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521. Assault Scrambler Rifle vs Assault Rifle - in Feedback/Requests [original thread]
So....unless I screwed up my calcs, and I kind of hope I did... On Amarr Assault, Assault Scrambler Rifle has: ~8% More Raw DPS ~27% More Range ~20% More Damage before overheat/reload In what situation would I use an Assault Rifle? Even against ...
- by Pokey Dravon - at 2015.03.29 01:59:00
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522. because of no render swarms. - in Feedback/Requests [original thread]
Shamarskii Simon wrote: Pokey Dravon wrote: Mad Syringe wrote: I think derpships need a lockon indicator... Problem solved. No indicator for tanks though... they are OP already (the higher tiers). If you read the Big Board of Things,...
- by Pokey Dravon - at 2015.03.29 01:33:00
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523. Can we please go back to 4 man squads? - in Feedback/Requests [original thread]
DarthJT5 wrote: Indianna Pwns wrote: 6 man squads are just overkill in a 16 vs 16 game. 6 man squads don't even fit into a team of 16!! 4 x 4 = 16 6 x 4 = 18 It makes no sense and just leads to stomps in pubs. Ummmm.... 6x3 = 18 6x4 = 2...
- by Pokey Dravon - at 2015.03.29 00:52:00
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524. because of no render swarms. - in Feedback/Requests [original thread]
Mad Syringe wrote: I think derpships need a lockon indicator... Problem solved. No indicator for tanks though... they are OP already (the higher tiers). If you read the Big Board of Things, Rattati has already stated this is a technical im...
- by Pokey Dravon - at 2015.03.29 00:42:00
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525. Medium weapons with numbers - in Feedback/Requests [original thread]
I have no idea what this adds to the game other than nerfing certain roles because reasons.
- by Pokey Dravon - at 2015.03.29 00:41:00
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526. Tanks - Double rep solution - in Feedback/Requests [original thread]
Tebu, in response to the message you sent me in-game: Effective rep rate (or damage mitigation rate) is pretty simple to calculate Let's say you're repping at 100 HP/s If you resists 50% of incoming damage, the damage dealer must do 200 DPS in ...
- by Pokey Dravon - at 2015.03.28 23:07:00
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527. Tanks - Double rep solution - in Feedback/Requests [original thread]
Tebu Gan wrote: Pokey Dravon wrote: Alena Ventrallis wrote: We could just make reps active again. Although this could work as well. I agree. Active reps would be far superior, but Tenbu's idea here is certainly a lower hanging fruit a...
- by Pokey Dravon - at 2015.03.28 01:11:00
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528. Tanks - Double rep solution - in Feedback/Requests [original thread]
Alena Ventrallis wrote: We could just make reps active again. Although this could work as well. I agree. Active reps would be far superior, but Tenbu's idea here is certainly a lower hanging fruit and would help to address some of the curre...
- by Pokey Dravon - at 2015.03.28 00:26:00
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529. Tanks - Double rep solution - in Feedback/Requests [original thread]
Well it helps to explain the principle to people who may not understand the concept behind the summary, so a lengthy explanation is. good as well. I just wanted to make sure I was understanding you properly haha.
- by Pokey Dravon - at 2015.03.28 00:09:00
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530. Tanks - Double rep solution - in Feedback/Requests [original thread]
So the tl;dr version is basically.... make armor rep more per cycle, but have longer cycles, so the armor is more susceptible to burst damage. HP Regenerated per minute remains the same. This is basically how active armor reps worked in the past...
- by Pokey Dravon - at 2015.03.27 23:52:00
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531. Shield module adjustments - in Feedback/Requests [original thread]
Agreed. Shield boosters on a shield vehicle should feel like fitting armor repairers on an armor vehicle. The PG cost is too damn high!
- by Pokey Dravon - at 2015.03.27 22:25:00
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532. SHAV's will be useless even with a fix - in Feedback/Requests [original thread]
So what I'm getting from what you're saying is that swapping to different small turrets from the pre-fit ones frees up some additional resources due to a difference in fitting cost between small turrets? Given the nature of the whole thing, I do...
- by Pokey Dravon - at 2015.03.27 19:51:00
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533. Reduce Ambush Squad Cap to 4 Players - in Feedback/Requests [original thread]
Adipem Nothi wrote: Pokey Dravon wrote: Nearly every bad ambush I have doesn't even have squads in it, it's just a giant blob. It doesn't take a squad or even coms to know how to join in on the stampede. I don't think reducing or removing sq...
- by Pokey Dravon - at 2015.03.27 16:24:00
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534. Requesting New Stats for Leaderboard - in Feedback/Requests [original thread]
ISK Efficiency
- by Pokey Dravon - at 2015.03.27 15:09:00
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535. Reduce Ambush Squad Cap to 4 Players - in Feedback/Requests [original thread]
Nearly every bad ambush I have doesn't even have squads in it, it's just a giant blob. It doesn't take a squad or even coms to know how to join in on the stampede. I don't think reducing or removing squads in Ambush will have that much of an impac...
- by Pokey Dravon - at 2015.03.27 15:08:00
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536. What if... - in Feedback/Requests [original thread]
Why?
- by Pokey Dravon - at 2015.03.27 15:05:00
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537. I asked for advanced & prototype HAVs... - in Feedback/Requests [original thread]
Takahiro Kashuken wrote: Thor Odinson42 wrote: I think it's tough to release much stronger tanks on pubs. lolpubs If pubs actually had proper matchmaking or meta levels it wouldn't be so bad. I prefer to balance for PC/FW than lolpubs ...
- by Pokey Dravon - at 2015.03.27 02:12:00
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538. Hardener drops after % of max hp is soaked up... - in Feedback/Requests [original thread]
I don't disagree with you True, but Rattati is set on some of those ideas despite objections so I'm just rolling with them. I think if we can at least establish what an appropriate HP/minute is for both armor and shields, then it really comes dow...
- by Pokey Dravon - at 2015.03.26 23:29:00
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539. Hardener drops after % of max hp is soaked up... - in Feedback/Requests [original thread]
True Adamance wrote: Pokey Dravon wrote: Spkr4theDead wrote: If we get active reps and AV is kept as is, then both hulls will be relegated to staying in the redline and sniping infantry. I love how you can make that assertion without ...
- by Pokey Dravon - at 2015.03.26 23:11:00
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540. Hardener drops after % of max hp is soaked up... - in Feedback/Requests [original thread]
Spkr4theDead wrote: If we get active reps and AV is kept as is, then both hulls will be relegated to staying in the redline and sniping infantry. I love how you can make that assertion without any knowledge of the stats of said active reps....
- by Pokey Dravon - at 2015.03.26 20:29:00
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