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TrueXer0z
DUST University Ivy League
349
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Posted - 2014.04.11 02:25:00 -
[1] - Quote
I am sure as far as the open market is concerned the Dev team of CCP Dust 514 already have a lot of how they want it done set in stone. It is however, important to know that a connection to the Eve market could devastate the Dust economy. We are talking trillions of isk that could pour into the game within seconds of it being allowed to. I am not going to go too deep into that.
What I really wanted to talk about was industry and how it can be accomplished in Dust 514. Now , I remember distinctly that the intention was for Eve players to manufacture the gear, vehicles and weapons we use in Dust. However, I also remember listening to a few different interviews where Devs talked about how they wanted Dust to be able to stand alone as well as be integrated within Eve's economy. I agree with that very much so. Without being able to stand on its own, Dust will become a slave to the Eve community.
That being said, I feel that we should establish our own form of industry. Yes, when compared to the complex setup Eve has for manufacturing items, our form of this would be simplistic at best, but could be improved over time. There is already a very easily adaptable premise within the game mechanics that allow for a generalized industrial format.
Industrial Complex:
The first thing that can be looked at is item creation. Manufacturing items should fall along the same premise that Eve's industry is handled. A new skill tree can be formed to focus on manufacturing skills. This tree can provide a huge SP investment area and open up a different aspect to playing the game. With an open market the transition from seeded items can change fast if items could be reproduced within Dust. It will also help with the integration to the Eve economy. The following is the way I feel it could work, but I know my idea is raw and unrefined.
First I would start with manufacturing nodes that can be used by the corporation and individuals. Skills could be created that allow players access to a certain amout of manufacturing nodes within a station. Stemming from that could be skills that effect the manufacturing times, the materials needed for productions and the amount that can be made in a single production process.
Corporations in PC could benefit from having their districts set for a specific structure which would add manufacturing nodes their members can use to increase their production or the corporation could produce items for their membership. This of course would most likely require the addition of corp hanger access in Dust 514.
Skill trees could range from weapons. dropsuits, vehicles, mods and equipment to the point where having characters specializing in industry can be born. This brings up the questions: What exactly are going to be the materials used for manufacturing and how will they be attained?
The simplest solution to that would be salvage from matches. Instead of usual items gained from salvage items would range more in the lines of; weapons scraps, dropsuit plates, vehicle components, and random other types of salvage that would be used for the manufacturing. Also, instead of acquiring salvage randomly, meaning that some match you could get nothing. Base the salvage on the type of items that were destroyed through kills, assists, structure and vehicle destruction within the match and distribute that salvage based on war points. This way the more you contribute to the match the more salvage is attained.
A PvE aspect to the game is also a great way for players who are new to learn the game and using a proper salvaging system would allow them to build income outside of regular means. It could also increase the conversion of industrialists from eve to create dust characters to acquire said materials in order to manufacture items. Of course all skills would be afforded to Eve characters as well. Which would create a higher demand for the salvaged items to increase income of a Dust Merc. I am not an economist though, so I couldn't precisely predict the outcome of market fluctuations regarding this introduction to both economies.
These ideas are far from a complete design obviously, but can be integrated into the game and provide much needed content outside of the normal run and gun lobby match atmosphere.
T.L.D.R - An open market with industrial aspects could bring new life into the game. With the inclusion of PvE and a appropriate salvage system it could help establish a stand alone quality to Dust before introducing it to the economy of Eve and its trillions and trillions of ISK flow.
Director, Dust University
~Kevall Longstride for CPM1~
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Kevall Longstride
DUST University Ivy League
1171
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Posted - 2014.04.11 08:52:00 -
[2] - Quote
These concepts while only a brief overview, do I think allow for the beginnings of a valid discussion as to how the economy of Dust itself can be nurtured and grown, to the point where the inevitable full linking of the two economies can happen in a way thats less risky.
