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261. So, will we get new heavy guns? - in Feedback/Requests [original thread]
Arc cannon a heavy version of a constant damage weapon like flamethrowers in other games. Vortech cannon could fire a shock wave of average damage from the gun it coult match the HMG or forge in DPS it would have fair blob shattering capabilitys ...
- by Ops Fox - at 2012.11.09 14:10:00
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262. [Request] need a DNF% - in Feedback/Requests [original thread]
Lots of stats for people to look at and for me to look at for. We are testing this game shouldnt I atleast be able to see what kinda suits im owning or what kind is owning me a % for the weapons that kill me and the % for suit kills I get not to m...
- by Ops Fox - at 2012.11.09 01:05:00
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263. [REQUEST] NAPALM GRENADE AND FLAME THROWER - in Feedback/Requests [original thread]
"I love the smell of naplam in the morning" thats all I could think of Well a plasma plasm flame might work it is a video game so physics dont really apply. However flames that would stick to walls and floors would make this a useful quick area d...
- by Ops Fox - at 2012.11.09 00:11:00
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264. Armor Tanks - in Feedback/Requests [original thread]
Why are you in a armor tank at all? Shields tanks are faster, more versitile, and work well with other mods. Clearly CCP intend for armor tanks to have the exact same Hp as shields but are slower and cant automatically recover. Really though a 1...
- by Ops Fox - at 2012.11.08 23:49:00
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265. Thee dust bullies - in Feedback/Requests [original thread]
I can afford to run a tank and I get to play a couple of hours a week not to mention near endless LAVs
- by Ops Fox - at 2012.11.08 23:33:00
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266. Sounds - in Feedback/Requests [original thread]
less tak-tak and more zing
- by Ops Fox - at 2012.11.08 15:37:00
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267. In Reality, Snipers Rifles Suck... - in Feedback/Requests [original thread]
i hate the snipers cause the mechanics make it so hard to use aim for me for some reason im great when using other games sniper rifles and i am a quick scope god but something with the sensitivity and how the guns move mess my aim up, ill have to ...
- by Ops Fox - at 2012.11.08 15:36:00
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268. Request Suits/Weapons - in Feedback/Requests [original thread]
stormside?
- by Ops Fox - at 2012.11.08 15:33:00
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269. Tanks reprised for CCP - in Feedback/Requests [original thread]
lucky bastard, well driving around my shiny new tank only reinforces my opinion of them buff them but limit them. btw add structure having armor catch on fire is kinda annoying and makes armor tanking even more UP.
- by Ops Fox - at 2012.11.08 15:31:00
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270. walking around - in Feedback/Requests [original thread]
of course it would be good i walked in to a 3 inch high impassible slope in the middle of a firefight
- by Ops Fox - at 2012.11.08 15:30:00
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271. missile disruptor - in Feedback/Requests [original thread]
Soft kill active defense: jams guidance my idea is similar to this except it disable the detonator in the missile with EMP.
- by Ops Fox - at 2012.11.08 15:29:00
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272. Sounds - in Feedback/Requests [original thread]
bumped to top :)
- by Ops Fox - at 2012.11.08 15:22:00
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273. Request Explanation of rig slots - in Feedback/Requests [original thread]
I heard (from an normally unreliable source) that rigging slots might be how they implement weapon attachments with each attachment consuming calibration and some more powerful ones consuming CPU/PG as well.
- by Ops Fox - at 2012.11.08 15:19:00
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274. New shotgun sound - in Feedback/Requests [original thread]
I hate blasters and plasma guns sound over all actually sound effects are really lacking in duat from silent vehicles to annoying dodgeball SG CCP needs to work on those make this sound like the future space may be silent but the battlefield aint....
- by Ops Fox - at 2012.11.08 05:00:00
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275. Railgun "speed kills" - in Feedback/Requests [original thread]
Yeah it is but the games gun mechanics are to unrefined for proper gun control for me to aim im to used to other games having the crosshairs go where I want for some reason, to use it to much.
- by Ops Fox - at 2012.11.08 04:55:00
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276. Railgun "speed kills" - in Feedback/Requests [original thread]
I know I ramble on a bit but these are some pretty good ideas
- by Ops Fox - at 2012.11.07 23:40:00
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277. grenades - in Feedback/Requests [original thread]
1. Allow for a quick tap to under hand grenades a shorter distance 2. Curret mechanics and how it correlates to your cross hairs feels off 3. Allow grenades to bounce and roll 4. Increase the all grenades radius by 15% these are shrapnel weapon...
- by Ops Fox - at 2012.11.07 23:36:00
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278. [Feedback] Ambush "streaming" content - in Feedback/Requests [original thread]
Love the feature adds a new dynamic to ambush that I love however I do have some issues. First off Depots especially when close together act like force multiplers for the dominating team especially when they are close together, I think power/impo...
- by Ops Fox - at 2012.11.07 23:13:00
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279. [Feedback] Ambush "streaming" content - in Feedback/Requests [original thread]
Sentient Archon wrote: The spawn point system hasnt been fixed in the ambush map. I still get spawned in front 10 red dots and get shot in the face. The spawn mechanics is the thing that needs fixing. Not having multiple installations dropped d...
- by Ops Fox - at 2012.11.07 15:41:00
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280. [request] Sets of maps by type - in Feedback/Requests [original thread]
vehicles are apart of the game i dont want then not avalible in a tactical based game, besdies i rather have maps with more indoors and urban fighting to limit tanks that would be more enjoyable than simple not having dropships or tanks in a match
- by Ops Fox - at 2012.11.07 15:18:00
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