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maluble
Art.of.Death VP Gaming Alliance
144
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Posted - 2014.11.02 17:46:00 -
[1] - Quote
Make them show up on radar. I have lvl 5 dropsuits scans and always use 2 complex enhancers and they harldy ever show up on my radar. Why is this? Why do they show up like 1/50 times I am by them?
RE's are a great tool in skirmish for point defense they just need to show up on radar for people that have points into percision enhancement.
Possibly lvl 1 remotes will show up with lvl 1 percision enhancement and avd for lvl 3 ect....
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One Eyed King
Land of the BIind
5291
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Posted - 2014.11.02 18:05:00 -
[2] - Quote
So by "fix" you mean being completely unusable?
They already show up on active scans.
Just flux the points before you hack, and assume there are some there. No fix is needed for this.
1.9 Where cloaked scouts give way to tanked scouts. Problem solved?
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Leadfoot10
Molon Labe. General Tso's Alliance
1955
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Posted - 2014.11.02 18:10:00 -
[3] - Quote
Personally, I think there should be some animation (similar to when someone uses an injector to revive a teammate) when deploying REs.
RE's should not be frizbees of death, IMO, and having them on scans doesn't change this annoying/cheap use case in the least.
That said, hopefully the increase in FPS from the rendering improvements will help with hit detection and shooting a fast scout with an RE becomes more doable, even if a change to how the RE is deployed is not implemented. |
DEZKA DIABLO
THE FOOTCLAN
743
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Posted - 2014.11.02 20:04:00 -
[4] - Quote
The got damage changed and they also got the dead trigger removed AND their visible with a scanner AND its been said their gonna delay deployment time.
WHAT MORE DO YOU NANCIES WANT........... VISIBILITY AT ALL TIME S TOO.!!!?
DUDE GIT GUD!
DONT EVER COMPLAIN, USE CAPS LOCK OR POINT OUT WHAT BROKEN WITH OUR GAME OR WE WILL DEFINITELY BAN YOUR ASS FOR 6 MONTHS
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maluble
Art.of.Death VP Gaming Alliance
144
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Posted - 2014.11.02 20:11:00 -
[5] - Quote
DEZKA DIABLO wrote:The got damage changed and they also got the dead trigger removed AND their visible with a scanner AND its been said their gonna delay deployment time.
WHAT MORE DO YOU NANCIES WANT........... VISIBILITY AT ALL TIME S TOO.!!!?
DUDE GIT GUD! Dummy I run min scout with re's im trying to make it easier for medium/heavy frames. |
maluble
Art.of.Death VP Gaming Alliance
144
|
Posted - 2014.11.02 20:13:00 -
[6] - Quote
One Eyed King wrote:So by "fix" you mean being completely unusable?
They already show up on active scans.
Just flux the points before you hack, and assume there are some there. No fix is needed for this. Im not making a case for myself I always flux points my main roll is a hacker. Im trying to make it better for other players |
One Eyed King
Land of the BIind
5304
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Posted - 2014.11.02 20:16:00 -
[7] - Quote
maluble wrote:One Eyed King wrote:So by "fix" you mean being completely unusable?
They already show up on active scans.
Just flux the points before you hack, and assume there are some there. No fix is needed for this. Im not making a case for myself I always flux points my main roll is a hacker. Im trying to make it better for other players In all honesty, if they are hacking a point, they have no excuse for complaining about REs.
MAYBE with the throwing distance, though I really don't think it much of a problem. Same goes for timer and damage capacity.
Not looking, shooting, or fluxing a point before you hack it? Just plain lazy.
One of the great aspects of Dust is that you have to think, plan, and coordinate.
Lets not start making suggestions that only benefit people too lazy to use their heads.
1.9 Where cloaked scouts give way to tanked scouts. Problem solved?
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maluble
Art.of.Death VP Gaming Alliance
144
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Posted - 2014.11.02 20:24:00 -
[8] - Quote
One Eyed King wrote:So by "fix" you mean being completely unusable?
They already show up on active scans.
Just flux the points before you hack, and assume there are some there. No fix is needed for this.
How would it be unusable? Any smart player fluxes a point im talking about player like me thay put them down when being pursued and taking out the threat. If they could see them on passive they wouldn't walk into them. Im trying to help other players avoid this fate because I feel its far too easy to get kills this way. |
maluble
Art.of.Death VP Gaming Alliance
144
|
Posted - 2014.11.02 20:26:00 -
[9] - Quote
One Eyed King wrote:maluble wrote:One Eyed King wrote:So by "fix" you mean being completely unusable?
They already show up on active scans.
