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121. [Request] Caldari light/scout - in Feedback/Requests [original thread]
Meeko Fent wrote: 5% to shield recharge delay. For dodging in and out of fire. While loads better than what the OP suggested, I'd say having a precision bonus would be useful as a high dampening decloaking unit (aka anti scout) Essential...
- by Oswald Rehnquist - at 2013.11.24 06:01:00
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122. Dropsuit Names - in Feedback/Requests [original thread]
You copied some ship names, so those can't be used, also I will suggest a few changes Fizzer94 wrote: +1 ~REVISED~~REVISED~ AMARR Amarr Assault STD: Errant (credit of MINA Longstrike) ADV: Knight PRO: Templar Amarr Logistics STD: Kee...
- by Oswald Rehnquist - at 2013.11.24 05:25:00
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123. [REQUEST] Plasma Cannon Idea's - in Feedback/Requests [original thread]
My $.02, why not have each trigger pull fire multiple shots? mlt/std- one plasma ball per shot adv- two plasma balls per shot proto- three plasma balls per shot its easier on the map since there is no lingering dps, it also takes some skill to...
- by Oswald Rehnquist - at 2013.11.22 05:51:00
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124. [Request] Commander Role for PC/FW - in Feedback/Requests [original thread]
It would be interesting if scouts were connected to the commander, as in Commanders could visually see what the scouts sees and it would also be interesting if scouts were able to paint the orbitals for the commander to use
- by Oswald Rehnquist - at 2013.11.21 09:12:00
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125. Matchmaking Method - in Feedback/Requests [original thread]
Melchiah ARANeAE wrote: It's a pretty good method actually. Though, instead of having a point system based on total SP for the character, I think it'd be better if it was based on WP/death. That way people with SP spread over many roles aren't ...
- by Oswald Rehnquist - at 2013.11.20 10:45:00
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126. [Request] Caldari Scout - Sniper Specialist - in Feedback/Requests [original thread]
Way to limited and assaults are likely to get a damage boost too, keep the caldari scout as a ewar specialist or at most a precision based scout once they make precision useful.
- by Oswald Rehnquist - at 2013.11.19 00:09:00
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127. [Suggestion] Cat Merc's AR rebalance - in Feedback/Requests [original thread]
Eventually the assault rifle like weapon class will need balancing overall, but I agree with these changes for intra Ar like rifle balance
- by Oswald Rehnquist - at 2013.11.18 08:49:00
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128. [Idea] Making Passive Scanning Useful - in Feedback/Requests [original thread]
Azri Sarum is correct about the slot sink into different types of precision mods, the people who whine most about scanners are those who don't even take the time to throw put on 2 complex damps (the cheapest complex mods out there), which would pr...
- by Oswald Rehnquist - at 2013.11.17 10:44:00
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129. [Request] Stop it. Just Stop it. Stay the **** away from me you P.O.S. with a Na... - in Feedback/Requests [original thread]
Cosgar wrote: The new no isk payout FW is right around the corner. Sure you don't want to get picked up? if he is angry enough he can also revenge tk you too, lol I personally think logis using them should give like invulnerability frames t...
- by Oswald Rehnquist - at 2013.11.15 07:22:00
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130. Make uplink spam increase spawn time - in Feedback/Requests [original thread]
I actually agree with this, and for those saying that it can be abused, you can currently suicide yourself to make a team lose and once TTK is open in FW you can purposeful get killed, its part of the game What this does is give a trade off betwe...
- by Oswald Rehnquist - at 2013.11.15 01:01:00
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131. [Idea] Making Passive Scanning Useful - in Feedback/Requests [original thread]
I would do things a little differently, but thought went into this (which is rare on the forums, I think people are afraid to respond to these kinds of detail) so I will come back with another post and bump with more detail on what I think.
- by Oswald Rehnquist - at 2013.11.15 00:01:00
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132. The Ruining Of The Art Of Sniping (Please Stop!) - in Feedback/Requests [original thread]
I seem to get enough head shots and OHKO from my bpo sniper, though I'm not a red line sniper as I'm out in the field and most of my kills are within 80-200 range. I also move myself to be behind the enemy's main force to get the most kills.
- by Oswald Rehnquist - at 2013.11.14 23:04:00
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133. [Equipment] Temporary Personal Shield - in Feedback/Requests [original thread]
Perhaps I skimmed through too quickly, but you have a logical problem If it is a riot shield, it should take up a (light) weapon slot, if it is stationary, then it could take up a grenade slot as you suggest
- by Oswald Rehnquist - at 2013.11.14 22:59:00
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134. Weapon Ranges question - in Feedback/Requests [original thread]
Green Living wrote: Oswald Rehnquist wrote: The Ar was given insane damage to compensate for hit detection, other single shot weapons just did zero damage when they missed (ex shotgun) but AR users still wanted to pound hard even when hit de...
- by Oswald Rehnquist - at 2013.11.08 13:44:00
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135. Weapon Ranges question - in Feedback/Requests [original thread]
The Ar was given insane damage to compensate for hit detection, other single shot weapons just did zero damage when they missed (ex shotgun) but AR users still wanted to pound hard even when hit detection wasn't perfect. Since hit detection was f...
- by Oswald Rehnquist - at 2013.11.08 03:59:00
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136. Aim assist for scrambler rifle vs AR - in Feedback/Requests [original thread]
Bunny Demon wrote: Oswald Rehnquist wrote: The reason I think this might be the case is the SCR head shot multiplier. Plus, having a gun with skill based, head shot KO potential has room to argue against potential nerf seekers on the basis ...
- by Oswald Rehnquist - at 2013.11.03 01:36:00
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137. Aim assist for scrambler rifle vs AR - in Feedback/Requests [original thread]
The reason I think this might be the case is the SCR head shot multiplier. Plus, having a gun with skill based, head shot KO potential has room to argue against potential nerf seekers on the basis of a weaker aim assist.
- by Oswald Rehnquist - at 2013.11.02 19:56:00
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138. [Request] Dropship First Person Display - in Feedback/Requests [original thread]
I'd love this mechanic but they would need a stellar warning system for incoming swarms and charging forges
- by Oswald Rehnquist - at 2013.10.31 17:24:00
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139. [request/feedback] STRAFFING. - in Feedback/Requests [original thread]
Grimmiers wrote: SILVERBACK 02 wrote: Grimmiers wrote: Strafing should always be an option since we have high health, but I think they should buff melee damage or modules a bit to make cqc matches more exciting. Also I think the melee ani...
- by Oswald Rehnquist - at 2013.10.31 06:34:00
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140. Scout Roles, Going Back to the Basics - in Feedback/Requests [original thread]
I've been thinking about the very basic concepts of role, and IGÇÖve come to the conclusion that I, along with a few others have certain ideas on what a scout should be doing and what it shouldn't be doing, which when I stepped backed, seemed kind...
- by Oswald Rehnquist - at 2013.10.31 04:03:00
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