In the closed beta there was an exploit that allowed the transfer of ISK from the Eve side to the Dust side. This exploit was only open for a 24 hour period until a hot fix plugged it in the next Downtime. The total amount that poured into the accounts of individual Dust players was not in the millions or billions but trillions. CCP FoxFour and Nullabor told me that the team had a very tedious couple of days tracking down all the transfers and returning the ISK to the Eve account they came from.
So the desire to put money from Eve to Dust exists but it can't happen till there is more parity between the two economies. Allowing the formation of an industrial based supply and demand economy in Dust is going to be vital for the long term.
I'd invite all to post ideas for such concepts.
CPM1 Candidate
CEO of DUST University
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TrueXer0z
DUST University Ivy League
354
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Posted - 2014.04.11 18:20:00 -
[3] - Quote
I was honestly hoping this post would get a bit more attention. I am not sure this type of idea is even on people's radar when it comes to the growth of this game. A lot of people are more concerned with how poorly the game is put together to even think about this type of content being added. Or, it could be that they are so used to seeing the quality of product we have had to endure that something like this is just a pipe dream.
I really think this idea has a lot of potential to help the game in may ways. It would be interesting to read some other opinions pertaining to this subject.
What about you CCP? What thoughts do you have on open market and Industry? Let me guess...we are working on it...or coming soon TM? I'm just messing around. Seriously, some feedback would be great.
Director, Dust University
~Kevall Longstride for CPM1~
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Thrydwulf Khodan
80
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Posted - 2014.04.11 20:26:00 -
[4] - Quote
One of the current "issues" with the salvage system as it exists now is the use or lack of use on many items that you receive as salvage.
A 'salvage' system that allowed trading to your corporation (which could then re-purpose or sell or breakdown) or to other players would be great. |
Zion Shad
ZionTCD
2180
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Posted - 2014.04.11 20:29:00 -
[5] - Quote
TrueXer0z wrote:I was honestly hoping this post would get a bit more attention. I am not sure this type of idea is even on people's radar when it comes to the growth of this game. A lot of people are more concerned with how poorly the game is put together to even think about this type of content being added. Or, it could be that they are so used to seeing the quality of product we have had to endure that something like this is just a pipe dream.
I really think this idea has a lot of potential to help the game in may ways. It would be interesting to read some other opinions pertaining to this subject.
What about you CCP? What thoughts do you have on open market and Industry? Let me guess...we are working on it...or coming soon TM? I'm just messing around. Seriously, some feedback would be great.
It depends on who your trying to reach. Quality or quantity ? I find it interesting. In fact I'll bring it up on my show tomorrow night in which your welcome to join. Mostly Longstride
Co-Owner of Multiplexgaming.com
Co-Host of PODSIDE on iTunes
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TrueXer0z
DUST University Ivy League
357
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Posted - 2014.04.11 20:35:00 -
[6] - Quote
Zion Shad wrote:TrueXer0z wrote:I was honestly hoping this post would get a bit more attention. I am not sure this type of idea is even on people's radar when it comes to the growth of this game. A lot of people are more concerned with how poorly the game is put together to even think about this type of content being added. Or, it could be that they are so used to seeing the quality of product we have had to endure that something like this is just a pipe dream.
I really think this idea has a lot of potential to help the game in may ways. It would be interesting to read some other opinions pertaining to this subject.
What about you CCP? What thoughts do you have on open market and Industry? Let me guess...we are working on it...or coming soon TM? I'm just messing around. Seriously, some feedback would be great. It depends on who your trying to reach. Quality or quantity ? I find it interesting. In fact I'll bring it up on my show tomorrow night in which your welcome to join. Mostly Longstride
lol I would, but I have trouble containing my opinions to a respectable level.
Director, Dust University
~Kevall Longstride for CPM1~
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Kevall Longstride
DUST University Ivy League
1173
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Posted - 2014.04.11 20:40:00 -
[7] - Quote
That's true actually.