Just flux the points before you hack, and assume there are some there. No fix is needed for this. Im not making a case for myself I always flux points my main roll is a hacker. Im trying to make it better for other players In all honesty, if they are hacking a point, they have no excuse for complaining about REs. MAYBE with the throwing distance, though I really don't think it much of a problem. Same goes for timer and damage capacity. Not looking, shooting, or fluxing a point before you hack it? Just plain lazy. One of the great aspects of Dust is that you have to think, plan, and coordinate. Lets not start making suggestions that only benefit people too lazy to use their heads. Commandos cant wield grenades and I know how to place re so it sinks into objective and you cant shoot it only nade will destroy it. |
One Eyed King
Land of the BIind
5305
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Posted - 2014.11.02 20:30:00 -
[10] - Quote
maluble wrote:One Eyed King wrote:maluble wrote:One Eyed King wrote:So by "fix" you mean being completely unusable?
They already show up on active scans.
Just flux the points before you hack, and assume there are some there. No fix is needed for this. Im not making a case for myself I always flux points my main roll is a hacker. Im trying to make it better for other players In all honesty, if they are hacking a point, they have no excuse for complaining about REs. MAYBE with the throwing distance, though I really don't think it much of a problem. Same goes for timer and damage capacity. Not looking, shooting, or fluxing a point before you hack it? Just plain lazy. One of the great aspects of Dust is that you have to think, plan, and coordinate. Lets not start making suggestions that only benefit people too lazy to use their heads. Commandos cant wield grenades and I know how to place re so it sinks into objective and you cant shoot it only nade will destroy it. Then why not ask for them to fix a glitch instead of fixing a problem that isn't there?
I run some commando, and most of my commando fits have some sort of splash damage weapon to use on REs OR another light weapon which can be used to shoot theme from a distance.
Fixing a glitch is reasonable. "Fixing" a problem related to a glitch in such a way to render the item useless is not.
1.9 Where cloaked scouts give way to tanked scouts. Problem solved?
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maluble
Art.of.Death VP Gaming Alliance
144
|
Posted - 2014.11.02 20:30:00 -
[11] - Quote
Leadfoot10 wrote:Personally, I think there should be some animation (similar to when someone uses an injector to revive a teammate) when deploying REs.
RE's should not be frizbees of death, IMO, and having them on scans doesn't change this annoying/cheap use case in the least.
That said, hopefully the increase in FPS from the rendering improvements will help with hit detection and shooting a fast scout with an RE becomes more doable, even if a change to how the RE is deployed is not implemented.
How are you gonna tell me you shouldn't be able to throw a hockey puck sized object? Get real dude just because you use easy mode heavy dont take away our best counter. Take away a heavys fast turn speed which is highly unrealistic even in a game and then we will talk about not being able to throw them. |
maluble
Art.of.Death VP Gaming Alliance
144
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Posted - 2014.11.02 20:33:00 -
[12] - Quote
One Eyed King wrote:maluble wrote:One Eyed King wrote:maluble wrote:One Eyed King wrote:So by "fix" you mean being completely unusable?
They already show up on active scans.
Just flux the points before you hack, and assume there are some there. No fix is needed for this. Im not making a case for myself I always flux points my main roll is a hacker. Im trying to make it better for other players In all honesty, if they are hacking a point, they have no excuse for complaining about REs. MAYBE with the throwing distance, though I really don't think it much of a problem. Same goes for timer and damage capacity. Not looking, shooting, or fluxing a point before you hack it? Just plain lazy. One of the great aspects of Dust is that you have to think, plan, and coordinate. Lets not start making suggestions that only benefit people too lazy to use their heads. Commandos cant wield grenades and I know how to place re so it sinks into objective and you cant shoot it only nade will destroy it. Then why not ask for them to fix a glitch instead of fixing a problem that isn't there? I run some commando, and most of my commando fits have some sort of splash damage weapon to use on REs OR another light weapon which can be used to shoot theme from a distance. Fixing a glitch is reasonable. "Fixing" a problem related to a glitch in such a way to render the item useless is not.
So just because you run your commando like that everyone else does? I just told you I know how to place them so only flux will destroy it, md will not work. |
One Eyed King
Land of the BIind
5310
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Posted - 2014.11.02 21:19:00 -
[13] - Quote
Again.
Its more reasonable to ask them to fix a glitch than for them to negate the use of an entire item just because of the glitch, while still leaving the glitch in place.
Besides, if they fix it like you say, and it can't be gotten, what does it matter if they can see it anyways? They would still need to have you blow the RE so they can take the point. Doesn't solve the problem.
And really, if they are out in the open(non glitched), unless the Commando is running Knives with a side of Knives or Swarms with a side of Swarms, they can shoot it safely. They don't have to carry the exact same as I carry.
