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101. [Suggestion] Give small bonuses for using racial gear in FW - in Feedback/Requests [original thread]
Perhaps just a small cpu/pg reduction considering that most units are designed to be made to work with each other. Similar to how sony ps3 headsets work rather well with ps3s
- by Oswald Rehnquist - at 2013.12.13 09:19:00
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102. FW > PC ? - in Feedback/Requests [original thread]
The environment PC players made for themselves 1) Most effective/cheap/efficient gameplay tactics (which is quite fun establishing but gets stale) 2) Heavy lag inducing equipment spam 3) The ability to shut competition windows out by attacking...
- by Oswald Rehnquist - at 2013.12.11 11:22:00
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103. What i hate about Dust514 - in Feedback/Requests [original thread]
Would you believe me that this is thy most friendly version of Dust we have ever had? The low TTK makes the difference between proto and militia the smallest yet. What I recommend to new people I bring into the game in this 1) Play ambush and us...
- by Oswald Rehnquist - at 2013.12.09 22:12:00
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104. [request] Scouts should share passive scan results with their squad - in Feedback/Requests [original thread]
Samantha Hunyz wrote: I did not include changes to current active scanners due to forum rules. Plus there already well thought out conversations discussing changes to them. To me this is the biggest thing because a flexible logi can thro...
- by Oswald Rehnquist - at 2013.12.09 08:02:00
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105. [request] Scouts should share passive scan results with their squad - in Feedback/Requests [original thread]
Samantha Hunyz wrote: Seriously guys, you are a speedy little scouts, with a second rate scan ability compared to the active scanner. Do you really believe that your squad is going to see the one or two red dots on your radar and drop everythin...
- by Oswald Rehnquist - at 2013.12.09 03:46:00
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106. [REQUEST] end of game chat. - in Feedback/Requests [original thread]
low genius wrote: Warhawk was my first console online-only title. at the end of the match in Warhawk both teams were put into the same chatroom. this was a pretty important part of the game from a team-building, relationship-building, leadersh...
- by Oswald Rehnquist - at 2013.12.08 08:22:00
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107. [request] Scouts should share passive scan results with their squad - in Feedback/Requests [original thread]
At least going back to the OP, this could work if we didn't have active scanners, I think the scout shared vision plus the active scanner for anybody with an equipment slot would equate to a little too much omniscience. One or the other gets the j...
- by Oswald Rehnquist - at 2013.12.08 05:11:00
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108. [request] Scouts should share passive scan results with their squad - in Feedback/Requests [original thread]
Cyrius Li-Moody wrote: Oswald Rehnquist wrote: Cyrius Li-Moody wrote: Minmatar scouts say, "what good does this do me?" This would just be another buff to gallente, who are the recon based scouts. Minmatar which are assassins and combat ...
- by Oswald Rehnquist - at 2013.12.07 19:04:00
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109. [request] Scouts should share passive scan results with their squad - in Feedback/Requests [original thread]
Cyrius Li-Moody wrote: Minmatar scouts say, "what good does this do me?" This would just be another buff to gallente, who are the recon based scouts. Minmatar which are assassins and combat support have zero use for this. As cool as this see...
- by Oswald Rehnquist - at 2013.12.07 18:03:00
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110. [request] Scouts should share passive scan results with their squad - in Feedback/Requests [original thread]
Samantha Hunyz wrote: Shotty GoBang wrote: The last time we Scouts debated the idea ... which we debated at length ... the majority were opposed unless we could toggle it off/on (ON for PC, otherwise OFF). Quite a few of us rely on sneak att...
- by Oswald Rehnquist - at 2013.12.07 09:08:00
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111. Feedback - WP potential is far too unbalanced. - in Feedback/Requests [original thread]
WPs from equipment need to be reduced, the imbalance is that equipment spammers are also functional slayers, the reason why logi slayers are so popular is because equipment spam allows them to get orbitals faster and their semi/auto rifles kill ju...
- by Oswald Rehnquist - at 2013.12.02 04:56:00
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112. Should Damage Mods only apply to a weapon's optimal range? - in Feedback/Requests [original thread]
This is actually an interesting concept
- by Oswald Rehnquist - at 2013.12.02 02:34:00
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113. Came back, realized why I left - in Feedback/Requests [original thread]
Terry Webber wrote: You probably haven't heard about the combat rifle and rail rifle yet. They'll be added in 1.7 which will hopefully address your concerns. In other words, the Ar is getting fixed by adding different ar variations
- by Oswald Rehnquist - at 2013.11.28 22:05:00
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114. A simple fix to the Logistic suits bonus - in Feedback/Requests [original thread]
Keri Starlight wrote: Make the "+1 HP armor repair bonus" actually a bonus . If you don't fit any armor repairer or reactive plate, you shouldn't receive any bonus to your non-existent armor regeneration. This would prevent Logi's from tanki...
- by Oswald Rehnquist - at 2013.11.27 07:06:00
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115. A simple fix to the Logistic suits bonus - in Feedback/Requests [original thread]
Mordecai Sanguine wrote: Vyzion Eyri wrote: I never forgive myself for choosing HP over better equipment, but I do it anyway because I feel I die too damn fast every game. Not to mention equipment forces me to have no flexibility in weapon c...
- by Oswald Rehnquist - at 2013.11.27 07:03:00
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116. Nova Knife chase solution - in Feedback/Requests [original thread]
They made a list of 4 knives, meaning I would assume functions would be divided between the four 1) Caldari knives charge 2) Amarr knives lunge 3) Minmatar knives don't interrupt running 4) Gal knives make people laugh I don't know, but you g...
- by Oswald Rehnquist - at 2013.11.26 06:41:00
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117. [Request] Now that racial assault rifle variants are very near.... - in Feedback/Requests [original thread]
DeadlyAztec11 wrote: Why? Assault Rifle sounds cooler. the other rifles are the other races "assault rifle", so I'm in favor of changing the gallente rifle's name
- by Oswald Rehnquist - at 2013.11.26 00:06:00
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118. Suit active modules brainstorm. - in Feedback/Requests [original thread]
A list of Scout Active Modules
- by Oswald Rehnquist - at 2013.11.25 20:39:00
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119. [Request] Caldari light/scout - in Feedback/Requests [original thread]
xXMoonTwinXx wrote: Nice video, so how i understand it precision makes dampered enemies seen, is that right? That is correct. It shows the enemies on your mini map and puts red arrows above them when you look around, as long as your precis...
- by Oswald Rehnquist - at 2013.11.24 18:36:00
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120. [Request] Caldari light/scout - in Feedback/Requests [original thread]
xXMoonTwinXx wrote: I like your idea, but can you kindly explain what does the precisison enchanter do? The precision enhancer boost precision (10/15/20%), but currently is weaker than dampening modules (15/20/25%), so the caldari bonus to...
- by Oswald Rehnquist - at 2013.11.24 17:57:00
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