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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
knight of 6
SVER True Blood Unclaimed.
134
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Posted - 2013.04.27 16:31:00 -
[91] - Quote
real time damage calculation.
offensive damage(dps) listed in the stats of a fitting that takes into account your skills and damage mods. |
Ecshon Autorez
Nova Tech Marines Hephaestus Forge Alliance
3
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Posted - 2013.04.27 19:42:00 -
[92] - Quote
I didn't feel like reading through all the pages to see if this has been posted yet.
Allow all squad members to R2>R3>R1 to "Ping" enemies, objectives, and equipment (friendly and hostile) to bring them to other squadmates attention. I hate it when we get pinned down by snipers and im the only one who knows where they are and I can only describe their position and hope my squad can figure it out by using the tacnet (because i have them scanned so they can see the icons) or see them by looking at them. |
Mars XOXO
Eyniletti Rangers Minmatar Republic
3
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Posted - 2013.04.27 20:29:00 -
[93] - Quote
Ecshon Autorez wrote:I didn't feel like reading through all the pages to see if this has been posted yet. Allow all squad members to R2>R3>R1 to "Ping" enemies, objectives, and equipment (friendly and hostile) to bring them to other squadmates attention. I hate it when we get pinned down by snipers and im the only one who knows where they are and I can only describe their position and hope my squad can figure it out by using the tacnet (because i have them scanned so they can see the icons) or see them by looking at them.
dude i swear i was coming on here to post the exact same thing. a sniper's job is surveillance and target acquisition they should be able to tag enemies so they show up on the hud. |
Ralph-Waldo Pickle-Chips
Ostrakon Agency Gallente Federation
0
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Posted - 2013.04.28 17:15:00 -
[94] - Quote
This may be out of the ordinary but I wanna disco like they disco in Playstation Home. The war barge would be a much much MUCH happier place if the whole team was to dance like there was no tomorrow!
Yeah, impress that female character with your hot salsa moves. (Even though its most likely a guy).
Emotes would be fan-damn-tastic too. Now, you'll have a team of dancing mercs pouring buckets of bacon onto their face. Or! Have them act like cowboys making guns with there hands and having lasers shoot out of their fingers. Now you have an Intersteller Bacon strobe party! Wooooo!
But on the serious side, I had an idea of using one of those useless doors in your room for a holo-deck. There, you can receive battle tutorials ranging from vehicles to orbital strikes and showing them how to use it. You can also using it to "rent" a gun you wanna try for a small ISK amount. So say you wouldn't know whether to skill up for a GEK AR or a viziam Laser. You rent both out and try it out to see what suits you. You wouldn't need the skill required but you also cant use this weapon for actual battles. |
Bunker 0009
Mannar Focused Warfare Gallente Federation
6
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Posted - 2013.04.28 20:13:00 -
[95] - Quote
A dot in the middle of the cross hairs on the forge gun. Its hard to know exactly where you are going to hit at long ranges with no zoom option. A little more splash radius would be nice as well. |
DoomLead
Dead Six Initiative Lokun Listamenn
2
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Posted - 2013.04.30 13:39:00 -
[96] - Quote
Ok I have about 4 game mode ideas and if you have any game mode ideas post on this thread please so ccp learns that we need at least 2 more game modes with the uprising release
1. Squad Ambush: plays exactly like ambush except its a 4 squad battle royale first team to 50 kills wins or just straight 10 minutes team with least amount of deaths win
2.Hack the orbital battery: this is basically one team defends an objective while the other team tries to take it use 40 clones
3.Steal the Blueprints. this is basically capture the flag. excpet winning team gets some copies of some millitia grade BPCs
4. Planetary Insertion: they drop a couple CRUs as an insertion point and you steadily move up the planet hacking and holding objectives around a section section is won when u hold all objectives you then move onto the next section.
