Pages: 1 2 3 4 5 6 7 8 9 [10] |
181. Scotty the match making AI - in Feedback/Requests [original thread]
come on man, he has had it rough as a young adult http://www.youtube.com/watch?v=0Vyj1C8ogtE
- by Oswald Rehnquist - at 2013.09.15 22:05:00
|
182. The AR - A neutral look - Mathematics included - in Feedback/Requests [original thread]
Shotty GoBang wrote: I'm so excited right now, guys ... OK, first the maths: 1.17M total SP in Shotguns 1.45M total SP in SMGs 0 SP in ARs Just ran my first few matches with a BPO AR. Hits as hard and reliably up close any Shotgun or SMG! Ser...
- by Oswald Rehnquist - at 2013.09.15 21:55:00
|
183. [Request] Scan beacon. - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: Did you know we already have passive scanning? Probably not, because it's hilariously broken and has been pretty much forever. Your first point sickens me, by the way. Active scanners are OP as it is atm, wanting to run...
- by Oswald Rehnquist - at 2013.09.12 03:40:00
|
184. Make scanners 360 degrees - in Feedback/Requests [original thread]
Iskandar Zul Karnain wrote: Alternately, require the scanner scan a target for a minimum amount of time to actually register the target. E: inb4 QQ they are going to change it to this method
- by Oswald Rehnquist - at 2013.09.11 19:59:00
|
185. [Proposal] Dropsuit Balance (Please Read) - in Feedback/Requests [original thread]
Severus Smith wrote: ZiwZih wrote: Gorgeous. Tell me your Gallente T2 Scout vision, so I may dream. I did them for Amarr further down on page 1. But I would imagine that the sidearm buff would be a shotgun buff for any self respecting Gall...
- by Oswald Rehnquist - at 2013.09.11 02:56:00
|
186. [Proposal] Dropsuit Balance (Please Read) - in Feedback/Requests [original thread]
We really should flesh this out, I mean full blown. It would get tiericide some serious attention and restart the conversation about racials again. I'll make a feeble attempt with Caldari Lights
- by Oswald Rehnquist - at 2013.09.10 04:13:00
|
187. [Proposal] Dropsuit Balance (Please Read) - in Feedback/Requests [original thread]
I like it, I like it a lot, two things I want to point out though, 1) Why does the Amarr Medium bonus change pending the suit, when it should be that stat which should be static? 2) Amarr made equipment consists of drop uplinks, so perhaps a bo...
- by Oswald Rehnquist - at 2013.09.10 03:53:00
|
188. Long Term Scout Direction Discussion - in Feedback/Requests [original thread]
Krom Ganesh wrote: I feel losing the grenade is much better. Let's not forget you would be forcing the Cal Scout in to cqc where they have almost no advantage. They would lack the range buff of the Amarr, the stealth of the Gal, and the speed...
- by Oswald Rehnquist - at 2013.09.08 01:15:00
|
189. Long Term Scout Direction Discussion - in Feedback/Requests [original thread]
Krom Ganesh wrote: I like most of what you wrote. I have three problems with it. The Caldari are the range specialists, why is their scout being limited to short-range weaponry? Rather than replacing the light weapon slot, How about taking awa...
- by Oswald Rehnquist - at 2013.09.07 16:36:00
|
190. Long Term Scout Direction Discussion - in Feedback/Requests [original thread]
X7 lion wrote: Oswald Rehnquist wrote: Long Term Scout Direction Discussion This particular post is not a place for current frustrations but your ideas of the directions Scouts should take. First IGÇÖm going to start off by saying that not ...
- by Oswald Rehnquist - at 2013.09.07 16:27:00
|
191. Long Term Scout Direction Discussion - in Feedback/Requests [original thread]
Vell0cet wrote: Oswald Rehnquist wrote: C)Scout Exclusives and Scout Friendly Content CCP has made a very unique game with a lot of flexibility, the problem is that means that the most slots equates to the most power to create your own uniq...
- by Oswald Rehnquist - at 2013.09.07 16:09:00
|
192. Change Spawning - in Feedback/Requests [original thread]
To add, when someone drops a drop uplink, you seem to spawn near it regardless if you wanted to spawn there or not.
- by Oswald Rehnquist - at 2013.09.07 07:07:00
|
193. Long Term Scout Direction Discussion - in Feedback/Requests [original thread]
C)Scout Exclusives and Scout Friendly Content CCP has made a very unique game with a lot of flexibility, the problem is that means that the most slots equates to the most power to create your own unique Merc, which isnGÇÖt bad in and of itself bu...
- by Oswald Rehnquist - at 2013.09.07 06:09:00
|
194. Long Term Scout Direction Discussion - in Feedback/Requests [original thread]
Long Term Scout Direction Discussion This particular post is not a place for current frustrations but your ideas of the directions Scouts should take. First IGÇÖm going to start off by saying that not all of us are going to agree as we have diffe...
- by Oswald Rehnquist - at 2013.09.07 06:08:00
|
195. Long Term Scout Direction Discussion - in Feedback/Requests [original thread]
B)Diversity of Scout Roles and Racials One of the main things I think Scout users suffer from is the fact that scouts are extremely rigid in what they can do, there is no flexibility to create your own character, unlike the medium frames you are ...
- by Oswald Rehnquist - at 2013.09.07 06:08:00
|
196. Scrambler SMG - in Feedback/Requests [original thread]
Krom Ganesh wrote: Bojo The Mighty wrote: Well what would your idea of a no - heat Amarr SMG be? That's difficult for me to say due to my unfamiliarity with Amarrian tech. The only Amarrian weapons I know of are laser based and any contin...
- by Oswald Rehnquist - at 2013.09.07 03:51:00
|
197. Your AFK fix, stinks!!! - in Feedback/Requests [original thread]
I snipe, if you are really doing nothing for that extended time frame you are wasting a lot of time that your team is expecting a player to be participating, thus if you are idling for that long I'd say you need to relocate yourself new position. ...
- by Oswald Rehnquist - at 2013.09.06 06:57:00
|
198. [Request] Active Scanner is OP! - in Feedback/Requests [original thread]
I think the active scanner should be operate on some sort of multiplier based off of suit scan precision. Considering that the information it is feeding you gets processed by our dropsuits. That should help things a bit.
- by Oswald Rehnquist - at 2013.09.06 01:05:00
|
199. Active scanner vs. auto-aim - in Feedback/Requests [original thread]
843 nerfnut96 wrote: You guys that stand there with your active scanner out while it's recharging crack me up. You have plenty of time in between scans to drop a hive, rep/res a bluedot, shot a reddot, etc. I use them often and I just finished...
- by Oswald Rehnquist - at 2013.09.05 06:23:00
|
200. [Feedback] What I like about 1.4 - in Feedback/Requests [original thread]
Vell0cet wrote: I played a bit more this morning and the thing I noticed that really made me smile is the variety of weapons on the field. There's ARs, TAC ARs, SRs, LRs, MDs, HMGs, FGs, SGs, flaylocks, SMGs, Swarms, snipers, and vehicles. It's...
- by Oswald Rehnquist - at 2013.09.04 14:06:00
|
Pages: 1 2 3 4 5 6 7 8 9 [10] |
First page | Previous page | Next page | Last page |