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81. [request] Bring back weapon support skills as modules - in Feedback/Requests [original thread]
I think a ballistics mod for the low slot that increases range would be a great idea. currently Armor tanks(the concept not the HAV) are meant to be short range high damage dealers and armor mods fit in your low slots while damage mods fit in your...
- by Ops Fox - at 2013.05.05 02:05:00
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82. Vehicle callback will be abused - in Feedback/Requests [original thread]
slypie11 wrote: BOZ MR wrote: slypie11 wrote: What's to stop people from calling back their vehicle when it's almost destroyed? Why are you allowed to change suits with supply depots and get insta-full heal and spam av nades? If that is...
- by Ops Fox - at 2013.05.04 04:41:00
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83. [Suggestion] DIfferent Helmets for Different Specializations - in Feedback/Requests [original thread]
different helmets for tier two would be great. +1
- by Ops Fox - at 2013.05.04 04:19:00
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84. Vehicle callback will be abused - in Feedback/Requests [original thread]
nothing, except they would have to get somewhere reasonably safe. sounds like a valid mechanic to me same as using depots for grenade spam and repairing HP.
- by Ops Fox - at 2013.05.03 22:01:00
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85. Maybe I'll just quit Dust 514 - in Feedback/Requests [original thread]
do to real live I go entire months with out even meeting my cap, I dont even think I have ever hit the cap this build to be honest. I can still compete and have a positive kdr. even without playing for entire weeks at a time I can still play this ...
- by Ops Fox - at 2013.05.02 22:58:00
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86. militia request - in Feedback/Requests [original thread]
Can you make all militia armor white or have white as a dominate color. then make a proto suit that is mostly white as well.
- by Ops Fox - at 2013.05.01 03:20:00
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87. Request: two player split screen mode - in Feedback/Requests [original thread]
Godin Thekiller wrote: CCP has individual and group weapons labs (training rooms) planned already. Peace, Godin I know they are already going to add that feature that's why i suggested they allow it to be used off line.
- by Ops Fox - at 2013.05.01 02:07:00
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88. Request: two player split screen mode - in Feedback/Requests [original thread]
If were going to have a training room of some sorts that lets us test new equipment that could easily be offline. it wouldn't be a core feature just a little extra for people who do play and cant always. having an offline mode doesn't necessitate ...
- by Ops Fox - at 2013.05.01 00:18:00
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89. Little Things to improve DUST 514 - in Feedback/Requests [original thread]
Cosgar wrote: Stop listening to people crying for nerfs. You know what's wrong and what's right in this game. hate to admit it, but this ^^
- by Ops Fox - at 2013.04.30 23:32:00
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90. [Request] Leave wrecks and bodies on the battlefield... - in Feedback/Requests [original thread]
Lore wise the nanites that are already in our bodies our just there to maintain the squishy human underneath and they stop bleeding the nanite injector bring in nanites that heal as well as fresh biomatter to fill in the holes. the nanites disinte...
- by Ops Fox - at 2013.04.30 23:31:00
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91. Request: two player split screen mode - in Feedback/Requests [original thread]
So my buddy was over the other day and we were going through our stock of ps3 and xfail games(he has an xfail. i mean xbox ) when I realized both systems were kind of lacking for co-op games. I would love to be able to play dust split screen with ...
- by Ops Fox - at 2013.04.30 23:15:00
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92. Armored Warfare - in Feedback/Requests [original thread]
Magpie Raven wrote: It would be great. Especially onn the large maps. Some guys defending an outpost get a message from some fighters flying by that a tank column is coming. They start crapping thier pants and frantilcally calling for help th...
- by Ops Fox - at 2013.04.30 03:28:00
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93. Actual Mass Driver balance thread - in Feedback/Requests [original thread]
I don't think we need a whole new suit class dedicated to grenades, but maybe a tier II or just a different variation of assault or logi dedicated to all forms of explosive mayhem.
- by Ops Fox - at 2013.04.25 23:03:00
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94. [Request] Balancing Long-term Weapon Viability. - in Feedback/Requests [original thread]
Im aware of those were the stats that were posting. If my wording suggested a bullet or even a single clip with that much DPS forgive me.
- by Ops Fox - at 2013.04.25 00:25:00
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95. [Request] Balancing Long-term Weapon Viability. - in Feedback/Requests [original thread]
Something I would like to point out is a weapon should be compared to other weapons in its class in this case the SMG. Which still leaves a huge discrepancy between the pistol and the SMG which should be resolved. seeing as our SMG our more like m...
- by Ops Fox - at 2013.04.25 00:17:00
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96. [Suggestion] - Grenadier class - in Feedback/Requests [original thread]
yes I have something to add. rather than making a new class why not have a grenade bay instead of a grenade slot. Just like in eve where ships have a drone bay and can fill that bay up with however many drones or what ever type of drone they want ...
- by Ops Fox - at 2013.04.24 23:36:00
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97. "Suggestion" Possible ways to improve the scout suits. - in Feedback/Requests [original thread]
Fair enough, But they should fix latencey first.
- by Ops Fox - at 2013.04.23 03:51:00
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98. "Suggestion" Possible ways to improve the scout suits. - in Feedback/Requests [original thread]
I dont think suits are ahead of their time with them not having cloaking modules yet since other suits will reasonably be able to have cloaking as well but i do think scouts need a little ground work. 1. When a assault takes some fall damage its ...
- by Ops Fox - at 2013.04.23 03:37:00
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99. [PC] District-specific team sizes - in Feedback/Requests [original thread]
I would love to see districts having their own size for the number of players. This way small corps can have their smaller districts and large corps can take advantage of their weight with out stomping out the new guys. Might be a preventive measu...
- by Ops Fox - at 2013.04.23 00:14:00
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100. [Discussion/Request] 100% Passive Skill point system like EvE. - in Feedback/Requests [original thread]
Jathniel wrote: Yeah OP. +1 Every week, same thing, in corp we all always ask each other: "Did you hit your cap yet?" "Hey let's do a skirmish." "Sorry man, can't. Doing Ambush because I gotta hit my cap first." Every week same thing, "gotta ...
- by Ops Fox - at 2013.04.22 21:52:00
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