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Robert JD Niewiadomski
NULLIMPEX INC
70
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Posted - 2013.04.30 10:46:00 -
[1] - Quote
Now everything that's used up just dematerialize...
CCP, can you leave bodies and vehicle wrecks on the battle field? It would certainly add much to the immersion. Wrecks could be used for cover or blocking enemy units. Bodies left on ground would account in more obvious way for biomass harvested in PC battles.
If you'r afraid of "clogging" map with wrecks, lower the limit of vehicles that can be called down. Or tie vehicle accessibility to RDVs crashed or shot down...
And what's wrong with "clogging" enemy with wrecks? It is a viable tactic imho... If it is a problem to manage this, you could introduce: * salvager module (for dropsuits or vehicles) producing nanohives or uplinks out of wrecks and dropsuits * module for vehicles to move safely if ramming them is not enough or damaging |
skinn trayde
On The Brink CRONOS.
107
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Posted - 2013.04.30 10:56:00 -
[2] - Quote
dematerialisation? Nope, just nanites in the cloned body reacting to the death of their host and destroying the matter... vehicles have a similar nanite destruction process which is activated automatically |
Robert JD Niewiadomski
NULLIMPEX INC
70
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Posted - 2013.04.30 11:05:00 -
[3] - Quote
skinn trayde wrote:dematerialisation? Nope, just nanites in the cloned body reacting to the death of their host and destroying the matter... vehicles have a similar nanite destruction process which is activated automatically
And what happens to the nanites after they are done? They crawl back to the nearest CRU or supply depot? Or maybe they use some micro warp drives?
And, if nanites are always there in the dropsuit or vehicle why do we need injectors, reppers or hives? Can't they just put things in shape instead of the reverse process? Hugh? o.O |
skinn trayde
On The Brink CRONOS.
108
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Posted - 2013.04.30 11:11:00 -
[4] - Quote
Robert JD Niewiadomski wrote:skinn trayde wrote:dematerialisation? Nope, just nanites in the cloned body reacting to the death of their host and destroying the matter... vehicles have a similar nanite destruction process which is activated automatically And what happens to the nanites after they are done? They crawl back to the nearest CRU or supply depot? Or maybe they use some micro warp drives? And, if nanites are always there in the dropsuit or vehicle why do we need injectors, reppers or hives? Can't they just put things in shape instead of the reverse process? Hugh? o.O
the nanites used are purely destructive and only activate on death :-p |
Robert JD Niewiadomski
NULLIMPEX INC
70
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Posted - 2013.04.30 11:27:00 -
[5] - Quote
skinn trayde wrote:(...)the nanites used are purely destructive and only activate on death :-p Yeah... right...
Solution to this? Make nanite-less vehicles/dropsuits costing less ISK...
In PC there will be 50% chance on getting loot from battle. If i understand it correctly this meens that those nanites will destroy 50% of stuff left on the battlefield. Whats left goes into loot pool. So it implies nanites are not perfect and are not always working.
Explain then where do actual loot comes from if all used up equipment gets destroyed by those "flux" nanites? |
Halador Osiris
Dead Six Initiative Lokun Listamenn
234
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Posted - 2013.04.30 12:29:00 -
[6] - Quote
I could see people snagging a cheap dropship, hovering it over a hallway they'd like to close off and jumping out. Suddenly you've got a roadblock of blown out dropship. It sounds cool, but I'd probably rather not see it happen. |
Robert JD Niewiadomski
NULLIMPEX INC
70
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Posted - 2013.04.30 12:39:00 -
[7] - Quote
Halador Osiris wrote:I could see people snagging a cheap dropship, hovering it over a hallway they'd like to close off and jumping out. Suddenly you've got a roadblock of blown out dropship. It sounds cool, but I'd probably rather not see it happen. You could clear them "by hand". This could take several rounds from MD or with (not present yet) salvager module. This additional effort suddenly needed to clear wrecks "by hand" could add another layer of game play.
If it is problem to make it "mandatory" in all game modes it could be added as another battle "flavour". To test it out and see how it feels. Like "Ambush" and "Ambush OWS" are now.
"Ambush PWB"? - Permanent Wrecks & Bodies?
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Halador Osiris
Dead Six Initiative Lokun Listamenn
234
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Posted - 2013.04.30 13:25:00 -
[8] - Quote
Robert JD Niewiadomski wrote:Halador Osiris wrote:I could see people snagging a cheap dropship, hovering it over a hallway they'd like to close off and jumping out. Suddenly you've got a roadblock of blown out dropship. It sounds cool, but I'd probably rather not see it happen. You could clear them "by hand". This could take several rounds from MD or with (not present yet) salvager module. This additional effort suddenly needed to clear wrecks "by hand" could add another layer of game play. If it is problem to make it "mandatory" in all game modes it could be added as another battle "flavour". To test it out and see how it feels. Like "Ambush" and "Ambush OWS" are now. "Ambush PWB"? - Permanent Wrecks & Bodies? You... I like the way you think. |
Robert JD Niewiadomski
NULLIMPEX INC
70
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Posted - 2013.04.30 13:30:00 -
[9] - Quote
Halador Osiris wrote:(...)You... I like the way you think. If you are sure about that, i want to see more "Likies"
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Skihids
The Tritan Industries RISE of LEGION
1222
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Posted - 2013.04.30 19:04:00 -
[10] - Quote
This is probably done to reduce the number of objects the program has to kep track of for performance reasons.
