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Magpie Raven
ZionTCD Legacy Rising
161
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Posted - 2012.10.11 00:45:00 -
[61] - Quote
Everybody is calling this a jetpack but I think u mean jumppack. Maybe just to ensure that only serious players will use it, why not make it a two part system. The pack and fuel cell. These would go into the equipment slots ensuring that only higher tier suits can use it. Heavies should not be allowed use. This makes sure that if someone used it they mean business and we don't get people flying everywhere. Also maybe there can be fuel cells that alter how it works. i.e long jump, shorter recharge, increased speed. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2012.10.25 11:22:00 -
[62] - Quote
Having them as equipment with high PG/CPU requirements would be a good also. |
Grimmiers
ZionTCD Legacy Rising
158
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Posted - 2012.10.25 12:48:00 -
[63] - Quote
I think jetpacks should be most effective in a scout suit so they can reach better sniping spots, or perhaps get the jump on someone with a shotgun. Assaults could use them to just hover around and sort of glide from place to place. Heavy won't be able to use them at all, but will probably have easier targets to hit since there's no cover in the sky.
Just don't make this tribes. I don't want people skiing through the redline twitching their way to victory. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.11.12 06:39:00 -
[64] - Quote
http://4.bp.blogspot.com/_kO-1PnxNT9I/SXCcB4eyT1I/AAAAAAAAALA/Q09_ucaVv8U/s400/jetpack.jpg Could look something like this |
Oswald Rehnquist
Zumari Force Projection Caldari State
8
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Posted - 2012.11.12 07:23:00 -
[65] - Quote
Definitely an interesting idea that could defiantly work, though I imaged them slightly differently, something similar to Starcraft 2's reaper it is an rts game but the movement of the unit is what I'm talking about, as that usage looks like something that would actually exist or be used.
They would be fast acting jet packs, no hovering but high jumps (jump onto a small building or over a small ramp, but the large pack makes them much more vulnerable to damage meaning they would have to use the packs to get out of harms way due to their extra vulnerability. The pack could also just explode after some set amount of bullets instead of extra damage.
https://www.youtube.com/watch?v=FMmqle0Wjso
Pardon the music it is not mine, but it does provide a youtube example of how a reaper moves with a jet pack |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.11.30 23:22:00 -
[66] - Quote
*Flies thread back to first page* |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
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Posted - 2012.11.30 23:35:00 -
[67] - Quote
KAGEHOSHI Horned Wolf wrote:Just watched some PlanetSide 2 gameplay (other large scale team-based MMO FPS), and I'm jealous that they get jetpacks.
Jealous they have 1000 people on the battlefield....but they don't offer what dust offers.
I can see jetpacks being a nuisance and exploited to no ends. You know what I would use them for? Dropping down and kiling all snipers on hills as soon as they set up. Or, dropping in enemy spawns and blowing up LAVs as soon as they spawn. Or, better yet, kill a few people in the spawn and fly out there before timer runs out. Or, just flying away whenever I see a tank.
Can you see the effect now? And I'm not big on using exploits so imagine those that are |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.11.30 23:54:00 -
[68] - Quote
Ydubbs81 RND wrote:KAGEHOSHI Horned Wolf wrote:Just watched some PlanetSide 2 gameplay (other large scale team-based MMO FPS), and I'm jealous that they get jetpacks. Jealous they have 1000 people on the battlefield....but they don't offer what dust offers. I can see jetpacks being a nuisance and exploited to no ends. You know what I would use them for? Dropping down and kiling all snipers on hills as soon as they set up. Or, dropping in enemy spawns and blowing up LAVs as soon as they spawn. Or, better yet, kill a few people in the spawn and fly out there before timer runs out. Or, just flying away whenever I see a tank. Can you see the effect now? And I'm not big on using exploits so imagine those that are
In the OP and comments, I have listed lots of ways to prevent or mitigate abuse and exploits. None of the the possible exploits you listed are exclusive to jetpacks, its already possible to drop down and kill snipers who just set up with a dropship gunner, or by dropping out of a dropship. Attacks on the base is already possible with all vehicles. I recommend reading the entire OP.
On a related note, I personally believe that the redline should be replaced by a shield around the base from which no damage can get in our out of. Also when someone or a vehicle leaves the shield, they can't go back inside. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.12.07 02:18:00 -
[69] - Quote
http://www.hisstank.com/gi-joe-news/attach/4/2/0/1/1/Kemp-Remillard-GI-Joe-Cobra-Jetpack_1338584250.jpg
Something similar to this would be cool. |
Riot Ruckus
Doomheim
56
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Posted - 2012.12.07 03:53:00 -
[70] - Quote
KAGEHOSHI Horned Wolf wrote:Read Before expressing your hatred of this idea.
Jetpacks can be balanced, can be useful, and are inherently fun.
[HOW THEY SHOULD WORK]
Jetpacks should take 5 or 6 seconds to activate: this will prevent people from using them to cower out of gun battles.
