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281. [REQUEST] I want a race & avatar change for AUR - in Feedback/Requests [original thread]
Its an easy way for CCP to make money, it doesn't effect gameplay and would cater to any RPers out there, +1
- by Oswald Rehnquist - at 2013.06.09 23:52:00
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282. ECM tool (electronic counter measures) - in Feedback/Requests [original thread]
I'm hoping there will be more than one ECM equipment item, so I frown upon the name which suggests this would be the only one. Otherwise, I like the idea of its function
- by Oswald Rehnquist - at 2013.06.05 13:19:00
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283. Weapon Naming - in Feedback/Requests [original thread]
In my opinion this is the best labeling I have seen, I'd prefer Magsec over Magpulse due to the association with pulse with lasers. Also Laser rifle should be beam rifle
- by Oswald Rehnquist - at 2013.05.27 20:23:00
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284. Losing Players to Proto Stacking - in Feedback/Requests [original thread]
nukel head wrote: That might work for you and your play style and the role you have, but it doesn't work for everyone. Some people just don't like to lose. That is not a flaw with those people, they are just competitive. They get beat down fo...
- by Oswald Rehnquist - at 2013.05.19 19:35:00
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285. Losing Players to Proto Stacking - in Feedback/Requests [original thread]
Master Jaraiya wrote: Oswald Rehnquist wrote: Lastly CCP has already addressed this saying they are going to implement tiers and that the academy is temporary until they can find a better system. Source? CCP Nullarbor wrote: Hei...
- by Oswald Rehnquist - at 2013.05.19 16:59:00
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286. Did I see a LASER BEAM??? - in Feedback/Requests [original thread]
+1 I'd rather LRs be the most dominate in a sci fi setting rather than a ww2 staple concept, at least the LRs had heat build up and a bad minimal range. They are also are not as lore breaking as the TAC, which seems to be groundbreaking technolog...
- by Oswald Rehnquist - at 2013.05.19 12:58:00
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287. Losing Players to Proto Stacking - in Feedback/Requests [original thread]
I would feel more sympathy but I run militia only gear have like 3.5 k in skills (so I don't play a whole lot) which I didn't apply much outside of core skills yet because I was hoarding skill points (still need to apply them), but I am able to ru...
- by Oswald Rehnquist - at 2013.05.19 12:25:00
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288. GALLENTE ARE FASTER THAN CALDARI WHY? - in Feedback/Requests [original thread]
ImpureMort wrote: ccp why have you made armor faster than shield you took away the only advantage caldari tanks had. and tanks no longer make sense it makes 0 sense that armor moves faster than shield the only advatage gone. maddy now trump gun...
- by Oswald Rehnquist - at 2013.05.17 13:19:00
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289. (Suggestion) Cloaked modules and suits - in Feedback/Requests [original thread]
Easy fix for cloaking, that would prevent abuse from snipers and would prevent cloaked assault armies Make it take up a light weapon slot, thus you are limited to sidearms, that would ultimately make cloaking more tactical with obvious trade offs...
- by Oswald Rehnquist - at 2013.02.08 02:57:00
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290. [Feedback] A change to shotguns - in Feedback/Requests [original thread]
I agree with the other poster, currently the scout suit has only two viable light weapons that it can wield with a comparative advantage, shotguns and sniper rifles (I'd also say heavies make better snipers but comparative advantage dictates that ...
- by Oswald Rehnquist - at 2012.12.24 12:35:00
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291. Racial Weapon variants: what would you like to see? - in Feedback/Requests [original thread]
Gallante As others have mentioned, Gallante needs droens Drone Gun- Whether this should be anti infantry or anti tank, I haven't made up my mind yet, but essentially you paint your target with a gun and small drones would fly out and attack th...
- by Oswald Rehnquist - at 2012.11.29 04:04:00
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292. [Request] Jetpacks (or jump pack): Could Actually Work - in Feedback/Requests [original thread]
Definitely an interesting idea that could defiantly work, though I imaged them slightly differently, something similar to Starcraft 2's reaper it is an rts game but the movement of the unit is what I'm talking about, as that usage looks like somet...
- by Oswald Rehnquist - at 2012.11.12 07:23:00
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293. Unique Weapon and other new weapon classes - in Feedback/Requests [original thread]
I didn't see any thread on this within the last 15 pages, so I am posted this here WW2 in space is good, but I always like it when sci fi games added a few elements beyond our WW2 conceptualization of weapons, unfortunately my non-creative / slee...
- by Oswald Rehnquist - at 2012.11.12 07:02:00
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294. Playing skill balance for different Weapons (addressing the assault rifle) - in Feedback/Requests [original thread]
Zero Harpuia wrote: Oswald Rehnquist wrote: Sleepy Zan wrote: Oswald Rehnquist wrote: to turn over regnum to agreeing with adding recoil to AR in one post has to be some sort of record. :facepalm: blatant sarcasm was met with les...
- by Oswald Rehnquist - at 2012.11.05 06:55:00
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295. Playing skill balance for different Weapons (addressing the assault rifle) - in Feedback/Requests [original thread]
Iron Wolf Saber wrote: I rather everything get buffed up to be options that are aside from the ar. Power/utility is relative to the alternatives, meaning the "buff everything else up" is a silly claim because it is easier to change one va...
- by Oswald Rehnquist - at 2012.11.05 06:27:00
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296. Playing skill balance for different Weapons (addressing the assault rifle) - in Feedback/Requests [original thread]
Wako 75 wrote: people are used to ar's comeing from other fps's ever thought of that. That is a terrible reason to not have other competitive forms of mid range weapons within a sci fi setting. Also unique weapons and alternatives would dif...
- by Oswald Rehnquist - at 2012.11.05 06:15:00
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297. Playing skill balance for different Weapons (addressing the assault rifle) - in Feedback/Requests [original thread]
Sleepy Zan wrote: Oswald Rehnquist wrote: to turn over regnum to agreeing with adding recoil to AR in one post has to be some sort of record. :facepalm: blatant sarcasm was met with less blatant sarcasm Regardless I still haven't hear...
- by Oswald Rehnquist - at 2012.11.05 06:01:00
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298. Playing skill balance for different Weapons (addressing the assault rifle) - in Feedback/Requests [original thread]
to turn over regnum to agreeing with adding recoil to AR in one post has to be some sort of record.
- by Oswald Rehnquist - at 2012.11.05 05:49:00
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299. Playing skill balance for different Weapons (addressing the assault rifle) - in Feedback/Requests [original thread]
As with most of you, we've played with many different types of weapons and certain weapons take more skill than others to use (that is a given), and I am interested in identifying the playing skill for those weapons on the basis for establishing w...
- by Oswald Rehnquist - at 2012.11.05 05:28:00
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300. My biggest Fears for Dust. - in Feedback/Requests [original thread]
never played eve but ive read about it, and im hoping for the cutthroat aspect due to the fact that most games are so carebear designed. i think the most 'ruthless' game ive played was dark souls, so i am excited about this aspect. this does not d...
- by Oswald Rehnquist - at 2012.10.17 23:32:00
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