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141. [Feedback/Request] Why I feel the scout suit is in a decent place as it is (and ... - in Feedback/Requests [original thread]
Melchiah ARANeAE wrote: Oswald Rehnquist wrote: Lowering the TTK, which is what you are advocating, does in fact benefit scouts as it trivializes hp, which is why scouts benefited in 1.4, but it negatively impacts heavies. Also med v med TTK...
- by Oswald Rehnquist - at 2013.10.30 05:17:00
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142. Heavy Buff (base 600 shields and armor WOOO!) - in Feedback/Requests [original thread]
One of my peeps I play with often runs a Sentinel (and I a scout) and we do a little thunder and lighting combo as I circle around and around, I usually kill a few run around the corner past my heavy and she finishes off the poor bastards, so this...
- by Oswald Rehnquist - at 2013.10.30 05:03:00
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143. [Feedback/Request] Why I feel the scout suit is in a decent place as it is (and ... - in Feedback/Requests [original thread]
Lowering the TTK, which is what you are advocating, does in fact benefit scouts as it trivializes hp, which is why scouts benefited in 1.4, but it negatively impacts heavies. Also med v med TTK is low enough is about where it should be, any lower ...
- by Oswald Rehnquist - at 2013.10.30 04:43:00
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144. Pilot suit - Sidearm only, Extra Equipment Slot - in Feedback/Requests [original thread]
Cosgar wrote: Samuel Zelik wrote: Cosgar wrote: Samuel Zelik wrote: A racial Scout (or preferably all of them) rightfully deserves that extra equipment slot; Pilots have no business getting an extra equipment slot. I'm betting that one...
- by Oswald Rehnquist - at 2013.10.30 04:01:00
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145. Pilot suit - Sidearm only, Extra Equipment Slot - in Feedback/Requests [original thread]
as someone else mentioned, vehicles already can scan, can spawn units, ect I don't think the pilot needs more than one equipment slot for a repper and that is about it.
- by Oswald Rehnquist - at 2013.10.30 03:35:00
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146. what reason is there really to run anything but a logi suit? - in Feedback/Requests [original thread]
Seymor Krelborn wrote: Oswald Rehnquist wrote: Maken Tosch wrote: Your logi will never be able to compete with the scout's passive scan range, and profile dampening. Profile dampening is easily negligible, all they need is to get that ...
- by Oswald Rehnquist - at 2013.10.29 19:57:00
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147. what reason is there really to run anything but a logi suit? - in Feedback/Requests [original thread]
Maken Tosch wrote: Your logi will never be able to compete with the scout's passive scan range, and profile dampening. Profile dampening is easily negligible, all they need is to get that below 28, which is doable if they wanted a scout buil...
- by Oswald Rehnquist - at 2013.10.29 17:49:00
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148. The Role of HAVs - in Feedback/Requests [original thread]
Garth Mandra wrote: I agree that HAVs don't seem to have a good role. I'm not sure what that role should be though. As an infantryman I'm not keen on the invincible rolling death machine that a few of the tank players advocate for as it doesn'...
- by Oswald Rehnquist - at 2013.10.29 06:49:00
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149. The Role of HAVs - in Feedback/Requests [original thread]
Ulysses Knapse wrote: Oswald Rehnquist wrote: Someone phrased this best, but the new roles of HAVs are what was described as 2 min / sporadic battering rams with how active modules are going to change. So HAV pilot main role is essentially g...
- by Oswald Rehnquist - at 2013.10.29 06:43:00
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150. The Role of HAVs - in Feedback/Requests [original thread]
Someone phrased this best, but the new roles of HAVs are what was described as 2 min / sporadic battering rams with how active modules are going to change. So HAV pilot main role is essentially going to function as stall breakers.
- by Oswald Rehnquist - at 2013.10.29 06:36:00
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151. Balancing Cloaking devices - in Feedback/Requests [original thread]
Zeylon Rho wrote: Godin Thekiller wrote: Zeylon Rho wrote: It's also "high" slot in EVE (like a weapon). If it were actually equivalent... A cloak would require a Light Weapon slot, it would significantly slow a player while in operation...
- by Oswald Rehnquist - at 2013.10.26 21:33:00
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152. Scanners and Scouts - A look at scan precision and profile signature and how to ... - in Feedback/Requests [original thread]
If we are ever going to get cloaks, then I do believe there should be one scanner that should guarantee a break on them, though I do believe the fitting cots should be higher
- by Oswald Rehnquist - at 2013.10.26 18:16:00
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153. Balancing Cloaking devices - in Feedback/Requests [original thread]
Stamina draining cloak doesn't make sense, you can balance cloaked with a few easy circumstances Cloak Balance Option A 1) Cloaks blind you to environment and other people (you can't see the environment because the same light spectrem that you ...
- by Oswald Rehnquist - at 2013.10.26 12:23:00
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154. [request] inertia on suits - in Feedback/Requests [original thread]
REMNANCY 1 wrote: Talos Vagheitan wrote: Strafing back and forth in close range gunfights really may not be the most realistic thing, but it's pretty much a staple move for skilled players in any FPS game. In what dream world is this...
- by Oswald Rehnquist - at 2013.10.26 07:55:00
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155. [Feedback/Suggestion] Scanners out of control => changes are required - in Feedback/Requests [original thread]
Vulpes Dolosus wrote: The scanner is OP because there is no viable counter to it. I'd suggest buffing the profile dampeners rather than a scanner nerf. I believed this as well or heard the same thing at any rate but I don't think I have seen...
- by Oswald Rehnquist - at 2013.10.23 00:34:00
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156. [Feedback/Suggestion] Scanners out of control => changes are required - in Feedback/Requests [original thread]
Den-tredje Baron wrote: Jack McReady wrote: currently all matches I am in, pretty much everything is perma scanned. this changes the flow of the game into a zergfest because there is not room for flanking, hit and run or any other sneaky ta...
- by Oswald Rehnquist - at 2013.10.22 18:37:00
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157. Add a new weight class to weapons. - in Feedback/Requests [original thread]
Syeven Reed wrote: pegasis prime wrote: Facepalming at this thread....... Fiiine fine I see everyone's point! It's a bad idea lolz. But this is the point of a thread, feedback! :) Now to create another thread to request the ability for OP...
- by Oswald Rehnquist - at 2013.10.22 17:30:00
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158. Add a new weight class to weapons. - in Feedback/Requests [original thread]
As much as everyone is beating you up, its a clever idea, I'd make several changes but the idea of a new category between Light weapon and sidearm should exist to add more to the suits.
- by Oswald Rehnquist - at 2013.10.22 17:19:00
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159. Solutions for Team Killed (TKd) Suicide Abusers - in Feedback/Requests [original thread]
Shinobi MumyoSakanagare ZaShigurui wrote: There shouldn't be friendly fire at all. If you want to get rid of the people who just run around in circles or just moving to spot after spot not killing anyone or anything else like , running into tea...
- by Oswald Rehnquist - at 2013.10.20 18:49:00
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160. Dynamic victory/ failure state conditions and null cannon supply chains. - in Feedback/Requests [original thread]
This should replace domination with a more complex system like this, and of course this would be on Dusts back burner for the time being but a bump is deserved for the well though out system here.
- by Oswald Rehnquist - at 2013.10.20 16:35:00
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