I'd love to join Podside but I can only really do it when I have the following day off work. The time difference is a killer otherwise and I am to be a honest a grouchy SOB if I don't get sleep. Lol
Will let you know when The timing is good. o7
CPM1 Candidate
CEO of DUST University
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General John Ripper
19767
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Posted - 2014.04.12 03:02:00 -
[8] - Quote
TrueXer0z wrote:
First I would start with manufacturing nodes that can be used by the corporation and individuals. Skills could be created that allow players access to a certain amout of manufacturing nodes within a station. Stemming from that could be skills that effect the manufacturing times, the materials needed for productions and the amount that can be made in a single production process.
Corporations in PC could benefit from having their districts set for a specific structure which would add manufacturing nodes their members can use to increase their production or the corporation could produce items for their membership. This of course would most likely require the addition of corp hanger access in Dust 514.
.
This caught my eye. CCP should stop with the isk generation and start with the item generation. No waiting game on pc districts to make billions.
Take over a district Make dropsuits/guns/modules Sell it Supply and demand will determine prices.
If they leave the regular market... then obviously the player made items will be sold for cheaper or used for their own corp. (Leaving the default market is probably essential as we don't want ae controlling 100% and controlling who gets guns and who doesnt.) But if you want cheap guns? get up and make alliances. meet people, make deals. If your too lazy. The regular more expensive market is there.
My like count = Nominate Ripper 4 CCP petition
I'll fix the game.
Sign it to let CCP know we are serious.
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Regis Blackbird
DUST University Ivy League
153
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Posted - 2014.04.12 05:41:00 -
[9] - Quote
TrueXer0z wrote:I was honestly hoping this post would get a bit more attention. I am not sure this type of idea is even on people's radar when it comes to the growth of this game. A lot of people are more concerned with how poorly the game is put together to even think about this type of content being added. Or, it could be that they are so used to seeing the quality of product we have had to endure that something like this is just a pipe dream.
I really think this idea has a lot of potential to help the game in may ways. It would be interesting to read some other opinions pertaining to this subject.
What about you CCP? What thoughts do you have on open market and Industry? Let me guess...we are working on it...or coming soon TM? I'm just messing around. Seriously, some feedback would be great.
First of, +1 for a good post OP. This needs to get attention and discussion.
Sadly I think you are right that the manufacturing of goods are not even thought of by the majority of the players. People want the open market and the ability to sell things, and rightfully so (I do). But I don't think many people understand the complexities and risks involved linking Dust to the EVE economy. In any other stand-alone FPS, this would be a simple task to incorporate a Jag +ñr p+Ñ v+ñg! Market, but in Dust it is ultra complex.
I really like your ideas, and I agree PC should be linked in some form to resources or manufacturing. With that said, I feel that we are always discussing only one aspect of the market, and ignoring the other aspects and how they are needed to integrate everything. I don't blame anybody, since this is so complex (in my eyes) it can't really be discussed (as a whole) in detail in one thread. Perhaps we should consolidate all the threads made on the topic recently into one "market" thread, so people could get an overview of the problems.
I am talking about the problems with resources and manufacturing (which you bring up), along with transportation/ logistics of said materials and goods, regional markets differences, trade / sell orders, competition with EVE manufacturing, joint inventories (corp hangars) etc. There have been a couple of really good threads popping up recently discussing these.
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TrueXer0z
DUST University Ivy League
364
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Posted - 2014.04.12 06:17:00 -
[10] - Quote
These type of features add so much to the game. It is very true that something like manufacturing is extremely complex. especially when looking at the Eve model. One thing more then any other is that the game needs content outside of the everyday grind of the lobby match system we currently engage in. Adding content like PvE and starting with a simplistic form of item development are points of growth into new areas this game can be involved in.
We already know the potential this game has to expend to great heights. There just needs to be a focus on things outside of the normal routine. We as a community need to think outside the box of an FPS game and see what Dust 514 can really be. That all being said, a project like this and PvE could bring new life into the game for new and old players. The concepts I am suggesting are simple enough to implement fundamentally. In conjunction with an internal Dust 514 open market and manufacturing items from salvage picked up through matches or PvE content it could turn the tide of this game in a very positive way.
