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Shepard favStore
Team Mass Deffect
13
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Posted - 2014.11.05 00:41:00 -
[1] - Quote
It would make scouts balanced and not "better at everythings" than assaults like now.
They are intended to play as a support for the team by hacking structures behind ennemies, spotting, sabotage them with C4, flank and murdering them with nova knifes (killing an ennemy with it sould not appear in the kill feed). A ion pistol or an SMG is enough for a scout to defend himself up close. magsec and bolt bistol are great for longer range.
i'm not particulary complaining about scouts with shotguns (ishukone nova knife < militia shotgun WUT?), but especially against the ones using combat / rail rifles. are they scout designed weapons seriously?
if players want to play as agressives scouts, nova knifes should be the best option. |
One Eyed King
Land of the BIind
5458
|
Posted - 2014.11.05 01:41:00 -
[2] - Quote
Let me give you a history lesson.
This has been brought up before. Many many many times.
First with Logis, now with scouts.
It would negate too many actual roles.
I have seen CCP and CPM say no before.
Feel free to keep asking for it, just know that you will be wasting your energy.
P.S. If you have problems with scouts, skill into Mass Drivers. That splash damage is very helpful and you don't need to be terribly accurate.
1.9 Where cloaked scouts give way to tanked scouts. Problem solved?
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Zindorak
G0DS AM0NG MEN General Tso's Alliance
1221
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Posted - 2014.11.05 01:46:00 -
[3] - Quote
No need to We can do this already
Pokemon master and Tekken Lord
Gk0 Scout yay :)
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Zindorak
G0DS AM0NG MEN General Tso's Alliance
1221
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Posted - 2014.11.05 01:46:00 -
[4] - Quote
No need to We can do this already
Pokemon master and Tekken Lord
Gk0 Scout yay :)
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Maken Tosch
Dust University Ivy League
10113
|
Posted - 2014.11.05 03:00:00 -
[5] - Quote
Wait, using nova knives shouldn't appear on the kill feed? My primary weapon is the nova knife and I want everyone on the battlefield to see who got stabbed by me.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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John Demonsbane
Unorganized Ninja Infantry Tactics
4433
|
Posted - 2014.11.05 07:23:00 -
[6] - Quote
Again?
Smh
(The godfather of tactical logistics)
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Vesperz
Algintal Core Gallente Federation
137
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Posted - 2014.11.05 07:53:00 -
[7] - Quote
No, shut up.
"Live by honor, kill by stealth."
Gal Scout since 1.0, Min Scout since 1.1
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Orber Gen
Academy Inferno E-R-A
222
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Posted - 2014.11.05 09:32:00 -
[8] - Quote
I think, we must remove 1 equepment slot from the scout and it will be fine.
If u wanna cloack - u get it, if u wanna C4 then u don't get easy mode "Dragonfly + C4 = 5 proto corpses - 1 dragonfly"
I run scout sometimes and I always ask myself a question "Why I have 2 equipment slots?" |
Blueprint For Murder
Immortal Guides
203
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Posted - 2014.11.05 09:50:00 -
[9] - Quote
Don't listen to these guys they are part of the reason the game is in the state that it is well them and there alt accounts that they use to multi post.
They just made some changes so they are going to see how they pan out before they finally make the change they should have made in the first place... lol by then though there other strengths will all be nerfed....sigh.
Check out the film Flame and Citron it is amazing! Wizard Talk
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The Master Race
Immortal Guides
209
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Posted - 2014.11.05 09:50:00 -
[10] - Quote
Don't listen to these guys they are part of the reason the game is in the state that it is well them and there alt accounts that they use to multi post.
They just made some changes so they are going to see how they pan out before they finally make the change they should have made in the first place... lol by then though their other strengths will all be nerfed....sigh.
