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261. Applying mechanics to weapons to make weapons take player skill to use? - in Feedback/Requests [original thread]
Examples of Weapons Mechanics 1) overheat management 2) Headshots required to do any real damage 3) Weapons that require a charge before firing 4) Unusual arc properties that go beyond linear point and click 5) Difficult/Unique range limitati...
- by Oswald Rehnquist - at 2013.07.05 22:38:00
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262. Scouts: Upcoming Weapons Combos and Role Analysis - in Feedback/Requests [original thread]
Wojciak wrote: Oswald Rehnquist wrote: Wojciak wrote: Scouts are scouts, get scanners and up-links. what we need ( for all frames) is more suit classes overall. For light i can see Classes like Saboteur (explosives and hacking), Assassin ...
- by Oswald Rehnquist - at 2013.07.05 03:30:00
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263. Scouts: Upcoming Weapons Combos and Role Analysis - in Feedback/Requests [original thread]
Wojciak wrote: Scouts are scouts, get scanners and up-links. what we need ( for all frames) is more suit classes overall. For light i can see Classes like Saboteur (explosives and hacking), Assassin (Weapons [race related]), Field medic (healin...
- by Oswald Rehnquist - at 2013.07.05 03:05:00
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264. Scouts: Upcoming Weapons Combos and Role Analysis - in Feedback/Requests [original thread]
Krom Ganesh wrote: Solid analysis. I have the same feeling about the Caldari Scout and likewise have absolutely no clue what the Amarr Scout will specialize in. I also think it is worthy to note that Flux Grenades also make a great lead weapo...
- by Oswald Rehnquist - at 2013.07.05 02:43:00
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265. Re-spec after August Update - in Feedback/Requests [original thread]
dman the great wrote: Hey CCP I know I requested one a few weeks ago but we realy need a new Respec with the release of new vehicles and new classes; that way those of us who want to run that new class can, or want that new vehicle can as well ...
- by Oswald Rehnquist - at 2013.07.04 05:00:00
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266. Scouts: Upcoming Weapons Combos and Role Analysis - in Feedback/Requests [original thread]
This to me is priceless along with the changes in weapon swap speed. Some of it we were able to guess but this lays it out for all weapons and to their exact amounts. https://dust514.com/newsitem/?friendlyid=weapon-ranges-in-uprising-1.2-and-beyo...
- by Oswald Rehnquist - at 2013.07.04 04:57:00
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267. (Request) To the players who think that new armour plating is useless - in Feedback/Requests [original thread]
Getting 1 higher HP armor modules and 1 speed boosters grants a difference of -5 hp and +2% speed boost over two proto ferroscale plates Meaning ferroplates allow you to trade away a 2% speed boost for 5 more hp. Ferroplates are only one skill ca...
- by Oswald Rehnquist - at 2013.07.03 02:45:00
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268. [request] Nova Bow - in Feedback/Requests [original thread]
Lightning Bolt2 wrote: Just read the description on the nova knives they use tech fields to cut through even the THICKEST of dropsuit armor, so the Nova Bow & Arrow will work, will be happy using in skirmish/Domination if this is added. ...
- by Oswald Rehnquist - at 2013.07.01 06:45:00
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269. Swarm Rifle, Baleful Launcher, Flash Cannon, and Photon Rifle ( New Breed of Wea... - in Feedback/Requests [original thread]
I forgot to add if it wasn't clearly stated, but I was wondering what your opinion was on these weapons and their respective roles in general. I am also very much interested in ideas you guys have for weapons that you think would serve a really g...
- by Oswald Rehnquist - at 2013.07.01 02:02:00
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270. Swarm Rifle, Baleful Launcher, Flash Cannon, and Photon Rifle ( New Breed of Wea... - in Feedback/Requests [original thread]
Earlier in the month I posted some equipment ideas that would benefit the scout https://forums.dust514.com/default.aspx?g=posts&m=923841#post923841 Now I am interested in weapons while anyone could use, would really benefit the scout suit. ...
- by Oswald Rehnquist - at 2013.07.01 01:57:00
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271. [request] Nova Bow - in Feedback/Requests [original thread]
Lightning Bolt2 wrote: Oswald Rehnquist wrote: Lightning Bolt2 wrote: Its made from the same blades Nova knives are so its real sharp and can can charge after finishing pulling the bow to deal even more dmg, do you see a Nova knife scout ...
- by Oswald Rehnquist - at 2013.06.30 06:26:00
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272. [request] Nova Bow - in Feedback/Requests [original thread]
pegasis prime wrote: medomai grey wrote: Lightning Bolt2 wrote: mabye make it low PG and CPU? That way on tight suits you can have an extra weapon (I'm good at a Bow & arrow ) you can charge it and pull the string back to deal more ...
- by Oswald Rehnquist - at 2013.06.29 12:41:00
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273. [request] Nova Bow - in Feedback/Requests [original thread]
Lightning Bolt2 wrote: Its made from the same blades Nova knives are so its real sharp and can can charge after finishing pulling the bow to deal even more dmg, do you see a Nova knife scout struggling to penetrate the DUST 514 Armor? any1 kno...
- by Oswald Rehnquist - at 2013.06.29 12:38:00
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274. [request] Nova Bow - in Feedback/Requests [original thread]
Vell0cet wrote: It's amazing how just adding the word "Nova" and a glow-effect can turn any stone-age weapon into a futuristic sci-fi one. Other suggestions: the "Nova big rock" requires a heavy suit and both hands to lift. You drop it on enemi...
- by Oswald Rehnquist - at 2013.06.29 03:11:00
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275. Making Dropsuit classes contrast more from each other without tweaking upon the ... - in Feedback/Requests [original thread]
When you realize that the drop suits are just combinations of A B and C with a number rating for each letter, then dropsuits can essentially break into another dropsuit through mods. Logis are the best example due to their total amount of low/high...
- by Oswald Rehnquist - at 2013.06.27 06:14:00
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276. heavy weapon ideas - in Feedback/Requests [original thread]
Your addressing something that is less than 15% of the population. The reason all assault/logis suits have been released and why all the AR variants will be the next set of released items and why the heavy assault (commando) is the next talked abo...
- by Oswald Rehnquist - at 2013.06.26 06:34:00
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277. [PLEASE READ CCP] My recent solution To Logi-Assault Overuse - in Feedback/Requests [original thread]
D3LTA Blitzkrieg II wrote: hahah its the nature of the game, rezing is not a necessity therefore slowing down the logi's y about .6 to lower their tactical versitily compared to assaults is a reasonable suggestion I know that reducing the l...
- by Oswald Rehnquist - at 2013.06.26 06:13:00
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278. [PLEASE READ CCP] My recent solution To Logi-Assault Overuse - in Feedback/Requests [original thread]
Psychologically people are less likely to give up something, even if everything is relative to each other in this game, meaning a loss is no different than a gain. Logis are showing the same in regards to to not giving up their unmatched versatili...
- by Oswald Rehnquist - at 2013.06.26 06:06:00
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279. Scouts are 2 slots away from perfection - in Feedback/Requests [original thread]
Your proposition is more geared towards the scout assault hybrid. They need at least 2 scouts with 2 equipment slots to seperate themselves from paper assaults.
- by Oswald Rehnquist - at 2013.06.14 13:16:00
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280. Looking for your Scout centered Equipment ideas - in Feedback/Requests [original thread]
I am very much interested in what you guys could generate in equipment that would be more scout oriented. Current equipment options for scout are limited considering the vast majority of the equipment is logistics oriented which benefits most by ...
- by Oswald Rehnquist - at 2013.06.10 01:50:00
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