Director, Dust University
~Kevall Longstride for CPM1~
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Regis Blackbird
DUST University Ivy League
154
|
Posted - 2014.04.12 06:38:00 -
[11] - Quote
TrueXer0z wrote:These type of features add so much to the game. It is very true that something like manufacturing is extremely complex. especially when looking at the Eve model. One thing more then any other is that the game needs content outside of the everyday grind of the lobby match system we currently engage in. Adding content like PvE and starting with a simplistic form of item development are points of growth into new areas this game can be involved in.
We already know the potential this game has to expend to great heights. There just needs to be a focus on things outside of the normal routine. We as a community need to think outside the box of an FPS game and see what Dust 514 can really be. That all being said, a project like this and PvE could bring new life into the game for new and old players. The concepts I am suggesting are simple enough to implement fundamentally. In conjunction with an internal Dust 514 open market and manufacturing items from salvage picked up through matches or PvE content it could turn the tide of this game in a very positive way.
I am 100% with you, we need something else to do. I am very interested in Fanfest this year since (I hope) they will address some of the issues.
At the very least they should allow selling to NPC corps within the different regions, to test the market and to bleed of the massive amount of accumulated ISK we have stored in our inventories. I would also go for a small scale manufacturing in PC instead of the passive ISK we have today (again to test the waters). The manufactured goods should not be special apart from a different colour scheme. |
Pokey Dravon
OSG Planetary Operations Covert Intervention
1945
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Posted - 2014.04.12 06:44:00 -
[12] - Quote
General John Ripper wrote:
This caught my eye. CCP should stop with the isk generation and start with the item generation. No waiting game on pc districts to make billions.
Take over a district Make dropsuits/guns/modules Sell it Supply and demand will determine prices.
Hmm that sounds familiar..
Like my ideas?
Pokey Dravon for CPM1
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Maken Tosch
DUST University Ivy League
7907
|
Posted - 2014.04.12 15:45:00 -
[13] - Quote
General John Ripper wrote:If they leave the regular market... then obviously the player made items will be sold for cheaper or used for their own corp. (Leaving the default market is probably essential as we don't want ae controlling 100% and controlling who gets guns and who doesnt.) But if you want cheap guns? get up and make alliances. meet people, make deals. If your too lazy. The regular more expensive market is there.
Eve Online has a primary NPC market as well similar to Dust, however the items supplied by the primary market (as opposed to the secondary market) are just low-level items that are militia level at best such as Civilian Shield Extenders, Civilian Microwarpdrives, Civilian Mining Lasers, etc. The primary NPC market does not have any of the higher level gear since those are only provided by the players who spent ISK and other resources manufacturing them such as (but not limited to):
Exhumers like the Hulk and Mackinaw Tier 3 Battlecruisers like the Tornado and Naga Tech 3 Strategic Cruisers such as the Proteus and Tengu Industrial Command Ships such as the Orca Capital Ships Carriers Super Carriers such as the Sansha Nation Revnant Super Capitals
Even if some of these listed above do have an NPC source, those sources are few and limited in quantity for a certain period. As a result, no one cares about them and they are usually far from any known economic hub in New Eden for anyone to bother even if they cared. Again, the vast majority of the NPC market consists of militia-level items (we call them civilian modules in Eve) that only new players use.
The point here is that if the primary market should stay, then it should only be limited to supplying militia-level items so as to not put an artificial roof on the prices sold for higher-level items.
In regards to corps controlling the majority of PC districts which can eventually be repurposed for harvesting and manufacturing for gear, that can be solved by overhauling PC so that locking districts is no longer profitable or viable. On top of that, the rest of New Eden's regions besides Molden Heath need to open up so that other corps can have other PC sources to compete with. Competition alone will ensure that prices stabilize on their own.
Dedicated Scout // Ninja Knifer
Everything I know about the Caldari I learned at Nouvelle Rouvenor
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TechMechMeds
SWAMPERIUM
3034
|
Posted - 2014.04.12 16:45:00 -
[14] - Quote
I think there should be benefits such as dust mercs being able to find more rare materials easier than eve pilots but eve pilots can manufacture things twice as quick so it encourages integration.
