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41. Can we get a look at the Roadmap - in Feedback/Requests [original thread]
That's the problem "soon" Every time CCP gets happy about an update or patch and keeps sitting behind closed doors telling us Soon and how great its going to be they screw something up or everything as was the case with uprising release. I would ...
- by Ops Fox - at 2013.06.10 17:01:00
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42. Current SP gains are unsatisfying - in Feedback/Requests [original thread]
I agree SP gain from both passive and active is too low and it is hurting the game. Since it takes so long to train into new stuff your left playing with your old stuff for longer. and your old stuff gets boring pretty fast I would like more SP ...
- by Ops Fox - at 2013.06.10 16:57:00
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43. Can we get a look at the Roadmap - in Feedback/Requests [original thread]
I would also like to point out planetside 2 released its roadmap and planetside 2 is coming to the PS4.
- by Ops Fox - at 2013.06.10 15:55:00
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44. Can we get a look at the Roadmap - in Feedback/Requests [original thread]
Now that we are out of beta I would appreciate seeing Dust 514's development road map and panned changes this would have the benefit of letting the Dev have some feedback on their plan and would give us player a firmer idea of what the game has in...
- by Ops Fox - at 2013.06.10 15:40:00
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45. Please Port DUST 514 to PC - in Feedback/Requests [original thread]
This game isnt even fully launched yet and its intended to find a new market not carter to the existing one.
- by Ops Fox - at 2013.05.12 17:51:00
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46. Tank vs AV nades - in Feedback/Requests [original thread]
its all most impossible to use tanks now unless your team is already steamrolling the other side
- by Ops Fox - at 2013.05.12 17:50:00
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47. [Request] New Grenade Types - in Feedback/Requests [original thread]
First off not COD so most of these wouldnt fit. I would rather have different kinds of grenades than what is already in modern FPS. Statis webifer greandes for example would be fun or a Cyno grenade that could work similar to the shock grenades i...
- by Ops Fox - at 2013.05.12 17:47:00
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48. Tank vs AV nades - in Feedback/Requests [original thread]
here it is. this was posted yesterday. Quote: Vehicle skills, modules and balance: We are listening to your feedback in balancing heavy vehicle experiences. It is a delicate act which has us wanting them to be able to perform their intended Gǣ...
- by Ops Fox - at 2013.05.12 17:44:00
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49. Tank vs AV nades - in Feedback/Requests [original thread]
you do know tanks and LAVs are getting a HP buff tomorrow. right? lets let that settle then decided.
- by Ops Fox - at 2013.05.12 17:41:00
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50. Tank vs AV nades - in Feedback/Requests [original thread]
got to love em' but differently OP 75% of what they do now would be good
- by Ops Fox - at 2013.05.12 17:36:00
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51. Mass drivers - in Feedback/Requests [original thread]
not going to draw this out but massdrivers need a look from CCP. they are suppressive weapons and therefore fall into the need for covering a larger area with less time/effort investment. This means they need to have a comfortable blast radius to...
- by Ops Fox - at 2013.05.12 16:57:00
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52. Grenades - in Feedback/Requests [original thread]
I don't know whether they took it out or just broke it so i put it here. a gm can move it if they feel it is necessary.
- by Ops Fox - at 2013.05.12 16:49:00
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53. Nanohives - in Feedback/Requests [original thread]
No one is using them and when they are used up so quickly they don't really help. The original point of a Nano hive was to be either a temporary resupply AoE or a extra pack of ammo for low ammo users. I am aware that the original point of their n...
- by Ops Fox - at 2013.05.12 16:47:00
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54. Grenades - in Feedback/Requests [original thread]
I was play in a milita suit on the original skirmish(older players will know which one om talking about) looking map in ambush. When I decided to throw my grenade down one of those tunnel/open boxes that are scattered around the platform. I could ...
- by Ops Fox - at 2013.05.12 16:36:00
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55. Please Port DUST 514 to PC - in Feedback/Requests [original thread]
Lord Gisbourne wrote: I don't think this game will live long on consoles, not only is it on ps3 which will soon be replaced by the ps4 (why make a next gen game on a last gen 10 year old system that looks and plays crap?) console players will j...
- by Ops Fox - at 2013.05.12 16:04:00
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56. SP suggestion - in Feedback/Requests [original thread]
I would like to STRESS that CCP should not change the current sp requirements of the skills but rather change the rate we earn sp from both passive and active. I would prefer a more WP related active sp reward system with a higher cap, but I thi...
- by Ops Fox - at 2013.05.10 02:26:00
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57. SP suggestion - in Feedback/Requests [original thread]
To fully train into a assault suit armed with grenade, smg, a rep, shielding modules, and AR not including secondary skills or a higher tank(the two armor skills covered are only trained up to level 2 in this equation) is 34,387,110 SP point tota...
- by Ops Fox - at 2013.05.10 02:22:00
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58. SP suggestion - in Feedback/Requests [original thread]
however currently even if you squad up and earn sp faster you would still hit the cap and you wouldnt be able to go any further. i would like a system that supported WP and teamwork and you earned more active sp that way but for that to work the ...
- by Ops Fox - at 2013.05.09 03:16:00
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59. SP suggestion - in Feedback/Requests [original thread]
Kousuke Tsuda wrote: I apologize for the misquote, yet I still disagree that making it easier for new players is the answer. Challenges are a good thing, but an unfair challenge isn't fun. No problem everyone makes mistakes. I based that...
- by Ops Fox - at 2013.05.09 03:04:00
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60. SP suggestion - in Feedback/Requests [original thread]
Stands Alone wrote: i think there should be a dynamic WP/SP added SP rewards for killing more expensive suits therefore if you are in a well organized squad. all in cheap ass suits. you take out protos one or two at a time and get some good a...
- by Ops Fox - at 2013.05.09 03:01:00
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