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361. RE changes idea - in Feedback/Requests [original thread]
Her Chosen wrote: An RE is a OHK. Getting 3 of them, and being able to toss them 20+ meters is unbalanced. Forge guns do less splash, are harder to hit and can only be wielded on heavy suits. But an RE does the same damage, has a 12m diameter, ...
- by One Eyed King - at 2014.11.12 20:48:00
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362. RE changes idea - in Feedback/Requests [original thread]
Nothing Certain wrote: How about just increasing the arming time to 3 or 4 seconds and not have them restock at hives. Standard are already at 4 seconds, with Adv at 3. If someone is willing to spend the SP on proto REs then I don't think 2...
- by One Eyed King - at 2014.11.12 20:32:00
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363. Murder Taxi Termination - in Feedback/Requests [original thread]
Kaze Eyrou wrote: I just use my Proxies. Also, I have now found my new love. Minmando with CR and Swarms. My problem with them is that they still take 2 to 3 shots from my proto swarms before exploding. If I am running proto, those cheap pi...
- by One Eyed King - at 2014.11.09 21:24:00
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364. To Rattati: the shotgun tested with proposal. SCIENCE INSIDE!! - in Feedback/Requests [original thread]
I don't mind the proposal, except for the range bit. But I also super hate shotguns so am not the best to consider it.
- by One Eyed King - at 2014.11.09 21:07:00
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365. Replace Scout Light weapon slot with a second Sidearm slot - in Feedback/Requests [original thread]
Blueprint For Murder wrote: I am a side arm no cloak scout and the only reason I didn't use the cloak before was it was so over powered, but now that it is tacnet blinding I would not use it because it is no longer functional unless you use a s...
- by One Eyed King - at 2014.11.08 03:14:00
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366. Replace Scout Light weapon slot with a second Sidearm slot - in Feedback/Requests [original thread]
Fizzer XCIV wrote: Sgt Kirk wrote: Skullmizer Vulcansu wrote: What is it that you think is the problem? The Barbershop I think Rattati is spending too much time in there. You are right. I am sure he never makes threads for discus...
- by One Eyed King - at 2014.11.08 03:02:00
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367. Sticky:[Feedback] EWAR Ideas - in Feedback/Requests [original thread]
Why are you buffing heavies with all these changes? You just showed us data that they are PC monsters, with only the Gal scout being a real problem. There are 3 other scout races and other scout roles. Spy uplinks would just be a return to Omn...
- by One Eyed King - at 2014.11.06 17:54:00
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368. In response to you Zatara. (I disagree!) - in Feedback/Requests [original thread]
Gavr1lo Pr1nc1p wrote: Ill link my eWAR proposition...take whatever you want from it Haerr I remember his proposal actually being legit.
- by One Eyed King - at 2014.11.06 05:55:00
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369. equipment sound - in Feedback/Requests [original thread]
I don't know how that would work out exactly. What if I skilled into an Amarr Logi, dropped some links, and then switched to my scout or commando? Would the sound suddenly increase? How could you even begin to code such a mechanic?
- by One Eyed King - at 2014.11.05 23:00:00
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370. Remove Orange Notificatiion Circle From Menu - in Feedback/Requests [original thread]
I had the same problem. I kept going in and mashing buttons to see if I could make it go away. It wouldn't. Out damned red spot!!! Out I say!
- by One Eyed King - at 2014.11.05 22:25:00
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371. scouts should carry only 2 sidearms - in Feedback/Requests [original thread]
Lloyd Orfay wrote: Nova knife killing will still make them assassins, and scouts are not assassins. They ARE assassins. That has even been in some of CCPs descriptions, hate to tell you. If you don't like it, find another game.
- by One Eyed King - at 2014.11.05 21:37:00
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372. scouts should carry only 2 sidearms - in Feedback/Requests [original thread]
Let me give you a history lesson. This has been brought up before. Many many many times. First with Logis, now with scouts. It would negate too many actual roles. I have seen CCP and CPM say no before. Feel free to keep asking for it, just k...
- by One Eyed King - at 2014.11.05 01:41:00
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373. Shared active scanners are killing the game.. - in Feedback/Requests [original thread]
KEROSIINI-TERO wrote: Really? I thought passive scans did it far more efficiently. You know, those 24/7 permascans, which give opponents no warning, have on even while gunning down bogeys. Talk about wallhack. Passive shared scans (...
- by One Eyed King - at 2014.11.05 01:18:00
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374. the last hotfix has been undone - in Feedback/Requests [original thread]
Known issue.
- by One Eyed King - at 2014.11.04 16:22:00
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375. How cloaks might not really get nerfed but actually buffed - in Feedback/Requests [original thread]
Shiyou Hidiyoshi wrote: Ari made an interesting point today on Skype. If scanner results will show up for the whole team, then how does the cloak receive a nerf? They will still be able to see everything while cloaked if someone on the team is ...
- by One Eyed King - at 2014.11.03 21:23:00
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376. Sticky:[Feedback] Rooftop Camping - in Feedback/Requests [original thread]
Joseph Ridgeson wrote: The Precision MCC Strike seems to be really "not fun" if you are against a single, dedicated Squad and your team has none. In these games, it is already REALLY unlikely for you to win as the 6 people working together can ...
- by One Eyed King - at 2014.11.03 20:21:00
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377. Sticky:[Feedback] Rooftop Camping - in Feedback/Requests [original thread]
Yes please. I have always wanted something of a flux strike given EQ spam and rooftop campers. I think the range and variety of OBs would be impressive and lend themselves to much strategery.
- by One Eyed King - at 2014.11.03 16:01:00
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378. [Solution] Nerf Scouts, Buff Damps - in Feedback/Requests [original thread]
Why don't you show us the math since its your idea?
- by One Eyed King - at 2014.11.03 01:23:00
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379. simple RE fix - in Feedback/Requests [original thread]
Again. Its more reasonable to ask them to fix a glitch than for them to negate the use of an entire item just because of the glitch, while still leaving the glitch in place. Besides, if they fix it like you say, and it can't be gotten, what does...
- by One Eyed King - at 2014.11.02 21:19:00
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380. simple RE fix - in Feedback/Requests [original thread]
maluble wrote: One Eyed King wrote: maluble wrote: One Eyed King wrote: So by "fix" you mean being completely unusable? They already show up on active scans. Just flux the points before you hack, and assume there are some there. No f...
- by One Eyed King - at 2014.11.02 20:30:00
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