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241. CCP nerfing scouts for every single update they do? - in Feedback/Requests [original thread]
BL4CKST4R wrote: I have a strong feeling that CCP will be doing suit balancing in 1.4 so until the 20th of this month I think you should hold tight and cross your fingers. I don't think the light suits are on the radar in the next few paches...
- by Oswald Rehnquist - at 2013.08.03 18:05:00
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242. CCP nerfing scouts for every single update they do? - in Feedback/Requests [original thread]
Since uprising 1) We suffered a stamina nerf by %, which hits us the hardest 2) Lost major ground on speed discrepency to improve hit detection (we are .4 faster than our assault counterparts) 3) Sprinting ramps up our hitbox so players don't f...
- by Oswald Rehnquist - at 2013.08.03 07:36:00
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243. Heavy Class - in Feedback/Requests [original thread]
fret not, everyone is going to be getting the same turn speed in 1.4. Since they thought everyone should strafe like a scout I figure turning speed like a scout would be the next step to equalize. Hey at least we go .4 faster than assaults while s...
- by Oswald Rehnquist - at 2013.08.03 03:21:00
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244. (feedback) Assault class-from a scout's veiw - in Feedback/Requests [original thread]
We have had the exact same experience https://forums.dust514.com/default.aspx?g=posts&m=1102875#post1102875
- by Oswald Rehnquist - at 2013.08.03 03:12:00
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245. [Feedback] Drop Uplink spam is not fun - in Feedback/Requests [original thread]
I agree with making them less viable Now to reduce overuse in the long term, I'd say some form of ewar which can neuter them all within a given area
- by Oswald Rehnquist - at 2013.08.01 03:14:00
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246. suggestion for cloaking device - in Feedback/Requests [original thread]
Smooth Assassin wrote: Terry Webber wrote: Or you can make only scouts be able to use it. Thats a bit too OP. Scouts are fast the fastest dropsuit in the game and for them to be cloaked as well as fast is OP Scouts are grossly under pow...
- by Oswald Rehnquist - at 2013.07.28 23:51:00
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247. Can you please fix scouts for 1.4? - in Feedback/Requests [original thread]
Hopefully 1.6 we'll get attention (1.5 to work on tacnet and HUD information), tackling vehicles in 1.4 is a pretty big task We all agree with more cpu/pg and equipment, along with more dependency between medium suits and scouts in regards to st...
- by Oswald Rehnquist - at 2013.07.28 23:38:00
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248. Taking a pass at AR reblancing - in Feedback/Requests [original thread]
well thought out, and I agree with you with removing all the variations and that the racial variants should replace them.
- by Oswald Rehnquist - at 2013.07.26 02:17:00
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249. Weapon size idea - in Feedback/Requests [original thread]
I like the idea, as this has great balancing potential for both scout and logi balancing in here.
- by Oswald Rehnquist - at 2013.07.19 08:35:00
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250. Amarr Scout Suit concept - in Feedback/Requests [original thread]
Aero Yassavi wrote: Daxxis KANNAH wrote: Why so much more CPU/PG if you are getting less slots and featuring a reduction in droplinks? I would also go lower on the HP - 110/120 and stamina should be standardized. You could give them a sligh...
- by Oswald Rehnquist - at 2013.07.19 00:43:00
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251. Amarr Scout Suit concept - in Feedback/Requests [original thread]
Aeon Amadi wrote: Oswald Rehnquist wrote: Having the bonus to literally be for one item is pretty crippling The reasthy I think theaCaldari and Amarr scouts have not yet been released is because EWAR has not been released yet and they might...
- by Oswald Rehnquist - at 2013.07.17 20:16:00
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252. Amarr Scout Suit concept - in Feedback/Requests [original thread]
Having the bonus to literally be for one item is pretty crippling The reason why I think the Caldari and Amarr scouts have not yet been released is because EWAR has not been released yet and they might be tied in with those. Another balance I se...
- by Oswald Rehnquist - at 2013.07.17 14:24:00
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253. Another racial bonus post. - in Feedback/Requests [original thread]
This is a very dangerous direction to go for two reasons 1) Severely limited roles, any diversity would have to be through major suit slot layout, which would also fix our current issue as well. 2) Bias towards high or low slots, your scouts for...
- by Oswald Rehnquist - at 2013.07.17 05:11:00
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254. New Light dropsuit Idea - Grenadier - in Feedback/Requests [original thread]
People are so inclined to create 100 different light/scout suits for every little thing a they can do, are we not allowed to have any versatility ourselves within a single suit? No one else seems to suggest this ridiculous pegged and severely conf...
- by Oswald Rehnquist - at 2013.07.16 03:14:00
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255. [Request] WPGÇÖs for Active Scanner Spotting. - in Feedback/Requests [original thread]
Lt Royal wrote: Oswald Rehnquist wrote: +10 for any scanned enemies This sounds way OP and a lot of people would exploit the points. For instance you could just sit back in the red-line and farm WPGÇÖs without ever joining the fight and ...
- by Oswald Rehnquist - at 2013.07.13 23:56:00
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256. [Request] WPGÇÖs for Active Scanner Spotting. - in Feedback/Requests [original thread]
Lt Royal wrote: As a Logi bro, I stay behind the lines; repping, ammo dumping and reviving but mostly I use the Active Scanner; to help spot where the opposition is and see if they are looking to flank left or right. I get my squad and team a t...
- by Oswald Rehnquist - at 2013.07.13 22:53:00
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257. Core Godlock pistol! - in Feedback/Requests [original thread]
Stile451 wrote: Oswald Rehnquist wrote: Keep the splash as that is literally what separates it form the other pistols, otherwise it just becomes another pistol, but have the range cut down to 20 and have a long load time for the weapon, sinc...
- by Oswald Rehnquist - at 2013.07.13 22:28:00
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258. Core Godlock pistol! - in Feedback/Requests [original thread]
Keep the splash as that is literally what separates it form the other pistols, otherwise it just becomes another pistol, but have the range cut down to 20 and have a long load time for the weapon, since we are indeed loading self propelled micro m...
- by Oswald Rehnquist - at 2013.07.13 13:49:00
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259. Pistol Balances, Flaylock and beyond - in Feedback/Requests [original thread]
Scram Pistol- A pistol with 450% dmg headshot ----Similar to a high yield sniper, (Weakness) but lacks range, does OK damage against shields with body shots, can't reliably kill armor without the headshot. Already balanced if not needing a buff, ...
- by Oswald Rehnquist - at 2013.07.12 06:34:00
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260. Applying mechanics to weapons to make weapons take player skill to use? - in Feedback/Requests [original thread]
Buster Friently wrote: Why is it that helmets suck so bad in the future? I would image that offensive technology always had an edge over defensive technology for the sheer reason why the strongest gun can still penetrate the strongest body ...
- by Oswald Rehnquist - at 2013.07.05 22:44:00
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