Also, just imagine the piles of bodies littering the ground and blocking all the paths. It would be a real nusance. |
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Halador Osiris
Dead Six Initiative Lokun Listamenn
238
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Posted - 2013.04.30 20:08:00 -
[11] - Quote
Robert JD Niewiadomski wrote:Halador Osiris wrote:(...)You... I like the way you think. If you are sure about that, i want to see more "Likies" Request granted. |
Ryder Azorria
Amarr Templars Amarr Empire
249
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Posted - 2013.04.30 20:48:00 -
[12] - Quote
Skihids wrote:This is probably done to reduce the number of objects the program has to kep track of for performance reasons.
Also, just imagine the piles of bodies littering the ground and blocking all the paths. It would be a real nuisance. It's more of a rendering issue than a processing issue, but yes too much junk (specifically 'skeletal' junk like dropsuits, vehicles and instalations) would cause massive performance issues. |
0 Try Harder
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
288
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Posted - 2013.04.30 22:10:00 -
[13] - Quote
Yes to wrecks from vehicles, but scale them based on what they are. So a free LAV will just leave a couple of scraps on the ground, but a 2.2mil ISK HAV will leave a large wreck.
No to the bodies. First, CCP needs to keep the T rating, and if they ever want to get this game into China, the Chinese government does not like bodies lying around on the ground.
I like the idea of a reclaimer module, or make it something that logi vehicles can do. I suggest increasing the chance to gain good loot from reclaiming a wreck.
Also, Commanders should gain a bonus to the speed at which they can reclaim wrecks at |
Robert JD Niewiadomski
NULLIMPEX INC
79
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Posted - 2013.04.30 22:10:00 -
[14] - Quote
Ryder Azorria wrote:Skihids wrote:This is probably done to reduce the number of objects the program has to kep track of for performance reasons.
Also, just imagine the piles of bodies littering the ground and blocking all the paths. It would be a real nuisance. It's more of a rendering issue than a processing issue, but yes too much junk (specifically 'skeletal' junk like dropsuits, vehicles and instalations) would cause massive performance issues. Need CCP Devs input on performance issue with leaving wrecks & bodies the whole battle. Characters are replaced with simpler objects when they'r taken down imho. Have you noticed sudden darkening and "ragdollinnes"? Same for vehicle wrecks. I might be wrong if i would state there would be no technical problems with that.
As for bodies to be nuisance. This is war, right? An "ongoing" one. "Uniting" New Eden's Universe. Let's look in it's ugly eyes and face the consequences of participating in it. Don't swipe bodies and wrecks under carpert. It is too sterile. A war is a war.
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Robert JD Niewiadomski
NULLIMPEX INC
79
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Posted - 2013.04.30 22:37:00 -
[15] - Quote
0 Try Harder wrote:(...)No to the bodies. First, CCP needs to keep the T rating, and if they ever want to get this game into China, the Chinese government does not like bodies lying around on the ground.(...) Have found something about "undead people" apparently being tabu in China. Dead bodies are dead bodies. Do you think of us cloned mercs as people? Especially rezzed ones If i rezz you you are zombie or not? This is post from WoW forum on some problems with China and acceptance of some expansions: http://www.mmo-champion.com/threads/919716-Chinese-pay-6-cents-an-hour-but-have-government-restrictions?p=11809183&viewfull=1#post11809183
If you see body lying on the ground for 3 minutes it is ok to keep a T rating and not if it lays longer? We don't have bloody gore scenes in DUST like in some other games (ex. Quake, rated M). Bodies do not fall apart when hit from HAV's gun. But they dissolve when hit with scrambler pistol? Yes, I remember Those "flux" nanites... Just get rid of them asap |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3603
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Posted - 2013.04.30 23:09:00 -
[16] - Quote
I would rather the nanites didn't destroy the corpses and wrecks, I would like to see corpses piling up; would really add to the feeling of being in an escalating combat zone. |
slypie11
Planetary Response Organisation
226
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Posted - 2013.04.30 23:15:00 -
[17] - Quote
LOL waste 30 clones making a pile of dead bodies to block off a road, ultimate war. |
Scheneighnay McBob
Bojo's School of the Trades
1318
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Posted - 2013.04.30 23:16:00 -
[18] - Quote
My FPS (frames-per-second, not first person shooter) dropped just thinking about this. |
Ops Fox
ZionTCD Unclaimed.
216
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Posted - 2013.04.30 23:31:00 -
[19] - Quote
Lore wise the nanites that are already in our bodies our just there to maintain the squishy human underneath and they stop bleeding the nanite injector bring in nanites that heal as well as fresh biomatter to fill in the holes. the nanites disintegrating us is no different then a self destruct mechanic protecting valuable information except rather than exploding it breaks down the stuff the enemy would want.
gameplay wise yes do it, but rather than having a them remain their the entire battle have it so they slowly disintegrate of the course of a few minutes and shooting it speeds this along. kinda of like shooting wreaks in EVE while pointless in EVE clearly blockage would make this a far more viable thing for dust.
Fps wise, so what? FPS isnt the most important thing to a game. besides a ps4 with even more power is coming around the corner soon. |
Robert JD Niewiadomski
NULLIMPEX INC
83
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Posted - 2013.05.01 00:10:00 -
[20] - Quote
Bodies and rating issue. EVE Online is rated lower than DUST and yet after every battle wrecks are left for salvaging and if there were podkills frozen bodies can be seen floating amid debris. They register as "biomass" on radar overview. Don't know if you can harvest them and sell as biomass on market. Maker of Quafe was accused of recycling bodies from podkills into new drink: Quafe+ http://wiki.eveonline.com/en/wiki/Lost_Stars,_Inc. http://wiki.eveonline.com/en/wiki/Quafe%2B
Kind of "soylent green" affair... http://en.wikipedia.org/wiki/Soylent_Green
The game of EVE Online is available in China. Don't know if frozen bodies are removed from Chinese version... |
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