Check out the film Flame and Citron it is amazing! Wizard Talk
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el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
424
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Posted - 2014.11.05 19:31:00 -
[11] - Quote
Orber Gen wrote:I think, we must remove 1 equepment slot from the scout and it will be fine. If u wanna cloack - u get it, if u wanna C4 then u don't get easy mode "Dragonfly + C4 = 5 proto corpses - 1 dragonfly" I run scout sometimes and I always ask myself a question "Why I have 2 equipment slots?"
I like this idea, it seems the most balanced by far. scouts keep their reps/profile/prec/hitbox/speed AND equipment. They just have ONE equipment so must decide if their role will be stealth (cloak), combat (RE/PEs) or support (links/hives/tools) along with all their other bonuses.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
424
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Posted - 2014.11.05 19:33:00 -
[12] - Quote
Although, being sidearm or light weapon only makes a whole lotta sense too.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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Orber Gen
Academy Inferno E-R-A
224
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Posted - 2014.11.05 19:38:00 -
[13] - Quote
el OPERATOR wrote:Although, being sidearm or light weapon only makes a whole lotta sense too.
In Dust - sidearm isn't "finishing" weapon I have corp mate that run Magsec only and he kills RR, SCR, LSR and etc.
If sidearm only - then they just run smg with flux and nanohives )) |
el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
424
|
Posted - 2014.11.05 19:46:00 -
[14] - Quote
Orber Gen wrote:el OPERATOR wrote:Although, being sidearm or light weapon only makes a whole lotta sense too. In Dust - sidearm isn't "finishing" weapon I have corp mate that run Magsec only and he kills RR, SCR, LSR and etc. If sidearm only - then they just run smg with flux and nanohives ))
Exactly. Its totally doable and with all the rest of the benefits scout frames enjoy (high speed, small hitbox, high precision, low profile, dual equipments, tankability and fast regens) being single-weapon would just help balance them overall relative to the rest of the field.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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Lloyd Orfay
SHAKING BABIES FACTION WARFARE ALLIANCE
173
|
Posted - 2014.11.05 19:55:00 -
[15] - Quote
Shepard favStore wrote:It would make scouts balanced and not "better at everythings" than assaults like now.
They are intended to play as a support for the team by hacking structures behind ennemies, spotting, sabotage them with C4, flank and murdering them with nova knifes (killing an ennemy with it sould not appear in the kill feed). A ion pistol or an SMG is enough for a scout to defend himself up close. magsec and bolt bistol are great for longer range.
i'm not particulary complaining about scouts with shotguns (ishukone nova knife < militia shotgun WUT?), but especially against the ones using combat / rail rifles. are they scout designed weapons seriously?
if players want to play as agressives scouts, nova knifes should be the best option.
Nova knife killing will still make them assassins, and scouts are not assassins.
Real scouts have high stealth ability and minimalistic fighting capabilities. So yes sidearms only, but with their innate stealth and hotfix delta making every sidearm overpowered the delta hotfix would need to be reverted as they would still be extremely powerful.
Even with the hotfix reverted they're still powerful. Mainly because of innate stealth So basically they should be made so that they have no stealth ability unless their cloak is active But besides that they need something they can benefit from wp wise, not just from killing. If we would give them activde scanners the scanners would need changes but still there are so many scouts that scanning active would be made abusive. Maybe we could give them passive scanning that is better than everyone else's, but is reduced to line of sight(needing to look at people for information to come up) hacking bonuses like you typed or anything else that doesn't overpower anyone in killing power or over power logis in efficiency. We could use at least one assassin, but an assassin that can only attack specific targets that would prove a problem. Like many nova knives can never one hit kill anyone but do more damage to heavy suits or something practical. Though this will probably never happen, regardless if it will fix the game.
If snipers and scouts were removed for a day: This would be a one-day Dust version Pax Romana.
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Bright Cloud
Namtar Elite Gallente Federation
509
|
Posted - 2014.11.05 20:05:00 -
[16] - Quote
No. Period. Now go to manus peak and throw yourself off a cliff there.
