmatar - Increased Rate from Shield Rechargers/Boosters Ah, ok then.
I said base hp, not ehp.
Look at the python and how quick it dies. eww.
Choo Choo
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Pokey Dravon
OSG Planetary Operations Covert Intervention
4770
|
Posted - 2015.02.06 01:30:00 -
[827] - Quote
Yeah the lower raw HP is important as it makes the vehicle innately weaker to AV and Turrets, but then then the bonus makes it very strong against one or the other.
I think something along this line would firmly establish what each variant is weak and strong against, as well as establish the MBT as the clear middle ground, making the UHAV and DHAV true side-grades to the MBT.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Godin Thekiller
The Corporate Raiders
2821
|
Posted - 2015.02.06 01:35:00 -
[828] - Quote
duster 35000 wrote:Harpyja wrote:Tebu Gan wrote:I wonder, why run a DHAV? UHAV would actually be a better tank killer if fit with all rails AND be extremely effective against infantry. Unless of course DHAV are one shot wonders (exaggerating here), but in that case it just wouldn't be fun. Exactly what I'm thinking. If the update is released as it is currently, I'm just going with a Sagaris (Caldari UHAV), slap on two small railguns and a large missile launcher (if it is still effective and not nerfed into the ground), and watch the tears flow as my gunners kill infantry and I destroy most vehicles out there, even DHAVs. Maddies have constant regen and have shorter cooldown hardeners, and they last longer. and a shield to cover the armor.
Just to point out, Active reps will return SOONtm. Keep that in mind.
click me
Blup Blub Bloop. Translation: Die -_-
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Pokey Dravon
OSG Planetary Operations Covert Intervention
4770
|
Posted - 2015.02.06 01:44:00 -
[829] - Quote
Passive regeneration in general needs a nerf, and active reppers/boosters need to make a return.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
|
Doc DDD
TeamPlayers Negative-Feedback
306
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Posted - 2015.02.06 01:57:00 -
[830] - Quote
Destroyers with resists to large turrets is not a good idea. They should be glass canons vs other tanks.
AV is going to have a field day with low ehp tanks, every uhav will have 3 proto swarmers poised to fire 6000 damage each into the DHAV. If anything the DHAV needs reduction to all AV damage. Thier ehp is just too low.
UHAVS should be the tankiest of tanks, damage reduction to everything, damage bonus to small turrets, no damage bonus to large turret. Nearly 1/5th of the team is in one tank vs 1/16th in a DHAV, should be able to tank a few shots since it can't move as fast.
Caldari passive bonuses to shield tanking( recharge delay reduction, recharge amount increase, hardener duration)
Gallente passive bonuses to armor tanking( there is no delay, repair amount, hardener duration increase )
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Pokey Dravon
OSG Planetary Operations Covert Intervention
4770
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Posted - 2015.02.06 02:12:00 -
[831] - Quote
Doc DDD wrote:Destroyers with resists to large turrets is not a good idea. They should be glass canons vs other tanks.
AV is going to have a field day with low ehp tanks, every uhav will have 3 proto swarmers poised to fire 6000 damage each into the DHAV. If anything the DHAV needs reduction to all AV damage. Thier ehp is just too low.
UHAVS should be the tankiest of tanks, damage reduction to everything, damage bonus to small turrets, no damage bonus to large turret. Nearly 1/5th of the team is in one tank vs 1/16th in a DHAV, should be able to tank a few shots since it can't move as fast.
Caldari passive bonuses to shield tanking( recharge delay reduction, recharge amount increase, hardener duration)
Gallente passive bonuses to armor tanking( there is no delay, repair amount, hardener duration increase )
Ok, so how much of a damage bonus should the DHAV have to overcome the defensive bonus of the UHAV? What is the proper ratio in your opinion?
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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duster 35000
Algintal Core Gallente Federation
191
|
Posted - 2015.02.06 02:31:00 -
[832] - Quote
Pokey Dravon wrote:Doc DDD wrote:Destroyers with resists to large turrets is not a good idea. They should be glass canons vs other tanks.
AV is going to have a field day with low ehp tanks, every uhav will have 3 proto swarmers poised to fire 6000 damage each into the DHAV. If anything the DHAV needs reduction to all AV damage. Thier ehp is just too low.
UHAVS should be the tankiest of tanks, damage reduction to everything, damage bonus to small turrets, no damage bonus to large turret. Nearly 1/5th of the team is in one tank vs 1/16th in a DHAV, should be able to tank a few shots since it can't move as fast.