Guns cannot be used while jetpack is active: This will keep them from being overpowered.
Jetpacks should have very limited climb: This will prevent people from being able to fly up high on top of towers to camp. EDIT: The climb is limited, but still high enough to get on a small building.
Jetpacks flight should be limited by regenerating power system similar to infantry stamina (maybe 15-20 seconds of continuous flight): This will prevent people from being in the air for too long.
Players with active jetpacks should be susceptible to swarm launcher lock-on and fire.
EDIT: It is to be a vehicle, not a module, or equipment.
[USEFULNESS] Jetpacks would be very useful, especially for the logistics dropsuits. It could be used for flying past enemies to plant drop uplinks for his team to spawn, or flying to downed players to revive.
Jetpacks would be considerably useful for scouts to get on top of buildings to spot and call out enemy locations for their team, and provide covering fire.
Jetpacks would be useful for general travel on large battlefields if a player needs to travel alone in which extra seats aren't needed. Some might think lone travelers imply lack of teamwork, or lone-wolves, but travelling alone can be useful for the team if the player is acting as a distraction, or sneaking behind enemies to hunt them down (which prevents them from getting to objectives), or to call out their positions.
Jetpacks would NOT REPLACE DROPSHIPS, nor render them obsolete. Jetpacks would occupy a very different niche. Dropships would remain vital because of all the things they can do or have that jetpacks don't; dropships would have much higher climb, much more armor and shields, turrets, and slots to customize (like adding a CRU).
* Jetpacks don't have to look or even fly like anything like conventional jetpacks. It could even look like a more horizontal version of the inertia dampener animation with a different color effect or something.
EDIT: They don't have to be as "nerfed" as I present them in the OP, but It would be good for them to start that way, then gradually balanced into just the right amount of power. Otherwise, they might start out too strong, and cause a massive uproar, then get overnerfed to uselessness. Despite all the proposed limitations (which are totally subject to change), I still think they will be quite useful because of the boost of personal speed. The low-flying nature of jetpacks would make them harder for swarm launcher users to spot them, so they're not all that vulnerable.
EDIT 2: Being unable to use guns, and having to wait 5+ seconds just to activate jetpacks may make it not fun, so those proposed limitations can be dropped.
EDIT 3: Though I use logistics as an example, it should not be limited for only one suit.
Ok... you may unleash your hate now.
Jumppack, not jetpack, make it only usable for long extended jumps and i am on board.
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Firedog32 The Boss
Seituoda Taskforce Command Caldari State
15
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Posted - 2012.12.10 04:19:00 -
[71] - Quote
Sounds like it could be fun under balancing of course. |
WHz DS9899
Doomheim
136
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Posted - 2012.12.10 05:16:00 -
[72] - Quote
I want a Jetpack, and they should look similar to the one from from the mission "Judgement Day" I think from BO2. There is also no air time if it's a vehicle, as it would be the mosst under powered one. There should be 3 varients:
Stable- slowest, but able to hover, and has the best maneuverability.
accelerated- fastest, but has the least maneuverability. Cannot slow down.
balanced- in bewteen the other two. |
Talnos Nosslu
Osmon Surveillance Caldari State
46
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Posted - 2012.12.10 05:19:00 -
[73] - Quote
If you're going to make a sandbox FPS, you're going to need jetpacks. Lots and lots of jetpacks... |
Firedog32 The Boss
Seituoda Taskforce Command Caldari State
15
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Posted - 2012.12.11 05:11:00 -
[74] - Quote
KAGEHOSHI Horned Wolf wrote:http://www.hisstank.com/gi-joe-news/attach/4/2/0/1/1/Kemp-Remillard-GI-Joe-Cobra-Jetpack_1338584250.jpg
Something similar to this would be cool. That thing looks awesome. |
Reimus Klinsman
BetaMax.
320
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Posted - 2012.12.11 08:30:00 -
[75] - Quote
Jetpacks just scream 50s scifi. I'd add a sadface to this post but I know every single one of you now has a sadface after thinking about that. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2013.02.11 18:28:00 -
[76] - Quote
Forgot about this, still would be cool.
This also works: https://forums.dust514.com/default.aspx?g=posts&t=55686&find=unread
Arron Rift wrote:Hey guys, My idea for a future equipment type, the "Inertial Capacitor", would be a tacticians best friend. Essentially the exact opposite of the Inertia Dampener, the Inertial Capacitor would use similar technology to create an momentary inter-spacial disturbance that would fling its user at high speed in whatever direction it is pointed. Essentially you would take out the device, hold down R1 until it is charged, and then when you release the button there would be a small burst of blue energy that fires to towards your reticle. This would allow snipers to find creative perches, blitzers to close the distance between them and their target, and infiltrators to leap fortress walls. This could of course be balanced by adjusting stats such as cost, range, charge time, cool-down time, resource requirements, etc. as to avoid making it overpowered. ...So? What do you think?? Feel free to add your own suggestions to this as well
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