Bright is the opposite of dark! Who would have thought of that?!
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One Eyed King
Land of the BIind
5501
|
Posted - 2014.11.05 21:37:00 -
[17] - Quote
Lloyd Orfay wrote: Nova knife killing will still make them assassins, and scouts are not assassins.
They ARE assassins.
That has even been in some of CCPs descriptions, hate to tell you.
If you don't like it, find another game.
1.9 Where cloaked scouts give way to tanked scouts. Problem solved?
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Ivy Zalinto
Intara Direct Action Caldari State
416
|
Posted - 2014.11.05 22:18:00 -
[18] - Quote
One Eyed King wrote:Let me give you a history lesson.
This has been brought up before. Many many many times.
First with Logis, now with scouts.
It would negate too many actual roles.
I have seen CCP and CPM say no before.
Feel free to keep asking for it, just know that you will be wasting your energy.
P.S. If you have problems with scouts, skill into Mass Drivers. That splash damage is very helpful and you don't need to be terribly accurate. example of my roles to further this point:
Im an infiltrator scout and I actually use nova knives and an smg lately (usually scrambler pistol.)
Lately Ive been toying with a harasser type scout that is all speed, endurance and a mass driver with knives as backup.
Regardless of what I can fit, I cant really take a hit. I dont add armor or shields to my scout, so my max bonus is what i have. You hit me, im in trouble from that hit forward. BUT first you have to find me. Then you have to manage to catch me with a few rounds before I disappear behind yet more cover. Have played like this since chromosome and really enjoy light scout type characters.
Dedicated Stealth Scout.
Pay attention to your surroundings or your getting 2 in the back of the head.
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Ghost Kaisar
Fatal Absolution General Tso's Alliance
7414
|
Posted - 2014.11.05 23:54:00 -
[19] - Quote
Not until the SMG costs less PG than the combat rifle.
And no for a thousand other reasons
Bullet Hell and Duct-Tape? Count me in!
FA recruits get free officer BPO's. Enlist today. Must be a scrub to enter.
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Ace Boone
333
|
Posted - 2014.11.06 00:05:00 -
[20] - Quote
lol "spotting"
I think you're getting scouts confused with active scanners. They're used for hacking and speed and flanking, but really? two sidearms? Get outta here
Only loyal to the republic.
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maluble
Art.of.Death VP Gaming Alliance
146
|
Posted - 2014.11.06 01:00:00 -
[21] - Quote
Lloyd Orfay wrote:Shepard favStore wrote:It would make scouts balanced and not "better at everythings" than assaults like now.
They are intended to play as a support for the team by hacking structures behind ennemies, spotting, sabotage them with C4, flank and murdering them with nova knifes (killing an ennemy with it sould not appear in the kill feed). A ion pistol or an SMG is enough for a scout to defend himself up close. magsec and bolt bistol are great for longer range.
i'm not particulary complaining about scouts with shotguns (ishukone nova knife < militia shotgun WUT?), but especially against the ones using combat / rail rifles. are they scout designed weapons seriously?
if players want to play as agressives scouts, nova knifes should be the best option. Nova knife killing will still make them assassins, and scouts are not assassins. Real scouts have high stealth ability and minimalistic fighting capabilities. So yes sidearms only, but with their innate stealth and hotfix delta making every sidearm overpowered the delta hotfix would need to be reverted as they would still be extremely powerful. Even with the hotfix reverted they're still powerful. Mainly because of innate stealth So basically they should be made so that they have no stealth ability unless their cloak is active But besides that they need something they can benefit from wp wise, not just from killing. If we would give them activde scanners the scanners would need changes but still there are so many scouts that scanning active would be made abusive. Maybe we could give them passive scanning that is better than everyone else's, but is reduced to line of sight(needing to look at people for information to come up) hacking bonuses like you typed or anything else that doesn't overpower anyone in killing power or over power logis in efficiency. We could use at least one assassin, but an assassin that can only attack specific targets that would prove a problem. Like many nova knives can never one hit kill anyone but do more damage to heavy suits or something practical. Though this will probably never happen, regardless if it will fix the game.
