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141. Reload from enemies corpse. Swap equipment. - in Feedback/Requests [original thread]
Your Absolute End wrote: On the one hand sounds pretty nice because you don't run out of ammo to quick, on the other hand this would make nano hives quiet useless.... i Agree, there is always going to be dead bodies lying around either from ...
- by Ops Fox - at 2013.03.12 14:39:00
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142. Getting into vehicles - in Feedback/Requests [original thread]
any hope that one day we wont just teleport around and inside a vehicle and there will actually be animation and vunerable times for getting into and out of DS, LAVs and HAVS?
- by Ops Fox - at 2013.02.12 15:14:00
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143. When was the last time you saw a close Ambush match? - in Feedback/Requests [original thread]
i had a few close matchs that end 0 -7 or 0-6 clones the other day but mostly its lopsided.
- by Ops Fox - at 2013.02.12 15:11:00
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144. charging up Rail ARs - in Feedback/Requests [original thread]
bump
- by Ops Fox - at 2013.02.03 03:11:00
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145. cover - in Feedback/Requests [original thread]
not a cover mechanic but a simple lean mechanic would be cool and useful along with some other changes to mvoement(climbing 2 inch hills, getting stopped by a 2 inch pipe, etc)
- by Ops Fox - at 2012.12.10 15:42:00
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146. Fix the heavy's slots - in Feedback/Requests [original thread]
more modules that allow tanking would be nice a mod to absorb damage from certian weapons or dull the damage would be cool to have heavies acting as a wall of firepower while scouts are used as spotters and snipers with assualt using cover and fla...
- by Ops Fox - at 2012.12.10 15:40:00
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147. Small railguns - in Feedback/Requests [original thread]
+1 improve rails improve blasters
- by Ops Fox - at 2012.12.10 15:38:00
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148. [Suggestion] Reduce time to switch between primary and secondary weapons - in Feedback/Requests [original thread]
why not have then make a skill for it that would be better than just outright changing it.
- by Ops Fox - at 2012.12.10 15:33:00
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149. opinion - in Feedback/Requests [original thread]
loosing faith in CCP so just going to post one thread about what i think the game needs and let what few forum goers left duke it out. 1. nerfing missile without making a effective AI weapon is problematic it doesnt mean they no longer OP just me...
- by Ops Fox - at 2012.12.06 15:24:00
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150. MAVs and HAVs - in Feedback/Requests [original thread]
Tl:dr 1. increase tanks Hp, increase stacking penaltys effects and give bonus to have multiple types of turrets on one HAV. 2. Make a MAV or equivelent vehicle give it a single large turret and bonus to its one turret as well as normal or lessen ...
- by Ops Fox - at 2012.11.29 04:16:00
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151. MAVs and HAVs - in Feedback/Requests [original thread]
Now I was just rolling this one around in my head and how it will affect dust in many different ways. Certain elements of warfare such as artillery are set up to be underrepresented in their importance once we start getting new stuff and I just li...
- by Ops Fox - at 2012.11.29 04:04:00
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152. Can We Make the Hav's Stronger - in Feedback/Requests [original thread]
tanks need more HP and turret numbers can be tweaked a good deal, ive had my tank one shotted at full health (5600HP) so wow that was bad some breach forge found that weak spot on tanks and leveled me on other circumstance my tank takes huge hits ...
- by Ops Fox - at 2012.11.26 15:27:00
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153. Flak vest and reactive vest - in Feedback/Requests [original thread]
before I suggested a flak vest to fit into the low slot that would protect agianst HMG SMG and shottys(all these fire small rounds or shot) it would give 5 % resistance at basic 10% advanced 15% at proto and it would give people a way to spec into...
- by Ops Fox - at 2012.11.21 23:04:00
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154. LAV suggestion - in Feedback/Requests [original thread]
LAV handling needs some attention CCP
- by Ops Fox - at 2012.11.20 01:41:00
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155. charging up Rail ARs - in Feedback/Requests [original thread]
Bump
- by Ops Fox - at 2012.11.19 20:40:00
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156. LAV suggestion - in Feedback/Requests [original thread]
"Keep that LAV moving" describes what lav drivers must do perfectly, under no circumstance stop moving drive backwards, drive off cliffs drive into people just don't stop. While the ability to do sone impressive tricks is heplful id rather have a...
- by Ops Fox - at 2012.11.19 20:29:00
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157. LAV suggestion - in Feedback/Requests [original thread]
1. give them more weight just enough so they deal with hills and such better without flying off somewhere they should remain on the ground when traveling over rugged ground currently they airborne to much to be a practical off road vehicle 2. giv...
- by Ops Fox - at 2012.11.19 15:21:00
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158. Bullet trajectory - in Feedback/Requests [original thread]
make projectiles have "practically" infinite range mimitar projectile weapons and caldari rails shouldnGÇÖt have hard ranges give them decreased damage at greater ranges but let them still cause damage beyond their maximum range. speaking of calda...
- by Ops Fox - at 2012.11.19 15:13:00
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159. Change ammo amounts - in Feedback/Requests [original thread]
mainly this idea came from Logi preferring MD and MD having low amounts of ammo but i thought about it and it made sense certian suits could have more or less ammo with out ever having to use nanohives they would simply have more or less room for ...
- by Ops Fox - at 2012.11.16 15:41:00
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160. COD - in Feedback/Requests [original thread]
To all you who have mocked CoD for using the same successful formula every year, check out blop2. It combined new and successful formula. Yea its the same stable game it always is but it has something new this year. And yes dust will be directly c...
- by Ops Fox - at 2012.11.15 20:40:00
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