ps: we also need some new maps that have an urban environment, swamp type environment, jungle type enviroment, and a forest type environment. I would also like to see some weather like hard driving rain that hampers visibilty or snow something don't want to feel like fighting on same planet over and over and i know at least wether conditions are possible because there was debris in the air on caladari prime after the titan crashed
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Robert JD Niewiadomski
NULLIMPEX INC
70
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Posted - 2013.04.30 13:52:00 -
[97] - Quote
Add some "physical interaction" with other mercs while waiting in war room before battle starts. * hands shaking * bear hugs * head nodds * head shakes * head banging * "various" hand gestures... * hands waving * dancing Things like dat... [:8]
You could use some combo system for us to discover on our own... Surprise us! |
Aighun
Zumari Force Projection Caldari State
779
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Posted - 2013.04.30 16:30:00 -
[98] - Quote
And here I thought we had been asked not to make lists or threads of lists. |
Robert JD Niewiadomski
NULLIMPEX INC
70
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Posted - 2013.04.30 17:04:00 -
[99] - Quote
Aighun wrote:And here I thought we had been asked not to make lists or threads of lists. This one seems to be OK with CCP...
CCP FoxFour wrote:OOOO I like these kind of threads! :D Keep it coming guys! Source: https://forums.dust514.com/default.aspx?g=posts&m=692415#post692415 C'mon add your 0.02 ISK |
Adstellarum
G I A N T EoN.
46
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Posted - 2013.04.30 18:19:00 -
[100] - Quote
Buster Friently wrote:Add a big ass notification that even the blind can't misss when your squad has an orbital.
Currently it's needlessly difficult to know when you can do an orbital. in regards to this idea and some other information that is put on screen IT IS IMPERITIVE that the colors used for these be set to NEGATIVE so that when you are looking at a bright area you can actually read it like wise if it is very dark the information should be light like a florescent color to be seen... as it is oribital ready/ logisitics nearby/ as well as enemy information all tend to get obscured by high amounts of light and no matter how much contrast is turned up or down you cannot read it
another thing that could/should be added... when going into dark areas either lights on top of dropsuit to illuminate the area or even NVG would be nice..... would make it worth to have flashbangs in the game someone is chasing you and you know they are using NVG and then bam flashbanged they can no longer follow as they are blinded for say 10seconds |
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Adstellarum
G I A N T EoN.
46
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Posted - 2013.04.30 19:45:00 -
[101] - Quote
Takahiro Kashuken wrote:Allow all vehicles to be deployed even if they have no turrets on it, i can deploy a vehicle with basic turrets and nothing in the high and low slots, i want my turretless tank CCP
When in the fitting screen can you put all like minded mods and weapons together in order, so Powergrid modules with other powergrid modules and in order so basic/beta/local then power diagnostic mods etc
Take of all invalid fits in the list when you are selecting a dropsuit/vehicle when in game, makes the list shorter
Restock missing mods option - so if you are missing 1 mod it will only restock that 1 mod, if you are restocking for 10fits then it will only restock the mods to 10 exact fits and not restock all mods to 10 even if you already have 20 of 1 mod so you end up with 30 of 1 mod
Take off the WP cooldown from logis - if they rep 40hp and it should give you WP it should give you wp whenever you rep 40hp and not stop because you are doing your job too well, if you kill 10guys in 30sec you dont get a stop of WP because your killing too much
Give WP for repping tanks with logi LAV and spider tanking
Give tanks 15% gun depression, i know the turret can go lower i can see it yet it will not go any lower
Remove the flight celing
When running over ppl in my tank or any vehicle a light scout suit should not stop my tank at full speed, neither should a heavy im a tank
Make shield boosters/reppers on par with armor tanks
Smoot out terrain, also reduce enviromental damage, if im in a shield tank a simple bump can take off 1k of hp or even more
Add Hull to all vehicles
Bring back aiming reticules for ARs, im sick of my iron sights or at least make it an attachment or something
Stop swarms from bending around corner, sometimes they still do it at the last minute
Put the amount of damage that AV nades and proxy mines do in the description
All i can think of atm
actually I forget where it says it but Heavy's were not supposed to be run over |
ugg reset
ZionTCD Unclaimed.
267
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Posted - 2013.04.30 22:20:00 -
[102] - Quote
Let us see Downed friendlies while in Vehicles. What good is my speed when I can see what im looking for? |
Malkai Inos
Seituoda Taskforce Command Caldari State
0
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Posted - 2013.04.30 22:22:00 -
[103] - Quote
Make the target info thingy stay for a few seconds after my crosshair hovers over somebody, so i can peak out of cover and then decide wether to engage or not.