Lol then what role doea my minja fill? |
Ghost Kaisar
Fatal Absolution General Tso's Alliance
7417
|
Posted - 2014.11.06 01:49:00 -
[22] - Quote
maluble wrote:Lloyd Orfay wrote:Shepard favStore wrote:It would make scouts balanced and not "better at everythings" than assaults like now.
They are intended to play as a support for the team by hacking structures behind ennemies, spotting, sabotage them with C4, flank and murdering them with nova knifes (killing an ennemy with it sould not appear in the kill feed). A ion pistol or an SMG is enough for a scout to defend himself up close. magsec and bolt bistol are great for longer range.
i'm not particulary complaining about scouts with shotguns (ishukone nova knife < militia shotgun WUT?), but especially against the ones using combat / rail rifles. are they scout designed weapons seriously?
if players want to play as agressives scouts, nova knifes should be the best option. Nova knife killing will still make them assassins, and scouts are not assassins. Real scouts have high stealth ability and minimalistic fighting capabilities. So yes sidearms only, but with their innate stealth and hotfix delta making every sidearm overpowered the delta hotfix would need to be reverted as they would still be extremely powerful. Even with the hotfix reverted they're still powerful. Mainly because of innate stealth So basically they should be made so that they have no stealth ability unless their cloak is active But besides that they need something they can benefit from wp wise, not just from killing. If we would give them activde scanners the scanners would need changes but still there are so many scouts that scanning active would be made abusive. Maybe we could give them passive scanning that is better than everyone else's, but is reduced to line of sight(needing to look at people for information to come up) hacking bonuses like you typed or anything else that doesn't overpower anyone in killing power or over power logis in efficiency. We could use at least one assassin, but an assassin that can only attack specific targets that would prove a problem. Like many nova knives can never one hit kill anyone but do more damage to heavy suits or something practical. Though this will probably never happen, regardless if it will fix the game. Lol then what role doea my minja fill?
*Looks at bonus to hack speed*
*Looks at low slots for damps and codebreakers*
*Looks expectantly at maluble*
Bullet Hell and Duct-Tape? Count me in!
FA recruits get free officer BPO's. Enlist today. Must be a scrub to enter.
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DeadlyAztec11
Ostrakon Agency
5852
|
Posted - 2014.11.06 03:00:00 -
[23] - Quote
No, plz stop.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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Mortishai Belmont
G.L.O.R.Y
235
|
Posted - 2014.11.06 03:47:00 -
[24] - Quote
Oh my god, it would be so nice if they could only use two side arms! AHAHAHAHAH!!! Thread has my vote, didn't even need to read the rest. Please oh sweet merciful DEVs, read this and make my prayers come true!
G.L.O.R.Y solider,
Heavy, Assault, Logi...
I got what you need yo ;D
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Maken Tosch
DUST University Ivy League
10124
|
Posted - 2014.11.06 04:11:00 -
[25] - Quote
Ghost Kaisar wrote:maluble wrote:Lloyd Orfay wrote:Shepard favStore wrote:It would make scouts balanced and not "better at everythings" than assaults like now.