I'm being very vague as I'm really high, I think for getter integration we need dust and eve to rely on each other a bit and to gain more out of it than otherwise. Players need a reason to integrate, merely having it as a more time consuming option isn't reasonable.
I also like where the ops idea is going.
If you know what a telefrag match is, then I love you.
The tritanium I sell is more relevant than dust has ever been.
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Maken Tosch
DUST University Ivy League
7915
|
Posted - 2014.04.12 18:09:00 -
[15] - Quote
TechMechMeds wrote:I think there should be benefits such as dust mercs being able to find more rare materials easier than eve pilots but eve pilots can manufacture things twice as quick so it encourages integration.
I'm being very vague as I'm really high, I think for getter integration we need dust and eve to rely on each other a bit and to gain more out of it than otherwise. Players need a reason to integrate, merely having it as a more time consuming option isn't reasonable.
I also like where the ops idea is going.
This is one of the key things about the Eve-Dust economy that I wanted to bring up. Thank you for reminding me.
In Eve Online there is this game mechanic known as Planetary Interaction (PI) where Capsuleers can establish colonies on the planets (barren planets, gas planets, lava planets, etc.) in any region in New Eden. These colonies help extract resources needed for the production of Player-Owned Structures (POS) in space such as control towers and customs offices. PI materials make at least 95% of the required materials needed for POS production alone with only non-PI making up the remainder. And since POSes are destructible under a war declaration and if the reinforcement timer runs out, this puts a demand on the resources needed to produce them. A portion of the POS fuel which is needed to function is sourced from many places with a small percentage of that source being PI.
As you can see PI opens up an opportunity for Dust and Eve to better integrate.
One scenario I can think of is when a Capsuleer offers a Dust corp one of its colonies which is located in an open-world environment (outside of normal matches). The Dust corp benefits by having a place they can call home, practice together in, and earn money on the side from the Capsuleer paying them. If the capsuleer is in the same corp as the Dust corp, which is usually the case right now, then they can cut the expenses together. The capsuleer benefits from increased harvesting yield from the colony and thus better profits in the secondary market while also having the protection needed to defend his colony from other players.
This is the future vision I have right now for PI and Dust.
Dedicated Scout // Ninja Knifer
Everything I know about the Caldari I learned at Nouvelle Rouvenor
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TechMechMeds
SWAMPERIUM
3035
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Posted - 2014.04.12 19:00:00 -
[16] - Quote
This is the kind of stuff we need in the game most definitely.
If you know what a telefrag match is, then I love you.
The tritanium I sell is more relevant than dust has ever been.
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Maken Tosch
DUST University Ivy League
7921
|
Posted - 2014.04.12 20:03:00 -
[17] - Quote
One additional benefit of expanding the Dust economy like Eve Online is the implementation of a niche gameplay that not that many people know in the FPS genre. Marketeering.
In Eve Online, due to the flexible nature of the free market, there are players who make hundreds of millions of ISK every week or month (depending on how good they are) without ever undocking from their station for months at a time or almost never. You'll usually find these people in systems like Jita, Amarr, Rens, and Dodixie. But mainly in Jita and Amarr.
Imagine seeing this in Dust where players make massive profit without even leaving their merc quarters. But keep in mind that marketeers is a HIGH RISK with HIGH REWARD gameplay by itself and it doesn't need CCP to manage it when market forces alone will keep in check. This niche gameplay is why it's called a niche because only those players with a very good marketing skill set can pull it off like that while trying to do their best to avoid the high risks I'm talking about.
I have dealt with marketeers for months and I can tell you that's not easy at all especially when you need to invest a lot of capital (between 300m to 500m ISK just to start) and train up a boatload of trade skills to cut down on broker fees, taxes, and expand your reach on remote buy/sell orders. You also have to try to gauge the market on which items are the top movers and which are not and that requires investing in commodities that can potentially end up being nothing but junk to you and you can't make any profit with it later on. The value of the commodities also fluctuate from day to day so your top movers might one day end up being junk the next day or week so you have to constantly be on the lookout and diversify your portfolio.