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Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
217
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Posted - 2013.04.30 22:34:00 -
[104] - Quote
Stop listening to people crying for nerfs. You know what's wrong and what's right in this game. |
Ops Fox
ZionTCD Unclaimed.
216
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Posted - 2013.04.30 23:32:00 -
[105] - Quote
Cosgar wrote:Stop listening to people crying for nerfs. You know what's wrong and what's right in this game.
hate to admit it, but this ^^ |
Nonya Bizznizz
DUST University Ivy League
7
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Posted - 2013.04.30 23:42:00 -
[106] - Quote
Maybe a concentrated "Ping" to search for concealed Profile Signatures in your LoS. Basically it works like the Spot mechanic in Battlefield. This Ping can only work on enemies that you have visual contact with, or behind that wall that is literally 5 feet away from you. Enemies pinged through a wall only last for about 3 seconds and enemies pinged through visual contact last for about 10 seconds. Or it could be like the larger the profile sig is the longer the sig is highlighted. So like, if I ping a tank, it would stay highlighted considerably longer than a Scout suit with basic Profile Dampeners. Just my 2 ISK |
Robert JD Niewiadomski
NULLIMPEX INC
82
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Posted - 2013.04.30 23:48:00 -
[107] - Quote
Nonya Bizznizz wrote:Maybe a concentrated "Ping" to search for concealed Profile Signatures in your LoS. Basically it works like the Spot mechanic in Battlefield. This Ping can only work on enemies that you have visual contact with, or behind that wall that is literally 5 feet away from you. Enemies pinged through a wall only last for about 3 seconds and enemies pinged through visual contact last for about 10 seconds. Or it could be like the larger the profile sig is the longer the sig is highlighted. So like, if I ping a tank, it would stay highlighted considerably longer than a Scout suit with basic Profile Dampeners. Just my 2 ISK Would you like it if the info gathered by your scanner ping be shared teamwide via TacNet? I would Do new (old) handheld scanner comming with Uprising will share the info with whole team? |
Alldin Kan
Imperfects Negative-Feedback
184
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Posted - 2013.05.01 01:26:00 -
[108] - Quote
[Dropsuit Only] A repair tool that sacrifices repair rate to give slight resistance against incoming damage. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
242
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Posted - 2013.05.01 02:48:00 -
[109] - Quote
This will probably be my last suggestion on this topic, but the most important. For me at least. Maybe others share my opinion, but I can't tell nowadays.
Since 2009, Dust 514 was advertised as a strafe style tactical FPS shooter. Since this last build, which I refer to as the CoDex build, it's been slowly appealing to the twitch gaming arcade style shooters. If you want to keep this game going, be different and stop appealing to the twitch gaming crowd. Be innovative, make the game you intended to make. I've been a FPS gamer since Doom on Windows 95 and I can assure you that outside of Dust and Borderlands, the FPS genre is nearly dead due to lack of creativity. I'm challenging you to knock Activision off of their throne, but do it your way. The more that you directly try to compete, by making this into another generic FPS, the more you're killing this game, let alone the genre.
Look at all the people that post on here, that have passion for this game. Whether they've come from EVE, other MMOs, Planetside, or Mag, we all want this to be a good, if not the best game it can be. Don't be seduced by the CoD crowd. They don't know any better and are blinded by the instant gratification their game gives them. If you're going to beat the competition, play by your rules. Just don't give up. |
undeadsoldier90
Hellstorm Inc League of Infamy
327
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Posted - 2013.05.01 02:53:00 -
[110] - Quote
Fix proto heavy????
Show actual weapon dmg after all buffs and dmg mods.... I should not have to do math to figure out what weaponry 5 ar prof 5 and 2 10% dmg mods makes my duvolle do.
Fix shotgun skills, who wants less spread with a cqc weapon?
Movement speed modules....?
Higher tier shield extenders 66 is not enough ( give them a stack pen or something to compensate) |
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Delta 749
Maverick Security Consulting
0
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Posted - 2013.05.01 10:06:00 -
[111] - Quote
Fix grenades to stop TKs
Fix the terrain so you cant get stuck IE falling between two rocks and being stuck in the air unable to move
Just weapon and drop suit balance in general
Remove the fade in from black on respawn, even with the known spawn problem of getting killed as you come in a half second of darkness on top of that when enemies are around just makes it that much worse
And some weapon and drop suit appearance customization would be nice, color variants and what not |
ugg reset
ZionTCD Unclaimed.
