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501. [Concept] Let's take a look at improving Large Missiles. - in Feedback/Requests [original thread]
Thaddeus Reynolds wrote: Ok...burst missile turret suggestion is looking at being a little more reasonable than what it was before...still a powerhouse...but less insta-ganky...I'll play around with the numbers more on my end...but comparativel...
- by Pokey Dravon - at 2015.03.31 20:25:00
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502. [Concept] Let's take a look at improving Large Missiles. - in Feedback/Requests [original thread]
Updated with Thaddeus's new damage values (430 damage x 4 missiles) Also Deathwing, added the variant you suggested. I am a little concerned about it having both superior Burst and Sustained DPS as compared to both Blasters and Rails. EDIT: Act...
- by Pokey Dravon - at 2015.03.31 20:05:00
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503. Shield vs armor tank imbalance - in Feedback/Requests [original thread]
The Dark Cloud wrote: To make it clear: i want that HAV vs HAV fights are getting sorted. I dont want 60% shield hardeners which would turn gunnlogis into invincible rolling fortress of doom. Thank you for understanding that. As for shield ...
- by Pokey Dravon - at 2015.03.31 04:56:00
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504. On LAV's - in Feedback/Requests [original thread]
The nerf was pretty knee-jerk and not particularly well thought out. A proper change would have been a reduction to base HP (Though not the extent it was in Echo) and in increase in overall slots and fitting.
- by Pokey Dravon - at 2015.03.31 00:06:00
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505. Easy Weapon Damage Profile Fix - in Feedback/Requests [original thread]
Juno Tristan wrote: Pokey Dravon wrote: Won't this just further encourage hybrid tanking since it will effectively push all weapons to near neutral damage on the off-type? You will literally never be significantly resistant to any damage typ...
- by Pokey Dravon - at 2015.03.30 08:19:00
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506. Easy Weapon Damage Profile Fix - in Feedback/Requests [original thread]
Won't this just further encourage hybrid tanking since it will effectively push all weapons to near neutral damage on the off-type? You will literally never be significantly resistant to any damage type, but still weak to certain ones.
- by Pokey Dravon - at 2015.03.30 07:03:00
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507. Basic Weapon Variants - in Feedback/Requests [original thread]
As a cheap bastard who hates spending ISK, I would LOVE to have all the variants at Militia/Standard tier. I want to test out all the variants but I am literally too cheap test it at the Advanced Tier.
- by Pokey Dravon - at 2015.03.30 04:06:00
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508. The LAV nerf ruined LAV crews. - in Feedback/Requests [original thread]
True Adamance wrote: Did you deliberately not read that or can you not comprehend why responding to a point with excessive negativity and insults might make you come off as a bit of an *******? Classic Speaker, Classic. Never fails to make g...
- by Pokey Dravon - at 2015.03.30 01:31:00
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509. The LAV nerf ruined LAV crews. - in Feedback/Requests [original thread]
True Adamance wrote: Derpty Derp wrote: I currently use the Gunni more than the Maddi, I like the better handling... The only Maddi's that win are stacking reps with hardeners, everything else is fair game (& even the scrub tanks go down...
- by Pokey Dravon - at 2015.03.29 22:52:00
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510. Weapon Slots - in Feedback/Requests [original thread]
Leo Look wrote: Hello all this is something I have been thinking about for some and still ant see why this is other then some one thinks this is EvE. Why is it that you can fit weapons that are not of the same type as the slot. I and others...
- by Pokey Dravon - at 2015.03.29 22:50:00
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511. The LAV nerf ruined LAV crews. - in Feedback/Requests [original thread]
True Adamance wrote: Spkr4theDead wrote: That's not an explanation. It's the way you present yourself. Your zeal and passion for the subject is commendable but the manner by which you communicate it has you come off as an *******. Does ...
- by Pokey Dravon - at 2015.03.29 22:47:00
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512. The LAV nerf ruined LAV crews. - in Feedback/Requests [original thread]
Spkr4theDead wrote: Pokey Dravon wrote: Spkr4theDead wrote: True Adamance wrote: I hate agreeing with you but the Gunnlogi really is lacking compared to the Madrugar. Funny how everyone hates agreeing with me. Is it because I will...
- by Pokey Dravon - at 2015.03.29 22:07:00
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513. [Concept] Let's take a look at improving Large Missiles. - in Feedback/Requests [original thread]
Thaddeus Reynolds wrote: Maybe I went a little too strong on the burst damage, but the idea would be that you change the Missile Turret to be the Industrial Strength Burst HMG/Combat Rifle...now with 100% more Explosions! I agree that the b...
- by Pokey Dravon - at 2015.03.29 22:06:00
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514. The LAV nerf ruined LAV crews. - in Feedback/Requests [original thread]
Spkr4theDead wrote: True Adamance wrote: I hate agreeing with you but the Gunnlogi really is lacking compared to the Madrugar. Funny how everyone hates agreeing with me. Is it because I will not accept compromise? Probably Don't really...
- by Pokey Dravon - at 2015.03.29 21:48:00
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515. A change to the forums - in Feedback/Requests [original thread]
Well just as an FYI, if you click the Dev tag next to the Dev post, it will skip ahead to the next Dev post in the thread. Unless the dev has posted a ton in the thread, you can reach the latest one in less than a handful of clicks.
- by Pokey Dravon - at 2015.03.29 06:29:00
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516. Scrambler Rifle Fitting Costs - in Feedback/Requests [original thread]
Aero Yassavi wrote: Honestly i sort of like the idea of unbalanced weapons being balanced by fitting costs, but that's a considerably hard approach to take. I disagree. That sort of thing is going to be extremely messy and near impossible t...
- by Pokey Dravon - at 2015.03.29 04:56:00
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517. [Concept] Let's take a look at improving Large Missiles. - in Feedback/Requests [original thread]
Thaddeus Reynolds wrote: Bump! had a chance to run those numbers pokey? Bleh total brain fart and forgot to do that for you...my apologies. The spreadsheet assumes full auto and I dont really want to revamp it to include burst fire. So I'...
- by Pokey Dravon - at 2015.03.29 04:51:00
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518. Assault Scrambler Rifle vs Assault Rifle - in Feedback/Requests [original thread]
Juno Tristan wrote: I think the reason it performs poorly is that it doesn't work as well paired with the Amarr Assault, which is too slow for CQC (and the PG cost of the AScR means you can't fit kin cats) The high HP buffer/low repair works w...
- by Pokey Dravon - at 2015.03.29 03:32:00
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519. Assault Scrambler Rifle vs Assault Rifle - in Feedback/Requests [original thread]
Thaddeus Reynolds wrote: The AScR is in a significantly better place now than it was before, but I believe it was hit by the proud CCP Tradition of Over-Correction. From where it was, it seems to be performing much better...but it'll need toned...
- by Pokey Dravon - at 2015.03.29 03:05:00
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520. CCP Rattati asked for Non-gimmick red-line fix. Here you go! - in Feedback/Requests [original thread]
I don't see how this is a "fix" more so a simply change in how you die, that is functionally the same thing.
- by Pokey Dravon - at 2015.03.29 02:17:00
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