Caldari passive bonuses to shield tanking( recharge delay reduction, recharge amount increase, hardener duration)
Gallente passive bonuses to armor tanking( there is no delay, repair amount, hardener duration increase )
Ok, so how much of a damage bonus should the DHAV have to overcome the defensive bonus of the UHAV? What is the proper ratio in your opinion? 30% damage, or 25%. most DHAV's will use damage mods. I reaaaaly hope DHAV's don't get a bonus a rails.
Choo Choo
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Doc DDD
TeamPlayers Negative-Feedback
308
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Posted - 2015.02.06 02:34:00 -
[833] - Quote
Pokey Dravon wrote:Doc DDD wrote:Destroyers with resists to large turrets is not a good idea. They should be glass canons vs other tanks.
AV is going to have a field day with low ehp tanks, every uhav will have 3 proto swarmers poised to fire 6000 damage each into the DHAV. If anything the DHAV needs reduction to all AV damage. Thier ehp is just too low.
UHAVS should be the tankiest of tanks, damage reduction to everything, damage bonus to small turrets, no damage bonus to large turret. Nearly 1/5th of the team is in one tank vs 1/16th in a DHAV, should be able to tank a few shots since it can't move as fast.
Caldari passive bonuses to shield tanking( recharge delay reduction, recharge amount increase, hardener duration)
Gallente passive bonuses to armor tanking( there is no delay, repair amount, hardener duration increase )
Ok, so how much of a damage bonus should the DHAV have to overcome the defensive bonus of the UHAV? What is the proper ratio in your opinion?
Last time I looked at Rattatis spreadsheet it had DHAV large turret bonus at 5% per level, 25% maxed, built in better than permanent damage mod.
DHAV strategy shouldn't be to go toe to toe vs three players in a UHAV and simply hold down fire button, DHAV should lose that battle. Strategy should more flanking and out piloting UHAV, thanks to mobility. Otherwise I am not going to let anyone in my squad in a turret unless they have proto swarms on the standby.
UHAV = Lumbering death machine with 3 infantry.
DHAV = Speedy glass cannon with 1 infantry. |
Doc DDD
TeamPlayers Negative-Feedback
308
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Posted - 2015.02.06 02:39:00 -
[834] - Quote
As for the proper damage to defense ratio between the two, they should nearly offset each other. The DHAV is goingto be driving circles around the UHAV unleashing insane damage while the UHAV will have a difficult time tracking and retreating for cover.
Rattati already posted that rails will not get DHAV damage bonus. |
duster 35000
Algintal Core Gallente Federation
191
|
Posted - 2015.02.06 02:52:00 -
[835] - Quote
I just remembered something. Now there will be a reason to get turret proficiency. That is, if it's not bugged.
Choo Choo
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Pokey Dravon
OSG Planetary Operations Covert Intervention
4770
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Posted - 2015.02.06 03:15:00 -
[836] - Quote
Doc DDD wrote:As for the proper damage to defense ratio between the two, they should nearly offset each other. The DHAV is goingto be driving circles around the UHAV unleashing insane damage while the UHAV will have a difficult time tracking and retreating for cover.
Rattati already posted that rails will not get DHAV damage bonus.
So the DHAV will have say a 25% increase to DPS, and a 25% decrease in HP.
the UHAV will have roughly 50% more HP and normal DPS.
So lets use 1000 base HP and 100 DPS
DHAV would have 750 HP and 125DPS
UHAV would have 1500 HP and 100 DPS.
At 100 DPS, the UHAV will kill the DHAV in 7.5 seconds At 125 DPS, the DHAVE will kill the UHAV in 12 seconds
So in a direct encounter, the DHAV will lose to the UHAV. That being the case, why would I want to use a DHAV when the UHAV is able to kill the DHAV faster?
So, if you want to "nearly offset each other" the DHAV would have to be able to kill the DHAV in 7.5 seconds or less.
In order to do that, it would need to do 200DPS. That being said, are yous saying that the DHAV should get double damage bonus to its main turret?
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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duster 35000
Algintal Core Gallente Federation
191
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Posted - 2015.02.06 03:31:00 -
[837] - Quote
Pokey Dravon wrote:Doc DDD wrote:As for the proper damage to defense ratio between the two, they should nearly offset each other. The DHAV is goingto be driving circles around the UHAV unleashing insane damage while the UHAV will have a difficult time tracking and retreating for cover.
