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Luther Mandrix
WASTELAND JUNK REMOVAL Top Men.
327
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Posted - 2014.08.03 02:24:00 -
[31] - Quote
Apothecary Za'ki wrote:just did a match where 6 of the same corp were dominating 16 of us.. the rest of their team were basically jerkin off..
my proposition is for squad sizes to go back to 4 cause then 4 will have an impact with out being over the top protostomping raep
i would like to try squads of 8 |
Pokey Dravon
OSG Planetary Operations Covert Intervention
2636
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Posted - 2014.08.03 02:28:00 -
[32] - Quote
Onesimus Tarsus wrote:KDR matchmaking fixes this. Lifetime KDR of players, aggregate average of pre-built teams. Lethality per match is essentially even on both sides, no stomp. Soloists are only punished by being ganged upon. You can bring anything that you want, because it doesn't matter how or why you are slaying at a level, just what level you slay at. One stat keeps people evenly matched in lethality, and roles make the difference. Soon, the game is all about strategy and tactics and filling roles properly, and that will be the win/loss ratio.
And everyone will experience it at almost the same intensity, from newberries to the hardened vet. The challenge will be constantly balanced as good players go up, and lesser players go down the scale. Improve again, and right back up you go.
Also, it grinds away gear the fastest with the greatest payouts possible. No need for player to player market, because you will need just about everything you have to stay competitive. You'll just have the ISK to restock, and you can even ISK farm in starter fits.
It fixes the whole game. Period.
So you're saying a Logi should maintain the same lethality as a an Assault? |
Luther Mandrix
WASTELAND JUNK REMOVAL Top Men.
328
|
Posted - 2014.08.03 11:17:00 -
[33] - Quote
What breaks up squads for deployment Isn't deployment in pc 2 squads of 6 players and a squad of 4 players Why can't CCP increase the player count by 2 each side so we could have 3 squads of 6 players. You know what lets just go for 24 each side. |
Thor Odinson42
Molon Labe. General Tso's Alliance
4128
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Posted - 2014.08.03 13:13:00 -
[34] - Quote
Apothecary Za'ki wrote:Pokey Dravon wrote:Gavr1lo Pr1nc1p wrote:Apothecary Za'ki wrote:and all im seeing for replys form you people is bitter proto-vets who love pub stomping Nobody likes pub stomping...its boring, and theres no competition. The only times you die are to bugs and glitches which makes it frustrating as well. Pretty much. Its best when there is another squad of working together against your own, it makes things more challenging and fun. I don't mind losing if the other team puts up a good fight, so when I see another squad on the other side it's really quite exciting. It's easy to not be bitter if you appreciate a good opposing force, and not just whine about your own shortcomings. I shows where you need to improve and overall makes you a better player. i can agree when it seems a good fair yet tough fight those are great but if its like.. a pro squad of 6 on one team and just soloers in all other slots on both teams it just makes it far too unbalanced and takes away from the fun.. seems there hasnt been hardly any good tough fights since they changed squad numbers.. scotty the matchmaker needs to be tweaked so he matches squads vs squads first like 2 full squads a team.. and THEN fills with solo people.. but i have only seen 1 squad v squad on normal matchmakeing while in FW i have seen premade pubstompers on one side and cannon fodder on the other.. and on the case of FW too meny people only play for gallente stupidly long waits for any other faction.. should just raise FW-LP payouts by a good amount and then just make people unable to choose who to work for.. that way they are getting xp and LP with every faction and the teams wont be soo stupidly stacked with proto stompers and full pro squads.. and my only shortcomming is bad luck about where i am as i always seem to run ass first into scouts while im trying to do my job as a logi and keep my team on the front, also ADS stackers need to DIAF they got no talent so they hide in those flying METAL BAWKZES killing people and dont seem to die.. EVER even with like 3 or 4 people with AV on them.
Too many people like you complain about squads instead of getting in one.
But it doesn't make much sense to have 6 man squads. 4 man squads make it more likely that squads will be matched against one another.
Level 4 Forum Warrior Very, very bitter vet
PSN: wbrom42
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Thor Odinson42
Molon Labe. General Tso's Alliance
4128
|
Posted - 2014.08.03 13:15:00 -
[35] - Quote
Pokey Dravon wrote:Onesimus Tarsus wrote:KDR matchmaking fixes this. Lifetime KDR of players, aggregate average of pre-built teams. Lethality per match is essentially even on both sides, no stomp. Soloists are only punished by being ganged upon. You can bring anything that you want, because it doesn't matter how or why you are slaying at a level, just what level you slay at. One stat keeps people evenly matched in lethality, and roles make the difference. Soon, the game is all about strategy and tactics and filling roles properly, and that will be the win/loss ratio.
And everyone will experience it at almost the same intensity, from newberries to the hardened vet. The challenge will be constantly balanced as good players go up, and lesser players go down the scale. Improve again, and right back up you go.
Also, it grinds away gear the fastest with the greatest payouts possible. No need for player to player market, because you will need just about everything you have to stay competitive. You'll just have the ISK to restock, and you can even ISK farm in starter fits.
It fixes the whole game. Period. So you're saying a Logi should maintain the same lethality as a an Assault? I've seen him refuted over and over again, but he continues as though he's the only nonidiot on earth
Level 4 Forum Warrior Very, very bitter vet
PSN: wbrom42
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Komodo Jones
Chaotik Serenity
637
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Posted - 2014.08.03 17:42:00 -
[36] - Quote
6 man squads are fine, problem is that you only have teams of 16 and there's no barrier between people who are at different skill levels or use way better equipment. I figured out a while ago that how well you play the game accounts for maybe 10% of what you need to be successful right now, the rest is equipment, sp, and cash. The only thing teams are good for is a force multiplier, a single player can wreck anything in his path just because they have good equipment, and a player with the best aim and gaming skills can get his ass kicked if they have no sp or gear.
Ya want to make the game more fair? Increase the size of the teams so 1 person can't be the deciding factor, throw in bots or enemy npcs to give something else to shoot at, or separate players in different matches based on equipment or skill level.
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