Note: It is extremely likely that the vast majority of Marketeers doing this are either real-world economists, accountants, brokers, daytraders, etc. who just so happen to have a keen eye for tracking money.
Dedicated Scout // Ninja Knifer
Everything I know about the Caldari I learned at Nouvelle Rouvenor
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One Eyed King
Land of the BIind
1061
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Posted - 2014.04.12 20:06:00 -
[18] - Quote
Maken Tosch wrote:One additional benefit of expanding the Dust economy like Eve Online is the implementation of a niche gameplay that not that many people know in the FPS genre. Marketeering.
In Eve Online, due to the flexible nature of the free market, there are players who make hundreds of millions of ISK every week or month (depending on how good they are) without ever undocking from their station for months at a time or almost never. You'll usually find these people in systems like Jita, Amarr, Rens, and Dodixie. But mainly in Jita and Amarr.
Imagine seeing this in Dust where players make massive profit without even leaving their merc quarters. But keep in mind that marketeers is a HIGH RISK with HIGH REWARD gameplay by itself and it doesn't need CCP to manage it when market forces alone will keep in check. This niche gameplay is why it's called a niche because only those players with a very good marketing skill set can pull it off like that while trying to do their best to avoid the high risks I'm talking about.
I have dealt with marketeers for months and I can tell you that's not easy at all especially when you need to invest a lot of capital (between 300m to 500m ISK just to start) and train up a boatload of trade skills to cut down on broker fees, taxes, and expand your reach on remote buy/sell orders. You also have to try to gauge the market on which items are the top movers and which are not and that requires investing in commodities that can potentially end up being nothing but junk to you and you can't make any profit with it later on. The value of the commodities also fluctuate from day to day so your top movers might one day end up being junk the next day or week so you have to constantly be on the lookout and diversify your portfolio.
Is this basically like day trading stocks IRL, or is there something significantly different about it?
Looking for the scout hangout?
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Maken Tosch
DUST University Ivy League
7921
|
Posted - 2014.04.12 20:07:00 -
[19] - Quote
One Eyed King wrote:Maken Tosch wrote:One additional benefit of expanding the Dust economy like Eve Online is the implementation of a niche gameplay that not that many people know in the FPS genre. Marketeering.
In Eve Online, due to the flexible nature of the free market, there are players who make hundreds of millions of ISK every week or month (depending on how good they are) without ever undocking from their station for months at a time or almost never. You'll usually find these people in systems like Jita, Amarr, Rens, and Dodixie. But mainly in Jita and Amarr.
Imagine seeing this in Dust where players make massive profit without even leaving their merc quarters. But keep in mind that marketeers is a HIGH RISK with HIGH REWARD gameplay by itself and it doesn't need CCP to manage it when market forces alone will keep in check. This niche gameplay is why it's called a niche because only those players with a very good marketing skill set can pull it off like that while trying to do their best to avoid the high risks I'm talking about.
I have dealt with marketeers for months and I can tell you that's not easy at all especially when you need to invest a lot of capital (between 300m to 500m ISK just to start) and train up a boatload of trade skills to cut down on broker fees, taxes, and expand your reach on remote buy/sell orders. You also have to try to gauge the market on which items are the top movers and which are not and that requires investing in commodities that can potentially end up being nothing but junk to you and you can't make any profit with it later on. The value of the commodities also fluctuate from day to day so your top movers might one day end up being junk the next day or week so you have to constantly be on the lookout and diversify your portfolio. Is this basically like day trading stocks IRL, or is there something significantly different about it?
It's exactly like Day Trading in real life with only one exception. ALMOST ZERO GOVERNMENT REGULATIONS IN EVE. Hell, you can scam each other there which is another part of the high risk.
EDIT: Damn typos.
