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2801. [Request] % based armor plates and shield extenders, with data dump - in Feedback/Requests [original thread]
I wont dive into the wall of calcs you did, as it is one in the morning haha. However what you're basically describing is a Damage Resistance Amp, or a Hardener. Vehicles already have them and if you're not sure how they work, they reduce the amo...
- by Pokey Dravon - at 2014.04.18 07:57:00
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2802. Vehicle Ideas - in Feedback/Requests [original thread]
Godin, stop being an ass. Voice your opinion in a polite manner.
- by Pokey Dravon - at 2014.04.16 23:54:00
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2803. [Weapon Suggestion] "Heavy Bolt Cannon" - in Feedback/Requests [original thread]
Except I'm fairly certain (as an example) the rail rifle out ranges the scrambler rifle? Let me find the table. EDIT: http://web.ccpgamescdn.com/dust/news.control/65468/1/rangeprofiles.jpg So the semi auto Scrambler rifle has similar optimal t...
- by Pokey Dravon - at 2014.04.16 19:11:00
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2804. balancing shield with armor(its time to give shields tankers a chanc... - in Feedback/Requests [original thread]
It's difficult to really directly rate armor/shield balance in Dust to armor/shield balance in EVE, mostly because 1. Shields passive recharge in Dust is WAY higher than it is in EVE. You wont see a ship going from low shields to full shields in ...
- by Pokey Dravon - at 2014.04.16 19:04:00
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2805. AV balance concerns - in Feedback/Requests [original thread]
bacon blaster wrote: I've been saying that there needs to be a dumb fire av weapon with no charge up or lock on time. Something single shot, short range and powerful. Aside from the 'powerful' bit, that's exactly what the Plasma Cannon is. ...
- by Pokey Dravon - at 2014.04.16 15:39:00
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2806. Accelerated ISK vs Accelerated SP & Boosters - in Feedback/Requests [original thread]
I guess in a way they have been doing ISK evens with these "Kill ______ with ______ and Profit!" events.
- by Pokey Dravon - at 2014.04.16 15:36:00
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2807. Better warning and longer time before a warbarge strike - in Feedback/Requests [original thread]
It used to be longer and it rendered OBs nearly pointless because basically anything except a heavy (even near the center) was able to vacate the area long before the strike came down. You could drop an OB on a group of 8 guys and get maybe one ki...
- by Pokey Dravon - at 2014.04.16 15:33:00
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2808. Accelerated ISK vs Accelerated SP & Boosters - in Feedback/Requests [original thread]
I like the ideas of ISK events, I know many people could use a little injection every once in a while. Boosters...paying AUR to get ISK to buy items, why not just use the AUR to buy the items directly? I see what you're getting at but it feels a ...
- by Pokey Dravon - at 2014.04.16 15:27:00
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2809. odd pc idea - in Feedback/Requests [original thread]
Odigos Ellinas wrote: You will see more then 16vs16 only on the PS4. 3-4 matches are 2 days. Decloning is possible by 1 good team numbers don't count. More than 32 players is entirely possible, just look at MAG. However CCP is terrible at op...
- by Pokey Dravon - at 2014.04.16 00:30:00
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2810. [Weapon Suggestion] "Heavy Bolt Cannon" - in Feedback/Requests [original thread]
I think a very low fire rate, charge-type heavy weapon akin to the bolt pistol would be a good place to start for a longer range heavy weapon. One thing I'd like to point out is that you have Amarr and Caldari backwards, Caldari should be Long Ra...
- by Pokey Dravon - at 2014.04.16 00:26:00
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2811. conquest, a new game mode. - in Feedback/Requests [original thread]
Conquest Game Mode Conceptual Design
- by Pokey Dravon - at 2014.04.16 00:22:00
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2812. Conquest (Skirmish 1.0 v2) Conceptual Design - in Feedback/Requests [original thread]
Just noticed a mistake in Phase 2. The bit of text about the Outpost Shield should not be there. I'll update soon.
- by Pokey Dravon - at 2014.04.16 00:21:00
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2813. Conquest (Skirmish 1.0 v2) Conceptual Design - in Feedback/Requests [original thread]
Graphical Version: https://drive.google.com/file/d/0B6Pqc0ScXKN7bXVTVXVuZ0FVZWs/edit?usp=sharing Or if you dislike Google Drive, here is the Photobucket version: http://smg.photobucket.com/user/leowen/media/Conquest_zps1517375b.jpg.html Be s...
- by Pokey Dravon - at 2014.04.14 07:15:00
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2814. Corporations Logo on Suite - in Feedback/Requests [original thread]
Hmmm that would be neat, though I'm unsure what sort of memory budget that would take up.
- by Pokey Dravon - at 2014.04.13 09:26:00
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2815. Should tapping R2 also cycle weapons? - in Feedback/Requests [original thread]
Maken Tosch wrote: No. Back in closed beta, the swap button use to cycle through weapons as well as equipment. But extensive play testing by the masses proved beyond a shadow of a doubt that such a game mechanic was cumbersome especially in the...
- by Pokey Dravon - at 2014.04.13 09:10:00
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2816. How logistics should be played - in Feedback/Requests [original thread]
I couldn't agree less. Logistics are Combat Support not Medics. Their role is supplying ammo, repairing assets and infantry, providing troop movement (uplinks) as well as actual combat support, this includes direct and indirect fire. In my corp...
- by Pokey Dravon - at 2014.04.12 07:57:00
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2817. [Suggestions] Industry & Open Market - in Feedback/Requests [original thread]
General John Ripper wrote: This caught my eye. CCP should stop with the isk generation and start with the item generation. No waiting game on pc districts to make billions. Take over a district Make dropsuits/guns/modules Sell it Supply an...
- by Pokey Dravon - at 2014.04.12 06:44:00
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2818. Swarm missiles should go faster - in Feedback/Requests [original thread]
How would you feel about two variants of swarms (inspired by EVE missiles)? Rage Swarms -Higher Damage -Short Lock on Distance -Low Velocity Javelin Swarms -Lower Damage - Long Lock on Distance - High Velocity
- by Pokey Dravon - at 2014.04.12 06:05:00
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2819. New vehicles Amarr and Minmatar - in Feedback/Requests [original thread]
God the Minmatar vehicles look so derpy. I want them.
- by Pokey Dravon - at 2014.04.10 04:41:00
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2820. caldari sentinel - in Feedback/Requests [original thread]
1. I was speaking in terms of a suits ability to regenerate its own HP. So while yes a logi can support an armor heavy far better, in terms of individual repping ability, the caldari is superior. 2. This is due to the fact that Caldari heavies ar...
- by Pokey Dravon - at 2014.04.10 03:38:00
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