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21. Bolt Pistol is better than the Ion Pistol at CQC - please fix that - in Feedback/Requests [original thread]
Cat Merc wrote: Because one is a guaranteed hit, the other is up to RNGesus even if you have max skills and use a Gallente Assault. Is that really acceptable? I don't mind if it gets buffed just to see it in the feeds more often, I'm all fo...
- by Oswald Rehnquist - at 2015.05.16 00:36:00
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22. Idea to Make LP Marine SKINs More Appealing - in Feedback/Requests [original thread]
Except you then turn Marine skins from a trophy / symbol of pride to a "necessity" or function. And honestly they are not that hard to get since LP has been boosted so much since its inception. 60 wins will get you the isk you need under the curr...
- by Oswald Rehnquist - at 2015.05.16 00:18:00
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23. nova class of weapons - in Feedback/Requests [original thread]
This convo is mainly about the world of soft sci fi vs hard sci fi. Which is what my original post was attempting to hit in a humorous way. The Eve Universe tries hard to keep its sci fi on the harder side of the spectrum. They even have a rationa...
- by Oswald Rehnquist - at 2015.05.06 21:04:00
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24. Nova Sword & Amarrian Blade - in Feedback/Requests [original thread]
Oswald Rehnquist wrote: Nova Boulder , with successful lab demonstrations on Endor's moon, Allotek scientists have developed a new melee weapon by harnessing the quantum crystallization found within the crust to increase the viscosity of l...
- by Oswald Rehnquist - at 2015.05.06 02:53:00
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25. nova class of weapons - in Feedback/Requests [original thread]
I remember this conversation back from yesteryear I remember advocating for a heavy melee weapon as well, funny how things come around full circle. Anyways, here is my idea, don't judge it until you give it some thought. Nova Boulder , with ...
- by Oswald Rehnquist - at 2015.05.06 02:44:00
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26. Sticky:[Feedback] FW and Skirmish - in Feedback/Requests [original thread]
Definitely an interesting proposal, if it can handle a very specific FW problem then it can work, if it doesn't you might run into trouble. Its been a bit since I've played consistently, so take my thoughts/experience with a grain of salt. But le...
- by Oswald Rehnquist - at 2015.04.27 03:07:00
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27. Lets Talk Dust= Delta. - in Feedback/Requests [original thread]
I'd like to see sidearms be competitive, especially in the realms of damage coverage via weapon switches. I have always been a sidearm guy myself, so I don't pretend to be unbiased. The ScP and the SMG are in a class of their own (SMG as king), a...
- by Oswald Rehnquist - at 2014.07.15 20:44:00
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28. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
CCP Rattati wrote: 1) GA scout bonus from dampening to duration 2) Brick tanking should become more difficult with plate penalties and PG changes 3) Duration is shortened and has class progression 4) Dampening of cloaks is reduced and has cla...
- by Oswald Rehnquist - at 2014.05.24 04:38:00
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29. Sticky:[Feedback] Hotfix Alpha Numbers - in Feedback/Requests [original thread]
First, regardless of my general dislike of what I perceive as a major bad decision, the openness of all of this is rather refreshing. So kudos with sharing that with us, I am also aware your not thy guy who makes all the balancing decisions. C...
- by Oswald Rehnquist - at 2014.05.23 09:36:00
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30. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
Brokerib wrote: Really good post. I only have one point of difference. Removing the need to the Gal to fit any dampening by reducing the effectiveness of the Cal leads to more plate stacking. So the Gal remains the prime scout, purely because ...
- by Oswald Rehnquist - at 2014.05.23 00:36:00
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31. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
Just to throw it out there one last time for CCP, to keep it simple You can't balance the gal dampening with the cal precision without the waves of opportunity provided by the cloak for the use of the other two scouts. The cloak dampening effect ...
- by Oswald Rehnquist - at 2014.05.23 00:06:00
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32. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
Aeon Amadi wrote: I suppose but it being entirely passive at that range is why we're so pissed off at the Caldari Scout stepping on the toes of the Gallente Logistics O.o; I don't think everyone is pissed off at cal scouts stepping on a t...
- by Oswald Rehnquist - at 2014.05.22 10:23:00
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33. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
Aeon Amadi wrote: Now that I've been thoroughly convinced. Re-evaluate the Scouts entirely. There needs to be more distinction between the Caldari Scout's role and the performance of the Active Scanner, it doesn't make sense for the two to hav...
- by Oswald Rehnquist - at 2014.05.22 09:06:00
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34. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
Iron Wolf Saber wrote: Move the bonus to effect modules??? (caldari would follow suit as well making all scouts module based bonuses) should fix both gal brick and superior stealth in the same go. Not too bad, but it falls short, and I'll t...
- by Oswald Rehnquist - at 2014.05.22 09:04:00
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35. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
CCP Rattati wrote: 1) Reduce the Gallente dampening bonus 2) Change the Gallente dampening bonus to a duration bonus I kind of noticed that I didn't actually answer the question I presented. The gallente keeps the caldari in check (renders...
- by Oswald Rehnquist - at 2014.05.22 07:46:00
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36. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
CCP Rattati wrote: 1) Reduce the Gallente dampening bonus 2) Change the Gallente dampening bonus to a duration bonus The problem is that 1.8 really balanced each scout with each other, I mean the numbers were flawlessly reflected off of eac...
- by Oswald Rehnquist - at 2014.05.22 07:24:00
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37. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
Cyrius Li-Moody wrote: You're going to have to change more than one stat. You pretty much have to rework every scout. This isn't just about the gallente scout. It's about ALL scouts. You have to think about how this cloaking change will effect ...
- by Oswald Rehnquist - at 2014.05.22 07:16:00
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38. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
Cyrius Li-Moody wrote: You're going to have to change more than one stat. You pretty much have to rework every scout. This isn't just about the gallente scout. It's about ALL scouts. You have to think about how this cloaking change will effect ...
- by Oswald Rehnquist - at 2014.05.22 07:14:00
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39. Sticky:[Feedback] Hotfix Alpha - in Feedback/Requests [original thread]
Zatara Rought wrote: Appia Vibbia wrote: Quote: GÇóWe are removing the dampening effect of the cloak. If you want to to be truly invisible, both to the eye and scanners, you must specialize and sacrifice slots to do so. I can't stress ...
- by Oswald Rehnquist - at 2014.05.22 07:07:00
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40. Sticky:[Feedback] Hotfix Alpha - in Feedback/Requests [original thread]
Spectral Clone wrote: Im happy to see that you want to buff the PLC! What does increased damage for plasma cannon vs vehicles mean? A straight buff to direct damage? I can answer this one, there is a resistance stat for each weapon to pr...
- by Oswald Rehnquist - at 2014.05.22 06:53:00
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