272
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Posted - 2013.05.10 13:58:00 -
[112] - Quote
Bump
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Sponglyboy Squaredoo
Not Guilty EoN.
24
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Posted - 2013.05.10 14:04:00 -
[113] - Quote
Alldin Kan wrote:[Dropsuit Only] A repair tool that sacrifices repair rate to give slight resistance against incoming damage.
Sounds good |
ImpureMort
Seykal Expeditionary Group Minmatar Republic
0
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Posted - 2013.05.10 14:09:00 -
[114] - Quote
Dante Daedrik wrote:AV that actually does damage to runaway coward tankers 2 million isk tanks that can take more than 5 hits
SCRUB |
Robert JD Niewiadomski
NULLIMPEX INC
99
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Posted - 2013.05.10 21:03:00 -
[115] - Quote
Custom message you can put above your character name while in battle. Add some editable list of "quick draw" one liners to spring out of your head... |
flesth
Red Star. EoN.
27
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Posted - 2013.05.10 22:32:00 -
[116] - Quote
it would be good , well, just asking what if (supply depot can not be damaged) it save me looking for ammos when some already blow up and few times i run of of ammo when i need some, it ok if run with squad , if run solo it harder , i thought it worth a ask |
Malkai Inos
The Vanguardians Orion Empire
39
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Posted - 2013.05.11 19:40:00 -
[117] - Quote
Shamelessly bumping this important thread.
Also i suggested a fadeout of the target readout in the bottomlefthand corner. This is now the case and i'm not entirely shure if it wasn't pre Uprising. What i'm definetly missing is the damage number fading aswell. This little most important aspect of the readout still drops to 0% the instant my reticule stops pointing at the target and hampers it's usability greatly.
Additionally, when aiming at the head and then leaving the target, the damage displayed during fadeout should always exclude the headshot multiplier to present the most likely outcome. |
Darken-Sol
BIG BAD W0LVES Eternal Syndicate
48
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Posted - 2013.05.11 20:10:00 -
[118] - Quote
the ability for a logi to repair their own suit. it seems ridiculous that he cudnt get himself with a golden shower. hes got the skills to fix everything, but his own suit remains a mystery. no points tho. |
Robert JD Niewiadomski
NULLIMPEX INC
101
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Posted - 2013.05.11 22:16:00 -
[119] - Quote
Darken-Sol wrote:the ability for a logi to repair their own suit. it seems ridiculous that he cudnt get himself with a golden shower. hes got the skills to fix everything, but his own suit remains a mystery. no points tho. You have to fit armor repairer module to fix your own armor. Sorry
BTW, Would you fancy for nanite autoinjector? Have you ever found yourself full of bitter thoughts, after all those free jabs given here or there you get shotdown and there is suddenly no one around to rezz YOU? Have you? I have...Quote:Medice cura te ipsum
It could work only in combination with the regular nanite injector... So you would not be able to use it wthout using up equipement slot. Or it could be special logistics dropsuit with autofunction bonus to nanite injector... |
Darken-Sol
BIG BAD W0LVES Eternal Syndicate
51
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Posted - 2013.05.11 22:47:00 -
[120] - Quote
Robert JD Niewiadomski wrote:Darken-Sol wrote:the ability for a logi to repair their own suit. it seems ridiculous that he cudnt get himself with a golden shower. hes got the skills to fix everything, but his own suit remains a mystery. no points tho. You have to fit armor repairer module to fix your own armor. Sorry BTW, Would you fancy for nanite autoinjector? Have you ever found yourself full of bitter thoughts, after all those free jabs given here or there you get shotdown and there is suddenly no one around to rezz YOU? Have you? I have... Quote:Medice cura te ipsum It could work only in combination with the regular nanite injector... So you would not be able to use it wthout using up equipement slot. Or it could be special logistics dropsuit with autofunction bonus to nanite injector...
pretty clever i never wudda thought about it. ur a moron. why wud i request something we already have? things to improve dust remember. thus the explanation. its still stupid, he can fix everything in the game except his own armor, the suit he was born in and wears everyday. he can fix other logis armor so it stands to reason that he cud fix his own. |
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