Dedicated Scout // Ninja Knifer
Everything I know about the Caldari I learned at Nouvelle Rouvenor
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TechMechMeds
SWAMPERIUM
3035
|
Posted - 2014.04.12 23:27:00 -
[20] - Quote
Maken Tosch wrote:One additional benefit of expanding the Dust economy like Eve Online is the implementation of a niche gameplay that not that many people know in the FPS genre. Marketeering.
In Eve Online, due to the flexible nature of the free market, there are players who make hundreds of millions of ISK every week or month (depending on how good they are) without ever undocking from their station for months at a time or almost never. You'll usually find these people in systems like Jita, Amarr, Rens, and Dodixie. But mainly in Jita and Amarr.
Imagine seeing this in Dust where players make massive profit without even leaving their merc quarters. But keep in mind that marketeers is a HIGH RISK with HIGH REWARD gameplay by itself and it doesn't need CCP to manage it when market forces alone will keep in check. This niche gameplay is why it's called a niche because only those players with a very good marketing skill set can pull it off like that while trying to do their best to avoid the high risks I'm talking about.
I have dealt with marketeers for months and I can tell you that's not easy at all especially when you need to invest a lot of capital (between 300m to 500m ISK just to start) and train up a boatload of trade skills to cut down on broker fees, taxes, and expand your reach on remote buy/sell orders. You also have to try to gauge the market on which items are the top movers and which are not and that requires investing in commodities that can potentially end up being nothing but junk to you and you can't make any profit with it later on. The value of the commodities also fluctuate from day to day so your top movers might one day end up being junk the next day or week so you have to constantly be on the lookout and diversify your portfolio.
Note: It is extremely likely that the vast majority of Marketeers doing this are either real-world economists, accountants, brokers, daytraders, etc. who just so happen to have a keen eye for tracking money.
I'm already working my way there but I won't need a calculator for a good while.
If you know what a telefrag match is, then I love you.
The tritanium I sell is more relevant than dust has ever been.
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TechMechMeds
SWAMPERIUM
3035
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Posted - 2014.04.12 23:40:00 -
[21] - Quote
You can save contacts of people that buy your ore often and keep them on the watchlist so you know that when they are on, you can play them.
I have actually agreed with an eve market player on a non official basis that he'll buy all my ore off the market and I watch him do it. I pushed the price a fraction up each time until he stopped buying, I simply remove the order and put it back a fraction and then he buys it.
This is obviously small time but iv been playing eve for 3 days and iv sold easily over 3 million units of titanium. I am working my way there slowly but I need to invest sht before I can really start playing the market and eventually, as mak said, never leave the station lol.Iv also been buying out low sale ore and re selling higher but again I'm a newb so nothing special yet.
I do however want to do mining and I'm skilling for my mining barge and eventually minmatar fw and other stuff. I like the way in eve that you have to have a plan.
If you know what a telefrag match is, then I love you.
The tritanium I sell is more relevant than dust has ever been.
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Seymor Krelborn
L.O.T.I.S. D.E.F.I.A.N.C.E
1853
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Posted - 2014.04.13 01:33:00 -
[22] - Quote
my 2 cents....
and forgive the juvenile analogy, but if eve is a duck and dust is a cow, integrating them as they are would make a duckcow. not only would it look ridiculous, it wouldn't be very functional.
imo, eve would need a serious overhaul, as would dust to truly and meaningfully integrate them. there is too much isk in eve right now and the average dust merc makes to little.
before any sort of production let alone anything else could be implemented in dust to compete with eve dust needs to be able to offer something truly unique and of necessity to an eve corporation (notice I said corp not pilot) the answer: planets and the asteroid belts near them. see where I'm going? dust doesn't need to control or even contribute to a production aspect of the eve universe, dust corps need to control the very minerals that produce everything. obviously there would be a lot of details to work out and eve pilots would be in an uproar and it would take as I stated earlier a serious overhaul... but there is no simple answer, there is no way to connect the two games at a visceral level right now that doesn't disenfranchise the dust players, nor one eve players couldn't easily exploit, or require every dust player to have an eve account simply to maintain economic equality.
it's so obvious to me that there is no simple answer because if there was ccp would have already done it... I think they know the only way to connect the two games is to do something that drastically changes the game eve players are used to and ccp is to cowardly to take the chance of alienating their player base as it stands now to make something much better.