1.9 Where cloaked scouts give way to tanked scouts. Problem solved?
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Lloyd Orfay
SHAKING BABIES FACTION WARFARE ALLIANCE
156
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Posted - 2014.11.03 07:06:00 -
[14] - Quote
maluble wrote:Make them show up on radar. I have lvl 5 dropsuits scans and always use 2 complex enhancers and they harldy ever show up on my radar. Why is this? Why do they show up like 1/50 times I am by them?
RE's are a great tool in skirmish for point defense they just need to show up on radar for people that have points into percision enhancement.
Possibly lvl 1 remotes will show up with lvl 1 percision enhancement and avd for lvl 3 ect....
I'd say to put more viability into sentinels instead of having them as a pure defense/offense role sentinels should be the only suits capable of having RE's show up on scanners, and same for prox mines.
On small vacation surfing on Caldari Tanks.
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Leadfoot10
Molon Labe. General Tso's Alliance
1956
|
Posted - 2014.11.03 08:10:00 -
[15] - Quote
maluble wrote:Leadfoot10 wrote:Personally, I think there should be some animation (similar to when someone uses an injector to revive a teammate) when deploying REs.
RE's should not be frizbees of death, IMO, and having them on scans doesn't change this annoying/cheap use case in the least.
That said, hopefully the increase in FPS from the rendering improvements will help with hit detection and shooting a fast scout with an RE becomes more doable, even if a change to how the RE is deployed is not implemented. How are you gonna tell me you shouldn't be able to throw a hockey puck sized object? Get real dude just because you use easy mode heavy dont take away our best counter. Take away a heavys fast turn speed which is highly unrealistic even in a game and then we will talk about not being able to throw them.
lol
I don't run heavy much. Less than half the time in PCs and occasionally playing point defense when pubbing. I mostly run scouts...
You know, those scouts that can already strafe faster than any heavy can rotate, have wallhacks, use cloak and stand stationary to remain invisible, and wield a gun that can kill heavies in between two and four shots or knives than can kill them in one or two...and now you'll defend remote explosive frizbees too.
We both know how easy it is to kill a lone heavy with a scout. Stop pretending.
What you're really complaining about is having your ability to kill multiple people at a time by throwing a high explosive taken away.
The good news here is you're really deadly with those knives and the shotgun, so I don't think you will really miss the REs if something is done to curb their use -- you'll just have to learn to be a bit more patient when confronted by more than one enemy. |
Leadfoot10
Molon Labe. General Tso's Alliance
1956
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Posted - 2014.11.03 08:23:00 -
[16] - Quote
p.s. they should also fix the map glitches where the REs are not visible and cannot be hit by anything but a flux. That's just an glitch being exploited. |
Shinobi MumyoSakanagare ZaShigurui
VEHICLEBUSTERS Demolitions and Logistics Corp .
1348
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Posted - 2014.11.03 15:16:00 -
[17] - Quote
maluble wrote: Dummy I run min scout with re's im trying to make it easier for medium/heavy frames.
Yes he does and he's dam good at it to , when I see him on the opposite team I always have my head on a swivel and actually try to avoid him , he's one player that I respect .
Thank you Rattati , the DEV crew and the CPM for getting the job of 1.9 done .
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DEZKA DIABLO
THE FOOTCLAN
748
|
Posted - 2014.11.03 18:38:00 -
[18] - Quote
maluble wrote:DEZKA DIABLO wrote:The got damage changed and they also got the dead trigger removed AND their visible with a scanner AND its been said their gonna delay deployment time.
WHAT MORE DO YOU NANCIES WANT........... VISIBILITY AT ALL TIME S TOO.!!!?
DUDE GIT GUD! Dummy I run min scout with re's im trying to make it easier for medium/heavy frames. Tell them to use a friggen scanner then.
DONT EVER COMPLAIN, USE CAPS LOCK OR POINT OUT WHAT BROKEN WITH OUR GAME OR WE WILL DEFINITELY BAN YOUR ASS FOR 6 MONTHS
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DEZKA DIABLO
THE FOOTCLAN
748
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Posted - 2014.11.03 18:45:00 -
[19] - Quote
maluble wrote:One Eyed King wrote:So by "fix" you mean being completely unusable?
They already show up on active scans.
Just flux the points before you hack, and assume there are some there. No fix is needed for this. How would it be unusable? Any smart player fluxes a point im talking about player like me thay put them down when being pursued and taking out the threat. If they could see them on passive they wouldn't walk into them. Im trying to help other players avoid this fate because I feel its far too easy to get kills this way. How Nobel of you and your amazing remote using opness , dude its how you play the game set traps, you wanna make it so stupid people dont die?
Smart people dont chase and if they do they dont do it alone, so thanks but no thanks, i think dust will do just fine without your suggestions.
DONT EVER COMPLAIN, USE CAPS LOCK OR POINT OUT WHAT BROKEN WITH OUR GAME OR WE WILL DEFINITELY BAN YOUR ASS FOR 6 MONTHS
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