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101. ((REQUEST)) get rid or nerf laser guns - in Feedback/Requests [original thread]
Just make it so the damage build up is dependant on keeping on target rather than the heat build up, which is more realistic anyway.
- by Ops Fox - at 2013.04.22 21:13:00
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102. Awarding points for selfish or disruptive play. - in Feedback/Requests [original thread]
Too bad we cant get Mobile vehicle modules like the mobile CRU and a medium end vehicle so it would be armored enough not just any newb would take take it out but cheaper than a tank. then both sides would be happy, or atleast people in a corp whe...
- by Ops Fox - at 2013.04.22 21:02:00
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103. Command suit - in Feedback/Requests [original thread]
I just called it command cause thats what CCP called it. In dust I dont see the commander being specific to any suit or role and if they are it will usually be one thats not at constant risk of getting taken out so that way they can always issue n...
- by Ops Fox - at 2013.04.22 00:35:00
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104. Command suit - in Feedback/Requests [original thread]
bump
- by Ops Fox - at 2013.04.20 20:07:00
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105. Black Jackal's Controversial Ideas #76 (Retooling the Weapons) - in Feedback/Requests [original thread]
I think specializing into a certain role and working with your team to balance your specialization out is much better for dust. Dust is not a game about logging in for a quick match or two its about showing up for a corps ops to take a new distric...
- by Ops Fox - at 2013.04.20 19:56:00
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106. The Black Jackal's Controversial Idea #901 (An explosive topic of Grenades.) - in Feedback/Requests [original thread]
I would like webifer grenades and the sticky flashbangs/smoke grenades someone else suggested.
- by Ops Fox - at 2013.04.20 19:48:00
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107. More Tank Less Gank - in Feedback/Requests [original thread]
Personally I think tanks could use a slight buff to HP and heavies should have their own HP increased by the same percent. If you nerf turrent damage nerf Av damage by the same percent. While i do think tanks seem off and I would rather have somet...
- by Ops Fox - at 2013.04.20 19:45:00
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108. Command suit - in Feedback/Requests [original thread]
good point they should get a cpu or pg usage bonus for command models. But I also think that while speed and stamina should be similar to a logi they should generally have one less equipment slot than a equivalent logi but more HP. I think most o...
- by Ops Fox - at 2013.04.19 02:47:00
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109. [suggestion] thermite grenade - in Feedback/Requests [original thread]
Ulysses Knapse wrote: EMP - great against shields, horrible against armor Thermal - good against shields, poor against armor Kinetic - good against armor, poor against shields Explosive - great against armor, horrible against shields Meh. I sa...
- by Ops Fox - at 2013.04.19 02:00:00
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110. Command suit - in Feedback/Requests [original thread]
The command suit was suppose to be coming out "soon" a few months ago and i guess its not. The command suit is going to be the buffer of dust and will support more oriented roles. I suspect the command suit will be designed similarly to Logi with ...
- by Ops Fox - at 2013.04.19 01:49:00
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111. Little Things to improve DUST 514 - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Fall damage is excessive, especially considering we are shielded and armored in such powerful suits. Falling down like 2 meters should not do the same damage as a shot of superheated plasma. Decreasing the height ne...
- by Ops Fox - at 2013.04.19 00:06:00
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112. Aerial Vehicle Ideas - in Feedback/Requests [original thread]
Id be happy with a smaller close air support version of the drop ship that is actually meant to attack ground targets. I also wouldn't mind a drop ship that could take a bit more damage. I would rather the Close air support be smaller so it can ...
- by Ops Fox - at 2013.04.18 02:03:00
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113. Progressive Reloading - in Feedback/Requests [original thread]
I would rather it be segmented progressive, you reload your gun by releasing and removing the Mag, then you insert another, then your lock it in(this could differ between guns) as you pass each check mark while reload if you interrupt it you will ...
- by Ops Fox - at 2013.04.18 01:50:00
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114. carrying fallen comrades - in Feedback/Requests [original thread]
knight of 6 wrote: as a logi (on a different toon) i consistently find that the animation for reviving teammates gets me murdered and the revive-ee. as a solution/really awesome thing i think it would see implemented is picking up fallen comrad...
- by Ops Fox - at 2013.04.18 01:46:00
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115. Feedback on AV - in Feedback/Requests [original thread]
slypie11 wrote: I have noticed that vehicles and AV are very difficult to balance. Entire teams don't want to get destroyed by one tank, while tankers and dropships don't want to lose millions of isk. The easy answer for dropships and AV is to ...
- by Ops Fox - at 2013.04.17 20:39:00
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116. Aerial Vehicle Ideas - in Feedback/Requests [original thread]
when i think of gunship I think Apache not AC-130s. http://upload.wikimedia.org/wikipedia/commons/a/ab/AC-130H_Spectre_jettisons_flares.jpg AC-130 "gunship" http://upload.wikimedia.org/wikipedia/commons/6/66/AH-64D_Apache_Longbow.jpg Apach...
- by Ops Fox - at 2013.04.12 03:44:00
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117. Aerial Vehicle Ideas - in Feedback/Requests [original thread]
Shouper of BHD wrote: well, LAAs are fighters, they even had a video of a CCP employee flying a gallante varient so they aren`t gunships. Link and even if they are nothing is set in stone yet. It would make sense for a gunship like vehicle...
- by Ops Fox - at 2013.04.12 02:52:00
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118. Light Machine Guns (LMGs) for ALL classes - in Feedback/Requests [original thread]
Ydubbs81 RND wrote: Ops Fox wrote: I could see a LMG being a minimtar version of a AR, then we would have a minni SMG LMG and HMG. but i still dont see it filling a necessary role. When i listed those weapons early I wasnt asking for more l...
- by Ops Fox - at 2013.04.11 23:30:00
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119. Light Machine Guns (LMGs) for ALL classes - in Feedback/Requests [original thread]
Ydubbs81 RND wrote: @ footnote The lmg would fill the same roll as the HMG does but for other classes. And that is pretty much the void right there....the machine gun is inaccessible to other classes. I still dont think we need another sp...
- by Ops Fox - at 2013.04.11 23:14:00
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120. Light Machine Guns (LMGs) for ALL classes - in Feedback/Requests [original thread]
I could see a LMG being a minimtar version of a AR, then we would have a minni SMG LMG and HMG. but i still dont see it filling a necessary role. When i listed those weapons early I wasnt asking for more laser weapons weapons but more EVE/alien w...
- by Ops Fox - at 2013.04.11 23:09:00
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