Rattati already posted that rails will not get DHAV damage bonus. So the DHAV will have say a 25% increase to DPS, and a 25% decrease in HP. the UHAV will have roughly 50% more HP and normal DPS. So lets use 1000 base HP and 100 DPS DHAV would have 750 HP and 125DPS UHAV would have 1500 HP and 100 DPS. At 100 DPS, the UHAV will kill the DHAV in 7.5 seconds At 125 DPS, the DHAVE will kill the UHAV in 12 seconds So in a direct encounter, the DHAV will lose to the UHAV. That being the case, why would I want to use a DHAV when the UHAV is able to kill the DHAV faster? So, if you want to "nearly offset each other" the DHAV would have to be able to kill the UHAV in 7.5 seconds or less. In order to do that, it would need to do at a minimum 200DPS. That being said, are yous saying that the DHAV should get double damage bonus to its main turret? The DHAV isn't meant to go toe to toe with a defensive tank. plus the dhav will use damage mods most likely. if you surprise the tank, it's screwed.
Choo Choo
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Pokey Dravon
OSG Planetary Operations Covert Intervention
4771
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Posted - 2015.02.06 03:32:00 -
[838] - Quote
So.....whats the point of the DHAV if it can't kill a UHAV?
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Tebu Gan
Capital Acquisitions LLC Bad Intention
1262
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Posted - 2015.02.06 03:34:00 -
[839] - Quote
Pokey Dravon wrote:Doc DDD wrote:As for the proper damage to defense ratio between the two, they should nearly offset each other. The DHAV is goingto be driving circles around the UHAV unleashing insane damage while the UHAV will have a difficult time tracking and retreating for cover.
Rattati already posted that rails will not get DHAV damage bonus. So the DHAV will have say a 25% increase to DPS, and a 25% decrease in HP. the UHAV will have roughly 50% more HP and normal DPS. So lets use 1000 base HP and 100 DPS DHAV would have 750 HP and 125DPS UHAV would have 1500 HP and 100 DPS. At 100 DPS, the UHAV will kill the DHAV in 7.5 seconds At 125 DPS, the DHAVE will kill the UHAV in 12 seconds So in a direct encounter, the DHAV will lose to the UHAV. That being the case, why would I want to use a DHAV when the UHAV is able to kill the DHAV faster? So, if you want to "nearly offset each other" the DHAV would have to be able to kill the UHAV in 7.5 seconds or less. In order to do that, it would need to do at a minimum 200DPS. That being said, are yous saying that the DHAV should get double damage bonus to its main turret?
Did you factor in small turret damage as well?
Tanks - Balancing Turrets
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Doc DDD
TeamPlayers Negative-Feedback
308
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Posted - 2015.02.06 03:55:00 -
[840] - Quote
Pokey Dravon wrote:[quote=Doc DDD]As for the proper damage to defense ratio between the two, they should nearly offset each other. The DHAV is goingto be driving circles around the UHAV unleashing insane damage while the UHAV will have a difficult time tracking and retreating for cover.
Rattati already posted that rails will not get DHAV damage bonus.
So the DHAV will have say a 25% increase to DPS, and a 25% decrease in HP.
the UHAV will have roughly 50% more HP and normal DPS.
So lets use 1000 base HP and 100 DPS
DHAV would have 750 HP and 125DPS
UHAV would have 1500 HP and 100 DPS.
At 100 DPS, the UHAV will kill the DHAV in 7.5 seconds At 125 DPS, the DHAVE will kill the UHAV in 12 seconds
So in a direct encounter, the DHAV will lose to the UHAV. That being the case, why would I want to use a DHAV when the UHAV is able to kill the DHAV faster?
So, if you want to "nearly offset each other" the DHAV would have to be able to kill the UHAV in 7.5 seconds or less. --------------------------------------------------------------------'-'-''----------
I think you need to look at it more like scout suit with damage bonus vs 3 brick tanked logi suits that combine for 50% more ehp total and are all tied together.
It is more play style and strategy, that is the problem with spreadsheet wizards, great at making numbers balance on paper, bad at seeing the big picture. .. sometimes.
If DHAV win toe to toe vs UHAVS then there will just be 6 DHAVS zooming around shooting down red RDVs before they can drop anything in. Why have 6 infantry in 2 UHAVS when you can have 6 DHAV S for three times the firepower.
Try and imagine there are infantry trying to capture and hold an objective, and the tanks are there to help hold or push the point. |
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