I think having dust players make dust items would be a great idea, but that doesn't concern eve players nor would the revenue from such endeavors compare to eve profits, however it would bring some added depth to dust.
if ccp were smart, since eve pve is so terrible they would start by overhauling that system and integrating it with dust pve and then slowly introduce dust to the pvp side of eve in a manner palatable to the the eve player base, creating lore and mechanics that could eventually give dust mercs true power on the ground and make them vital to eve corps economic bottom line.
this game makes me sad....
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Maken Tosch
DUST University Ivy League
7931
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Posted - 2014.04.13 18:49:00 -
[23] - Quote
Seymor Krelborn wrote:if ccp were smart, since eve pve is so terrible they would start by overhauling that system and integrating it with dust pve and then slowly introduce dust to the pvp side of eve in a manner palatable to the the eve player base, creating lore and mechanics that could eventually give dust mercs true power on the ground and make them vital to eve corps economic bottom line.
First off, let me say that Eve Online's PvE is not terrible. At least not anymore after years of reward balancing, bug fixes, and the introduction of Sansha Incursions.
Second, the idea of linking Dust to Eve via Eve's PvE is an old idea brought up in closed beta. The idea involves Dust players taking control of a certain station or structure in space while the Eve players help Dust players establish a foothold so that both sides can complete certain missions faster and get better rewards. At least that's one of the original ideas. The other idea involved using Sansha Nation Incursions as a link.
Dedicated Scout // Ninja Knifer
Everything I know about the Caldari I learned at Nouvelle Rouvenor
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TrueXer0z
DUST University Ivy League
380
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Posted - 2014.04.14 00:54:00 -
[24] - Quote
Giving the benefit of the doubt to our Devs. Anything that can change the game for our community and help bring in new blood is a good thing. We should look at a lot of the aspects of implementing a open market and industrial complex before moving forward. I for one hope that Fan Fest has some of these things highlighted. Realistically, this game has been on the decline. Numbers may not lie, but that can not tell the whole truth.
We need something more then a lobby FPS game which is what this game currently is. Bugs, balancing and proper product testing should be small aspects. Content is key. If the content doesn't provide enough staying power then things like a open market, manufacturing, and any type of economy integration will hurt the game more then expand it.
There is no argument that this past year the course of Dust has been to balance the game and impalement a foundation on which things I have suggested in this thread can be built. We as a community support the growth of this game, but we expect that grown to be proportionate and done within a reasonable time frame. Reasonable being relevant to the undertaking.
We understand things take time. But, we appreciate communication on what those time frames might be. Then we can better prepare ourselves for the future of this game.
Director, Dust University
~Kevall Longstride for CPM1~
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TrueXer0z
DUST University Ivy League
406
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Posted - 2014.04.23 00:09:00 -
[25] - Quote
I just want to bump this once. I really wish there could be some sort of feedback from a Dev.
Director, Dust University
~Kevall Longstride for CPM1~
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
3883
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Posted - 2014.04.28 00:59:00 -
[26] - Quote
TrueXer0z wrote:I just want to bump this once. I really wish there could be some sort of feedback from a Dev.
The devs are occupied/out-of-town with Fanfest incoming. I wouldn't expect any big feedback till after that.
I like the idea of industry and market-type skills, as long as they're not exclusive to holding some of the handful of PC districts that presently exist. In EVE, industry is actually something that can be done mostly solo (as-is market-type stuff), and has a wide array skills. Corp/groups open up options to more "efficient" work, but you can technically build whatever on stations. It seems counterproductive to widen the range of what Dust Mercs can do with themselves skill-wise only to completely lock it down to territory holders.
While I'd like some extensive industry skillset available in Dust, the idea of linking the economies makes me wonder how those things would be together/dependent/separate from EVE-side industry.
Dren and Templar equipment stats, wrong since release.
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