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241. Buffing Small Blaster Turrets. - in Feedback/Requests [original thread]
Scheneighnay McBob wrote: People need to learn to fire blasters in burst instead of going all out full auto like the tend to do- damage is pretty good where it is, but the range and accuracy are horrible blasters arenGÇÖt range or accurate w...
- by Ops Fox - at 2012.11.11 00:45:00
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242. more dakka for blasters - in Feedback/Requests [original thread]
its a blaster thier not know for range/accuracy however they need to be able to spit out more rounds.
- by Ops Fox - at 2012.11.10 23:01:00
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243. more dakka for blasters - in Feedback/Requests [original thread]
are pretty UP give them a buff to rate of fire somehwere between 15 and 20% faster and give them 10 to 15% slower heat build up per bullet
- by Ops Fox - at 2012.11.10 20:40:00
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244. Zion TCD VS SI semi final - in Feedback/Requests [original thread]
very good and sensable feedback i hope CCP considers this deep statement. jk
- by Ops Fox - at 2012.11.10 20:32:00
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245. [Request] Reloading amplification - in Feedback/Requests [original thread]
angelarch wrote: Cross Atu wrote: I think it's a good mechanic to incorporate into some of the still to be implemented weapons. ... we ALREADY have it-- the vehicles can fire weapons with infinite regenerating ammo, and quite frankly, it...
- by Ops Fox - at 2012.11.10 05:36:00
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246. [feedback] GAMEPLAY: gunplay, movement, and ADS - in Feedback/Requests [original thread]
my issue isnt with the suits but how well i can control the gun i endlessly tweak the sensitivity controls and other stuff but i still cant use the guns right for some reason i cant ever line up a shot on dust but on any other game im completely b...
- by Ops Fox - at 2012.11.10 05:36:00
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247. Riot Shields or something like it. - in Feedback/Requests [original thread]
angelarch wrote: , maybe a physical shield could have charges, like real life REACTIVE ARMOR. So each time it is hit, a focused explosion of energy fires to counteract the incoming damage and uses up one charge. eg. 12 charges/hits and it is us...
- by Ops Fox - at 2012.11.10 05:09:00
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248. Forge should be nerfed - in Feedback/Requests [original thread]
avenger just asked me to bump one of his threads figured an unpopular one would do, lol um i can check his fits to see if he has one though... and no
- by Ops Fox - at 2012.11.10 03:30:00
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249. [Request] need a DNF% - in Feedback/Requests [original thread]
Belzeebub Santana wrote: Ya any non-server side disco's should be counted as a DNF%, if your internet gives on you randomly then it should also be noted. they should be two seperate one for leave game and one for disconnects if i was an emp...
- by Ops Fox - at 2012.11.10 03:28:00
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250. [Request] Reloading amplification - in Feedback/Requests [original thread]
some guns like lasers should recharge batterys however if it requries actuall bullets no
- by Ops Fox - at 2012.11.10 01:42:00
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251. Forge should be nerfed - in Feedback/Requests [original thread]
@ avenger bro this was kinda funny actaully oh and cuase you asked bump
- by Ops Fox - at 2012.11.10 01:39:00
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252. Tanks reprised for CCP - in Feedback/Requests [original thread]
while i do love running around in my tank i can honestly say i still agree with these even after driving around in one. more HP faster turret tracking seperate main gunner from driver finite ammo
- by Ops Fox - at 2012.11.10 01:35:00
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253. Reduce blast radius on forgeguns - in Feedback/Requests [original thread]
fred orpaul wrote: PS you know how AV weapons get thru all of that armor??? MASSIVE AMOUNTS OF ENERGY!! => slower firerate, less ammo, lots of noise and and light, god awful fitting requirements, but no they need a nerf because you can be bo...
- by Ops Fox - at 2012.11.09 15:25:00
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254. Reduce blast radius on forgeguns - in Feedback/Requests [original thread]
Reimus Klinsman wrote: Accuracy on Forge guns is total crap. Not only that, but they seem to have poor range too. Not only that, but speed and mobility and steal are all crap because you have to be a heavy. Not only that, but you can't hear ...
- by Ops Fox - at 2012.11.09 15:23:00
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255. Reduce blast radius on forgeguns - in Feedback/Requests [original thread]
exegr wrote: The dark cloud wrote: Im fed up that a AV weapon can be used as a anti infantry weapon. Its time to screw it up like with swarms. if you want a hand wielded railgun then you should have the same penalty. CCP should reduce the bl...
- by Ops Fox - at 2012.11.09 15:14:00
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256. More detailed building interiors! - in Feedback/Requests [original thread]
+1 those building on mandus peak and otehr similer generic buildigns CCP uses would be good canidates, and would lead to needing new gameplay.
- by Ops Fox - at 2012.11.09 15:12:00
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257. Oceanic Combat on oceanic planets? - in Feedback/Requests [original thread]
i would like no map to be just complete water it be horrible have a horrible imbalance and lore wise wet water navies would be pointless they would be large enough to lock on to from orbit and being the ocean very minimal collateral damage, so log...
- by Ops Fox - at 2012.11.09 15:08:00
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258. [REQUEST] Signature stealer module/equipment - in Feedback/Requests [original thread]
Wouldn't tacnet be keeping up with that.it doesn't give us much support to begin with it can atleast keep track of vehicles
- by Ops Fox - at 2012.11.09 14:31:00
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259. Suggestion vehicle ammo and resupply - in Feedback/Requests [original thread]
Buy even nanohives have limits they are meant to build ammo from stores of the material they don't create ammo just put it together for different weapons lore wise. I support finite ammo and resupply methods
- by Ops Fox - at 2012.11.09 14:28:00
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260. [Request] Reloading amplification - in Feedback/Requests [original thread]
Interesting but reloads a major part of any fps game and is a sizeable chunk of fire fights in dust because of mag limits fights have short lulls that allow player a variety of options such as hiding and reloading, closing in and melee, retreat, n...
- by Ops Fox - at 2012.11.09 14:24:00
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