They are intended to play as a support for the team by hacking structures behind ennemies, spotting, sabotage them with C4, flank and murdering them with nova knifes (killing an ennemy with it sould not appear in the kill feed). A ion pistol or an SMG is enough for a scout to defend himself up close. magsec and bolt bistol are great for longer range.
i'm not particulary complaining about scouts with shotguns (ishukone nova knife < militia shotgun WUT?), but especially against the ones using combat / rail rifles. are they scout designed weapons seriously?
if players want to play as agressives scouts, nova knifes should be the best option. Nova knife killing will still make them assassins, and scouts are not assassins. Real scouts have high stealth ability and minimalistic fighting capabilities. So yes sidearms only, but with their innate stealth and hotfix delta making every sidearm overpowered the delta hotfix would need to be reverted as they would still be extremely powerful. Even with the hotfix reverted they're still powerful. Mainly because of innate stealth So basically they should be made so that they have no stealth ability unless their cloak is active But besides that they need something they can benefit from wp wise, not just from killing. If we would give them activde scanners the scanners would need changes but still there are so many scouts that scanning active would be made abusive. Maybe we could give them passive scanning that is better than everyone else's, but is reduced to line of sight(needing to look at people for information to come up) hacking bonuses like you typed or anything else that doesn't overpower anyone in killing power or over power logis in efficiency. We could use at least one assassin, but an assassin that can only attack specific targets that would prove a problem. Like many nova knives can never one hit kill anyone but do more damage to heavy suits or something practical. Though this will probably never happen, regardless if it will fix the game. Lol then what role doea my minja fill? *Looks at bonus to hack speed* *Looks at low slots for damps and codebreakers* *Looks expectantly at maluble*
/looks at bonus to nova knife damage
/looks expectantly at Ghost
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Ghost Kaisar
Fatal Absolution General Tso's Alliance
7420
|
Posted - 2014.11.06 04:24:00 -
[26] - Quote
Maken Tosch wrote:Ghost Kaisar wrote:maluble wrote:Lloyd Orfay wrote:Shepard favStore wrote:It would make scouts balanced and not "better at everythings" than assaults like now.
They are intended to play as a support for the team by hacking structures behind ennemies, spotting, sabotage them with C4, flank and murdering them with nova knifes (killing an ennemy with it sould not appear in the kill feed). A ion pistol or an SMG is enough for a scout to defend himself up close. magsec and bolt bistol are great for longer range.
i'm not particulary complaining about scouts with shotguns (ishukone nova knife < militia shotgun WUT?), but especially against the ones using combat / rail rifles. are they scout designed weapons seriously?
if players want to play as agressives scouts, nova knifes should be the best option. Nova knife killing will still make them assassins, and scouts are not assassins. Real scouts have high stealth ability and minimalistic fighting capabilities. So yes sidearms only, but with their innate stealth and hotfix delta making every sidearm overpowered the delta hotfix would need to be reverted as they would still be extremely powerful. Even with the hotfix reverted they're still powerful. Mainly because of innate stealth So basically they should be made so that they have no stealth ability unless their cloak is active But besides that they need something they can benefit from wp wise, not just from killing. If we would give them activde scanners the scanners would need changes but still there are so many scouts that scanning active would be made abusive. Maybe we could give them passive scanning that is better than everyone else's, but is reduced to line of sight(needing to look at people for information to come up) hacking bonuses like you typed or anything else that doesn't overpower anyone in killing power or over power logis in efficiency. We could use at least one assassin, but an assassin that can only attack specific targets that would prove a problem. Like many nova knives can never one hit kill anyone but do more damage to heavy suits or something practical. Though this will probably never happen, regardless if it will fix the game. Lol then what role doea my minja fill? *Looks at bonus to hack speed* *Looks at low slots for damps and codebreakers* *Looks expectantly at maluble* /looks at bonus to nova knife damage /looks expectantly at Ghost
*Ghost and Tosch proceed to knife each other to death*
Bullet Hell and Duct-Tape? Count me in!
FA recruits get free officer BPO's. Enlist today. Must be a scrub to enter.
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Blueprint For Murder
Immortal Guides
224
|
Posted - 2014.11.08 10:47:00 -
[27] - Quote
Here is a another thread about sidearms scout I made in general chat I took a break from it to check out the new changes, but revived it https://forums.dust514.com/default.aspx?g=posts&t=178331&find=unread
Check out the film Flame and Citron it is amazing! Wizard Talk
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