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81. [Feedback] Equipment Nerf - in Feedback/Requests [original thread]
Cross Atu wrote: When you account for the lost fittings values of the skills being removed in 1.8 the net effect is a decrease in overall fittings resources on fittings that run with every equipment slot filled. This loss is even deeper fo...
- by Oswald Rehnquist - at 2014.01.31 20:49:00
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82. [Feedback] Equipment Nerf - in Feedback/Requests [original thread]
Cross Atu wrote: Your assessment has some holes in it, for example regarding the scaling of potential WP earnings within the Equipment line, this thread started in closed beta explains how broken it is (some bits of gear more than others gra...
- by Oswald Rehnquist - at 2014.01.31 20:25:00
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83. [Feedback] Equipment Nerf - in Feedback/Requests [original thread]
[edit bubble: I think I'm addressing multiple people in this post :end edit bubble] I fully expect to draw ire from this but I kinda think this is being a little over dramatic Equipment is so powerful in turning games, its one of the top decidin...
- by Oswald Rehnquist - at 2014.01.31 09:09:00
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84. CPM Query Regarding Aurum and Racial Parity: - in Feedback/Requests [original thread]
I would spend aur for this
- by Oswald Rehnquist - at 2014.01.28 03:37:00
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85. Standing reward when losing? (factional warfare) - in Feedback/Requests [original thread]
I still disagree with this but I understand why, and my guess is that you don't squad up, and that you are not part of a fw channel. I play for the Caldari (haven't played in about a week now though), but I am close to level 5 again myself now, ...
- by Oswald Rehnquist - at 2014.01.06 23:04:00
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86. Change the Sniper Rifle to the Charge Rifle - in Feedback/Requests [original thread]
Shinobi MumyoSakanagare ZaShigurui wrote: Everyone doesn't use or like the charged sniper rifle and just because it can killshot someone , well all the sniper rifles can do the same so this doesn't need to happen . You already have a charged sn...
- by Oswald Rehnquist - at 2014.01.01 05:44:00
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87. Change the Sniper Rifle to the Charge Rifle - in Feedback/Requests [original thread]
Essentially make the Charge Rifle the regular variant, it was meant to be the main caldari sniper rifle to begin with and has the spool up / lock on time which are inheritance in caldari weapons (nova knife, rail rifle, swarm launcher, etc). Assu...
- by Oswald Rehnquist - at 2014.01.01 02:09:00
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88. [REQUEST] Infantry Scouts And Special Modules - in Feedback/Requests [original thread]
Artificer Ghost wrote: ATM I'm spending time with family (Yay holidays :D), but if you join my local channel "Learning Coalition" (Without the quotation marks), then when I get back on New Year's Eve, I'd be happy to squad up with you and we ca...
- by Oswald Rehnquist - at 2013.12.24 22:09:00
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89. [REQUEST] Infantry Scouts And Special Modules - in Feedback/Requests [original thread]
noob cavman wrote: Better read than the hunger games series atleast also the best place for one to express their opinion on scout fixes to get a idea of the popularity of said idea. Unless your quil and just post what you want This made ...
- by Oswald Rehnquist - at 2013.12.24 21:51:00
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90. [REQUEST] Infantry Scouts And Special Modules - in Feedback/Requests [original thread]
I'm actually going to do a TLDR first T3- This is exactly how T3s should function if they ever do come out Type A/B- Gives the scout the much needed diversity in utility that we have been waiting for T2- I need some more insight on how your env...
- by Oswald Rehnquist - at 2013.12.24 18:57:00
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91. SP requirements and 2 other straightforward changes that could make FW markedly ... - in Feedback/Requests [original thread]
I think instead of standing for losses, there should be standing given for every 1000 wps in a match I also think the SP entry level should be 5 mill
- by Oswald Rehnquist - at 2013.12.17 08:24:00
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92. Individual TK's take away... STANDING POINTS??? - in Feedback/Requests [original thread]
I can confirm that the standing penalty is in the -50 to -80 range (I give it a range because I don't know if it varies or not) I have been a very careful player and never TKed Just turn level two yesterday, I mean level 2 with 0%, played a matc...
- by Oswald Rehnquist - at 2013.12.14 08:21:00
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93. CCP: Math for what LP Payouts Should Be - in Feedback/Requests [original thread]
Talos Alomar wrote: LP can be used to buy gear that functions similar to AUR gear. That would likely make any faction gear go for a bit more on the player market so cranking up the payouts too high would mess with the economy pretty hard. E...
- by Oswald Rehnquist - at 2013.12.14 04:12:00
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94. CCP: Math for what LP Payouts Should Be - in Feedback/Requests [original thread]
SponkSponkSponk wrote: Did you factor a not-100% chance of winning each game? I did, we also don't die 5-10 times100% either, and there still needs to be incentives for winning, hence chasing the scubs out of FW
- by Oswald Rehnquist - at 2013.12.14 03:00:00
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95. CCP: Math for what LP Payouts Should Be - in Feedback/Requests [original thread]
DJINN Jecture wrote: If you are using the FW rewards for suits keep in mind that SP requirements are lower for all of it, the low LP rewards likely are the solution to proto stomps everyoone is so upset about. Except this essentially makes F...
- by Oswald Rehnquist - at 2013.12.14 02:32:00
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96. CCP: Math for what LP Payouts Should Be - in Feedback/Requests [original thread]
If we understand pub/fw/pc as high/low/null Then the common gear in fw should be at least be advance and thus LP payout should incorporate that. (Suit 80 + Weapon 65 + Modules 200 (40*5) + equipment 40) (multiplier of acceptable deaths, lets say...
- by Oswald Rehnquist - at 2013.12.13 20:28:00
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97. [Suggestion] - Combine Precision Enhancers with Range Amplifiers - in Feedback/Requests [original thread]
Cat Merc wrote: Well, they seem to be more stealth focused rather than scan focused. I mean if you noticed, the profile reduction is listed under as a racial bonus instead of the general scout bonus. In addition it mentioned scanning furthe...
- by Oswald Rehnquist - at 2013.12.13 10:54:00
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98. [Suggestion] - Combine Precision Enhancers with Range Amplifiers - in Feedback/Requests [original thread]
Cat Merc wrote: Oswald Rehnquist wrote: Trust me, I'm all up for scout buffs, but the whole point of a high slot scout is to have better precision than the other scouts, making it the anti scout scout once we get cloaks and the range amplifi...
- by Oswald Rehnquist - at 2013.12.13 10:40:00
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99. [Suggestion] - Combine Precision Enhancers with Range Amplifiers - in Feedback/Requests [original thread]
Trust me, I'm all up for scout buffs, but the whole point of a high slot scout is to have better precision than the other scouts, making it the anti scout scout once we get cloaks and the range amplifier the anti medium suit that can track down no...
- by Oswald Rehnquist - at 2013.12.13 10:30:00
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100. Loyalty store Dropsuits - in Feedback/Requests [original thread]
Niuvo wrote: I think it would be nice to have a slight difference in markings to these dropsuits. Something different to tell them apart from a regular suit you buy from the market. Anyone agree? I agree, what they should be is distinctly ma...
- by Oswald Rehnquist - at 2013.12.13 09:26:00
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