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61. SP suggestion - in Feedback/Requests [original thread]
Kousuke Tsuda wrote: Your pretty much asking to advance newer players to be able to compete with the veterans... If you increase initial SP for new players and ( first ) lower the cost for the "middle of the road skills" you take alittle awa...
- by Ops Fox - at 2013.05.09 02:36:00
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62. SP suggestion - in Feedback/Requests [original thread]
I would like WP (which get a bonus when working in a team both mechanic wise aswell as from the benifit of working in a squad)to be a much bigger factor in how much active SP you earn per match. But Im focuses on the fact that no matter how hard w...
- by Ops Fox - at 2013.05.09 02:32:00
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63. SP suggestion - in Feedback/Requests [original thread]
Stands Alone wrote: oops i forgot the main point... that brings me to the conclusion, learned through experience. that they need to promote teamwork more than SP... if teamwork fails. then the game fails This is not challenging the team work...
- by Ops Fox - at 2013.05.09 01:08:00
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64. SP suggestion - in Feedback/Requests [original thread]
Stands Alone wrote: wanna 1vs1 more assault suits? get a laser... wanna 1vs1 a gattling gun heavy? get some range and a tactical AR or just militia AR... wanna kill a sniper? sneak up on him... each of those things are the issue though, t...
- by Ops Fox - at 2013.05.09 01:07:00
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65. My Opinion on the new "Uprising" ARs. - in Feedback/Requests [original thread]
+1 for love to the burst
- by Ops Fox - at 2013.05.09 00:28:00
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66. SP suggestion - in Feedback/Requests [original thread]
This is about being able to make progress while playing the game its not about making people able to go 1vs1. currently proggress is so slow it is causing a stagnation effect with what is fitted and who is being killed. working in a group wont cha...
- by Ops Fox - at 2013.05.09 00:27:00
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67. [feedback] I like uprising, here's why, and why everyone is angry - in Feedback/Requests [original thread]
Beheme Malivolk wrote: HMG nerf was well deserved. It was ridiculous that I could practically stuff my assault rifle up an oblivious Heavy's rear, unload a magazine before he even turned around, almost finish reloading and then he shreds me in ...
- by Ops Fox - at 2013.05.09 00:23:00
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68. SP suggestion - in Feedback/Requests [original thread]
squads, teams and corps will only be marginally effected by this. This is something that effects the individual experience not something that would affect team mechanics. In Eve so many things are different though which does have an impact and i...
- by Ops Fox - at 2013.05.09 00:09:00
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69. SP suggestion - in Feedback/Requests [original thread]
While I understand a EVE system and its fairly logical when you look at. The fact of the matter is this is not EVE, it is EVE:Dust a FPS shooter with a slightly different function. people dont say I want to be a miner and play dust they play dust ...
- by Ops Fox - at 2013.05.08 23:31:00
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70. SP suggestion - in Feedback/Requests [original thread]
CCP before you say "We got a better Idea, Fox" and change the cost of skill books. Please just go with the simplest solution and just change the rate it would be so much easier on everyone and everything.
- by Ops Fox - at 2013.05.08 23:14:00
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71. Money Makers!!! - in Feedback/Requests [original thread]
I wouldnt mind it if it was similar to EVEs ability respec in that you can only use one every year.
- by Ops Fox - at 2013.05.08 23:12:00
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72. SP suggestion - in Feedback/Requests [original thread]
one of the most daunting issues about this build from a players perspective is the SP sink and the SP grind. This is compounded for new players that are just starting. First major issue is securing the new player base who will be the life blood of...
- by Ops Fox - at 2013.05.08 23:06:00
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73. Assault rifle range - in Feedback/Requests [original thread]
I like the range of the Blaster AR, cant wait till the Guass AR comes out.
- by Ops Fox - at 2013.05.07 23:45:00
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74. Lasers nerf, expected but so much ? - in Feedback/Requests [original thread]
The stat nerf was enough, they should have seen how that did before they touched it any more.
- by Ops Fox - at 2013.05.07 23:42:00
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75. [Request for Info from Devs] Draw Distance - in Feedback/Requests [original thread]
Ive noticed this as well from general running about.
- by Ops Fox - at 2013.05.07 23:16:00
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76. Map terrain - in Feedback/Requests [original thread]
Ive noticed this issue as well. I keep getting cought or stuck on random everyday things that were perfectly fine last build.
- by Ops Fox - at 2013.05.07 23:13:00
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77. Tanks Balancing, make them louder - in Feedback/Requests [original thread]
Not asking for a nerf or even a stat change. I freely Admit that the extent of my Av is switching out my locus nades for some Av ones. However While I may not directly engage Tanks I do seem to end up near them alot and the issue isnt them kil...
- by Ops Fox - at 2013.05.07 23:08:00
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78. Server, lag, latency issues etc. - in Feedback/Requests [original thread]
So while there is a whole lot of balancing issues that this update brought with it. The most glaringly obvious thing Ive noticed was all the lag, input lag, terrian glitches, draw distance issues, and more lag. something needs to be done about thi...
- by Ops Fox - at 2013.05.07 22:50:00
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79. Weapons don't need less range, they need more falloff. - in Feedback/Requests [original thread]
better than nerfing everything. +1
- by Ops Fox - at 2013.05.07 22:41:00
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80. still get stuck on random terrain - in Feedback/Requests [original thread]
Ill get stuck on random bits of ground and places where there is no logical way for me to get stuck. what is up with this build at least chromosome was stable.
- by Ops Fox - at 2013.05.07 22:39:00
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